
Wood Elves · Immortal Empires
Talsyn
wh_dlc05_wef_wood_elvesComes with Realm of the Wood Elves(Warhammer I)
Talsyn is a playable Wood Elves faction in Total War: Warhammer III, led by Orion. In Immortal Empires it starts in King's Glade with 2 regions. It comes with Realm of the Wood Elves. Faction key wh_dlc05_wef_wood_elves. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at King's Glade (Talsyn)
- 1.Broken Nose — Karak Bhufdar · near (2.0%) · minor faction
- 2.Wydrioth — Crag Halls of Findol · near (2.3%) · minor faction
- 3.Torgovann — Vaul's Anvil · near (2.7%) · minor faction
- 4.Carcassonne — Castle Carcassonne · near (3.5%)
- 5.Argwylon — Waterfall Palace · near (3.8%)
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Victory at a glance
Short victory: 4 objectives · long victory: 5
- Perform 2 Ritual of Rebirth
- Maintain control of the following 5 province(s), either by direct ownership or through vassals and military allies: Argwylon, Wydrioth, Yn Edri Eternos, …
- Get to 300 Forest Health at the Oak of Ages
Leader's quests
- Horn of the Wild Hunt — opens at rank 7
- Cloak of Isha — opens at rank 12
- Spear of Kurnous — opens at rank 17
Key units and where they are recruited
COMPUTED — per role, the Wood Elves unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
Eternal GuardMelee infantry · Health per 1,000 gold: 15,158
Recruited from Selathoi Gallery (Melee, level 1)
Glade GuardMissile infantry · Missile damage per 1,000 gold: 3,600
Recruited from Worldroot Pathway (Worldroots, level 1)
Glade Riders (Spears)Melee cavalry · Health per 1,000 gold: 9,927
Recruited from Muster Stone (Cavalry, level 1)
Tree KinMonstrous infantry · Health per 1,000 gold: 9,742
Recruited from Tribal Stones (Forest Spirit, level 2)
TreemanMonsters · Health per 1,000 gold: 6,552
Recruited from Moonstone Clearing (Forest Spirit, level 4)
Glade RidersMissile cavalry · Missile damage per 1,000 gold: 2,000
Recruited from Muster Stone (Cavalry, level 1)
Faction leader

Orion
Talsyn
Orion is reborn and roused to Athel Loren’s defence, emerging from Bretonnia's Forest of Chalons to smite all threats to the sacred groves.
- Upkeep cost: -8% for Orion's army for each active war
- Upkeep cost: -4% for all other armies for each active war
- Campaign movement range: +50% in Worldroots stance
- Enables the unique Wild Hunt event
- Upkeep cost: -8% for Orion's army for each active war
- Upkeep cost: -4% for all other armies for each active war
- Campaign movement range: +50% in Worldroots stance
- Enables the unique Wild Hunt event
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Orion is the god-king of the Wood Elves, a powerful being who dies each Midwinter upon a pyre only to be born again in Spring. A savage King, he is the vessel of the Elven God, Kurnous, the Hunter. However, Orion's savagery is tempered with the wisdom of Queen Ariel's guidance and that of the countless hosts who choose to take his form each year. Every vernal equinox, a young prince is taken to the Oak of Ages and there fashioned by the Elven Queen into the King's mighty form. With each year that passes, another chosen one is called and another voice added to the choir of personalities that influence Orion. The eldest are now the faintest of whispers, having lived as the King thousands of years hence, while the most recent add their youthful fury to the god-King's will. And yet the 'King in the Wood' persists, continuing to reign throughout the many seasons of his existence. In battle, when his realm is threatened, Orion is the first to fight in its defence. Taking up his mighty weapons of war, he winds his great horn and calls the Elves of Athel Loren to the Wild Hunt!
Faction effects
- Seductive influence: +200 required for complete seduction
- Seductive influence: -3 per turn from race
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Perform 2 Ritual of Rebirth
- Maintain control of the following 5 province(s), either by direct ownership or through vassals and military allies: Argwylon, Wydrioth, Yn Edri Eternos, Talsyn, Torgovann
- Get to 300 Forest Health at the Oak of Ages
- Raze 15 Settlements.
REWARDS
- Gain +4 additional Forest Health for winning battles in Magical Forests or their Heathlands
- Forest Health: +1 per turn to all owned Magical Forests
- Gain +4 additional Forest Health for winning battles in Magical Forests or their Heathlands
- Forest Health: +1 per turn to all owned Magical Forests
- Gain a unique Glade Lord
Long Campaign Victory
- Achieve the Short Victory conditions.
- Fill all Orion’s Chosen offices positions with Lords of rank 15 and above.
- Perform 6 Ritual of Rebirth
- Perform Ritual of Rebirth
- Win the following battle: Defence of the Oak
REWARDS
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Construction cost: -25% for Forest settlement upgrades
- Construction time: -25% for Forest settlement upgrades
- Construction cost: -25% for Forest settlement upgrades
- Construction time: -25% for Forest settlement upgrades
Plan a co-op campaign with Talsyn — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Wood Elf factions.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.