Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Orion unit card

Orion

Lord· Lord· 1 model at Ultra size

Health

7,436

top 19% of class

Armour

30

bottom 12% of class

Leadership

100

top 1% of class

Speed

55

bottom 38% of class

Melee attack

65

top 15% of class

Melee defence

40

bottom 39% of class

Weapon strength

200 base + 350 armour-piercing, +15 vs large

550

top 5% of class

Charge bonus

65

top 21% of class

Ranged

Range

140 m

top 40% of class

Ammunition

12

bottom 1% of class

Missile damage

80 base + 280 AP

360

top 6% of class

Reload time

8 s

bottom 21% of class

Damage per 10 s

450

top 19% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Abilities

  • Colossal StrikeAugment · +16 Bonus vs. Large, +25% Armour-Piercing Weapon Damage…active
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Hounds of OrionVortex · Medium, randomly-moving area of effect, Strong vs multiple units…active
  • Hawk's TalonBombardment · Good against armour, Causes moderate magical damage…active
  • Foe-SeekerAugment · +25% Charge Speed, +25% Speedactive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Orion skill tree

49 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Rain of Spines
  2. Speed of the Hunter
  3. Howl of the Forest
  4. Sight Beyond Sight
  5. Possessed by the Trickster God
  6. Army of Renown
  7. Mentor
  1. Asuryan's Command
  2. Bounty of Kurnous
  3. The Hunters Gather
  4. Eyes of the Forest
  5. Part the Boughs
  6. Neverending Hunt
  1. Hawk's Talon
  2. Fleetfinger
  3. Piercing Shots
  4. Bottomless Quiver
  5. Expeditious Endeavour
  6. Prey of Anath Raema
  1. Hounds of Orion
  2. Endurance of the Oak
  3. Impenetrable Bark
  4. Tempered Rigour
  5. Violent Delights
  6. wh3_dlc24_skill_all_all_self_colossal_strike
  1. Inspiring Presence
  2. Piercing Thorns
  3. Bolts of the Forest
  4. Striking Branches
  5. Swinging Boughs
  6. Ancient Bark
  7. Wings of the Forest
  8. Rally!
  9. Shield of the Forest
  10. Nature's Quiver
  11. Swift & Sturdy
  12. The Forest's Roar
  13. Stand Your Ground!
  1. Ever-Reaching Tendrils
  2. Wonders of the Forest
  3. Nature's Salve
  4. Obscuring Canopy
  5. Growth of the Forest
  6. Open Branches
  7. Lightning Strike
  8. Swiftfingers
  9. Perenniality
  10. Quartermaster
  11. Home Amongst the Boughs

Who can field it

  • Talsyn

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.