
Orion
Lord· Lord· 1 model at Ultra size
Comes with Realm of the Wood Elves(Warhammer I)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Orion is a legendary lord of Wood Elves, leading Talsyn at the start of a campaign: 7,436 HP, armour 30, melee attack 65, melee defence 40, weapon strength 550, range 140 m, missile damage 450 per 10 s for the whole unit. It costs 1,600 in the campaign and in multiplayer. It comes with Realm of the Wood Elves. Beating this lord in battle can earn the defeat trait Wildhunter. Unit key wh_dlc05_wef_cha_orion_0. Patch 9.0.4, from the game's data tables.
Health
7,436
Armour
30
Leadership
100
Speed
55
Melee attack
65
Melee defence
40
Weapon strength
200 base + 350 armour-piercing, +15 vs large
550
Charge bonus
65
Ranged
Range
140 m
Ammunition
12
Missile damage
80 base + 280 AP
360
Reload time
8 s
Damage per 10 s
450
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
- Fire Whilst Moving
This unit can fire while on the move.
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
- Colossal StrikeAugment · +16 Bonus vs. Large, +25% Armour-Piercing Weapon Damage…activeColossal StrikeAugment+16 Bonus vs. Large+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 32 sThe bigger they are, the harder they fall.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Hounds of OrionVortex · Medium, randomly-moving area of effect, Strong vs multiple units…activeHounds of OrionVortexMedium, randomly-moving area of effectStrong vs multiple unitsWeak vs a single combatantCooldown 90 s · Duration 13 s · 3 uses · Wind-up 3 sOrion's wolves run with their Lord, defending his person with great savagery and scant regard for their own lives.
- Hawk's TalonBombardment · Good against armour, Causes moderate magical damage…activeHawk's TalonBombardmentGood against armourCauses moderate magical damageMedium strike areaStrong vs a single unitWeak vs a single combatantCooldown 90 s · 3 uses · Wind-up 3 sNature manifests at Orion's call, raining a flurry of arrows upon the enemy in defence of Athel Loren.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Good against
- Large units — bonus vs large 15e.g. Rogue Idol, Dread Saurian, Khemric Titan · Wood Elves: Malevolent Treeman, Treeman
- Heavily armoured units — 350 of 550 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Wood Elves: Malevolent Treeman, Treeman
- Lightly armoured units without shields — 450 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Wood Elves: Bladesingers, Wildwood Rangers
- Light infantry-sized units — large, mass 2,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Wood Elves: Bladesingers, Wildwood Rangers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Wood Elves: Zoats, Wardancers (Asrai Spears)
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Wood Elves: Deepwood Scouts (Swiftshiver Shards), Glade Guard (Hagbane Tips)
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Wood Elves: Deepwood Scouts (Swiftshiver Shards), Sisters of the Thorn
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Defeat trait
Beat Orion in battle and your lord can earn the trait
Wildhunter
- Leadership: +4 during forest battles
- Melee attack: +5 during forest battles
Everyone has a weakness, however well hidden; even immortals must face defeat sometimes.
Orion skill tree
49 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Rain of SpinesRain of SpinesUnlocks at rank 10
- Reload time reduction: +8% (Lord's army)
- Speed of the HunterSpeed of the HunterUnlocks at rank 10
- Speed: +15% for Elven units (Lord's army)
- Howl of the ForestHowl of the ForestUnlocks at rank 6
- Passive ability: "Howl of the Forest"
- Sight Beyond SightSight Beyond SightUnlocks at rank 6
- Passive ability: "Sight Beyond Sight"
- Possessed by the Trickster GodPossessed by the Trickster GodUnlocks at rank 6
- Passive ability: "Possessed by the Trickster God"
- Army of RenownArmy of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +4 (own army)
- Regiments of Renown army capacity: +6 (own army)
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Asuryan's CommandAsuryan's CommandUnlocks at rank 12
- "Hunter's Javelins" ammunition (anti-large)
- Missile strength: +15%
- Bounty of KurnousBounty of Kurnous
- Ability number of uses: +2 for "Hawk's Talon"
- Ammunition: +100%
- The Hunters GatherThe Hunters Gather
- Construction cost: -33% for Military Recruitment buildings (all provinces)
- Construction time: -33% for Military Recruitment buildings (all provinces)
- Local recruitment capacity: +2 (local province)
- Eyes of the ForestEyes of the Forest
- Attribute: Stalk during ambushes (Lord's army)
- Campaign line of sight: +25%
- Ambush success chance: +15% (Lord's army)
- Part the BoughsPart the Boughs
- This character becomes able to see enemies hiding in forest regardless of distance
- Neverending HuntNeverending Hunt
- Cooldown: -50% to "Hawk's Talon", "Prey of Anath Raema" and "Hounds of Orion"
- Replenishes 25% campaign movement range after razing a settlement
- Hawk's TalonHawk's Talon
- Ability: "Hawk's Talon"
- FleetfingerFleetfinger2 levelsLevel 1
- Reload time reduction: +7%
- Reload time reduction: +15%
- Piercing ShotsPiercing Shots2 levelsLevel 1
- Missile strength: +7%
- Missile strength: +15%
- Bottomless QuiverBottomless Quiver2 levelsLevel 1
- Ammunition: +15%
- Ammunition: +30%
- Expeditious EndeavourExpeditious Endeavour2 levelsLevel 1
- Speed: +7%
- Speed: +15%
- Prey of Anath RaemaPrey of Anath Raema
- Ability: "Prey of Anath Raema"
- Hounds of OrionHounds of Orion
- Ability: "Hounds of Orion"
- Endurance of the OakEndurance of the Oak2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- Impenetrable BarkImpenetrable Bark2 levelsLevel 1
- Armour: +15
- Armour: +30
- Tempered RigourTempered Rigour2 levelsLevel 1
- Melee attack: +6
- Melee defence: +6
- Melee attack: +12
- Melee defence: +12
- Violent DelightsViolent Delights2 levelsLevel 1
- Weapon strength: +15%
- Weapon strength: +30%
- Colossal StrikeColossal Strike
- Ability: "Colossal Strike"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Piercing ThornsPiercing Thorns3 levelsLevel 1
- Melee attack: +4 for Eternal Guard and Dryads units (Lord's army)
- Melee attack: +4 for Eternal Guard and Dryads units (Lord's army)
- Weapon strength: +6% for Eternal Guard and Dryads units (Lord's army)
- Melee attack: +6 for Eternal Guard and Dryads units (Lord's army)
- Weapon strength: +12% for Eternal Guard and Dryads units (Lord's army)
- Bolts of the ForestBolts of the Forest3 levelsLevel 1
- Missile strength: +4% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
- Missile strength: +6% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
- Reload time reduction: +4% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
- Missile strength: +8% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
- Reload time reduction: +8% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
- Striking BranchesStriking Branches3 levelsLevel 1
- Speed: +6% for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)
- Charge bonus: +6 for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)
- Speed: +9% for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)
- Charge bonus: +12 for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)
- Speed: +12% for Glade Riders, Wild Riders, Great Stag Knights, Zoats and Sisters of the Thorn units (Lord's army)
- Swinging BoughsSwinging Boughs3 levelsLevel 1
- Melee attack: +4 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)
- Melee attack: +4 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)
- Melee defence: +4 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)
- Melee attack: +6 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)
- Melee defence: +6 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)
- Ancient BarkAncient Bark3 levelsLevel 1
- Armour: +6 for Tree Kin and Treeman units (Lord's army)
- Armour: +9 for Tree Kin and Treeman units (Lord's army)
- Physical resistance: 3% for Tree Kin and Treeman units (Lord's army)
- Armour: +12 for Tree Kin and Treeman units (Lord's army)
- Physical resistance: 6% for Tree Kin and Treeman units (Lord's army)
- Wings of the ForestWings of the Forest3 levelsLevel 1
- Weapon strength: +6% for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)
- Charge bonus: +6 for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)
- Reload time reduction: +4% for Hawk Riders units (Lord's army)
- Weapon strength: +6% for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)
- Charge bonus: +12 for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)
- Reload time reduction: +8% for Hawk Riders units (Lord's army)
- Weapon strength: +9% for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)
- Rally!Rally!
- Ability: "Rally!"
- Shield of the ForestShield of the Forest
- Armour: +12 for Eternal Guard, Dryads, Wardancers, Bladesingers and Wildwood Rangers units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Eternal Guard, Dryads, Wardancers, Bladesingers and Wildwood Rangers units (Rank 7 and above) (Lord's army)
- Physical resistance: 10% for Eternal Guard, Dryads, Wardancers, Bladesingers and Wildwood Rangers units (Rank 7 and above) (Lord's army)
- Nature's QuiverNature's Quiver
- Ammunition: +20% for Glade Guard, Deepwood Scouts, and Waywatchers units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Glade Guard, Deepwood Scouts, and Waywatchers units (Rank 7 and above) (Lord's army)
- Range: +10% for Glade Guard, Deepwood Scouts, and Waywatchers units (Rank 7 and above) (Lord's army)
- Swift & SturdySwift & Sturdy
- Charge bonus: +12 for Glade Riders, Wild Riders, Great Stag Knights, Zoats, Sisters of the Thorn and Hawk Riders units (Rank 7 and above) (Lord's army)
- Melee defence: +5 Glade Riders, Wild Riders, Great Stag Knights, Zoats, Sisters of the Thorn and Hawk Riders units (Rank 7 and above) (Lord's army)
- Missile strength: +12% for Glade Riders, Sisters of the Thorn and Hawk Riders units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% Glade Riders, Wild Riders, Great Stag Knights, Zoats, Sisters of the Thorn and Hawk Riders units (Rank 7 and above) (Lord's army)
- The Forest's RoarThe Forest's Roar
- Melee attack: +5 for Tree Kin, Treeman, Great Eagle, and Forest Dragon units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Tree Kin, Treeman, Great Eagle, and Forest Dragon units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Tree Kin, Treeman, Great Eagle, and Forest Dragon units (Rank 7 and above) (Lord's army)
- Stand Your Ground!Stand Your Ground!
- Replaces: "Rally!"
- Ability: "Stand Your Ground!"
- Ever-Reaching TendrilsEver-Reaching Tendrils
- Campaign movement range: +5%
- Wonders of the ForestWonders of the Forest3 levelsLevel 1
- Income from post-battle loot: +10%
- Income from raiding: +5% (Lord's army)
- Income from razing settlements: +2%
- Income from post-battle loot: +20%
- Income from raiding: +12% (Lord's army)
- Income from razing settlements: +5%
- Income from post-battle loot: +30%
- Income from raiding: +20% (Lord's army)
- Income from razing settlements: +10%
- Nature's SalveNature's Salve3 levelsLevel 1
- Corruption: -1 (local province)
- Corruption: -2 (local province)
- Corruption: -3 (local province)
- Obscuring CanopyObscuring Canopy3 levelsLevel 1
- Ambush success chance: +5% (Lord's army)
- Missile strength: +5% during ambushes (Lord's army)
- Ambush success chance: +10% (Lord's army)
- Missile strength: +10% during ambushes (Lord's army)
- Ambush success chance: +20% (Lord's army)
- Growth of the ForestGrowth of the Forest3 levelsLevel 1
- Growth: +5 (local province)
- Control: +1 (local province)
- Growth: +12 (local province)
- Control: +1 (local province)
- Growth: +20 (local province)
- Control: +2 (local province)
- Open BranchesOpen Branches
- Recruit rank: +1 for all units
- Global recruitment capacity: +1
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- SwiftfingersSwiftfingers3 levelsLevel 1
- Magic item drop chance from battle: +5%
- Post battle chance of stealing a magic item: +5%
- Magic item drop chance from battle: +10%
- Post battle chance of stealing a magic item: +10%
- Magic item drop chance from battle: +15%
- Post battle chance of stealing a magic item: +15%
- PerennialityPerenniality3 levelsLevel 1
- Casualty replenishment rate: +4% (Lord's army)
- Casualty replenishment rate: +8% (Lord's army)
- Casualty replenishment rate: +15% (Lord's army)
- QuartermasterQuartermaster3 levelsLevel 1
- Upkeep: -3% (Lord's army)
- Upkeep: -6% (Lord's army)
- Upkeep: -10% (Lord's army)
- Home Amongst the BoughsHome Amongst the Boughs
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Recruit rank: +1 for all units (Lord's army)
- Upkeep: -8% (Lord's army)
Who can field it
- Wood Elves · Talsyn
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.