Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Orion unit card

Orion

Lord· Lord· 1 model at Ultra size

Comes with Realm of the Wood Elves(Warhammer I)

Skill tree →Duel it in the combat calculator →

Orion is a legendary lord of Wood Elves, leading Talsyn at the start of a campaign: 7,436 HP, armour 30, melee attack 65, melee defence 40, weapon strength 550, range 140 m, missile damage 450 per 10 s for the whole unit. It costs 1,600 in the campaign and in multiplayer. It comes with Realm of the Wood Elves. Beating this lord in battle can earn the defeat trait Wildhunter. Unit key wh_dlc05_wef_cha_orion_0. Patch 9.0.4, from the game's data tables.

Health

7,436

top 19% of class

Armour

30

bottom 12% of class

Leadership

100

top 1% of class

Speed

55

bottom 39% of class

Melee attack

65

top 15% of class

Melee defence

40

bottom 39% of class

Weapon strength

200 base + 350 armour-piercing, +15 vs large

550

top 5% of class

Charge bonus

65

top 21% of class

Ranged

Range

140 m

top 40% of class

Ammunition

12

bottom 1% of class

Missile damage

80 base + 280 AP

360

top 6% of class

Reload time

8 s

bottom 45% of class

Damage per 10 s

450

top 19% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Abilities

  • Colossal StrikeAugment · +16 Bonus vs. Large, +25% Armour-Piercing Weapon Damage…active
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Hounds of OrionVortex · Medium, randomly-moving area of effect, Strong vs multiple units…active
  • Hawk's TalonBombardment · Good against armour, Causes moderate magical damage…active
  • Foe-SeekerAugment · +25% Charge Speed, +25% Speedactive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Defeat trait

Beat Orion in battle and your lord can earn the trait

Wildhunter

  • Leadership: +4 during forest battles
  • Melee attack: +5 during forest battles

Everyone has a weakness, however well hidden; even immortals must face defeat sometimes.

All legendary lord defeat traits

Orion skill tree

49 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Orion's skills

  1. Rain of Spines
  2. Speed of the Hunter
  3. Howl of the Forest
  4. Sight Beyond Sight
  5. Possessed by the Trickster God
  6. Army of Renown
  7. Mentor
  1. Asuryan's Command
  2. Bounty of Kurnous
  3. The Hunters Gather
  4. Eyes of the Forest
  5. Part the Boughs
  6. Neverending Hunt
  1. Hawk's Talon
  2. Fleetfinger
  3. Piercing Shots
  4. Bottomless Quiver
  5. Expeditious Endeavour
  6. Prey of Anath Raema
  1. Hounds of Orion
  2. Endurance of the Oak
  3. Impenetrable Bark
  4. Tempered Rigour
  5. Violent Delights
  6. Colossal Strike
  1. Inspiring Presence
  2. Piercing Thorns
  3. Bolts of the Forest
  4. Striking Branches
  5. Swinging Boughs
  6. Ancient Bark
  7. Wings of the Forest
  8. Rally!
  9. Shield of the Forest
  10. Nature's Quiver
  11. Swift & Sturdy
  12. The Forest's Roar
  13. Stand Your Ground!
  1. Ever-Reaching Tendrils
  2. Wonders of the Forest
  3. Nature's Salve
  4. Obscuring Canopy
  5. Growth of the Forest
  6. Open Branches
  7. Lightning Strike
  8. Swiftfingers
  9. Perenniality
  10. Quartermaster
  11. Home Amongst the Boughs

Who can field it

  • Wood Elves · Talsyn

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.