Health
68 per model
6,800
Armour
15
Leadership
70
Speed
46
Melee attack
30
Melee defence
49
Weapon strength
12 base + 20 armour-piercing, +23 vs large
32
Charge bonus
12
Attributes

Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.

Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Woodsman
This unit can pass through trees.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
Storm of BladesAugment · +24 Melee Attack, -24 Melee DefenceactiveStorm of BladesAugment+24 Melee Attack-24 Melee DefenceCooldown 1 s · Wind-up 1 sWhat beauty and violence there is in the dance? A flurry of blades and a certain savagery of intent...
Woven MistAugment · -24 Melee Defence, +40 Missile ResistanceactiveWoven MistAugment-24 Melee Defence+40 Missile ResistanceCooldown 1 s · Wind-up 1 sThe Wardancer threads and loops, contorting to create an ethereal fabric that turns aside arrows and bolts.
Who can field it
- Talsyn
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.