Deepwood Scouts (Swiftshiver Shards)
Missile infantry· Missile Infantry· Tier 2· 80 models at Ultra size
Comes with Realm of the Wood Elves(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Deepwood Scouts (Swiftshiver Shards) are Wood Elves missile infantry: 5,520 HP across 80 models, armour 15, melee attack 18, melee defence 22, weapon strength 24, range 155 m, missile damage 2,618 per 10 s for the whole unit. It costs 875 in the campaign and in multiplayer. They come with Realm of the Wood Elves. Unit key wh_dlc05_wef_inf_deepwood_scouts_1. Patch 9.0.4, from the game's data tables.
Health
69 per model
5,520
Armour
15
Leadership
68
Speed
38
Melee attack
18
Melee defence
22
Weapon strength
19 base + 5 armour-piercing
24
Charge bonus
7
Ranged
Range
155 m
Ammunition
22
Missile damage
14 base + 4 AP, 2 projectiles per shot
18
Reload time
11 s
Damage per 10 s
33
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Woodsman
This unit can pass through trees.
- Fire Whilst Moving
This unit can fire while on the move.
- Stalk
This unit can move hidden in any terrain.
Counters
Good against
- Units with physical resistance — magical missilese.g. Hexwraiths, Cairn Wraiths, Syreens · Wood Elves: Sisters of the Thorn, Ceithin-Har
- Lightly armoured units without shields — 2,618 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Wood Elves: Bladesingers, Wildwood Rangers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Wood Elves: Bladesingers, Wardancers
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Wood Elves: Sisters of the Thorn, Glade Guard
- Heavy large units — infantry-sized, mass 100e.g. Dread Maw, Thunderbarge, Steam Tank · Wood Elves: Malevolent Treeman, Treeman
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Wood Elves · Talsyn
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh_dlc05_wef_inf_deepwood_scouts_1_qb).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.