Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Deepwood Scouts (Swiftshiver Shards) unit card

Deepwood Scouts (Swiftshiver Shards)

Missile infantry· Missile Infantry· Tier 2· 80 models at Ultra size

Comes with Realm of the Wood Elves(Warhammer I)

Duel it in the combat calculator →

Deepwood Scouts (Swiftshiver Shards) are Wood Elves missile infantry: 5,520 HP across 80 models, armour 15, melee attack 18, melee defence 22, weapon strength 24, range 155 m, missile damage 2,618 per 10 s for the whole unit. It costs 875 in the campaign and in multiplayer. They come with Realm of the Wood Elves. Unit key wh_dlc05_wef_inf_deepwood_scouts_1. Patch 9.0.4, from the game's data tables.

Health

69 per model

5,520

bottom 23% of class

Armour

15

bottom 6% of class

Leadership

68

top 34% of class

Speed

38

top 38% of class

Melee attack

18

bottom 23% of class

Melee defence

22

bottom 32% of class

Weapon strength

19 base + 5 armour-piercing

24

bottom 15% of class

Charge bonus

7

bottom 43% of class

Ranged

Range

155 m

top 37% of class

Ammunition

22

bottom 41% of class

Missile damage

14 base + 4 AP, 2 projectiles per shot

18

bottom 32% of class

Reload time

11 s

bottom 32% of class

Damage per 10 s

33

top 28% of class

Attributes

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Wood Elves · Talsyn

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh_dlc05_wef_inf_deepwood_scouts_1_qb).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.