Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Treeman unit card

Treeman

Monster· Monster· Tier 4· 1 model at Ultra size

Comes with Realm of the Wood Elves(Warhammer I)

Duel it in the combat calculator →

Treeman is Wood Elves and High Elves monster: 9,828 HP, armour 110, melee attack 52, melee defence 56, weapon strength 520. It costs 1,500 in the campaign and in multiplayer. It comes with Realm of the Wood Elves. Unit key wh_dlc05_wef_mon_treeman_0. Patch 9.0.4, from the game's data tables.

Health

9,828

top 38% of class

Armour

110

top 18% of class

Leadership

90

top 14% of class

Speed

35

bottom 3% of class

Melee attack

52

top 45% of class

Melee defence

56

top 6% of class

Weapon strength

140 base + 380 armour-piercing

520

top 39% of class

Charge bonus

30

bottom 14% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Expert Charge Defence

    When bracing, this unit negates the charge bonus of any attacker.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Ancient ProtectorHex (Area)passive

Upgrades

Bought with Gold

  • Aspect of the Birch

    Birch Aspect · 500 Gold · only Argwylon, Wargrove of Woe

    • Armour-piercing weapon damage: +75
    • Physical resistance: -10%
    • Speed: +10%
  • Aspect of the Oak

    Oak Aspect · 500 Gold · only Argwylon, Wargrove of Woe

    • Armour: +20
    • Missile resistance: 10%
    • Speed: -10%
  • Aspect of the Willow

    Willow Aspect · 500 Gold · only Argwylon, Wargrove of Woe

    • Base weapon damage: +250
    • Armour-piercing weapon damage: -150
    • Melee defence: +12

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 94.9% of the game's 99 monsters units in melee. Per 1,000 gold: 29.7 damage per second against Chaos Warriors; it lasts 137.8 s against one unit of them.

Beats, at a similar price: Cauldron of a Thousand Poxes (60.52× faster), Bastiladon (Solar Engine) (15.44× faster), Exalted Flamer of Tzeentch (14.12× faster)

Loses to, at a similar price: Curs'd Ettin (1.26× slower), Terracotta Sentinel (1.06× slower), Chaos Giant (1.06× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,500 multiplayer gold. Wood Elf units ranked.

Match-ups people search for: Treeman vs Malevolent Treeman

Every version of Treeman

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Wood ElvesMonster9,828111090355256520301,500375wh_dlc05_wef_mon_treeman_0
High ElvesMonster9,828111090355256520301,500375wh2_dlc10_hef_mon_treeman_0

Who can field it

  • Wood Elves · Talsyn
  • High Elves · Lothern · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: High Elves has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.