Health
526 per model
8,416
top 49% of class
Armour
60
top 48% of class
Leadership
75
top 28% of class
Speed
64
top 27% of class
Melee attack
30
bottom 20% of class
Melee defence
40
top 37% of class
Weapon strength
30 base + 70 armour-piercing, +26 vs large
100
bottom 36% of class
Charge bonus
28
bottom 38% of class
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Woodsman
This unit can pass through trees.
Abilities
Earth BloodRegeneration (Area)activeEarth BloodRegeneration (Area)Cooldown 60 s · Duration 7 s · 2 uses · Range 35 mThe Wizard draws wholesome energies from the soil, imbuing companions with the natural resilience of the earth.
Flesh to StoneAugment · +60 Physical ResistanceactiveFlesh to StoneAugment+60 Physical ResistanceCooldown 90 s · Duration 19 s · 3 usesThis spell temporarily transforms allies' mortal flesh into unbreakable rock, increasing tenfold their resistance to attack.
Who can field it
- Talsyn
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.