Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Blessed Bastiladon (Solar Engine) unit card

Blessed Bastiladon (Solar Engine)

Monster· Artillery Monster· Tier 3· 1 model (crew of 4) at Ultra size

Duel it in the combat calculator →

Blessed Bastiladon (Solar Engine) is Lizardmen monster: 8,715 HP, armour 155, melee attack 22, melee defence 28, weapon strength 250, range 240 m, missile damage 406 per 10 s for the whole unit. It costs 1,200 in multiplayer. Unit key wh2_main_lzd_mon_bastiladon_blessed_2. Patch 9.0.4, from the game's data tables.

Health

8,715

top 47% of class

Armour

155

top 1% of class

Leadership

65

bottom 29% of class

Speed

40

bottom 14% of class

Melee attack

22

bottom 1% of class

Melee defence

28

bottom 7% of class

Weapon strength

90 base + 160 armour-piercing, +15 vs infantry

250

bottom 5% of class

Charge bonus

34

bottom 22% of class

Ranged

Range

240 m

top 30% of class

Ammunition

20

bottom 19% of class

Missile damage

301 base + 129 AP, explosion 154 + 66 AP

650

top 1% of class

Reload time

16 s

bottom 4% of class

Damage per 10 s

406

top 48% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Perfect Vigour

    Even when performing the most fatiguing actions, this unit never loses vigour.

  • Immune to Flanking

    This unit takes no penalties when flanked.

  • Wallbreaker

    Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Solar EngineAugment (Area)passive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 4.5% of the game's 99 monsters units in melee. Per 1,000 gold: 12.2 damage per second against Chaos Warriors; it lasts 52.3 s against one unit of them.

Beats, at a similar price: Cauldron of a Thousand Poxes (3.74× faster), Exalted Flamer of Tzeentch (1.86× faster), Bastiladon (Solar Engine) (1.15× faster)

Loses to, at a similar price: Treeman (13.51× slower), Curs'd Ettin (9.31× slower), Feral Carnosaur (7.08× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,200 multiplayer gold.

Who can field it

  • Lizardmen · Hexoatl · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.