Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Blessed Temple Guard unit card

Blessed Temple Guard

Melee infantry· Halberd Infantry· Tier 3· 100 models at Ultra size

Duel it in the combat calculator →

Blessed Temple Guard are Lizardmen melee infantry: 12,000 HP across 100 models, armour 95, melee attack 31, melee defence 46, weapon strength 42. It costs 1,300 in multiplayer. Unit key wh2_main_lzd_inf_temple_guards_blessed. Patch 9.0.4, from the game's data tables.

Health

120 per model

12,000

top 2% of class

Armour

shield blocks 55% of small-arms missiles from the front (not artillery)

95

top 22% of class

Leadership

85

top 20% of class

Speed

31

bottom 32% of class

Melee attack

31

bottom 36% of class

Melee defence

46

top 23% of class

Weapon strength

13 base + 29 armour-piercing, +16 vs large

42

top 35% of class

Charge bonus

28

top 22% of class

Attributes

Abilities

  • GuardianWard Save (Area) · +15% Physical Resistancepassive
  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Predatory FighterHex · +25% Speed, +5 Melee Attackpassive
  • Sacred DutyAugmentpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 37.6% of the game's 194 infantry units in melee. Per 1,000 gold: 136.4 damage per second against Chaos Warriors; it lasts 84.5 s against one unit of them.

Beats, at a similar price: Skin Wolves (Armoured) (15.31× faster), Skin Wolves (13.16× faster), Gorgers (3.65× faster)

Loses to, at a similar price: Chosen (2.62× slower), Chosen of Tzeentch (2.46× slower), Chosen of Slaanesh (2.36× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,300 multiplayer gold.

Who can field it

  • Lizardmen · Hexoatl · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.