Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Blessed Terradon Riders unit card

Blessed Terradon Riders

Monster· Flying Missile Cavalry· Tier 2· 10 models at Ultra size

Duel it in the combat calculator →

Blessed Terradon Riders are Lizardmen monster: 4,250 HP across 10 models, armour 15, melee attack 26, melee defence 22, weapon strength 65, range 90 m, missile damage 667 per 10 s for the whole unit. It costs 600 in multiplayer. Unit key wh2_main_lzd_cav_terradon_riders_0_blessed. Patch 9.0.4, from the game's data tables.

Health

425 per model

4,250

bottom 4% of class

Armour

15

bottom 2% of class

Leadership

55

bottom 3% of class

Speed

110

top 6% of class

Melee attack

26

bottom 3% of class

Melee defence

22

bottom 1% of class

Weapon strength

52 base + 13 armour-piercing, +20 vs infantry

65

bottom 1% of class

Charge bonus

16

bottom 2% of class

Ranged

Range

90 m

bottom 7% of class

Ammunition

26

top 33% of class

Missile damage

27 base + 13 AP

40

bottom 1% of class

Reload time

6 s

top 11% of class

Damage per 10 s

67

bottom 7% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Can Fly

    This unit can fly.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Woodsman

    This unit can pass through trees.

  • Fire Whilst Moving

    This unit can fire while on the move.

Abilities

  • Drop RocksBombardment · Strong vs multiple combatants, Weak vs a single combatant…active
  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 43.4% of the game's 99 monsters units in melee. Per 1,000 gold: 52.4 damage per second against Chaos Warriors; it lasts 17.5 s against one unit of them.

Beats, at a similar price: Terradon Riders (Fireleech Bolas) (1.79× faster), Terradon Riders (1.14× faster), Great Eagle (1.14× faster)

Loses to, at a similar price: Snow Leopard (2.08× slower), Feral Bastiladon (2.04× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 600 multiplayer gold.

Who can field it

  • Lizardmen · Hexoatl · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.