Health
866 per model
6,928
top 21% of class
Armour
40
top 48% of class
Leadership
64
bottom 45% of class
Speed
22
top 47% of class
Melee attack
16
bottom 41% of class
Melee defence
20
top 32% of class
Weapon strength
21 base + 7 armour-piercing
28
bottom 42% of class
Charge bonus
2
bottom 3% of class
Ranged
Range
340 m
bottom 33% of class
Ammunition
22
bottom 20% of class
Missile damage
20 base + 90 AP
110
bottom 28% of class
Reload time
18 s
top 49% of class
Damage per 10 s
61
bottom 5% of class
Attributes

Cannot Run
This unit cannot run and will only move at walking pace.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Who can field it
- Karaz-a-Karak
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.