
Bolt Throwers
War machine· Field Artillery· Tier 2· 8 models (crew of 56) at Ultra size
Comes with The King & The Warlord(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Bolt Throwers are Dwarfs war machine: 6,928 HP across 8 models, armour 40, melee attack 16, melee defence 20, weapon strength 28, range 340 m, missile damage 489 per 10 s for the whole unit. It costs 700 in the campaign and 750 in multiplayer. They come with The King & The Warlord. Unit key wh_dlc06_dwf_art_bolt_thrower_0. Patch 9.0.4, from the game's data tables.
Health
866 per model
6,928
Armour
40
Leadership
64
Speed
22
Melee attack
16
Melee defence
20
Weapon strength
21 base + 7 armour-piercing
28
Charge bonus
2
Ranged
Range
340 m
Ammunition
22
Missile damage
20 base + 90 AP
110
Reload time
18 s
Damage per 10 s
61
Attributes
- Cannot Run
This unit cannot run and will only move at walking pace.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Counters
Good against
- Large units — bonus vs large 50e.g. Rogue Idol, Dread Saurian, Khemric Titan · Dwarfs: Thunderbarge, Yoked Carnosaur
- Heavily armoured units — 90 of 110 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dwarfs: Ironbreakers, Irondrakes
- Lightly armoured units without shields — 489 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Dwarfs: Giant Slayers, Doomseekers
- Light infantry-sized units — large, mass 2,120e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Dwarfs: Giant Slayers, Hammerers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Dwarfs: Gyrocopters (Trollhammers – Grudge Settlers), Yoked Carnosaur
- Missile fire — armour 40, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Dwarfs: Thunderers (Grudge-Rakers), Ironbreakers
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Dwarfs · Karaz-a-Karak
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.