Health
128 per model
3,584
bottom 1% of class
Armour
125
top 2% of class
Leadership
85
top 5% of class
Speed
26
bottom 4% of class
Melee attack
20
bottom 31% of class
Melee defence
27
top 44% of class
Weapon strength
17 base + 3 armour-piercing
20
bottom 7% of class
Charge bonus
6
bottom 33% of class
Ranged
Range
80 m
bottom 8% of class
Ammunition
100
top 1% of class
Missile damage
8 base + 4 AP, explosion 15 + 6 AP, 4 projectiles per shot
33
top 18% of class
Reload time
9 s
bottom 26% of class
Damage per 10 s
147
top 8% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Who can field it
- Karaz-a-Karak
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.