
Irondrakes
Missile infantry· Flamethrower Infantry· Tier 2· 28 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Irondrakes are Dwarfs missile infantry: 3,584 HP across 28 models, armour 125, melee attack 20, melee defence 27, weapon strength 20, range 80 m, missile damage 4,107 per 10 s for the whole unit. It costs 700 in the campaign and in multiplayer. Unit key wh_main_dwf_inf_irondrakes_0. Patch 9.0.4, from the game's data tables.
Health
128 per model
3,584
Armour
125
Leadership
85
Speed
26
Melee attack
20
Melee defence
27
Weapon strength
17 base + 3 armour-piercing
20
Charge bonus
6
Ranged
Range
80 m
Ammunition
100
Missile damage
8 base + 4 AP, explosion 15 + 6 AP, 4 projectiles per shot
33
Reload time
9 s
Damage per 10 s
147
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Counters
Good against
- Units weak to fire — flaming missilese.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 4,107 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Dwarfs: Giant Slayers, Doomseekers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dwarfs: Doomseekers
- Armour-piercing — armour 125e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Dwarfs: Yoked Carnosaur, Thunderbarge
- Heavy large units — infantry-sized, mass 180e.g. Dread Maw, Steam Tank, Thundertusk · Dwarfs: Thunderbarge, Yoked Carnosaur
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Match-ups people search for: Irondrakes vs Ironbreakers · Irondrakes vs Thunderers
Who can field it
- Dwarfs · Karaz-a-Karak
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.