Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
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Malevolent Treeman unit card

Malevolent Treeman

Monster· Monster· Tier 4· 1 model at Ultra size

Comes with Realm of the Wood Elves(Warhammer I)

Health

9,828

top 38% of class

Armour

110

top 18% of class

Leadership

90

top 14% of class

Speed

35

bottom 3% of class

Melee attack

52

top 45% of class

Melee defence

56

top 6% of class

Weapon strength

140 base + 380 armour-piercing

520

top 39% of class

Charge bonus

30

bottom 14% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Expert Charge Defence

    When bracing, this unit negates the charge bonus of any attacker.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Ancient ProtectorHex (Area)passive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Who can field it

  • Talsyn

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.