
Malevolent Treeman
Monster· Monster· Tier 4· 1 model at Ultra size
Comes with Realm of the Wood Elves(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Malevolent Treeman is Wood Elves monster: 9,828 HP, armour 110, melee attack 52, melee defence 56, weapon strength 520. It costs 1,500 in the campaign and 1,550 in multiplayer. It comes with Realm of the Wood Elves. Unit key wh2_dlc16_wef_mon_malicious_treeman_0. Patch 9.0.4, from the game's data tables.
Health
9,828
Armour
110
Leadership
90
Speed
35
Melee attack
52
Melee defence
56
Weapon strength
140 base + 380 armour-piercing
520
Charge bonus
30
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Ancient ProtectorHex (Area)passiveAncient ProtectorHex (Area)Passive · Range 35 mFrom the deepest, dankest forest depths a Treeman Ancient rises, charged with protecting its forest-kin from harm.
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Upgrades
Bought with Gold

Aspect of the Birch
Birch Aspect · 500 Gold · only Argwylon, Wargrove of Woe
- Armour-piercing weapon damage: +75
- Physical resistance: -10%
- Speed: +10%

Aspect of the Oak
Oak Aspect · 500 Gold · only Argwylon, Wargrove of Woe
- Armour: +20
- Missile resistance: 10%
- Speed: -10%

Aspect of the Willow
Willow Aspect · 500 Gold · only Argwylon, Wargrove of Woe
- Base weapon damage: +250
- Armour-piercing weapon damage: -150
- Melee defence: +12
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Heavily armoured units — 380 of 520 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Wood Elves: Treeman
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Wood Elves: Sisters of the Thorn, Ceithin-Har
- Light infantry-sized units — large, mass 7,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Wood Elves: Bladesingers, Wildwood Rangers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Wood Elves: Zoats, Wardancers (Asrai Spears)
- Armour-piercing — armour 110e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Wood Elves: Treeman, Ceithin-Har
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Wood Elves: Deepwood Scouts (Swiftshiver Shards), Glade Guard (Hagbane Tips)
- Flaming attacks — fire weakness −25%e.g. Chameleon Stalkers, Blessed Chameleon Stalkers, Stormfiends (Warpfire Projectors) · Wood Elves: Glade Guard (Starfire Shafts)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Cauldron of a Thousand Poxes (56.68× faster), Bastiladon (Solar Engine) (14.46× faster), Exalted Flamer of Tzeentch (13.23× faster)
Loses to, at a similar price: Curs'd Ettin (1.34× slower), Terracotta Sentinel (1.13× slower), Chaos Giant (1.13× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,550 multiplayer gold.
Match-ups people search for: Malevolent Treeman vs Treeman
Who can field it
- Wood Elves · Talsyn · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.