Glade Guard (Starfire Shafts)
Missile infantry· Missile Infantry· Tier 2· 90 models at Ultra size
Comes with Realm of the Wood Elves(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Glade Guard (Starfire Shafts) are Wood Elves missile infantry: 5,940 HP across 90 models, armour 15, melee attack 20, melee defence 27, weapon strength 24, range 170 m, missile damage 1,473 per 10 s for the whole unit. It costs 650 in the campaign and in multiplayer. They come with Realm of the Wood Elves. Unit key wh_dlc05_wef_inf_glade_guard_1. Patch 9.0.4, from the game's data tables.
Health
66 per model
5,940
Armour
15
Leadership
60
Speed
36
Melee attack
20
Melee defence
27
Weapon strength
19 base + 5 armour-piercing
24
Charge bonus
7
Ranged
Range
170 m
Ammunition
22
Missile damage
2 base + 16 AP
18
Reload time
11 s
Damage per 10 s
16
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
- Fire Whilst Moving
This unit can fire while on the move.
Counters
Good against
- Heavily armoured units — 16 of 18 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Wood Elves: Malevolent Treeman, Treeman
- Units with physical resistance — magical missilese.g. Hexwraiths, Cairn Wraiths, Syreens · Wood Elves: Sisters of the Thorn, Ceithin-Har
- Units weak to fire — flaming missilese.g. Chaos Frost Dragon, Yhetees, Norscan Ice Trolls · Wood Elves: Malevolent Treeman, Treeman
- Lightly armoured units without shields — 1,473 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Wood Elves: Bladesingers, Wildwood Rangers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Wood Elves: Bladesingers, Wardancers
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Wood Elves: Deepwood Scouts (Swiftshiver Shards), Sisters of the Thorn
- Heavy large units — infantry-sized, mass 100e.g. Dread Maw, Thunderbarge, Steam Tank · Wood Elves: Malevolent Treeman, Treeman
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Wood Elves · Talsyn
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh_dlc05_wef_inf_glade_guard_1_qb).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.