
Yhetees
Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size
Comes with Omens of Destruction – Ogre Kingdoms(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Yhetees are Ogre Kingdoms monstrous infantry: 8,288 HP across 16 models, armour 40, melee attack 40, melee defence 34, weapon strength 120. It costs 1,200 in the campaign and in multiplayer. They come with Omens of Destruction – Ogre Kingdoms. Unit key wh3_dlc26_ogr_mon_yhetees. Patch 9.0.4, from the game's data tables.
Health
518 per model
8,288
Armour
40
Leadership
70
Speed
62
Melee attack
40
Melee defence
34
Weapon strength
40 base + 80 armour-piercing
120
Charge bonus
40
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Aura of FrostHex (Area) · -15% Speed, -8 Melee DefencepassiveAura of FrostHex (Area)-15% Speed-8 Melee DefencePassive · Range 35 mThe walking embodiment of Winter itself, Yhetees channel the dark season's freezing weather to maim and kill their enemies.
Counters
Good against
- Heavily armoured units — 80 of 120 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Ogre Kingdoms: Crushers (Ironfists), Crushers (Great Weapons)
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
- Light infantry-sized units — large, mass 1,600e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Ogre Kingdoms: Gnoblar Trappers, Gnoblars
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Ogre Kingdoms: Crushers (Great Weapons), Mournfang Cavalry (Great Weapons)
- Flaming attacks — fire weakness −25%e.g. Chameleon Stalkers, Blessed Chameleon Stalkers, Stormfiends (Warpfire Projectors)
- Missile fire — armour 40, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Ogre Kingdoms: Gnoblar Trappers, Maneaters (Ogre Pistols)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Changebringers (23.46× faster), Ushabti (Great Bows) (3.96× faster), Leadbelchers (3.57× faster)
Loses to, at a similar price: Plague Ogres (Great Weapons) (2.29× slower), Maneaters (Great Weapons) (1.91× slower), Chaos Spawn (1.52× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,200 multiplayer gold. Ogre units ranked.
Match-ups people search for: Yhetees vs Gorgers
Patch changes
- Speed54 → 62(+8)
- Melee attack38 → 40(+2)
Who can field it
- Ogre Kingdoms · Goldtooth
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.