
Gnoblar Trappers
Missile infantry· Missile Infantry· Tier 2· 160 models at Ultra size
Comes with Ogre Kingdoms(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Gnoblar Trappers are Ogre Kingdoms missile infantry: 8,960 HP across 160 models, armour 15, melee attack 18, melee defence 26, weapon strength 21, range 70 m, missile damage 2,400 per 10 s for the whole unit. It costs 500 in the campaign and in multiplayer. They come with Ogre Kingdoms. Unit key wh3_main_ogr_inf_gnoblars_1. Patch 9.0.4, from the game's data tables.
Health
56 per model
8,960
Armour
15
Leadership
45
Speed
35
Melee attack
18
Melee defence
26
Weapon strength
17 base + 4 armour-piercing
21
Charge bonus
6
Ranged
Range
70 m
Ammunition
10
Missile damage
10 base + 2 AP
12
Reload time
8 s
Damage per 10 s
15
Attributes
- Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Stalk
This unit can move hidden in any terrain.
Abilities
- Gnoblar TrapsHex · -45% Charge Speed, -45% Speed…passiveGnoblar TrapsHex-45% Charge Speed-45% Speed-40% Charge BonusPassive · Duration 20 s · 1 use · Range 10 mGnoblars are at least as sneaky and trapsy as ordinary gobbos, as you may just find out!
Counters
Good against
- Lightly armoured units without shields — 2,400 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Ogre Kingdoms: Maneaters, Gnoblars
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Ogre Kingdoms: Thundertusk, Stonehorn
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Ogre Kingdoms: Maneaters (Ogre Pistols), Leadbelchers
- Heavy large units — infantry-sized, mass 90e.g. Dread Maw, Thunderbarge, Steam Tank · Ogre Kingdoms: Thundertusk, Stonehorn
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Ogre Kingdoms · Goldtooth
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.