Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Gnoblar Trappers unit card

Gnoblar Trappers

Missile infantry· Missile Infantry· Tier 2· 160 models at Ultra size

Comes with Ogre Kingdoms(Warhammer III)

Duel it in the combat calculator →

Gnoblar Trappers are Ogre Kingdoms missile infantry: 8,960 HP across 160 models, armour 15, melee attack 18, melee defence 26, weapon strength 21, range 70 m, missile damage 2,400 per 10 s for the whole unit. It costs 500 in the campaign and in multiplayer. They come with Ogre Kingdoms. Unit key wh3_main_ogr_inf_gnoblars_1. Patch 9.0.4, from the game's data tables.

Health

56 per model

8,960

top 3% of class

Armour

15

bottom 6% of class

Leadership

45

bottom 9% of class

Speed

35

bottom 43% of class

Melee attack

18

bottom 23% of class

Melee defence

26

top 48% of class

Weapon strength

17 base + 4 armour-piercing

21

bottom 11% of class

Charge bonus

6

bottom 33% of class

Ranged

Range

70 m

bottom 3% of class

Ammunition

10

bottom 7% of class

Missile damage

10 base + 2 AP

12

bottom 8% of class

Reload time

8 s

top 25% of class

Damage per 10 s

15

bottom 8% of class

Attributes

  • Expendable

    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Stalk

    This unit can move hidden in any terrain.

Abilities

  • Gnoblar TrapsHex · -45% Charge Speed, -45% Speed…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Ogre Kingdoms · Goldtooth

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.