Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Leadbelchers unit card

Leadbelchers

Monstrous infantry· Monstrous Cannon Infantry· Tier 3· 16 models at Ultra size

Comes with Ogre Kingdoms(Warhammer III)

Duel it in the combat calculator →

Leadbelchers are Ogre Kingdoms monstrous infantry: 4,928 HP across 16 models, armour 50, melee attack 26, melee defence 26, weapon strength 90, range 200 m, missile damage 1,354 per 10 s for the whole unit. It costs 1,050 in the campaign and in multiplayer. They come with Ogre Kingdoms. Unit key wh3_main_ogr_inf_leadbelchers_0. Patch 9.0.4, from the game's data tables.

Health

308 per model

4,928

bottom 4% of class

Armour

50

bottom 47% of class

Leadership

60

bottom 31% of class

Speed

42

bottom 4% of class

Melee attack

26

bottom 5% of class

Melee defence

26

bottom 11% of class

Weapon strength

59 base + 31 armour-piercing

90

bottom 28% of class

Charge bonus

24

bottom 20% of class

Ranged

Range

200 m

top 25% of class

Ammunition

20

top 50% of class

Missile damage

33 base + 77 AP

110

top 25% of class

Reload time

13 s

bottom 1% of class

Damage per 10 s

85

bottom 1% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Ogre Charge

    When attacking braced charge defenders, this unit only loses half of its charge bonus.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 2.9% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 29.6 damage per second against Chaos Warriors; it lasts 15.9 s against one unit of them.

Beats, at a similar price: Flamers of Tzeentch (2.17× faster)

Loses to, at a similar price: Rotting Prometheans (9.53× slower), Oceanids (9.27× slower), Tree Kin (8.94× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,050 multiplayer gold. Ogre units ranked.

Match-ups people search for: Leadbelchers vs Ironbreakers

Who can field it

  • Ogre Kingdoms · Goldtooth

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.