
Leadbelchers
Monstrous infantry· Monstrous Cannon Infantry· Tier 3· 16 models at Ultra size
Comes with Ogre Kingdoms(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Leadbelchers are Ogre Kingdoms monstrous infantry: 4,928 HP across 16 models, armour 50, melee attack 26, melee defence 26, weapon strength 90, range 200 m, missile damage 1,354 per 10 s for the whole unit. It costs 1,050 in the campaign and in multiplayer. They come with Ogre Kingdoms. Unit key wh3_main_ogr_inf_leadbelchers_0. Patch 9.0.4, from the game's data tables.
Health
308 per model
4,928
Armour
50
Leadership
60
Speed
42
Melee attack
26
Melee defence
26
Weapon strength
59 base + 31 armour-piercing
90
Charge bonus
24
Ranged
Range
200 m
Ammunition
20
Missile damage
33 base + 77 AP
110
Reload time
13 s
Damage per 10 s
85
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus.
Counters
Good against
- Heavily armoured units — 77 of 110 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Ogre Kingdoms: Crushers (Ironfists), Crushers (Great Weapons)
- Lightly armoured units without shields — 1,354 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Ogre Kingdoms: Maneaters, Gnoblar Trappers
- Light infantry-sized units — large, mass 1,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Ogre Kingdoms: Gnoblar Trappers, Gnoblars
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Ogre Kingdoms: Crushers (Great Weapons), Mournfang Cavalry (Great Weapons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Flamers of Tzeentch (2.17× faster)
Loses to, at a similar price: Rotting Prometheans (9.53× slower), Oceanids (9.27× slower), Tree Kin (8.94× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,050 multiplayer gold. Ogre units ranked.
Match-ups people search for: Leadbelchers vs Ironbreakers
Who can field it
- Ogre Kingdoms · Goldtooth
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.