Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Total War: Warhammer III · Ogre Kingdoms

Ogre Kingdoms units

Ogre Kingdoms field 53 units in Total War: Warhammer III, with 3 legendary lords and 3 playable factions. Patch 9.0.4, from the game's data tables.

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Lords (9)

UnitModelsHPArmourLead.SpeedMAMDWSCostUpkeep
17,20840704850404301,000250
16,50840605440484001,000250
16,50840605440484001,000250
16,50840605440484001,000250
16,50840605440484001,000250
17,80880855465505501,250312
16,85040805445504401,350343
17,00890755463404501,350343
18,48855854065385901,400350

Heroes (8)

UnitModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
BruiservsMelee Specialist
16,21610070545538425——900225
15,5083060544040380——1,000250
15,5083060544040380——1,000250
15,5083060544040380——1,000250
15,5083060544040380——1,000250
15,5083065544832430——1,000250
HuntervsMissile Specialist
15,50830755748463701204001,000250
Bragg the GutsmanvsMelee Specialist
17,4725080576542500————

Melee infantry (3)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
GnoblarsvsSpear Infantry
11608,96015453518262120050
Pigback RidersvsSpear Infantry
11007,200154535252623400100
GorgersvsMonstrous Infantry
3127,848151005444281001,000250

Missile infantry (2)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
Gnoblar FlingersvsMissile Infantry
21206,7201540351412211201030075
Gnoblar TrappersvsMissile Infantry
21608,9601545351826217015500125

Monstrous infantry (11)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
Ogre BullsvsMonstrous Infantry
2247,992306054282690——550138
Ogre Bulls (Dual Weapons)vsMonstrous Infantry
2247,992306054282690——650163
Ogre Bulls (Ironfists)vsMonstrous Infantry
2247,992406054283490——650163
LeadbelchersvsMonstrous Cannon Infantry
3164,928506042262690200851,050263
IrongutsvsMonstrous Infantry
3169,28010070543638100——1,100275
ManeatersvsMonstrous Infantry
3169,2804080544042110——1,200300
YheteesvsMonstrous Infantry
3168,2884070624034120——1,200300
Maneaters (Ironfists)vsMonstrous Infantry
3169,2805080544050110——1,300325
Maneaters (Great Weapons)vsMonstrous Infantry
3169,2804080544042110——1,400350
Maneaters (Ogre Pistols)vsMonstrous Missile Infantry
4169,2804080544042110140961,500375
Golgfag's ManeatersvsMonstrous Infantry
41610,4008080544836126——1,600400

Monstrous cavalry (5)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
Mournfang CavalryvsMonstrous Cavalry
3127,77690607536301201,100275
3127,776100607536381201,250313
3127,77690607536301201,350338
Crushers (Ironfists)vsMonstrous Cavalry
4128,880130707544381441,800450
4128,880120707544301441,900475

Chariots (2)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
214,6128060662616160420441900225
IronblastervsSiege Artillery
416,11290606626201603801,1721,700425

War beasts (2)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
Blood VulturesvsFlying War Beasts
2485,7601050100342842500125
2325,792304895382870525131

Monsters (4)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
GiantvsMonster
3112,62050100396530700——1,400350
419,61611065664432480——1,800450
519,616110656644324802503752,000500
ThundertuskvsMissile Monster
5110,124100656044304802002712,300575

Regiments of Renown (7)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
Amblepeak Greybacks (Yhetees)vsMonstrous Infantry · Renown
4168,7684080625043120——1,600400
Boglars of the Mad Marshes (Gnoblars)vsMissile Infantry · Renown
21608,9601555352434217015600150
Eshin ManeatervsMonstrous Infantry · Renown
316,5164080575550400——1,250312
Piggyback Knights (Pigback Riders)vsSpear Infantry · Renown
11007,200355535323423——550138
Powder-Guts (Maneaters – Ogre Pistols)vsMonstrous Missile Infantry · Renown
4169,2804090545052110160961,800450
5128,88012080755438144——2,300575
519,61611075665441480——2,050513

Best Ogre Kingdoms units by the numbers — the most health, damage, armour or range per kind of unit, and per 1,000 gold

Legendary lords (3)

Golgfag Maneater

Golgfag Maneater

The Maneaters

Golgfag's latest bout of wanderlust has sent him to Northern Ostland in search of frozen fortunes and exotic meals.

Legendary Mercenary
  • Attribute: Immune to Psychology when fighting against a Contract enemy (all armies)
  • Melee attack: +5 when fighting against a Contract enemy (all armies)
  • Golgfag can instantly travel to the Client’s settlement once per Mercenary Contract
  • Has access to Mercenary Contracts, allowing the Maneaters faction to be hired as mercenaries by other factions
  • Cannot make Alliances with other factions
Skrag the Slaughterer

Skrag the Slaughterer

Disciples of the Maw

Driven by visions of the Great Maw, Skrag has encamped in Karak Angazhar and roams the Border Princes seeking to feed his insatiable appetites for war and meat.

Prophet of the Great Maw
  • Lord & Hero recruit rank: +2 for Slaughtermasters & Butchers
  • Gains powerful rewards based on number of active Offerings to the Maw
  • Meat gained from battles: +10% (all armies)
  • Campaign movement range: +10% (all armies)
Greasus Goldtooth

Greasus Goldtooth

Goldtooth

Greasus the Shockingly Obese has been sleeping off his recent feasting in his Great Hall in the Mountains of Mourn, and now sets out to dominate the other Ogres of the region.

Tradelord Greasus Tribestealer Drakecrush Gatecrasher Hoardmaster Goldtooth the Shockingly Obese
  • Has access to Tyrant's Demands, enabling special campaign actions
  • Diplomatic relations: +20 with Ogre Kingdoms
  • Income from trade tariffs: +50%

Factions (3)

Ogre Kingdoms starting positions on the map

Where each Ogre Kingdoms lord starts the Immortal Empires campaign, on one picture of the map with the Ogre Kingdoms land at the start. Drawn from the game's own map, patch 9.0.4; open a picture for the full size with every name.

Ogre Kingdoms starting positions in Immortal Empires, Total War: Warhammer III patch 9.0.4: Skrag the Slaughterer, Greasus Goldtooth, Golgfag Maneater on the campaign map
Ogre Kingdoms starting positions

Where each of the 3 Ogre Kingdoms lords starts the Immortal Empires campaign, with their factions' names, the Ogre Kingdoms land on turn one in colour (20 settlements named) and the other factions' leaders around them. 2,228×1,784 pixels.

Ogre Kingdoms mechanics

In-game description ▾

Ogres are a race of large humanoids, tough, vicious and always hungry. Semi-nomadic in nature, wandering Ogre tribes can be found wrecking their way across the known world, yet no matter how far away they may be, all Ogres consider the scattered tribal kingdoms that dominate the slopes and river valleys of the Mountains of Mourn to be their rightful, hard-earned homeland.

They fight as thugs, bandits and mercenaries, picking on the strong and the weak alike, battling mighty foes and powerful kingdoms thousands of leagues away. They do this for the alluring promise of gold, plunder and, most importantly, meat, for their endless destruction and looting serves only to appease their gluttonous appetites and their ever-hungry god, the Great Maw.

Campaign

With no penalties for trespassing, deploy Camps to create a forward base, constructing buildings and recruiting units from them. Camps will provide Meat, along with fighting battles, which each Ogre army is sustained by.

Battle

The Ogre Kingdoms offer a wide variety of monstrous units with bone-crushing charges and surprising mobility. Their infantry options are limited to weak and expendable Gnoblars. Ogre Kingdom units that charge in battle generate points that can be used for army abilities.

The game's own playstyle notes for this race.

Climate

Suitable

  • Frozen
  • Jungle
  • Mountain
  • Temperate
  • Wasteland

Unpleasant

  • Chaotic Wasteland
  • Temperate Island
  • Savannah

Uninhabitable

  • Desert
  • Magical Forest
  • Ocean
  • Undead Wasteland

How settling Ogre Kingdoms fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.