Total War: Warhammer III · Ogre Kingdoms
Ogre Kingdoms units
Ogre Kingdoms field 53 units in Total War: Warhammer III, with 3 legendary lords and 3 playable factions. Patch 9.0.4, from the game's data tables.
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Lords (9)
Heroes (8)
Melee infantry (3)
Missile infantry (2)
Monstrous infantry (11)
Monstrous cavalry (5)
Chariots (2)
War beasts (2)
Monsters (4)
Regiments of Renown (7)
Lords (9)
| Unit | Models | HP | Armour | Lead. | Speed | MA | MD | WS | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 7,208 | 40 | 70 | 48 | 50 | 40 | 430 | 1,000 | 250 | |
| 1 | 6,508 | 40 | 60 | 54 | 40 | 48 | 400 | 1,000 | 250 | |
| 1 | 6,508 | 40 | 60 | 54 | 40 | 48 | 400 | 1,000 | 250 | |
| 1 | 6,508 | 40 | 60 | 54 | 40 | 48 | 400 | 1,000 | 250 | |
| 1 | 6,508 | 40 | 60 | 54 | 40 | 48 | 400 | 1,000 | 250 | |
| 1 | 7,808 | 80 | 85 | 54 | 65 | 50 | 550 | 1,250 | 312 | |
| 1 | 6,850 | 40 | 80 | 54 | 45 | 50 | 440 | 1,350 | 343 | |
| 1 | 7,008 | 90 | 75 | 54 | 63 | 40 | 450 | 1,350 | 343 | |
| 1 | 8,488 | 55 | 85 | 40 | 65 | 38 | 590 | 1,400 | 350 |
Heroes (8)
| Unit | Models | HP | Armour | Lead. | Speed | MA | MD | WS | Range | Dmg/10s | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 6,216 | 100 | 70 | 54 | 55 | 38 | 425 | — | — | 900 | 225 | |
| 1 | 5,508 | 30 | 60 | 54 | 40 | 40 | 380 | — | — | 1,000 | 250 | |
| 1 | 5,508 | 30 | 60 | 54 | 40 | 40 | 380 | — | — | 1,000 | 250 | |
| 1 | 5,508 | 30 | 60 | 54 | 40 | 40 | 380 | — | — | 1,000 | 250 | |
| 1 | 5,508 | 30 | 60 | 54 | 40 | 40 | 380 | — | — | 1,000 | 250 | |
| 1 | 5,508 | 30 | 65 | 54 | 48 | 32 | 430 | — | — | 1,000 | 250 | |
| 1 | 5,508 | 30 | 75 | 57 | 48 | 46 | 370 | 120 | 400 | 1,000 | 250 | |
| 1 | 7,472 | 50 | 80 | 57 | 65 | 42 | 500 | — | — | — | — |
Melee infantry (3)
Missile infantry (2)
| Unit | Tier | Models | HP | Armour | Lead. | Speed | MA | MD | WS | Range | Dmg/10s | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 120 | 6,720 | 15 | 40 | 35 | 14 | 12 | 21 | 120 | 10 | 300 | 75 | |
| 2 | 160 | 8,960 | 15 | 45 | 35 | 18 | 26 | 21 | 70 | 15 | 500 | 125 |
Monstrous infantry (11)
| Unit | Tier | Models | HP | Armour | Lead. | Speed | MA | MD | WS | Range | Dmg/10s | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 24 | 7,992 | 30 | 60 | 54 | 28 | 26 | 90 | — | — | 550 | 138 | |
| 2 | 24 | 7,992 | 30 | 60 | 54 | 28 | 26 | 90 | — | — | 650 | 163 | |
| 2 | 24 | 7,992 | 40 | 60 | 54 | 28 | 34 | 90 | — | — | 650 | 163 | |
| 3 | 16 | 4,928 | 50 | 60 | 42 | 26 | 26 | 90 | 200 | 85 | 1,050 | 263 | |
| 3 | 16 | 9,280 | 100 | 70 | 54 | 36 | 38 | 100 | — | — | 1,100 | 275 | |
| 3 | 16 | 9,280 | 40 | 80 | 54 | 40 | 42 | 110 | — | — | 1,200 | 300 | |
| 3 | 16 | 8,288 | 40 | 70 | 62 | 40 | 34 | 120 | — | — | 1,200 | 300 | |
| 3 | 16 | 9,280 | 50 | 80 | 54 | 40 | 50 | 110 | — | — | 1,300 | 325 | |
| 3 | 16 | 9,280 | 40 | 80 | 54 | 40 | 42 | 110 | — | — | 1,400 | 350 | |
| 4 | 16 | 9,280 | 40 | 80 | 54 | 40 | 42 | 110 | 140 | 96 | 1,500 | 375 | |
| 4 | 16 | 10,400 | 80 | 80 | 54 | 48 | 36 | 126 | — | — | 1,600 | 400 |
Monstrous cavalry (5)
| Unit | Tier | Models | HP | Armour | Lead. | Speed | MA | MD | WS | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 3 | 12 | 7,776 | 90 | 60 | 75 | 36 | 30 | 120 | 1,100 | 275 | |
| 3 | 12 | 7,776 | 100 | 60 | 75 | 36 | 38 | 120 | 1,250 | 313 | |
| 3 | 12 | 7,776 | 90 | 60 | 75 | 36 | 30 | 120 | 1,350 | 338 | |
| 4 | 12 | 8,880 | 130 | 70 | 75 | 44 | 38 | 144 | 1,800 | 450 | |
| 4 | 12 | 8,880 | 120 | 70 | 75 | 44 | 30 | 144 | 1,900 | 475 |
Chariots (2)
| Unit | Tier | Models | HP | Armour | Lead. | Speed | MA | MD | WS | Range | Dmg/10s | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 1 | 4,612 | 80 | 60 | 66 | 26 | 16 | 160 | 420 | 441 | 900 | 225 | |
| 4 | 1 | 6,112 | 90 | 60 | 66 | 26 | 20 | 160 | 380 | 1,172 | 1,700 | 425 |
War beasts (2)
| Unit | Tier | Models | HP | Armour | Lead. | Speed | MA | MD | WS | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 48 | 5,760 | 10 | 50 | 100 | 34 | 28 | 42 | 500 | 125 | |
| 2 | 32 | 5,792 | 30 | 48 | 95 | 38 | 28 | 70 | 525 | 131 |
Monsters (4)
| Unit | Tier | Models | HP | Armour | Lead. | Speed | MA | MD | WS | Range | Dmg/10s | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 3 | 1 | 12,620 | 50 | 100 | 39 | 65 | 30 | 700 | — | — | 1,400 | 350 | |
| 4 | 1 | 9,616 | 110 | 65 | 66 | 44 | 32 | 480 | — | — | 1,800 | 450 | |
| 5 | 1 | 9,616 | 110 | 65 | 66 | 44 | 32 | 480 | 250 | 375 | 2,000 | 500 | |
| 5 | 1 | 10,124 | 100 | 65 | 60 | 44 | 30 | 480 | 200 | 271 | 2,300 | 575 |
Regiments of Renown (7)
| Unit | Tier | Models | HP | Armour | Lead. | Speed | MA | MD | WS | Range | Dmg/10s | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 4 | 16 | 8,768 | 40 | 80 | 62 | 50 | 43 | 120 | — | — | 1,600 | 400 | |
| 2 | 160 | 8,960 | 15 | 55 | 35 | 24 | 34 | 21 | 70 | 15 | 600 | 150 | |
| 3 | 1 | 6,516 | 40 | 80 | 57 | 55 | 50 | 400 | — | — | 1,250 | 312 | |
| 1 | 100 | 7,200 | 35 | 55 | 35 | 32 | 34 | 23 | — | — | 550 | 138 | |
| 4 | 16 | 9,280 | 40 | 90 | 54 | 50 | 52 | 110 | 160 | 96 | 1,800 | 450 | |
| 5 | 12 | 8,880 | 120 | 80 | 75 | 54 | 38 | 144 | — | — | 2,300 | 575 | |
| 5 | 1 | 9,616 | 110 | 75 | 66 | 54 | 41 | 480 | — | — | 2,050 | 513 |
Best Ogre Kingdoms units by the numbers — the most health, damage, armour or range per kind of unit, and per 1,000 gold
Legendary lords (3)

Golgfag Maneater
The Maneaters
Golgfag's latest bout of wanderlust has sent him to Northern Ostland in search of frozen fortunes and exotic meals.
- Attribute: Immune to Psychology when fighting against a Contract enemy (all armies)
- Melee attack: +5 when fighting against a Contract enemy (all armies)
- Golgfag can instantly travel to the Client’s settlement once per Mercenary Contract
- Has access to Mercenary Contracts, allowing the Maneaters faction to be hired as mercenaries by other factions
- Cannot make Alliances with other factions
- Attribute: Immune to Psychology when fighting against a Contract enemy (all armies)
- Melee attack: +5 when fighting against a Contract enemy (all armies)
- Golgfag can instantly travel to the Client’s settlement once per Mercenary Contract
- Has access to Mercenary Contracts, allowing the Maneaters faction to be hired as mercenaries by other factions
- Cannot make Alliances with other factions

Skrag the Slaughterer
Disciples of the Maw
Driven by visions of the Great Maw, Skrag has encamped in Karak Angazhar and roams the Border Princes seeking to feed his insatiable appetites for war and meat.
- Lord & Hero recruit rank: +2 for Slaughtermasters & Butchers
- Gains powerful rewards based on number of active Offerings to the Maw
- Meat gained from battles: +10% (all armies)
- Campaign movement range: +10% (all armies)
- Lord & Hero recruit rank: +2 for Slaughtermasters & Butchers
- Gains powerful rewards based on number of active Offerings to the Maw
- Meat gained from battles: +10% (all armies)
- Campaign movement range: +10% (all armies)

Greasus Goldtooth
Goldtooth
Greasus the Shockingly Obese has been sleeping off his recent feasting in his Great Hall in the Mountains of Mourn, and now sets out to dominate the other Ogres of the region.
- Has access to Tyrant's Demands, enabling special campaign actions
- Diplomatic relations: +20 with Ogre Kingdoms
- Income from trade tariffs: +50%
- Has access to Tyrant's Demands, enabling special campaign actions
- Diplomatic relations: +20 with Ogre Kingdoms
- Income from trade tariffs: +50%
Factions (3)
Ogre Kingdoms starting positions on the map
Where each Ogre Kingdoms lord starts the Immortal Empires campaign, on one picture of the map with the Ogre Kingdoms land at the start. Drawn from the game's own map, patch 9.0.4; open a picture for the full size with every name.

Where each of the 3 Ogre Kingdoms lords starts the Immortal Empires campaign, with their factions' names, the Ogre Kingdoms land on turn one in colour (20 settlements named) and the other factions' leaders around them. 2,228×1,784 pixels.

Ogre Kingdoms mechanics
In-game description ▾
Ogres are a race of large humanoids, tough, vicious and always hungry. Semi-nomadic in nature, wandering Ogre tribes can be found wrecking their way across the known world, yet no matter how far away they may be, all Ogres consider the scattered tribal kingdoms that dominate the slopes and river valleys of the Mountains of Mourn to be their rightful, hard-earned homeland.
They fight as thugs, bandits and mercenaries, picking on the strong and the weak alike, battling mighty foes and powerful kingdoms thousands of leagues away. They do this for the alluring promise of gold, plunder and, most importantly, meat, for their endless destruction and looting serves only to appease their gluttonous appetites and their ever-hungry god, the Great Maw.
Campaign
With no penalties for trespassing, deploy Camps to create a forward base, constructing buildings and recruiting units from them. Camps will provide Meat, along with fighting battles, which each Ogre army is sustained by.
Battle
The Ogre Kingdoms offer a wide variety of monstrous units with bone-crushing charges and surprising mobility. Their infantry options are limited to weak and expendable Gnoblars. Ogre Kingdom units that charge in battle generate points that can be used for army abilities.
The game's own playstyle notes for this race.
Climate
Suitable
Frozen
Jungle
Mountain
Temperate
Wasteland
Unpleasant
Chaotic Wasteland
Temperate Island
Savannah
Uninhabitable
Desert
Magical Forest
Ocean
Undead Wasteland
How settling Ogre Kingdoms fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.











