
Butcher (Great Maw)
Hero· Wizard· 1 model at Ultra size
Comes with Ogre Kingdoms(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Butcher (Great Maw) is Ogre Kingdoms hero: 5,508 HP, armour 30, melee attack 40, melee defence 40, weapon strength 380. It costs 1,000 in the campaign and 550 in multiplayer. It comes with Ogre Kingdoms. Unit key wh3_main_ogr_cha_butcher_great_maw_0. Patch 9.0.4, from the game's data tables.
Health
5,508
Armour
30
Leadership
60
Speed
54
Melee attack
40
Melee defence
40
Weapon strength
115 base + 265 armour-piercing
380
Charge bonus
44
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Contact Effects
Entities with this attribute ignore the effects of enemy contact effects such as Poison
- Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus.
- Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
- Extra IngredientsAugment of the WindsactiveExtra IngredientsAugment of the WindsCooldown 90 s · Duration 31 s"A little bit of this, a pinch of that, and a touch of the other and... stand well back!"
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Lore of magic
Counters
Good against
- Heavily armoured units — 265 of 380 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Ogre Kingdoms: Crushers (Ironfists), Crushers (Great Weapons)
- Light infantry-sized units — large, mass 2,100e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Ogre Kingdoms: Gnoblar Trappers, Gnoblars
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Ogre Kingdoms: Crushers (Great Weapons), Mournfang Cavalry (Great Weapons)
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Ogre Kingdoms: Gnoblar Trappers, Maneaters (Ogre Pistols)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Butcher (Great Maw) skill tree
31 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Butcher (Great Maw)'s skills
- Toothy GnoblarsToothy Gnoblars
- Winds of Magic power reserve capacity: +5 (own army)
- Lucky GnoblarsLucky GnoblarsUnlocks at rank 7
- Physical resistance: 5%
- Lookout GnoblarsLookout GnoblarsUnlocks at rank 7
- Missile resistance: 10%
- Blessed by the Great MawBlessed by the Great MawUnlocks at rank 7
- Spell resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Foe-SeekerFoe-SeekerUnlocks at rank 12
- Ability: "Foe-Seeker"
- EmissaryEmissary
- Passive ability: "Bigbellower"
- Enemy Hero action success chance: -15%
- Servant of the MawServant of the Maw
- Hero action cost: -25%
- Hero action success chance: +15%
- Gore-Soaked RitualistGore-Soaked Ritualist
- Winds of Magic cost: -10% for all spells
- Spell resistance: 10%
- Miscast base chance: -15%
- Dinner BellDinner Bell
- Ability: "Dinner Bell"
- Character's aura leadership effect: +5
- Tolerance to ToxinsTolerance to ToxinsUnlocks at rank 10
- Melee defence: +5
- Ward save: +5%
- FeastmasterFeastmasterUnlocks at rank 10
- Passive ability: "Regeneration"
- Replenish Troops action: Replenishment rate is increased by an additional 5%
- BefoulerBefoulerUnlocks at rank 10
- Hinder Replenishment action: Replenishment is modified by an additional -20%
- Enables poison attacks
- BullgorgerBullgorger2 levelsLevel 1
- Cooldown: -30% to "Bullgorger"
- Overcast spell: "Bullgorger Upgraded"
- Cooldown: -50% to "Bullgorger"
- Miscast base chance: -15% for "Bullgorger Upgraded"
- Overcast spell: "Bullgorger Upgraded"
- Winds of Magic cost: -1 for "Bullgorger"
- Winds of Magic cost: -1 for "Bullgorger Upgraded"
- BloodgruelBloodgruel
- Passive ability: "Bloodgruel"
- BraingobblerBraingobbler3 levelsLevel 1
- Spell: "Braingobbler"
- Cooldown: -30% to "Braingobbler"
- Overcast spell: "Braingobbler Upgraded"
- Cooldown: -50% to "Braingobbler"
- Miscast base chance: -15% for "Braingobbler Upgraded"
- Overcast spell: "Braingobbler Upgraded"
- Winds of Magic cost: -1 for "Braingobbler"
- Winds of Magic cost: -2 for "Braingobbler Upgraded"
- ToothcrackerToothcracker3 levelsLevel 1
- Spell: "Toothcracker"
- Cooldown: -30% to "Toothcracker"
- Overcast spell: "Toothcracker Upgraded"
- Cooldown: -50% to "Toothcracker"
- Miscast base chance: -15% for "Toothcracker Upgraded"
- Overcast spell: "Toothcracker Upgraded"
- Winds of Magic cost: -1 for "Toothcracker"
- Winds of Magic cost: -2 for "Toothcracker Upgraded"
- BonecrusherBonecrusher3 levelsLevel 1
- Spell: "Bonecrusher"
- Cooldown: -30% to "Bonecrusher"
- Overcast spell: "Bonecrusher Upgraded"
- Cooldown: -50% to "Bonecrusher"
- Miscast base chance: -15% for "Bonecrusher Upgraded"
- Overcast spell: "Bonecrusher Upgraded"
- Winds of Magic cost: -2 for "Bonecrusher"
- Winds of Magic cost: -2 for "Bonecrusher Upgraded"
- Meat CleaverMeat Cleaver
- Bonus vs Infantry: +8
- TrollgutsTrollguts3 levelsLevel 1
- Spell: "Trollguts"
- Cooldown: -30% to "Trollguts"
- Overcast spell: "Trollguts Upgraded"
- Cooldown: -50% to "Trollguts"
- Miscast base chance: -15% for "Trollguts Upgraded"
- Overcast spell: "Trollguts Upgraded"
- Winds of Magic cost: -2 for "Trollguts"
- Winds of Magic cost: -2 for "Trollguts Upgraded"
- The MawThe Maw3 levelsLevel 1
- Spell: "The Maw"
- Cooldown: -30% to "The Maw"
- Overcast spell: "The Maw Upgraded"
- Cooldown: -50% to "The Maw"
- Miscast base chance: -15% for "The Maw Upgraded"
- Overcast spell: "The Maw Upgraded"
- Winds of Magic cost: -2 for "The Maw"
- Winds of Magic cost: -2 for "The Maw Upgraded"
- EarthingEarthing
- Miscast base chance: -15%
- Meat ReservesMeat Reserves
- Winds of Magic power reserve capacity: +8 (own army)
- Extra IngredientsExtra Ingredients
- Ability: "Extra Ingredients"
- Replenish TroopsReplenish Troops3 levelsLevel 1
- Replenish Troops action: Replenishment rate is increased by an additional 3%
- Replenish Troops action: Replenishment rate is increased by an additional 6%
- Replenish Troops action: Replenishment rate is increased by an additional 9%
- Cleanse CorruptionCleanse Corruption3 levelsLevel 1
- Cleanse Corruption action: Corruption is reduced by an additional 1
- Cleanse Corruption action: Corruption is reduced by an additional 2
- Cleanse Corruption action: Corruption is reduced by an additional 3
- Steal TechnologySteal Technology3 levelsLevel 1
- Steal Technology action: Research rate is increased by an additional 3
- Steal Technology action: Research rate is increased by an additional 6
- Steal Technology action: Research rate is increased by an additional 10
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Hinder ReplenishmentHinder Replenishment3 levelsLevel 1
- Hinder Replenishment action: Replenishment is modified by an additional -10%
- Hinder Replenishment action: Replenishment is modified by an additional -20%
- Hinder Replenishment action: Replenishment is modified by an additional -40%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Ogre Kingdoms · Goldtooth
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.