
Crushers (Ironfists)
Monstrous cavalry· Monstrous Cavalry· Tier 4· 12 models at Ultra size
Comes with Ogre Kingdoms(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Crushers (Ironfists) are Ogre Kingdoms monstrous cavalry: 8,880 HP across 12 models, armour 130, melee attack 44, melee defence 38, weapon strength 144. It costs 1,800 in the campaign and 1,750 in multiplayer. They come with Ogre Kingdoms. Unit key wh3_main_ogr_cav_crushers_0. Patch 9.0.4, from the game's data tables.
Health
740 per model
8,880
Armour
shield blocks 20% of small-arms missiles from the front (not artillery)
130
Leadership
70
Speed
75
Melee attack
44
Melee defence
38
Weapon strength
44 base + 100 armour-piercing
144
Charge bonus
80
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Counters
Good against
- Heavily armoured units — 100 of 144 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Ogre Kingdoms: Crushers (Great Weapons), Stonehorn
- Light infantry-sized units — large, mass 3,700e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Ogre Kingdoms: Gnoblar Trappers, Gnoblars
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Ogre Kingdoms: Crushers (Great Weapons), Mournfang Cavalry (Great Weapons)
- Armour-piercing — armour 130e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Ogre Kingdoms: Thundertusk, Stonehorn
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Luminark of Hysh (2789.16× faster), Ironblaster (49.07× faster), Mortis Engine (47.83× faster)
Loses to, at a similar price: Hexwraiths (1.95× slower), Mournfang Cavalry (Great Weapons) (1.87× slower), Bull Centaur Renders (Great Weapons) (1.62× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,750 multiplayer gold. Ogre units ranked.
Who can field it
- Ogre Kingdoms · Goldtooth
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.