
Little Grom
Chariot· Siege Artillery· Tier 3· 1 model (crew of 2) at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Little Grom is Kislev chariot: 5,228 HP, armour 105, melee attack 40, melee defence 28, weapon strength 110, range 420 m, missile damage 543 per 10 s for the whole unit. It costs 1,400 in the campaign and in multiplayer. Unit key wh3_main_ksl_veh_little_grom_0. Patch 9.0.4, from the game's data tables.
Health
5,228
Armour
105
Leadership
70
Speed
35
Melee attack
40
Melee defence
28
Weapon strength
33 base + 77 armour-piercing, +20 vs infantry
110
Charge bonus
25
Ranged
Range
420 m
Ammunition
22
Missile damage
160 base + 600 AP
760
Reload time
14 s
Damage per 10 s
543
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Abilities
- By Our BloodAugmentpassiveBy Our BloodAugmentPassive · Duration 25 s · 1 useKislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Large units — bonus vs large 25e.g. Rogue Idol, Dread Saurian, Khemric Titan · Kislev: Elemental Bear, War Bear Riders
- Infantry-sized units — bonus vs infantry 20e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Kislev: Tzar Guard, Kislevite Warriors
- Heavily armoured units — 77 of 110 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Kislev: Heavy War Sleds, Gryphon Legion
- Lightly armoured units without shields — 543 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Kislev: Kislevite Warriors, Akshina Ambushers
- Light infantry-sized units — large, mass 4,100e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Kislev: Tzar Guard, Kislevite Warriors
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Kislev: Frost Wyrm, War Bear Riders
- Armour-piercing — armour 105e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Dread Saurian · Kislev: Elemental Bear, Frost Wyrm
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Luminark of Hysh (51.76× faster), Casket of Souls (19.73× faster), Mortis Engine (1.48× faster)
Loses to, at a similar price: Questing Knights (74.02× slower), Knights of the White Wolf (61.24× slower), Cold One Spear-Riders (61.03× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,400 multiplayer gold. Kislev units ranked.
Who can field it
- Kislev · The Ice Court
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_main_pro_ksl_veh_little_grom_0: recruited from a building).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.