Health
5,228
Armour
105
Leadership
70
Speed
35
Melee attack
40
Melee defence
28
Weapon strength
33 base + 77 armour-piercing, +20 vs infantry
110
Charge bonus
25
Ranged
Range
420 m
Ammunition
22
Missile damage
160 base + 600 AP
760
Reload time
14 s
Damage per 10 s
543
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Abilities
By Our BloodAugmentpassiveBy Our BloodAugmentPassive · Duration 25 s · 1 useKislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Who can field it
- The Ice Court
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_main_pro_ksl_veh_little_grom_0).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.