Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Elemental Bear unit card

Elemental Bear

Monster· Monster· Tier 4· 1 model at Ultra size

Duel it in the combat calculator →

Elemental Bear is Kislev monster: 10,988 HP, armour 90, melee attack 50, melee defence 34, weapon strength 600. It costs 1,800 in the campaign and in multiplayer. Unit key wh3_main_ksl_mon_elemental_bear_0. Patch 9.0.4, from the game's data tables.

Health

10,988

top 24% of class

Armour

90

top 32% of class

Leadership

90

top 14% of class

Speed

48

bottom 21% of class

Melee attack

50

top 50% of class

Melee defence

34

bottom 37% of class

Weapon strength

150 base + 450 armour-piercing

600

top 15% of class

Charge bonus

25

bottom 9% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Elemental

    Elementals cannot be routed, but take damage when their Leadership is broken. Elementals also have: Physical Resistance Fear and Terror Immunity

  • Wallbreaker

    Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.

Abilities

  • Elemental InstabilityDirect Damage · Causes damage to selfpassive
  • Fade Away!Direct Damage · Causes severe damage to selfpassive
  • Elemental BreathMagic Missiles · Requires line of sight to the targetactive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • The Chilling AuraHex · -30% Speedpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 74.5% of the game's 99 monsters units in melee. Per 1,000 gold: 27.8 damage per second against Chaos Warriors; it lasts 47.7 s against one unit of them.

Beats, at a similar price: Cauldron of a Thousand Poxes (14.65× faster), Exalted Flamer of Tzeentch (5.48× faster), Ancient Stegadon (Engine of the Gods) (3.69× faster)

Loses to, at a similar price: Curs'd Ettin (2.20× slower), Treeman (2.07× slower), Terracotta Sentinel (1.87× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,800 multiplayer gold. Kislev units ranked.

Match-ups people search for: Elemental Bear vs Incarnate Elemental of Beasts

Who can field it

  • Kislev · The Ice Court

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_main_pro_ksl_mon_elemental_bear_ror_0: recruited from a building). The game has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_main_ksl_mon_elemental_bear_summoned_0).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.