
Elemental Bear
Monster· Monster· Tier 4· 1 model at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Elemental Bear is Kislev monster: 10,988 HP, armour 90, melee attack 50, melee defence 34, weapon strength 600. It costs 1,800 in the campaign and in multiplayer. Unit key wh3_main_ksl_mon_elemental_bear_0. Patch 9.0.4, from the game's data tables.
Health
10,988
Armour
90
Leadership
90
Speed
48
Melee attack
50
Melee defence
34
Weapon strength
150 base + 450 armour-piercing
600
Charge bonus
25
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Elemental
Elementals cannot be routed, but take damage when their Leadership is broken. Elementals also have: Physical Resistance Fear and Terror Immunity
- Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
- Elemental InstabilityDirect Damage · Causes damage to selfpassiveElemental InstabilityDirect DamageCauses damage to selfPassiveThe Winds of Magic ebb and flow with the tide of battle. The more heavily-beset an Elemental is, the more likely the sorcery that binds them will fade away.
- Fade Away!Direct Damage · Causes severe damage to selfpassiveFade Away!Direct DamageCauses severe damage to selfPassiveIts magic binding failed, the corporeal form of this Elemental gradually fades from this reality.
- Elemental BreathMagic Missiles · Requires line of sight to the targetactiveElemental BreathMagic MissilesRequires line of sight to the targetCooldown 60 s · 3 uses · Wind-up 2.7 sWhen the land itself fights back, the enemy is petrified by its freezing touch, meaning the slightest gust will see them shatter into dust.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- The Chilling AuraHex · -30% SpeedpassiveThe Chilling AuraHex-30% SpeedPassive · Range 35 mAs if the enemy were caught in a blizzard or wading through treacle, the ice-cold aura slows any unit within range to a near-standstill.
Counters
Good against
- Heavily armoured units — 450 of 600 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Kislev: Heavy War Sleds, Gryphon Legion
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Kislev: The Things in the Woods, Snow Leopard
- Light infantry-sized units — large, mass 9,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Kislev: Tzar Guard, Kislevite Warriors
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Kislev: Frost Wyrm, Little Grom
- Magical attacks — physical resistance +25%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Kislev: Ice Guard (Swords), Ice Guard (Glaives)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Cauldron of a Thousand Poxes (14.65× faster), Exalted Flamer of Tzeentch (5.48× faster), Ancient Stegadon (Engine of the Gods) (3.69× faster)
Loses to, at a similar price: Curs'd Ettin (2.20× slower), Treeman (2.07× slower), Terracotta Sentinel (1.87× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,800 multiplayer gold. Kislev units ranked.
Match-ups people search for: Elemental Bear vs Incarnate Elemental of Beasts
Who can field it
- Kislev · The Ice Court
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_main_pro_ksl_mon_elemental_bear_ror_0: recruited from a building). The game has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_main_ksl_mon_elemental_bear_summoned_0).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.