Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
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Elemental Bear unit card

Elemental Bear

Monster· Monster· Tier 4· 1 model at Ultra size

Health

10,988

top 24% of class

Armour

90

top 32% of class

Leadership

90

top 14% of class

Speed

48

bottom 21% of class

Melee attack

50

top 50% of class

Melee defence

34

bottom 37% of class

Weapon strength

150 base + 450 armour-piercing

600

top 15% of class

Charge bonus

25

bottom 9% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Elemental

    Elementals cannot be routed, but take damage when their Leadership is broken. Elementals also have: Physical Resistance Fear and Terror Immunity

  • Wallbreaker

    Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.

Abilities

  • Elemental InstabilityDirect Damage · Causes damage to selfpassive
  • Fade Away!Direct Damage · Causes severe damage to selfpassive
  • Elemental BreathMagic Missiles · Requires line of sight to the targetactive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • The Chilling AuraHex · -30% Speedpassive

Who can field it

  • The Ice Court

The game also has 2 summoned or scripted copies of this unit that players don't recruit directly (wh3_main_ksl_mon_elemental_bear_summoned_0, wh3_main_pro_ksl_mon_elemental_bear_ror_0).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.