Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Tzar Guard unit card

Tzar Guard

Melee infantry· Sword Infantry· Tier 3· 80 models at Ultra size

Health

110 per model

8,800

bottom 41% of class

Armour

shield blocks 55% of frontal missiles

90

top 27% of class

Leadership

75

top 46% of class

Speed

30

bottom 25% of class

Melee attack

36

top 40% of class

Melee defence

50

top 15% of class

Weapon strength

30 base + 12 armour-piercing

42

top 35% of class

Charge bonus

18

bottom 45% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • By Our BloodAugmentpassive

Who can field it

  • The Ice Court

The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_main_pro_ksl_inf_tzar_guard_0).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.