Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Tzar Guard unit card

Tzar Guard

Melee infantry· Sword Infantry· Tier 3· 80 models at Ultra size

Duel it in the combat calculator →

Tzar Guard are Kislev melee infantry: 8,800 HP across 80 models, armour 90, melee attack 36, melee defence 50, weapon strength 42. It costs 1,000 in the campaign and in multiplayer. Unit key wh3_main_ksl_inf_tzar_guard_0. Patch 9.0.4, from the game's data tables.

Health

110 per model

8,800

bottom 41% of class

Armour

shield blocks 55% of small-arms missiles from the front (not artillery)

90

top 27% of class

Leadership

75

top 46% of class

Speed

30

bottom 25% of class

Melee attack

36

top 40% of class

Melee defence

50

top 15% of class

Weapon strength

30 base + 12 armour-piercing

42

top 35% of class

Charge bonus

18

bottom 45% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • By Our BloodAugmentpassive

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 40.9% of the game's 194 infantry units in melee. Per 1,000 gold: 105.3 damage per second against Chaos Warriors; it lasts 90.9 s against one unit of them.

Beats, at a similar price: Skin Wolves (8.45× faster), Skin Wolves (Armoured) (7.70× faster), Eshin Triads (2.93× faster)

Loses to, at a similar price: Chosen (3.15× slower), Greatswords (2.90× slower), Har Ganeth Executioners (2.50× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,000 multiplayer gold. Kislev units ranked.

Match-ups people search for: Tzar Guard vs Armoured Kossars

Who can field it

  • Kislev · The Ice Court

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_main_pro_ksl_inf_tzar_guard_0: recruited from a building).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.