
Tzar Guard
Melee infantry· Sword Infantry· Tier 3· 80 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Tzar Guard are Kislev melee infantry: 8,800 HP across 80 models, armour 90, melee attack 36, melee defence 50, weapon strength 42. It costs 1,000 in the campaign and in multiplayer. Unit key wh3_main_ksl_inf_tzar_guard_0. Patch 9.0.4, from the game's data tables.
Health
110 per model
8,800
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
90
Leadership
75
Speed
30
Melee attack
36
Melee defence
50
Weapon strength
30 base + 12 armour-piercing
42
Charge bonus
18
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- By Our BloodAugmentpassiveBy Our BloodAugmentPassive · Duration 25 s · 1 useKislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Kislev: Heavy War Sleds, Little Grom
- Heavy large units — infantry-sized, mass 150e.g. Dread Maw, Thunderbarge, Steam Tank · Kislev: Elemental Bear, Heavy War Sleds
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (8.45× faster), Skin Wolves (Armoured) (7.70× faster), Eshin Triads (2.93× faster)
Loses to, at a similar price: Chosen (3.15× slower), Greatswords (2.90× slower), Har Ganeth Executioners (2.50× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,000 multiplayer gold. Kislev units ranked.
Match-ups people search for: Tzar Guard vs Armoured Kossars
Who can field it
- Kislev · The Ice Court
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_main_pro_ksl_inf_tzar_guard_0: recruited from a building).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.