Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Armoured Kossars vs Tzar Guard

For the same gold, the melee goes to Tzar Guard: 78.7 s to cut down the other side's gold worth, against 88 s the other way. One unit against one, the edge goes to Tzar Guard as well (Armoured Kossars cost 700 gold, Tzar Guard 1,000). Base stats, patch 9.0.4; no charge or abilities.

Armoured KossarsArmoured KossarsKislev · Missile infantry · 700 gold
Tzar GuardTzar GuardKislev · Melee infantry · 1,000 goldWINS FOR THE GOLD
Armoured KossarsTzar Guard
Multiplayer cost7001,000
Health (whole unit)8,2008,800
Models10080
Armour8090
Melee attack / defence32 / 4036 / 50
Weapon strength (armour-piercing)32 (9)42 (12)
Attack interval4 s4 s
Melee damage per second against the other70148.8
Time to beat the other, one unit each125.7 s55.1 s
Time to beat the other's gold worth, same gold88 s78.7 s
Missile damage per 10 s against the other898—
Volleys to destroy the other (all hitting)9 — more than its ammunition—
Time to shoot down the other's gold worth, same gold68.6 s—
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
  • Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
  • No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
  • Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
  • A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.

Side by side with every number: compare Armoured Kossars and Tzar Guard. Blow by blow, with charge and shields: combat calculator. Kislev units ranked.