Best units by the numbers
Pick a race: for each kind of unit it fields, short lists of the units with the highest of one unit-card number, and how much health or missile damage 1,000 gold buys. Computed from the game's tables for patch 9.0.4; not a tier list.
- Beastmen64 units
- Bretonnia46 units
- Chaos Dwarfs57 units
- Daemons of Chaos99 units
- Dark Elves73 units
- Dwarfs76 units
- The Empire109 units
- Grand Cathay55 units
- Greenskins86 units
- High Elves99 units
- Khorne58 units
- Kislev56 units
- Lizardmen96 units
- Norsca77 units
- Nurgle91 units
- Ogre Kingdoms53 units
- Skaven91 units
- Slaanesh64 units
- Tomb Kings63 units
- Tzeentch59 units
- Undead Legions151 units
- Vampire Coast55 units
- Vampire Counts71 units
- Warriors of Chaos230 units
- Wood Elves71 units
How the lists are made
- Melee infantry: most health, highest melee attack, highest weapon strength, most armour; and health per 1,000 gold, lasts longest per 1,000 gold, melee damage per 1,000 gold vs armour.
- Missile infantry: most missile damage per 10 s, longest range, most armour; and missile damage per 1,000 gold, missile damage per 1,000 gold vs armour 100.
- Monstrous infantry: most health, highest weapon strength, highest melee attack; and health per 1,000 gold, lasts longest per 1,000 gold, melee damage per 1,000 gold vs armour.
- Melee cavalry: biggest charge bonus, fastest, highest melee attack, most health; and health per 1,000 gold, melee damage per 1,000 gold vs armour.
- Missile cavalry: most missile damage per 10 s, fastest, longest range; and missile damage per 1,000 gold, missile damage per 1,000 gold vs armour 100.
- Monstrous cavalry: most health, biggest charge bonus, highest weapon strength; and health per 1,000 gold, lasts longest per 1,000 gold.
- Chariots: most health, biggest charge bonus, heaviest; and health per 1,000 gold, lasts longest per 1,000 gold.
- War beasts: fastest, biggest charge bonus, highest melee attack; and health per 1,000 gold, melee damage per 1,000 gold vs armour.
- Monsters: most health, highest weapon strength, most armour; and health per 1,000 gold, lasts longest per 1,000 gold, melee damage per 1,000 gold vs large.
- War machines & artillery: most missile damage per 10 s, longest range; and missile damage per 1,000 gold, missile damage per 1,000 gold vs armour 100.
Numbers are the unit card's at Ultra size, rank 0, without skills, technologies, items or abilities. “Per 1,000 gold” divides by the multiplayer cost. Missile damage per 10 s is for the whole unit (per model × models). Health and damage per gold alone ignore armour, so each role also has a view that counts it, with the combat calculator's formulas: how long 1,000 gold of the unit lasts against Chaos Warriors, and its damage against armour 100 or a large armoured target (every model fighting at its weapon's attack interval, every missile hitting). A unit's versions count once. A race counts only its standard roster: units it has only in the extended roster (campaign_exclusive in units_custom_battle_permissions: Custom Battle with Unit caps off, never ranked) are left out. Regiments of Renown are left out (they have their own list), and so are lords and heroes: their strength is mostly skills and items — see the skill planner. Single-number rankings across all races: rankings; what beats what: counters.