Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Best units by the numbers

Pick a race: for each kind of unit it fields, short lists of the units with the highest of one unit-card number, and how much health or missile damage 1,000 gold buys. Computed from the game's tables for patch 9.0; not a tier list.

How the lists are made

  • Melee infantry: most health, highest melee attack, highest weapon strength, most armour; and health per 1,000 gold.
  • Missile infantry: most missile damage per 10 s, longest range, most armour; and missile damage per 1,000 gold.
  • Monstrous infantry: most health, highest weapon strength, highest melee attack; and health per 1,000 gold.
  • Melee cavalry: biggest charge bonus, fastest, highest melee attack, most health; and health per 1,000 gold.
  • Missile cavalry: most missile damage per 10 s, fastest, longest range; and missile damage per 1,000 gold.
  • Monstrous cavalry: most health, biggest charge bonus, highest weapon strength; and health per 1,000 gold.
  • Chariots: most health, biggest charge bonus, heaviest; and health per 1,000 gold.
  • War beasts: fastest, biggest charge bonus, highest melee attack; and health per 1,000 gold.
  • Monsters: most health, highest weapon strength, most armour; and health per 1,000 gold.
  • War machines & artillery: most missile damage per 10 s, longest range; and missile damage per 1,000 gold.

Numbers are the unit card's at Ultra size, rank 0, without skills, technologies, items or abilities. “Per 1,000 gold” divides by the multiplayer cost. Missile damage per 10 s is for the whole unit (per model × models). A unit's versions count once. Regiments of Renown are left out (they have their own list), and so are lords and heroes: their strength is mostly skills and items — see the skill planner. Single-number rankings across all races: rankings; what beats what: counters.