Best units by the numbers
Pick a race: for each kind of unit it fields, short lists of the units with the highest of one unit-card number, and how much health or missile damage 1,000 gold buys. Computed from the game's tables for patch 9.0; not a tier list.
Beastmen64 units
Bretonnia46 units
Chaos Dwarfs57 units
Daemons of Chaos99 units
Dark Elves73 units
Dwarfs76 units
The Empire109 units
Grand Cathay55 units
Greenskins86 units
High Elves99 units
Khorne58 units
Kislev56 units
Lizardmen92 units
Norsca76 units
Nurgle91 units
Ogre Kingdoms53 units
Skaven91 units
Slaanesh64 units
Tomb Kings63 units
Tzeentch59 units
Undead Legions151 units
Vampire Coast55 units
Vampire Counts71 units
Warriors of Chaos227 units
Wood Elves71 units
How the lists are made
- Melee infantry: most health, highest melee attack, highest weapon strength, most armour; and health per 1,000 gold.
- Missile infantry: most missile damage per 10 s, longest range, most armour; and missile damage per 1,000 gold.
- Monstrous infantry: most health, highest weapon strength, highest melee attack; and health per 1,000 gold.
- Melee cavalry: biggest charge bonus, fastest, highest melee attack, most health; and health per 1,000 gold.
- Missile cavalry: most missile damage per 10 s, fastest, longest range; and missile damage per 1,000 gold.
- Monstrous cavalry: most health, biggest charge bonus, highest weapon strength; and health per 1,000 gold.
- Chariots: most health, biggest charge bonus, heaviest; and health per 1,000 gold.
- War beasts: fastest, biggest charge bonus, highest melee attack; and health per 1,000 gold.
- Monsters: most health, highest weapon strength, most armour; and health per 1,000 gold.
- War machines & artillery: most missile damage per 10 s, longest range; and missile damage per 1,000 gold.
Numbers are the unit card's at Ultra size, rank 0, without skills, technologies, items or abilities. “Per 1,000 gold” divides by the multiplayer cost. Missile damage per 10 s is for the whole unit (per model × models). A unit's versions count once. Regiments of Renown are left out (they have their own list), and so are lords and heroes: their strength is mostly skills and items — see the skill planner. Single-number rankings across all races: rankings; what beats what: counters.