Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Best Lizardmen units by the numbers

For each kind of unit, the Lizardmen units with the highest of one number from the unit card, and how much of it 1,000 gold buys. Patch 9.0.4.

COMPUTEDTop 3 per list, one row per unit (its versions — “Hammerers (Grudge Settlers)” — count once). Base values at Ultra unit size, rank 0 — skills, technologies, items and abilities change them in battle. “Per 1,000 gold” uses the multiplayer cost. Lords, heroes and Regiments of Renown are left out, and so are units the race has only in the extended roster (campaign_exclusive: Custom Battle with Unit caps off, never ranked). Not a tier list: a unit good at one thing can be poor at another; open it to see the whole card.

Melee infantry (7)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Temple Guard10,700
  2. 2Saurus Spears10,200
  3. 3Saurus Warriors10,200

Highest melee attack

Melee attack on the unit card.

  1. 1Saurus Warriors32
  2. 2Temple Guard31
  3. 3Red Crested Skinks26

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Saurus Warriors52
  2. 2Saurus Spears42
  3. 3Temple Guard42

Most armour

Armour on the unit card.

  1. 1Temple Guard85
  2. 2Saurus Spears60
  3. 3Saurus Warriors60

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Skink Cohort24,615
  2. 2Red Crested Skinks15,314
  3. 3Saurus Spears13,600

Lasts longest per 1,000 gold

Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.

  1. 1Skink Cohort70 s
  2. 2Saurus Spears (Shields)64 s
  3. 3Saurus Warriors (Shields)57 s

Melee damage per 1,000 gold vs armour

Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.

  1. 1Saurus Warriors220
  2. 2Red Crested Skinks190
  3. 3Temple Guard148

Compare the top 3 by health per 1,000 gold side by side

Missile infantry (6)

Most missile damage per 10 s

Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).

  1. 1Chameleon Stalkers6,000
  2. 2Razordon Hunting Pack3,072
  3. 3Salamander Hunting Pack3,040

Longest range

Range of the main missile weapon (projectiles.effective_range).

  1. 1Salamander Hunting Pack140 m
  2. 2Razordon Hunting Pack100 m
  3. 3Chameleon Skinks80 m

Most armour

Armour on the unit card.

  1. 1Razordon Hunting Pack90
  2. 2Salamander Hunting Pack80
  3. 3Chameleon Stalkers40

Missile damage per 1,000 gold

Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.

  1. 1Chameleon Stalkers10,000
  2. 2Skink Cohort (Javelins)5,689
  3. 3Razordon Hunting Pack3,840

Missile damage per 1,000 gold vs armour 100

As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.

  1. 1Chameleon Stalkers4,375
  2. 2Razordon Hunting Pack3,120
  3. 3Skink Cohort (Javelins)2,489

Compare the top 3 by missile damage per 1,000 gold side by side

Monstrous infantry (2)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Sacred Kroxigor8,992
  2. 2Kroxigor8,160

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Sacred Kroxigor120
  2. 2Kroxigor100

Highest melee attack

Melee attack on the unit card.

  1. 1Sacred Kroxigor38
  2. 2Kroxigor30

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Kroxigor8,160
  2. 2Sacred Kroxigor7,194

Lasts longest per 1,000 gold

Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.

  1. 1Kroxigor51 s
  2. 2Sacred Kroxigor45 s

Melee damage per 1,000 gold vs armour

Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.

  1. 1Kroxigor135
  2. 2Sacred Kroxigor86

Compare the top 2 by health per 1,000 gold side by side

Melee cavalry (4)

Biggest charge bonus

Charge bonus on the unit card.

  1. 1Horned Ones43
  2. 2Cold One Riders32
  3. 3Cold One Spear-Riders32

Fastest

Speed on the unit card (run or flying speed).

  1. 1Horned Ones78
  2. 2Feral Cold Ones66
  3. 3Cold One Riders66

Highest melee attack

Melee attack on the unit card.

  1. 1Horned Ones45
  2. 2Cold One Riders31
  3. 3Cold One Spear-Riders26

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Horned Ones7,440
  2. 2Cold One Riders6,480
  3. 3Cold One Spear-Riders6,480

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Feral Cold Ones10,048
  2. 2Cold One Riders7,624
  3. 3Cold One Spear-Riders6,480

Melee damage per 1,000 gold vs armour

Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.

  1. 1Horned Ones117
  2. 2Cold One Riders109
  3. 3Feral Cold Ones84

Compare the top 3 by health per 1,000 gold side by side

Monstrous cavalry (1)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Ripperdactyl Riders6,250

Biggest charge bonus

Charge bonus on the unit card.

  1. 1Ripperdactyl Riders52

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Ripperdactyl Riders126

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Ripperdactyl Riders5,682

Lasts longest per 1,000 gold

Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.

  1. 1Ripperdactyl Riders18 s

Monsters (16)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Dread Saurian15,088
  2. 2Feral Dread Saurian14,992
  3. 3Ancient Stegadon9,894

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Feral Dread Saurian750
  2. 2Dread Saurian750
  3. 3Feral Carnosaur480

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Feral Bastiladon11,843
  2. 2Feral Stegadon9,516
  3. 3Bastiladon (Ark of Sotek)7,730

Lasts longest per 1,000 gold

Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.

  1. 1Feral Bastiladon79 s
  2. 2Feral Stegadon62 s
  3. 3Bastiladon (Ark of Sotek)52 s

Melee damage per 1,000 gold vs large

Whole-unit melee damage per second against Chaos Knights (large, armour 120) × 1,000 ÷ multiplayer cost.

  1. 1Feral Carnosaur51
  2. 2Feral Dread Saurian22
  3. 3Dread Saurian17

Compare the top 3 by health per 1,000 gold side by side

Every Lizardmen unit, with its full card: the Lizardmen roster. What each unit is strong or weak against: counters.