Best Lizardmen units by the numbers
For each kind of unit, the Lizardmen units with the highest of one number from the unit card, and how much of it 1,000 gold buys. Patch 9.0.4.
Melee infantry (7)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Temple Guard10,700
- 2Saurus Spears10,200
- 3Saurus Warriors10,200
Highest melee attack
Melee attack on the unit card.
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Skink Cohort24,615
- 2Red Crested Skinks15,314
- 3Saurus Spears13,600
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Skink Cohort70 s
- 2Saurus Spears (Shields)64 s
- 3Saurus Warriors (Shields)57 s
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
- 1Saurus Warriors220
- 2Red Crested Skinks190
- 3Temple Guard148
Missile infantry (6)
Most missile damage per 10 s
Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).
- 1Chameleon Stalkers6,000
- 2Razordon Hunting Pack3,072
- 3Salamander Hunting Pack3,040
Longest range
Range of the main missile weapon (projectiles.effective_range).
- 1Salamander Hunting Pack140 m
- 2Razordon Hunting Pack100 m
- 3Chameleon Skinks80 m
Most armour
Armour on the unit card.
Missile damage per 1,000 gold
Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.
- 1Chameleon Stalkers10,000
- 2Skink Cohort (Javelins)5,689
- 3Razordon Hunting Pack3,840
Missile damage per 1,000 gold vs armour 100
As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.
- 1Chameleon Stalkers4,375
- 2Razordon Hunting Pack3,120
- 3Skink Cohort (Javelins)2,489
Compare the top 3 by missile damage per 1,000 gold side by side
Monstrous infantry (2)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Sacred Kroxigor8,992
- 2Kroxigor8,160
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
- 1Sacred Kroxigor120
- 2Kroxigor100
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Kroxigor8,160
- 2Sacred Kroxigor7,194
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Kroxigor51 s
- 2Sacred Kroxigor45 s
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
- 1Kroxigor135
- 2Sacred Kroxigor86
Melee cavalry (4)
Biggest charge bonus
Charge bonus on the unit card.
Fastest
Speed on the unit card (run or flying speed).
Highest melee attack
Melee attack on the unit card.
Most health
Health of the whole unit (all models), as on the unit card.
- 1Horned Ones7,440
- 2Cold One Riders6,480
- 3Cold One Spear-Riders6,480
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Feral Cold Ones10,048
- 2Cold One Riders7,624
- 3Cold One Spear-Riders6,480
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
- 1Horned Ones117
- 2Cold One Riders109
- 3Feral Cold Ones84
Monstrous cavalry (1)
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Ripperdactyl Riders5,682
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Ripperdactyl Riders18 s
Monsters (16)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Dread Saurian15,088
- 2Feral Dread Saurian14,992
- 3Ancient Stegadon9,894
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
- 1Feral Dread Saurian750
- 2Dread Saurian750
- 3Feral Carnosaur480
Most armour
Armour on the unit card.
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Feral Bastiladon11,843
- 2Feral Stegadon9,516
- 3Bastiladon (Ark of Sotek)7,730
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Feral Bastiladon79 s
- 2Feral Stegadon62 s
- 3Bastiladon (Ark of Sotek)52 s
Melee damage per 1,000 gold vs large
Whole-unit melee damage per second against Chaos Knights (large, armour 120) × 1,000 ÷ multiplayer cost.
Every Lizardmen unit, with its full card: the Lizardmen roster. What each unit is strong or weak against: counters.
