Health
102 per model
10,200
top 18% of class
Armour
60
top 44% of class
Leadership
75
top 46% of class
Speed
31
bottom 32% of class
Melee attack
32
bottom 39% of class
Melee defence
28
bottom 26% of class
Weapon strength
34 base + 18 armour-piercing
52
top 15% of class
Charge bonus
16
bottom 40% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5 Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
Predatory FighterHex · +25% Speed, +5 Melee AttackpassivePredatory FighterHex+25% Speed+5 Melee AttackPassive · Cooldown 60 s · Duration 10 sFerocious predator-warriors are so single-minded in their duties and their heightened senses drive them to pursue their quarry.
Who can field it
- Hexoatl
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.