Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Saurus Warriors vs Temple Guard

For the same gold, the melee goes to Saurus Warriors: 28.1 s to cut down the other side's gold worth, against 47.5 s the other way. One unit against one, the edge goes to Temple Guard (Saurus Warriors cost 750 gold, Temple Guard 1,200). Base stats, patch 9.0.4; no charge or abilities.

Saurus WarriorsSaurus WarriorsLizardmen · Melee infantry · 750 goldWINS FOR THE GOLD
Temple GuardTemple GuardLizardmen · Melee infantry · 1,200 gold
Saurus WarriorsTemple Guard
Multiplayer cost7501,200
Health (whole unit)10,20010,700
Models100100
Armour6085
Melee attack / defence32 / 2831 / 38
Weapon strength (armour-piercing)52 (18)42 (29)
Attack interval3.7 s4 s
Melee damage per second against the other237.7343.4
Time to beat the other, one unit each45 s29.7 s
Time to beat the other's gold worth, same gold28.1 s47.5 s
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
  • Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
  • No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
  • Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
  • A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.

Side by side with every number: compare Saurus Warriors and Temple Guard. Blow by blow, with charge and shields: combat calculator. Lizardmen units ranked.