Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Temple Guard unit card

Temple Guard

Melee infantry· Halberd Infantry· Tier 3· 100 models at Ultra size

Health

107 per model

10,700

top 9% of class

Armour

shield blocks 55% of frontal missiles

85

top 31% of class

Leadership

85

top 20% of class

Speed

31

bottom 32% of class

Melee attack

31

bottom 36% of class

Melee defence

38

top 42% of class

Weapon strength

13 base + 29 armour-piercing, +16 vs large

42

top 35% of class

Charge bonus

14

bottom 34% of class

Attributes

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • GuardianWard Save (Area) · +15 Physical Resistancepassive
  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Predatory FighterHex · +25% Speed, +5 Melee Attackpassive
  • Sacred DutyAugmentpassive

Who can field it

  • Hexoatl

The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh2_main_lzd_inf_temple_guards_nakai).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.