Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Temple Guard unit card

Temple Guard

Melee infantry· Halberd Infantry· Tier 3· 100 models at Ultra size

Duel it in the combat calculator →

Temple Guard are Lizardmen melee infantry: 10,700 HP across 100 models, armour 85, melee attack 31, melee defence 38, weapon strength 42. It costs 1,200 in the campaign and in multiplayer. Unit key wh2_main_lzd_inf_temple_guards. Patch 9.0.4, from the game's data tables.

Health

107 per model

10,700

top 9% of class

Armour

shield blocks 55% of small-arms missiles from the front (not artillery)

85

top 31% of class

Leadership

85

top 20% of class

Speed

31

bottom 32% of class

Melee attack

31

bottom 36% of class

Melee defence

38

top 42% of class

Weapon strength

13 base + 29 armour-piercing, +16 vs large

42

top 35% of class

Charge bonus

14

bottom 34% of class

Attributes

Abilities

  • GuardianWard Save (Area) · +15% Physical Resistancepassive
  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Predatory FighterHex · +25% Speed, +5 Melee Attackpassive
  • Sacred DutyAugmentpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 12.7% of the game's 194 infantry units in melee. Per 1,000 gold: 147.8 damage per second against Chaos Warriors; it lasts 55.6 s against one unit of them.

Beats, at a similar price: Skin Wolves (Armoured) (10.60× faster), Skin Wolves (9.11× faster), Gorgers (3.22× faster)

Loses to, at a similar price: Chosen (3.40× slower), Chosen of Tzeentch (3.20× slower), Chosen of Slaanesh (3.07× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,200 multiplayer gold. Lizardmen units ranked.

Match-ups people search for: Temple Guard vs Kroxigor · Temple Guard vs Saurus Warriors

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh2_main_lzd_inf_temple_guards_nakai: recruited from a building).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.