Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Khemric Titan unit card

Khemric Titan

Monster· Colossal Monster· Tier 5· 1 model at Ultra size

Comes with Lords of the End Times - Undead Legion(Warhammer III)

Duel it in the combat calculator →

Khemric Titan is Tomb Kings and Undead Legions monster: 15,000 HP, armour 120, melee attack 58, melee defence 40, weapon strength 600. It costs 2,600 in multiplayer. In the campaign Host of Nagash pays 2,500. It comes with Lords of the End Times - Undead Legion. Unit key wh3_dlc29_tmb_mon_khemric_titan. Patch 9.0.4, from the game's data tables.

Health

15,000

top 3% of class

Armour

120

top 11% of class

Leadership

60

bottom 10% of class

Speed

68

bottom 49% of class

Melee attack

58

top 27% of class

Melee defence

40

top 39% of class

Weapon strength

200 base + 400 armour-piercing

600

top 15% of class

Charge bonus

35

bottom 25% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Construct

    Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.

Abilities

  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive
  • Flesh-eating ScarabsBreath · Reduce enemy leadership, Is activated at melee range…active
  • The Gaze of DustMagic Missile · Causes armour-piercing damage, Effective at long rangeactive
  • Wrath of the SandsAugment (Area) · +20% Missile Resistance, -24 Melee Attackpassive
  • Curse of the FallenVortex · Huge explosion area, Unit will explode on death…passive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 60.2% of the game's 99 monsters units in melee. Per 1,000 gold: 23.6 damage per second against Chaos Warriors; it lasts 49 s against one unit of them.

Beats, at a similar price: Ancient Stegadon (Engine of the Gods) (2.84× faster), Ancient Stegadon (2.70× faster), Thundertusk (2.42× faster)

Loses to, at a similar price: Chaos Siege Giant (1.80× slower), Necrosphinx (1.73× slower), Sea Elemental (1.62× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,600 multiplayer gold. Tomb Kings units ranked.

Patch changes

Patch 9.0

New unit in this patch.

Who can field it

  • Tomb Kings · Khemri
  • Undead Legions · Host of Nagash

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_dlc29_tmb_mon_khemric_titan_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.