
Khemric Titan
Monster· Colossal Monster· Tier 5· 1 model at Ultra size
Comes with Lords of the End Times - Undead Legion(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Khemric Titan is Tomb Kings and Undead Legions monster: 15,000 HP, armour 120, melee attack 58, melee defence 40, weapon strength 600. It costs 2,600 in multiplayer. In the campaign Host of Nagash pays 2,500. It comes with Lords of the End Times - Undead Legion. Unit key wh3_dlc29_tmb_mon_khemric_titan. Patch 9.0.4, from the game's data tables.
Health
15,000
Armour
120
Leadership
60
Speed
68
Melee attack
58
Melee defence
40
Weapon strength
200 base + 400 armour-piercing
600
Charge bonus
35
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Construct
Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.
Abilities
- CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveConstructs are inanimate objects given form and purpose through magical means. When that magic wavers and ebbs, as it inevitably will, it's immensely difficult to keep one 'alive' and in one piece.
- DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveNow that the sorcery that holds this Construct together has failed, the Winds of Magic flow out of it, leaving naught but an empty, static husk behind.
- Flesh-eating ScarabsBreath · Reduce enemy leadership, Is activated at melee range…activeFlesh-eating ScarabsBreathReduce enemy leadershipIs activated at melee rangeCauses armour-piercing damageCooldown 90 s · Duration 1 s · 3 uses · Wind-up 1 sUsirian's scarabs prepare the dead for their existence as pure souls by stripping them of all fleshly remnants: a terrible fate to befall the yet-living.
- The Gaze of DustMagic Missile · Causes armour-piercing damage, Effective at long rangeactiveThe Gaze of DustMagic MissileCauses armour-piercing damageEffective at long rangeCooldown 120 s · 3 uses · Wind-up 2.5 sThe Sands are where the Khemric Titans dwell. Reducing enemy ranks to dust widens their domain.
- Wrath of the SandsAugment (Area) · +20% Missile Resistance, -24 Melee AttackpassiveWrath of the SandsAugment (Area)+20% Missile Resistance-24 Melee AttackPassive · Duration 60 s · 1 use · Range 35 mSands lift in a blinding curtain as the Titan's enormous bulk emerges. Missiles fly awry and the swings of enemy warriors are reduced to choking fits and confused flailing.
- Curse of the FallenVortex · Huge explosion area, Unit will explode on death…passiveCurse of the FallenVortexHuge explosion areaUnit will explode on deathActivates automatically when conditions are metPassive · Duration 1.1 s · 1 use · Wind-up 0.2 sIf slain, the incantations bound within a Khemric Titan are unleashed in howling vortices. Anyone caught in them crumbles to dust under the wrath of the millennial permanence undone.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Heavily armoured units — 400 of 600 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Tomb Kings: Necropolis Knights, Hierotitan
- Light infantry-sized units — large, mass 10,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Tomb Kings: Tomb Guard, Nehekharan Warriors
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Feral Troglodon, Warp Lightning Cannons, Blessed Stegadon · Tomb Kings: Bone Giant, Necrosphinx
- Armour-piercing — armour 120e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Tomb Kings: Necrosphinx, Hierotitan
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Ancient Stegadon (Engine of the Gods) (2.84× faster), Ancient Stegadon (2.70× faster), Thundertusk (2.42× faster)
Loses to, at a similar price: Chaos Siege Giant (1.80× slower), Necrosphinx (1.73× slower), Sea Elemental (1.62× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,600 multiplayer gold. Tomb Kings units ranked.
Patch changes
New unit in this patch.
Who can field it
- Tomb Kings · Khemri
- Undead Legions · Host of Nagash
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_dlc29_tmb_mon_khemric_titan_summoned).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.