Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Patch 9.0 changes

What changed from patch 8.1.1 to 9.0 (September 24, 2026), found by comparing the game's data tables of both patches: 35 units rebalanced and 148 new units, 165 units in other races' custom-battle rosters, 57 multiplayer unit caps changed, plus 622 skills, 309 skill trees, 138 abilities, 7 spells, 316 items, 647 buildings, 217 technologies and 70 rituals. Green helps, red takes away. Unit values at Ultra unit size.

Who got stronger, who got weaker

16 of the 17 units whose fight numbers or multiplayer cost changed come out stronger for the gold in 9.0, 1 weaker: the new version against its 8.1.1 self at equal gold.

Stronger for the gold (16)

  1. Necrarch Vampire Lord on Barded NightmareVampire Counts · cost 1,000 → 900+50%
  2. Necrarch Vampire Lord on HellsteedVampire Counts · cost 1,200 → 1,100+44%
  3. Necrarch Vampire Lord on Zombie DragonVampire Counts · cost 2,050 → 1,950+23%
  4. Necrarch Vampire LordVampire Counts · cost 750 → 650+21%
  5. Lahmian Vampire Lord on Zombie DragonVampire Counts+20%
  6. Boris Todbringer on Imperial GriffonThe Empire · cost 1,600 → 1,700+19%
  7. Boris Todbringer on Imperial PegasusThe Empire · cost 1,350 → 1,450+12%
  8. Boris TodbringerThe Empire · cost 850 → 900+9%
  9. Boris Todbringer on Barded WarhorseThe Empire · cost 1,100 → 1,150+6%
  10. Blood Dragon Vampire Lord on Zombie DragonVampire Counts+5%

Weaker for the gold (1)

  1. Lahmian Vampire LordVampire Counts−10%
COMPUTEDEach unit whose card or multiplayer cost changed fights its own 8.1.1 version at equal gold, with the combat calculator's formulas: the time each side needs to take all of the other's hit points per gold (melee damage per second = models × expected damage per attack ÷ attack interval; missile units by their shooting, every projectile hitting). +20% = the new version wins with 20% less time than the old one needs. Within 1%: the same. The lasting and damage columns are against one unit of Chaos Warriors of 9.0, per 1,000 gold. Income buildings: payback = cost ÷ flat income per turn, as on the economy pages. Both patches read from their snapshots (data/gen/snapshots), built from the game's tables with the same builder.
ASSUMPTIONS
  • Unit cards only: abilities, attributes, passive effects and campaign-only costs that changed are in the change lists, not in this number.
  • Every model fights at its weapon's attack interval; no charge, mass, splash, leadership, skills or items.
  • A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
#
1Necrarch Vampire Lord on Barded Nightmare49.80%1,00090022.5018.9032.7065.20
2Necrarch Vampire Lord on Hellsteed44.40%1,2001,10018.8015.5022.5044
3Necrarch Vampire Lord on Zombie Dragon22.80%2,0501,95017.6019.5021.8024.50
4Necrarch Vampire Lord21%75065030.1026.2031.3046.30
5Lahmian Vampire Lord on Zombie Dragon19.60%2,1002,10016.1020.3028.7026.40
6Boris Todbringer on Imperial Griffon18.80%1,6001,70019.6017.5024.9039
7Boris Todbringer on Imperial Pegasus11.90%1,3501,45020.1019.4037.8048.30
8Boris Todbringer9.50%85090031.9031.3049.5060.60
9Boris Todbringer on Barded Warhorse6.10%1,1001,15024.6024.5052.5061
10Blood Dragon Vampire Lord on Zombie Dragon5.10%2,2002,20017.4018.401818
11Mannfred von Carstein on Zombie Dragon5.10%2,1502,15018.8019.9025.8025.80
12The Red Duke on Zombie Dragon5.10%2,2502,250171822.8022.80
13Vampire Lord on Zombie Dragon5.10%2,0502,05018.6019.7032.2032.20
14Von Carstein Vampire Lord on Zombie Dragon5.10%2,1002,10018.2019.2024.4024.40
15Lahmian Vampire Lord on Barded Nightmare2.10%1,2001,20023.7028.90109.5058.50
16Lahmian Vampire Lord on Hellsteed2.10%1,4001,40020.3024.8080.6043.10
17Lahmian Vampire Lord-10.30%9509503037.60102.9045.60

Income buildings with a new payback (4)

  • Gibbet (Vampire Counts, level 1): 500 gold for +250 → 1,000 for +400; payback 2 → 2.5 turns
  • Gallows (Vampire Counts, level 2): 1,500 gold for +500 → 2,000 for +600; payback 3 → 3.3 turns
  • Tarnished Gold Mine (Vampire Counts, level 2): 1,000 gold for +450 → 1,000 for +400; payback 2.2 → 2.5 turns
  • Balefire Gold Smeltery (Vampire Counts, level 3): 2,000 gold for +600 → 2,000 for +500; payback 3.3 → 4 turns

Skills 622

BlastmasterTretch Craventail
  • −Level 1: Ammunition: +8% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars and Death Globe Bombardiers units (Lord's army)
  • −Level 2: Ammunition: +12% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars and Death Globe Bombardiers units (Lord's army)
  • −Level 2: Reload time reduction: +4% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars and Death Globe Bombardiers units (Lord's army)
  • −Level 3: Ammunition: +20% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars and Death Globe Bombardiers units (Lord's army)
  • −Level 3: Reload time reduction: +8% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars and Death Globe Bombardiers units (Lord's army)
  • +Level 1: Ammunition: +8% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars, Death Globe Bombardiers and Ranged Stormfiend units (Lord's army)
  • +Level 2: Ammunition: +12% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars, Death Globe Bombardiers and Ranged Stormfiend units (Lord's army)
  • +Level 2: Reload time reduction: +4% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars, Death Globe Bombardiers and Ranged Stormfiend units (Lord's army)
  • +Level 3: Ammunition: +20% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars, Death Globe Bombardiers and Ranged Stormfiend units (Lord's army)
  • +Level 3: Reload time reduction: +8% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars, Death Globe Bombardiers and Ranged Stormfiend units (Lord's army)
Respected & FearedTretch Craventail
  • +Level 1: Armour: +6 for Cauldron of a Thousand Poxes units (Lord's army)
  • +Level 2: Armour: +9 for Cauldron of a Thousand Poxes units (Lord's army)
  • +Level 3: Armour: +12 for Cauldron of a Thousand Poxes units (Lord's army)
Moulder KnowledgeTretch Craventail
  • −Level 1: Charge bonus: +6 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units (Lord's army)
  • −Level 2: Charge bonus: +9 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units (Lord's army)
  • −Level 2: Speed: +7% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units (Lord's army)
  • −Level 3: Charge bonus: +12 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units (Lord's army)
  • −Level 3: Speed: +10% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units (Lord's army)
  • +Level 1: Charge bonus: +6 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Melee Stormfiend and Hell Pit Abomination units (Lord's army)
  • +Level 2: Charge bonus: +9 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Melee Stormfiend and Hell Pit Abomination units (Lord's army)
  • +Level 2: Speed: +7% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Melee Stormfiend and Hell Pit Abomination units (Lord's army)
  • +Level 3: Charge bonus: +12 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Melee Stormfiend and Hell Pit Abomination units (Lord's army)
  • +Level 3: Speed: +10% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Melee Stormfiend and Hell Pit Abomination units (Lord's army)
Engineering SkillTretch Craventail
  • −Level 1: Reload time reduction: +3% for Doomwheels, Plagueclaw Catapult and Warp Lightning Cannon units (Lord's army)
  • −Level 2: Ammunition: +12% for Doomwheels, Plagueclaw Catapult and Warp Lightning Cannon units (Lord's army)
  • −Level 2: Reload time reduction: +6% for Doomwheels, Plagueclaw Catapult and Warp Lightning Cannon units (Lord's army)
  • −Level 3: Ammunition: +20% for Doomwheels, Plagueclaw Catapult and Warp Lightning Cannon units (Lord's army)
  • −Level 3: Reload time reduction: +9% for Doomwheels, Plagueclaw Catapult and Warp Lightning Cannon units (Lord's army)
  • +Level 1: Reload time reduction: +3% for Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon and Warp-Doom Magma-Cannon units (Lord's army)
  • +Level 2: Ammunition: +12% for Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon and Warp-Doom Magma-Cannon units (Lord's army)
  • +Level 2: Reload time reduction: +6% for Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon and Warp-Doom Magma-Cannon units (Lord's army)
  • +Level 3: Ammunition: +20% for Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon and Warp-Doom Magma-Cannon units (Lord's army)
  • +Level 3: Reload time reduction: +9% for Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon and Warp-Doom Magma-Cannon units (Lord's army)
Whip-SmartTretch Craventail
  • −Leadership: +5 for Skavenslaves, Clanrats and Stormvermin units (Rank 7 and above) (Lord's army)
  • −Melee attack: +5 for Skavenslaves, Clanrats and Stormvermin units (Rank 7 and above) (Lord's army)
  • −Missile resistance: 15% for Skavenslaves, Clanrats and Stormvermin units (Rank 7 and above) (Lord's army)
  • +Leadership: +5 for Skavenslaves, Clanrats, Stormvermin and Pusbag units (Rank 7 and above) (Lord's army)
  • +Melee attack: +5 for Skavenslaves, Clanrats, Stormvermin and Pusbag units (Rank 7 and above) (Lord's army)
  • +Missile resistance: 15% for Skavenslaves, Clanrats, Stormvermin and Pusbag units (Rank 7 and above) (Lord's army)
Warp-SmartTretch Craventail
  • −Leadership: +5 for Weapon Team, Doom-Flayers, Doomwheel, Plagueclaw Catapult and Warp Lightning Cannon units (Rank 7 and above) (Lord's army)
  • −Spell resistance: 15% for Weapon Team, Doom-Flayer, Doomwheel, Plagueclaw Catapult and Warp Lightning Cannon units (Rank 7 and above) (Lord's army)
  • −Missile strength: +12% for Weapon Team, Doomwheel, Plagueclaw Catapult and Warp Lightning Cannon units (Rank 7 and above) (Lord's army)
  • +Leadership: +5 for Weapon Team, Doom-Flayers, Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon, Ranged Stormfiend and Warp-Doom Magma-Cannon units (Rank 7 and above) (Lord's army)
  • +Spell resistance: 15% for Weapon Team, Doom-Flayer, Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon, Ranged Stormfiend and Warp-Doom Magma-Cannon units (Rank 7 and above) (Lord's army)
  • +Missile strength: +12% for Weapon Team, Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon, Ranged Stormfiend and Warp-Doom Magma-Cannon units (Rank 7 and above) (Lord's army)
Mutagenic ElixirsTretch Craventail
  • −Armour: +10 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination and Plague Monks units (Rank 7 and above) (Lord's army)
  • −Leadership: +5 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination and Plague Monks units (Rank 7 and above) (Lord's army)
  • −Physical resistance: 10% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination and Plague Monks units (Rank 7 and above) (Lord's army)
  • +Armour: +10 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination, Plague Monks, Melee Stormfiend, Pusbag and Cauldron of a Thousand Poxes units (Rank 7 and above) (Lord's army)
  • +Leadership: +5 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination, Plague Monks, Melee Stormfiend, Pusbag and Cauldron of a Thousand Poxes units (Rank 7 and above) (Lord's army)
  • +Physical resistance: 10% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination, Plague Monks, Melee Stormfiend, Pusbag and Cauldron of a Thousand Poxes units (Rank 7 and above) (Lord's army)
  • Rank: 10 → —

New (40): Army of Renown, Razarak, the Doom of Traitors, Absolute, No Magic but His, The Elixir's Creator, Inexhorable, The Fallen Follow Still, Soul Material, No Will But His, Pinnacle of Servitude, Soldiers of Renown, Deathly Rime, Beyond Affliction, Apex Horror, Wraithclaws, Hoard of the Haunter, Where Battle Calls, Red Plunder, Coven Throne, Eager for Blood, Bewilderment, Exquisite Servitude, Mist Form, Quickblood, Transfix, Arcane Leech, The Darkness Wards, The Awakening, Hellish Vigour, Grave Sentinels, Renewed Flesh, Ravenous Vitality, Storm of the Night, Aristocrat of the Blade, Call of the Night Beast, The Pulse of Darkness, Noble Beasts, Martial Authority, Ancient Bulwark, Champion of Ruin

All 622 skills changed in 9.0, line by line ›

Skill trees 309

  • Skills added: Army of Renown
  • Skills taken out: Canopic Jar Hoarder
  • Skills added: Razarak, the Doom of Traitors, Army of Renown, The Restless Dead, Undying Horde, Absolute, No Magic but His, The Elixir's Creator, Inexhorable, Lightning Strike, The Fallen Follow Still, Soul Material, No Will But His, Pinnacle of Servitude
  • Skills added: Army of Renown
  • Skills added: Army of Renown
  • Skills added: Army of Renown
  • Skills added: Soldiers of Renown
  • Skills added: Soldiers of Renown
  • Skills added: Soldiers of Renown
All 309 skill trees changed in 9.0, line by line ›

Abilities 138

Invincible Rampage
  • −Causes damage to combatants
BenedictionPriest of Ulric
  • Range: 35 → 55
Servants of Nagash
  • −Summons a unit of Grave Guards
  • +Summons a unit of Grave Guard

New (40): Unbinding, Hold the Line!, Unbinding, Unbinding, Bewilderment, Quickblood, Mist Form, Transfix, Hellish Vigour, The Awakening, Arcane Leech, The Darkness Wards, Eternal Vigour, Invocation of the Lichemaster, Unbinding, Maleficient Gaze, Aura of Vitriol, Spiky, Warp-Fueled Rampage, Disembowelling Sweep, Yell and Brawl, Ravaging Swarm, Shielding Swarm, Daemon Flies, Bilespurt, Daemon Flesh, Nurgle's Rot, Pestilent Torrent, Lords of Nurgle, Unholy Trinity, Tendrils of the Sea, Impetuous Courage, Kraken Hunter, Nurgling Birth, Overseer of the Unseen, Lord of Nurglings, Tripletongue, Glory Seeker, Daemonic Acid Ichor, Whippermaw

Removed (4): Lightning Reflexes, Seduction, Lord of Undeath, Crush the Weak

All 138 abilities changed in 9.0, line by line ›

Spells 7

Awaken from the GraveLore of Vampires
  • −Summons a unit of Grave Guards
  • +Summons a unit of Grave Guard

New (6): The Dark Riders, The Harbinger, The Soulstealer, Breath of Darkness, The Abyssal Swarm, The Hand of Dust

All 7 spells changed in 9.0, line by line ›

Items 316

Aether SwordUncommon
  • −Armour-piercing weapon damage: +30
  • +Base weapon damage: -50
  • +Armour-piercing weapon damage: +100
  • −Ward save: 20%
  • +Ward save: +20%
  • −Ward save: 20%
  • −Wound recovery time: -3 turns
  • +Ward save: +20%
  • +Wound recovery time: -2 turns
  • −Ward save: 15%
  • +Ward save: +15%
  • −Ward save: 10%
  • +Ward save: +10%
  • −Ward save: 20%
  • +Ward save: +20%
  • −Ward save: 10%
  • +Ward save: +10%
  • −Ward save: 10%
  • +Ward save: +10%

New (40): Aken-seth, the Staff of Pain, Akmet-kar, the Dagger of Jet, Alakanash, the Staff of Power, Anonymous Cloak, Armour of Blood, Armour of Rot-Eternal, Armour of the Barrows, Armour of the Deep, Balesword, Bean Counter, Biographer, Black Ark Privateer, Black Periapt, Blackpearl False Eye, Blade of Antarhak, Blade of Setep, Blood Dragon Standard, Blood Seneschal, Book of Arkhan, Brother of the Axe, Carrion, Cloak of the Dunes, Cloak of the Old Ones, Collar of Shapesh, Corpse Carter, Da Planner, Death's Head, Destroyer of Eternities, Doom Glaive, Doombells, Drakenhof Loyalist, Drowned Sailor, Elderly Librarian, Eldritch Librarian, Elixir of Might, Enhanced Skavenbrew, Ethrac's Brazier, Evidence of Skaven Activity, Experienced Buccaneer, Flesh Golem

All 316 items changed in 9.0, line by line ›

Buildings 647

Copher DocksOgre Kingdoms
  • −Outside regions owned by Chaos Dwarfs: Growth: +10
  • +Outside regions owned by Chaos Dwarfs: Growth: +10 (not for Undead Legions)
  • Units: 1 → 3
Copher HarbourOgre Kingdoms
  • −Outside regions owned by Chaos Dwarfs: Growth: +20
  • +Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
  • Units: 1 → 3
  • Units: 0 → 2
  • Units: 0 → 2
  • −Leadership: +10 when fighting against Vampire Counts, Vampire Coast and Tomb Kings (all armies)
  • −Double experience gain for units when fighting against Vampire Counts, Vampire Coast and Tomb Kings (all armies)
  • +Leadership: +10 when fighting against Undead factions (all armies)
  • +Double experience gain for units when fighting against Undead factions (all armies)
Straits of LothernOgre Kingdoms
  • −Outside regions owned by Chaos Dwarfs: Growth: +20
  • +Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
  • Units: 0 → 2
Harbour of LothernOgre Kingdoms
  • −Outside regions owned by Chaos Dwarfs: Growth: +40
  • +Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
  • Units: 0 → 2
Gates of LothernOgre Kingdoms
  • −Outside regions owned by Chaos Dwarfs: Growth: +40
  • +Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
  • Units: 0 → 2

New (40): Bilious Slimepools, Stolen Flame of Ulric, Rat Catchers, Well-Placed Explosives, Raid the Under-City, Sewer Patrols, Rancid Aloe (Withering), Rancid Aloe (Decomposing), The Black Coffin, Lookout Seat, Lookout Cradle, Crow's Nest, Crow's Castle, Spar Deck, Upper Deck, Weather Deck, Main Deck, The Sea Dragon's Teeth (Ruined), The Sea Dragon's Teeth, Castle Drachenfels' Catacombs, Castle Drachenfels' Library, Dilapidated Court Hall, Von Carstein Court Hall, Golden Tower of the Gods, Fortress of Merovech, The Plains of Bones, Halls of Forbiddance, Halls of Cessation, Undead Outpost, Undead District, Undead Colony, Field of Plinths, Deserted Lookout, Mortuary Quarter, Fields of Reunification, Statuary of Nagash, Open Graves, Lynching Post, Walls of Dark Intent, Cannonry Hoard

Removed (13): Middenheim Great Temple of Ulric, Awakened Battlefield, Von Carstein Court Hall, Ancient Armoury, Reliquary, Forbidden Library, Necromancer's Tower, Charnel Pit, Lychyard, Ossuary, Addiction Pens, The Yearning Cages, Darkling Grove

All 647 buildings changed in 9.0, line by line ›

Technologies 217

Temple TithesBretonnia
  • −Ward save: 10% for Grail Knight and Grail Guardian units and embedded Paladin Heroes
  • +Ward save: +10% for Grail Knight and Grail Guardian units and embedded Paladin Heroes
Rampage!Beastmen
  • −Weapon strength: +10% for Minotaur, Cygors, Giants, Incarnate Elemental of Beasts, Chimera, Preyton and Ghorgons
  • +Weapon strength: +10% for Minotaur, Cygors, Giants, Incarnate Elemental of Beasts, Chimera, Preyton, Basilisk, Giant Spined Chaos Beast and Ghorgons units
WorldbaneBeastmen
  • −Weapon strength: +10% when fighting against Dwarfs, High Elves, Wood Elves, Dark Elves and Men (all armies)
  • +Weapon strength: +10% when fighting against Dwarfs, High Elves, Wood Elves, Dark Elves and Humans (all armies)
  • −Missile resistance: 10% for Ghorgon, Incarnate Elemental of Beasts, Chimera, Preyton and Giant units
  • +Missile resistance: 10% for Ghorgon, Incarnate Elemental of Beasts, Chimera, Preyton, Giant Spined Chaos Beast and Giant units
  • −Passive ability: "Regeneration" for Chaos Spawn, Jabberslythe and Cockatrice units
  • +Passive ability: "Regeneration" for Chaos Spawn, Jabberslythe, Basilisk and Cockatrice units
Beasts of ZharrChaos Dwarfs
  • −Armament cost: -10% for increasing capacity of Flying Monsters units
  • −Weapon strength: +10% for all Lammasu, Great Taurus and Bale Taurus units
  • +Armament cost: -10% for increasing capacity of Monsters units
  • +Weapon strength: +10% for all Lammasu, Great Taurus, Bale Taurus and Chaos Siege Giant units
Mighty MonstersChaos Dwarfs
  • −Speed: +10% for Lammasu, Great Taurus and Bale Taurus units
  • −Ward save: 5% for Lammasu, Great Taurus and Bale Taurus units
  • +Speed: +10% for Lammasu, Great Taurus, Bale Taurus and Chaos Siege Giant units
  • +Ward save: +5% for Lammasu, Great Taurus, Bale Taurus and Chaos Siege Giant units
Medical SuppliesChaos Dwarfs
  • −Ward save: 5% (all characters)
  • +Ward save: +5% (all characters)

New (40): Clergy of the Empire, Horned One's Approval, Rat-Daemons, Refined Punching Power, Portable Destruction, Blood Decrees, Omens of Undeath, Master of Shyish, Oaths of Sylvania, Necrotic Construction, Shambling Vanguard, Implacable Puppets, Unfeeling Dead, Unending Feast, Graves of the Elite, Unnatural Resilience, Well Kept Graves, Loyal Beyond Death, Necromantic Conclave, Necromancy Unbound, Mastery of Death Magic, Immortality's Allure, Drowned in Death, Rotten Gifts, Unleashed Hunger, Barrow-Wrought Arms, Stalkers of the Dark, Lairs of the Forgotten, Crypt Excavation, Legacies of Darkness, Bloodright, Legendary Necromancy, Ranks of Bone and Rust, The Shambling Hordes, The Dead Never Tire, Scuttling Horrors, Gravewardens, Hunters of the Night, Endless Legions, Countless Souls

Removed (40): Clergy of Sigmar, Risen Standard Bearers, Unnatural Strength, Invoke Animalistic Hunger, The Book of Arkhan, Raise Newly Dead, Bond of Bones, Risen Champions, De Noirot’s Blasphemous Bestiary, Corruptor of the Forests, Leader of the Pack, Beastmaster, Fresh Prey Supply, Fuelled by Fear, Bonds of Flesh, Distribute Grave Gift, Unearth Cursed Wightblades, Master of the Swarm, Blood Hunts, Rotten Gift, Defiler of the Ancient Barrows, Dread Animator, Master of the Putrid Horde, Strigoi Legacy, Cannibalistic Rituals, Enshrine Ancient Lords, Blood is Power, Turning Knightly Orders, Vampiric Revivification, Delusions of Grandeur, Liber Necronomica, Incantations of Ushoran, Infuse the Tireless Hordes, Unliving Siege Engines, The Lahmian Book of Blood, Serve in Life or in Death, Baleful Rituals, Spread Vampire Covens, Blasphemous Disciples, Puppet Master

All 217 technologies changed in 9.0, line by line ›

Rituals 70

  • Cooldown: 15 → 13
  • Cooldown: 30 → 20
  • Cooldown: 30 → 20
  • Cooldown: 30 → 13
  • Cooldown: 30 → 13
  • Cooldown: 30 → 13
  • Cooldown: 30 → 13
  • Cooldown: 30 → 13

New (29): The Dominating Scheme, The Thirteenth Scheme, Tiger Ingenuity, Tiger Ingenuity II, Tiger Ingenuity III, Tiger Relentlessness, Tiger Relentlessness II, Tiger Relentlessness III, Tiger Speed, Tiger Speed II, Tiger Speed III, Ritual of Undeath, Arkhan the Black, Dieter Helsnicht, Krell, Luthor Harkon, Mannfred von Carstein, Neferata, The Nameless, Vlad von Carstein, Walach Harkon, Heinrich Kemmler, Helman Ghorst, Mannfred von Carstein, Neferata, Vlad & Isabella von Carstein, Midnight Culling, Sanguine Wards, Tenebrous Authority

Removed (15): Blood Dragon, Blood Dragon, Blood Dragon, Lahmian, Lahmian, Lahmian, Necrarch, Necrarch, Necrarch, Strigoi, Strigoi, Strigoi, Von Carstein, Von Carstein, Von Carstein

All 70 rituals changed in 9.0, line by line ›

Multiplayer changes

29 units changed for multiplayer battles: 4 cheaper, 4 dearer in multiplayer cost, the rest with battle-stat or ability changes only. Multiplayer cost, unit caps — the game's, which belong to unit sets (unit_set_to_mp_unit_caps: a unit's own set here, every changed set below), and main_units' per-unit multiplayer_cap (multiplayer_qb_cap is the quest-battle cap) — and battle stats; campaign cost and upkeep are left out, and so are units whose only change is a race's roster (Custom-battle rosters). Cheapest change first.

UnitMultiplayer costOther changes
Necrarch Vampire Lord750 → 650Health 4,068 → 5,068; Armour 70 → 20; Melee attack 50 → 40; Melee defence 40 → 50; New: Greater Arcane Conduit, Hellish Vigour, The Awakening, Arcane Leech, The Darkness Wards; Removed: Dark Protection, Arcane Conduit
Necrarch Vampire Lord1,000 → 900Health 4,680 → 5,680; Melee attack 50 → 40; Melee defence 40 → 50; New: Greater Arcane Conduit, Hellish Vigour, The Awakening, Arcane Leech; Removed: Arcane Conduit
Necrarch Vampire Lord1,200 → 1,100Health 4,680 → 5,680; Melee attack 50 → 40; Melee defence 40 → 50; New: Greater Arcane Conduit, Hellish Vigour, The Awakening, Arcane Leech; Removed: Arcane Conduit
Necrarch Vampire Lord2,050 → 1,950Melee defence 40 → 42; Base weapon damage 140 → 135; Armour-piercing damage 380 → 405; Multiplayer unit cap — → 2; New: Greater Arcane Conduit, Hellish Vigour, The Awakening, Arcane Leech; Removed: Arcane Conduit
Boris Todbringer850 → 900Health 4,288 → 4,287; Armour 85 → 95; Leadership 75 → 80; Melee attack 60 → 62; Melee defence 50 → 53; Charge bonus 45 → 55; New: Eye for an Eye, Protector of the Empire
Boris Todbringer1,100 → 1,150Armour 105 → 115; Leadership 75 → 80; Melee attack 60 → 62; Melee defence 50 → 53; Charge bonus 70 → 80; New: Eye for an Eye, Protector of the Empire
Boris Todbringer1,350 → 1,450Armour 85 → 100; Leadership 75 → 80; Melee attack 60 → 62; Melee defence 50 → 53; Mass 2,100 → 2,300; New: Eye for an Eye, Protector of the Empire
Boris Todbringer1,600 → 1,700Health 6,604 → 6,835; Armour 90 → 100; Missile block 0% → 35%; Leadership 75 → 80; Melee attack 47 → 45; Melee defence 35 → 46; Charge bonus 70 → 80; Mass 2,900 → 3,100; New: Eye for an Eye, Protector of the Empire
Ancient Treeman—New: Lamentation of Despairs (Empowered)
Banshee—New: Ghostly Howl; Custom battle: now in the Undead Legions roster
Blood Dragon Vampire Lord—Base weapon damage 140 → 135; Armour-piercing damage 380 → 405; Multiplayer unit cap — → 2
Heinrich Kemmler—New: Eternal Vigour, Invocation of the Lichemaster; Removed: Lord of Undeath
Heinrich Kemmler—New: Eternal Vigour, Invocation of the Lichemaster; Removed: Lord of Undeath
Kroxigor Ancient—New: Spawn-Kin
Lahmian Vampire Lord—Health 3,968 → 4,068; Armour 90 → 70; Speed 38 → 46; Melee attack 55 → 65; Melee defence 60 → 50; Base weapon damage 310 → 300; Armour-piercing damage 170 → 180; Charge bonus 25 → 35; New: Bewilderment, Quickblood, Mist Form, Transfix; Removed: Lightning Reflexes, Seduction
Lahmian Vampire Lord—Health 4,580 → 4,676; Melee attack 55 → 65; Melee defence 60 → 50; New: Bewilderment, Quickblood, Mist Form, Transfix; Removed: Lightning Reflexes, Seduction
Lahmian Vampire Lord—Health 4,580 → 4,676; Melee attack 55 → 65; Melee defence 60 → 50; New: Bewilderment, Quickblood, Mist Form, Transfix; Removed: Lightning Reflexes, Seduction, The Hunger
Lahmian Vampire Lord—Melee attack 40 → 46; Melee defence 48 → 46; Base weapon damage 140 → 135; Armour-piercing damage 380 → 405; Multiplayer unit cap — → 2; New: Bewilderment, Quickblood, Mist Form, Transfix; Removed: Lightning Reflexes, Seduction, Swarm of Flies
Mannfred von Carstein—Base weapon damage 140 → 135; Armour-piercing damage 380 → 405; Multiplayer unit cap — → 2; Custom battle: now in the Undead Legions roster; Custom battle: no longer in the Vampire Counts roster
Nakai the Wanderer—New: Spawn-Kin
Styrkaar of the Sortsvinaer—New: Causes Fear
The Dune Dragons (Celestial Dragon Guard)—Mass 125 → 150
The Grace of Quai Yin (Celestial Dragon Crossbows)—Mass 100 → 150
The Red Duke—Base weapon damage 140 → 135; Armour-piercing damage 380 → 405; Multiplayer unit cap — → 2
Tomb Prince—New: Hold the Line!; Removed: Guardian; Custom battle: now in the Undead Legions roster
Tomb Prince—New: Hold the Line!; Removed: Guardian; Custom battle: now in the Undead Legions roster
Tomb Prince—New: Hold the Line!; Removed: Guardian; Custom battle: now in the Undead Legions roster
Vampire Lord—Base weapon damage 140 → 135; Armour-piercing damage 380 → 405; Multiplayer unit cap — → 2
Von Carstein Vampire Lord—Base weapon damage 140 → 135; Armour-piercing damage 380 → 405; Multiplayer unit cap — → 2

Multiplayer unit caps

The caps Custom Battle's Unit caps setting turns on (always on in ranked battles) belong to unit sets — one unit type with its versions, or a group such as Heroes — in unit_set_to_mp_unit_caps, with their units from unit_set_to_unit_junctions. 57 changed from 8.1.1 to 9.0: the most of each a single army may field, the units it covers, and units that joined or left a set.

Unit setCapUnits
Extended Roster · groupmp_cap_group_extended_rosterunchangedJoined: Daemon Prince, Arcalux, Prince of Fury
Extended Roster · groupmp_cap_group_extended_roster_vampire_countsunchangedJoined: Ulrika MagdovaLeft: Mournguls
Tomb Kings Units · groupmp_cap_group_tomb_kings_units— → 2 (Undead Legions)with wh2_dlc09_cha_arkhan_0 in the army (Undead Legions): — → +18with wh2_dlc09_tmb_cha_liche_priest_0 in the army (Undead Legions): — → +2with wh2_dlc09_tmb_cha_necrotect_0 in the army (Undead Legions): — → +2with wh2_dlc09_tmb_cha_tomb_king_0 in the army (Undead Legions): — → +18with wh2_dlc09_tmb_cha_tomb_prince_0 in the army (Undead Legions): — → +2with wh3_dlc29_cha_nagash in the army (Undead Legions): — → +7with wh3_dlc29_tmb_cha_liche_high_priest_death in the army (Undead Legions): — → +18with wh3_dlc29_tmb_cha_tomb_herald in the army (Undead Legions): — → +2Joined: Casket of Souls, Screaming Skull Catapults, Necropolis Knights, Necropolis Knights (Halberds), Nehekharan Horsemen, Skeleton Horsemen, Skeleton Horse Archers, Nehekharan Warriors, Skeleton Archers, Blessed Legion of Phakth (Skeleton Archers), Skeleton Spearmen, King Nekhesh's Scorpion Legion (Skeleton Spearmen), Skeleton Warriors, Tomb Guard, Tomb Guard (Halberds), The Khepra Guard (Tomb Guard), Carrion, Hierotitan, Necrosphinx, The Sphinx of Usekph (Necrosphinx), Sepulchral Stalkers, Eyes of the Desert (Sepulchral Stalkers), Tomb Scorpion, Ushabti, Ushabti (Great Bows), Chosen of the Gods (Ushabti – Great Bows), Khemrian Warsphinx, Skeleton Archer Chariots, Skeleton Chariots, Bone Giant
Vampire Coast Units · groupmp_cap_group_vampire_coast_units— → 2 (Undead Legions)with wh2_dlc11_cst_cha_gunnery_wight_0 in the army (Undead Legions): — → +2with wh2_dlc11_cst_cha_luthor_harkon_0 in the army (Undead Legions): — → +18with wh2_dlc11_cst_cha_mourngul_0 in the army (Undead Legions): — → +2with wh2_dlc11_cst_cha_vampire_fleet_admiral_0 in the army (Undead Legions): — → +18with wh2_dlc11_cst_cha_vampire_fleet_admiral_female_0 in the army (Undead Legions): — → +18with wh2_dlc11_cst_cha_vampire_fleet_captain_0 in the army (Undead Legions): — → +2with wh2_dlc11_cst_cha_vampire_fleet_captain_1 in the army (Undead Legions): — → +2with wh2_dlc11_cst_cha_vampire_fleet_captain_death_0 in the army (Undead Legions): — → +2with wh2_dlc11_cst_cha_vampire_fleet_captain_death_1 in the army (Undead Legions): — → +2with wh2_dlc11_cst_cha_vampire_fleet_captain_deeps_0 in the army (Undead Legions): — → +2with wh2_dlc11_cst_cha_vampire_fleet_captain_deeps_1 in the army (Undead Legions): — → +2with wh3_dlc29_cha_nagash in the army (Undead Legions): — → +7Joined: Carronades, Mortars, Queen Bess, Deck Droppers, Deck Droppers (Bombers), Deck Droppers (Handgunners), Salt Lord Scuttlers (Deck Droppers – Bombers), Deck Gunners, Shadewraith Gunners (Deck Gunners), Depth Guard, Depth Guard (Polearms), The Bloody Reaver Deck Guard (Depth Guard), Syreens, Zombie Pirate Deckhand Mob, Zombie Pirate Deckhand Mob (Polearms), The Tide of Skjold (Zombie Pirate Deckhand Mob), Zombie Pirate Gunnery Mob, Zombie Pirate Gunnery Mob (Handgunners), Zombie Pirate Gunnery Mob (Hand Cannons), Zombie Pirate Gunnery Mob (Bombers), The Black Spot (Zombie Pirate Gunnery Mob – Handgunners), Animated Hulks, Bloated Corpse, Mournguls, Night Terrors (Mournguls), Necrofex Colossus, Gallows Giant (Necrofex Colossus), Rotting Leviathan, Rotting Prometheans, Rotting Prometheans (Gunnery Mob), The Lamprey's Revenge (Rotting Promethean Gunnery Mob), Scurvy Dogs, Death Shriek Terrorgheist
Vampire Counts Units · groupmp_cap_group_vampire_counts_units— → 2 (Undead Legions)with wh3_dlc29_cha_nagash in the army (Undead Legions): — → +7with wh3_dlc29_vmp_cha_dieter_helsnicht in the army (Undead Legions): — → +2with wh3_dlc29_vmp_cha_krell in the army (Undead Legions): — → +2with wh3_dlc29_vmp_cha_lahmian_vampire in the army (Undead Legions): — → +2with wh3_dlc29_vmp_cha_neferata in the army (Undead Legions): — → +18with wh3_dlc29_vmp_cha_walach_harkon in the army (Undead Legions): — → +2with wh_dlc04_vmp_cha_vlad_von_carstein_0 in the army (Undead Legions): — → +18with wh_main_vmp_cha_banshee in the army (Undead Legions): — → +2with wh_main_vmp_cha_mannfred_von_carstein_0 in the army (Undead Legions): — → +18with wh_main_vmp_cha_master_necromancer_0 in the army (Undead Legions): — → +18with wh_main_vmp_cha_necromancer_0 in the army (Undead Legions): — → +2with wh_main_vmp_cha_vampire_0 in the army (Undead Legions): — → +2with wh_main_vmp_cha_vampire_lord_0 in the army (Undead Legions): — → +18with wh_main_vmp_cha_wight_king_0 in the army (Undead Legions): — → +2Joined: Blood Knights, Grave Guard (Halberds), Blood Knights (Lances), The Chillgheists (Hexwraiths), Verek's Reavers (Black Knights – Lances & Barding), The Feasters in the Dusk (Crypt Ghouls), The Konigstein Stalkers (Skeleton Warriors), The Sternsmen (Grave Guard), The Tithe (Zombies), The Devils of Swartzhafen (Vargheists), The Direpack (Dire Wolves), The Claw of Nagash (Mortis Engine), Corpse Cart, Corpse Cart (Balefire), Corpse Cart (Unholy Lodestone), Mortis Engine, Black Knights, Black Knights (Lances & Barding), Hexwraiths, Cairn Wraiths, Crypt Ghouls, Grave Guard, Grave Guard (Great Weapons), Skeleton Warriors, Skeleton Spearmen, Zombies, Crypt Horrors, Dire Wolves, Fell Bats, Terrorgheist, Vargheists, Varghulf, Black Coach
Walach Harkonmp_cap_hero_dieter_helsnicht— → 1Dieter Helsnicht (2 versions)
Krellmp_cap_hero_krell— → 1Krell
Skreech Verminkingmp_cap_hero_skv_skreech_verminking— → 1Skreech Verminking
Dieter Helsnichtmp_cap_hero_walach_harkon— → 1Walach Harkon (2 versions)
Giant Spined Chaos Beastmp_cap_unit_bst_giant_spined_chaos_beast— → 2Giant Spined Chaos Beast, Bane of Wittengast (Giant Spined Chaos Beast)
Bane of Wittengast (Giant Spined Chaos Beast)mp_cap_unit_bst_giant_spined_chaos_beast_ror— → 1Bane of Wittengast (Giant Spined Chaos Beast)
Chaos Siege Giantmp_cap_unit_chd_mon_chaos_siege_giant— → 2Chaos Siege Giant
Putrid Blightkings (Any)mp_cap_unit_chs_inf_blightkings— → 4Putrid Blightkings, Putrid Blightkings (Dual Axes), The Repugnauts of Brass Keep (Putrid Blightkings – Dual Axes), Putrid Blightkings (Great Weapons)
Putrid Blightkingsmp_cap_unit_chs_inf_blightkings_axe_shield— → 2Putrid Blightkings
Putrid Blightkings (Dual Axes)mp_cap_unit_chs_inf_blightkings_dual_axe— → 2Putrid Blightkings (Dual Axes), The Repugnauts of Brass Keep (Putrid Blightkings – Dual Axes)
Putrid Blightkings (Great Weapons)mp_cap_unit_chs_inf_blightkings_greatweapons— → 2Putrid Blightkings (Great Weapons)
Sons of the Last Plague (Chosen of Nurgle – Great Weapons)mp_cap_unit_chs_inf_chosen_mnur_ror— → 1Sons of the Last Plague (Chosen of Nurgle – Great Weapons)
Flayerkinmp_cap_unit_chs_inf_flayerkin— → 5Flayerkin
Basiliskmp_cap_unit_chs_mon_basilisk— → 2Basilisk (2 versions)
Chaos Siege Giantmp_cap_unit_chs_mon_chaos_siege_giant— → 2Chaos Siege Giant (2 versions)
Knights of the White Wolfmp_cap_unit_emp_cav_knights_of_the_white_wolf— → 4Knights of the White Wolf, Fellwolf Brotherhood (Knights of the White Wolf)
Fellwolf Brotherhood (Knights of the White Wolf)mp_cap_unit_emp_cav_knights_of_the_white_wolf_ror— → 1Fellwolf Brotherhood (Knights of the White Wolf)
Knights Panthermp_cap_unit_emp_cav_knights_panther— → 3Knights Panther
Hunting Houndsmp_cap_unit_emp_inf_hunting_hounds— → 4Hunting Hounds, Hounds of Ulricsberg (Hunting Hounds)
White Wolfdogs (Hunting Hounds)mp_cap_unit_emp_inf_hunting_hounds_ror— → 1Hounds of Ulricsberg (Hunting Hounds)
Teutogen Guardmp_cap_unit_emp_inf_teutogen_guard— → 3Teutogen Guard, Order of the Axe (Teutogen Guard)
Order of the Axe (Teutogen Guard)mp_cap_unit_emp_inf_teutogen_guard_ror— → 1Order of the Axe (Teutogen Guard)
Warriors of Ulricmp_cap_unit_emp_inf_warriors_of_ulric— → 5Warriors of Ulric
Wolf-kinmp_cap_unit_emp_inf_wolf_kin— → 5Wolf-kin
Celestial Hurricanummp_cap_unit_emp_veh_celestial_hurricanum_0— → 2Celestial Hurricanum
Bloab Rotspawnedmp_cap_unit_hero_bloab— → 1Bloab Rotspawned (2 versions)
Gutrot Spumemp_cap_unit_hero_gutrot— → 1Gutrot Spume (2 versions)
Morbidex Twicebornmp_cap_unit_hero_morbidex— → 1Morbidex Twiceborn (2 versions)
Orghotts Daemonspewmp_cap_unit_hero_orghotts— → 1Orghotts Daemonspew (2 versions)
Giant Spined Chaos Beastmp_cap_unit_nur_mon_giant_spined_chaos_beast— → 2Giant Spined Chaos Beast (2 versions), Bane of Wittengast (Giant Spined Chaos Beast) (2 versions)
Bane of Wittengast (Giant Spined Chaos Beast)mp_cap_unit_nur_mon_giant_spined_chaos_beast_ror— → 1Bane of Wittengast (Giant Spined Chaos Beast) (2 versions)
The Repugnauts of Brass Keep (Putrid Blightkings – Dual Axes)mp_cap_unit_nur_putrid_blightkings_dual_axe_ror— → 1The Repugnauts of Brass Keep (Putrid Blightkings – Dual Axes)
Virulent Batteries (Plagueclaw Catapults)mp_cap_unit_skv_art_virulent_batteries_ror— → 1Virulent Batteries (Plagueclaw Catapults)
Warp-Doom Magma-Cannonmp_cap_unit_skv_art_warp_doom_magma_cannon— → 1Warp-Doom Magma-Cannon
Deathverminmp_cap_unit_skv_inf_deathvermin_ror— → 1Deathvermin (Stormvermin – Halberds & Shields)
Pusbagsmp_cap_unit_skv_inf_pusbags— → 5Pusbags
Scratterfire Team (Stormfiends – Ratling Cannons)mp_cap_unit_skv_mon_scatterfire_team_ror— → 1Scratterfire Team (Stormfiends – Ratling Cannons)
Stormfiends (Melee)mp_cap_unit_skv_mon_stormfiends_melee— → 3Stormfiends (Doom-flayer Gauntlets), Stormfiends (Grinderfists), Stormfiends (Shock Gauntlets)
Stormfiends (Ranged)mp_cap_unit_skv_mon_stormfiends_ranged— → 3Stormfiends (Ratling Cannons), Stormfiends (Warpfire Projectors), Stormfiends (Windlaunchers), Scratterfire Team (Stormfiends – Ratling Cannons)
Cauldron of a Thousand Poxesmp_cap_unit_skv_veh_cauldron_of_a_thousand_poxes— → 2Cauldron of a Thousand Poxes
Khemric Titanmp_cap_unit_tmb_mon_khemric_titan— → 1Khemric Titan, Icon of Usirian (Khemric Titan)
Icon of Usirian (Khemric Titan)mp_cap_unit_tmb_mon_khemric_titan_ror— → 1Icon of Usirian (Khemric Titan)
Drakenhof Templarsmp_cap_unit_vmp_cav_drakenhof_templars— → 3Drakenhof Templars
Lahmian Handmaidens (Death)mp_cap_unit_vmp_inf_lahmian_handmaidens_death— → 3Lahmian Handmaidens (Death)
Lahmian Handmaidens (Shadows)mp_cap_unit_vmp_inf_lahmian_handmaidens_shadow— → 3Lahmian Handmaidens (Shadows)
Spirit Hostmp_cap_unit_vmp_inf_spirit_host— → 3Spirit Host
Morghast Archaimp_cap_unit_vmp_mon_morghast_archai— → 3Morghast Archai, The Silent Legion (Morghast Archai)
The Silent Legion (Morghast Archai)mp_cap_unit_vmp_mon_morghast_archai_ror— → 1The Silent Legion (Morghast Archai)
Morghast Harbingersmp_cap_unit_vmp_mon_morghast_harbingers— → 3Morghast Harbingers (2 versions)
Zombie Dragonmp_cap_unit_vmp_mon_zombie_dragon— → 2Blood Dragon Vampire Lord, Lahmian Vampire Lord, Necrarch Vampire Lord, Von Carstein Vampire Lord, Mannfred von Carstein (2 versions), Vampire Lord (2 versions), Neferata (2 versions), Zombie Dragon, The Red DukeJoined: Blood Dragon Vampire Lord, Lahmian Vampire Lord, Necrarch Vampire Lord, Von Carstein Vampire Lord, The Red Duke, Mannfred von Carstein, Vampire Lord
Coven Thronemp_cap_unit_vmp_veh_coven_throne— → 1Lahmian Vampire Lord, Neferata (2 versions), Coven Throne
Emil Valgeirwh3_dlc29_mp_cap_hero_emil_valgeir— → 1Emil Valgeir (2 versions)

Custom-battle rosters

Units a race fields in custom and multiplayer battles from 9.0 that it didn't in 8.1.1, or no longer fields — the rows of units_custom_battle_permissions, every faction of the race counted. An extended-roster unit (campaign_exclusive) is fielded with Unit caps off only, never in ranked battles.

Beastmen

Chaos Dwarfs

New in 9.0 (1)

The Empire

Boris Todbringerwh_dlc03_emp_cha_boris_todbringer_0
  • Health4,288 → 4,287(-1)
  • Armour85 → 95(+10)
  • Leadership75 → 80(+5)
  • Melee attack60 → 62(+2)
  • Melee defence50 → 53(+3)
  • Charge bonus45 → 55(+10)
  • Campaign cost1,000 → 900(-100)
  • Multiplayer cost850 → 900(+50)
  • Upkeep250 → 225(-25)
  • New: Eye for an Eye, Protector of the Empire
Boris Todbringerwh_dlc03_emp_cha_boris_todbringer_1
  • Armour105 → 115(+10)
  • Leadership75 → 80(+5)
  • Melee attack60 → 62(+2)
  • Melee defence50 → 53(+3)
  • Charge bonus70 → 80(+10)
  • Campaign cost1,200 → 1,150(-50)
  • Multiplayer cost1,100 → 1,150(+50)
  • Upkeep300 → 287(-13)
  • New: Eye for an Eye, Protector of the Empire
Boris Todbringerwh_dlc03_emp_cha_boris_todbringer_2
  • Armour85 → 100(+15)
  • Leadership75 → 80(+5)
  • Melee attack60 → 62(+2)
  • Melee defence50 → 53(+3)
  • Mass2,100 → 2,300(+200)
  • Campaign cost1,350 → 1,450(+100)
  • Multiplayer cost1,350 → 1,450(+100)
  • Upkeep337 → 362(+25)
  • New: Eye for an Eye, Protector of the Empire
Boris Todbringerwh_dlc03_emp_cha_boris_todbringer_3
  • Health6,604 → 6,835(+231)
  • Armour90 → 100(+10)
  • Missile block0% → 35%(+35)
  • Leadership75 → 80(+5)
  • Melee attack47 → 45(-2)
  • Melee defence35 → 46(+11)
  • Charge bonus70 → 80(+10)
  • Mass2,900 → 3,100(+200)
  • Campaign cost1,500 → 1,700(+200)
  • Multiplayer cost1,600 → 1,700(+100)
  • Upkeep375 → 425(+50)
  • New: Eye for an Eye, Protector of the Empire

Grand Cathay

The Grace of Quai Yin (Celestial Dragon Crossbows)wh3_dlc24_cth_inf_dragon_guard_crossbowmen_ror
  • Mass100 → 150(+50)
The Dune Dragons (Celestial Dragon Guard)wh3_twa06_cth_inf_dragon_guard_ror_0
  • Mass125 → 150(+25)

Lizardmen

Kroxigor Ancientwh2_dlc13_lzd_cha_kroxigor_ancient_0
  • New: Spawn-Kin
Nakai the Wandererwh2_dlc13_lzd_cha_nakai_0
  • New: Spawn-Kin

Norsca

Styrkaar of the Sortsvinaerwh3_dlc27_sla_cha_styrkaar_the_sortsvinaer_steed_of_slaanesh
  • New: Causes Fear

Nurgle

Skaven

Slaanesh

Styrkaar of the Sortsvinaerwh3_dlc27_sla_cha_styrkaar_the_sortsvinaer_steed_of_slaanesh
  • New: Causes Fear

Tomb Kings

Tomb Princewh2_dlc09_tmb_cha_tomb_prince_0
  • New: Hold the Line!
  • Removed: Guardian
  • Custom battle: now in the Undead Legions roster
Tomb Princewh2_dlc09_tmb_cha_tomb_prince_1
  • New: Hold the Line!
  • Removed: Guardian
  • Custom battle: now in the Undead Legions roster
Tomb Princewh2_dlc09_tmb_cha_tomb_prince_2
  • New: Hold the Line!
  • Removed: Guardian
  • Custom battle: now in the Undead Legions roster

Undead Legions

Tomb Princewh2_dlc09_tmb_cha_tomb_prince_0
  • New: Hold the Line!
  • Removed: Guardian
  • Custom battle: now in the Undead Legions roster
Tomb Princewh2_dlc09_tmb_cha_tomb_prince_1
  • New: Hold the Line!
  • Removed: Guardian
  • Custom battle: now in the Undead Legions roster
Tomb Princewh2_dlc09_tmb_cha_tomb_prince_2
  • New: Hold the Line!
  • Removed: Guardian
  • Custom battle: now in the Undead Legions roster
Zombie Pirate Gunnery Mobwh2_dlc11_cst_inf_zombie_gunnery_mob_0
  • Campaign cost300 → 325(+25)
  • Custom battle: now in the Undead Legions roster
Black Knightswh_main_vmp_cav_black_knights_0
  • Campaign cost750 → 950(+200)
  • Upkeep188 → 237(+49)
  • Custom battle: now in the Undead Legions roster
Bansheewh_main_vmp_cha_banshee
  • New: Ghostly Howl
  • Custom battle: now in the Undead Legions roster
Mannfred von Carsteinwh_main_vmp_cha_mannfred_von_carstein_3
  • Base weapon damage140 → 135(-5)
  • Armour-piercing damage380 → 405(+25)
  • Multiplayer unit cap— → 2
  • Custom battle: now in the Undead Legions roster
  • Custom battle: no longer in the Vampire Counts roster
Grave Guardwh_main_vmp_inf_grave_guard_0
  • Upkeep213 → 225(+12)
  • Custom battle: now in the Undead Legions roster
Grave Guard (Great Weapons)wh_main_vmp_inf_grave_guard_1
  • Upkeep238 → 225(-13)
  • Custom battle: now in the Undead Legions roster

Vampire Coast

Zombie Pirate Gunnery Mobwh2_dlc11_cst_inf_zombie_gunnery_mob_0
  • Campaign cost300 → 325(+25)
  • Custom battle: now in the Undead Legions roster

Vampire Counts

Blood Dragon Vampire Lordwh2_dlc11_vmp_cha_bloodline_blood_dragon_lord_3
  • Base weapon damage140 → 135(-5)
  • Armour-piercing damage380 → 405(+25)
  • Multiplayer unit cap— → 2
Lahmian Vampire Lordwh2_dlc11_vmp_cha_bloodline_lahmian_lord_0
  • Health3,968 → 4,068(+100)
  • Armour90 → 70(-20)
  • Speed38 → 46(+8)
  • Melee attack55 → 65(+10)
  • Melee defence60 → 50(-10)
  • Base weapon damage310 → 300(-10)
  • Armour-piercing damage170 → 180(+10)
  • Charge bonus25 → 35(+10)
  • New: Bewilderment, Quickblood, Mist Form, Transfix
  • Removed: Lightning Reflexes, Seduction
Lahmian Vampire Lordwh2_dlc11_vmp_cha_bloodline_lahmian_lord_1
  • Health4,580 → 4,676(+96)
  • Melee attack55 → 65(+10)
  • Melee defence60 → 50(-10)
  • New: Bewilderment, Quickblood, Mist Form, Transfix
  • Removed: Lightning Reflexes, Seduction
Lahmian Vampire Lordwh2_dlc11_vmp_cha_bloodline_lahmian_lord_2
  • Health4,580 → 4,676(+96)
  • Melee attack55 → 65(+10)
  • Melee defence60 → 50(-10)
  • New: Bewilderment, Quickblood, Mist Form, Transfix
  • Removed: Lightning Reflexes, Seduction, The Hunger
Lahmian Vampire Lordwh2_dlc11_vmp_cha_bloodline_lahmian_lord_3
  • Melee attack40 → 46(+6)
  • Melee defence48 → 46(-2)
  • Base weapon damage140 → 135(-5)
  • Armour-piercing damage380 → 405(+25)
  • Multiplayer unit cap— → 2
  • New: Bewilderment, Quickblood, Mist Form, Transfix
  • Removed: Lightning Reflexes, Seduction, Swarm of Flies
Necrarch Vampire Lordwh2_dlc11_vmp_cha_bloodline_necrarch_lord_0
  • Health4,068 → 5,068(+1,000)
  • Armour70 → 20(-50)
  • Melee attack50 → 40(-10)
  • Melee defence40 → 50(+10)
  • Campaign cost800 → 650(-150)
  • Multiplayer cost750 → 650(-100)
  • New: Greater Arcane Conduit, Hellish Vigour, The Awakening, Arcane Leech, The Darkness Wards
  • Removed: Dark Protection, Arcane Conduit
Necrarch Vampire Lordwh2_dlc11_vmp_cha_bloodline_necrarch_lord_1
  • Health4,680 → 5,680(+1,000)
  • Melee attack50 → 40(-10)
  • Melee defence40 → 50(+10)
  • Campaign cost1,000 → 900(-100)
  • Multiplayer cost1,000 → 900(-100)
  • New: Greater Arcane Conduit, Hellish Vigour, The Awakening, Arcane Leech
  • Removed: Arcane Conduit
Necrarch Vampire Lordwh2_dlc11_vmp_cha_bloodline_necrarch_lord_2
  • Health4,680 → 5,680(+1,000)
  • Melee attack50 → 40(-10)
  • Melee defence40 → 50(+10)
  • Campaign cost1,200 → 1,100(-100)
  • Multiplayer cost1,200 → 1,100(-100)
  • New: Greater Arcane Conduit, Hellish Vigour, The Awakening, Arcane Leech
  • Removed: Arcane Conduit
Necrarch Vampire Lordwh2_dlc11_vmp_cha_bloodline_necrarch_lord_3
  • Melee defence40 → 42(+2)
  • Base weapon damage140 → 135(-5)
  • Armour-piercing damage380 → 405(+25)
  • Campaign cost2,050 → 1,950(-100)
  • Multiplayer cost2,050 → 1,950(-100)
  • Multiplayer unit cap— → 2
  • New: Greater Arcane Conduit, Hellish Vigour, The Awakening, Arcane Leech
  • Removed: Arcane Conduit
Von Carstein Vampire Lordwh2_dlc11_vmp_cha_bloodline_von_carstein_lord_3
  • Base weapon damage140 → 135(-5)
  • Armour-piercing damage380 → 405(+25)
  • Multiplayer unit cap— → 2
Heinrich Kemmlerwh2_dlc11_vmp_cha_heinrich_kemmler_1
  • New: Eternal Vigour, Invocation of the Lichemaster
  • Removed: Lord of Undeath
Sylvanian Crossbowmenwh2_dlc11_vmp_inf_crossbowmen
  • Campaign cost475 → 650(+175)
  • Upkeep119 → 200(+81)
Sylvanian Handgunnerswh2_dlc11_vmp_inf_handgunners
  • Campaign cost600 → 800(+200)
  • Upkeep150 → 250(+100)
The Red Dukewh_dlc05_vmp_cha_red_duke_3
  • Base weapon damage140 → 135(-5)
  • Armour-piercing damage380 → 405(+25)
  • Multiplayer unit cap— → 2
Black Knightswh_main_vmp_cav_black_knights_0
  • Campaign cost750 → 950(+200)
  • Upkeep188 → 237(+49)
  • Custom battle: now in the Undead Legions roster
Bansheewh_main_vmp_cha_banshee
  • New: Ghostly Howl
  • Custom battle: now in the Undead Legions roster
Heinrich Kemmlerwh_main_vmp_cha_heinrich_kemmler
  • New: Eternal Vigour, Invocation of the Lichemaster
  • Removed: Lord of Undeath
Vampire Lordwh_main_vmp_cha_vampire_lord_3
  • Base weapon damage140 → 135(-5)
  • Armour-piercing damage380 → 405(+25)
  • Multiplayer unit cap— → 2
Grave Guardwh_main_vmp_inf_grave_guard_0
  • Upkeep213 → 225(+12)
  • Custom battle: now in the Undead Legions roster
Grave Guard (Great Weapons)wh_main_vmp_inf_grave_guard_1
  • Upkeep238 → 225(-13)
  • Custom battle: now in the Undead Legions roster

Warriors of Chaos

Styrkaar of the Sortsvinaerwh3_dlc27_sla_cha_styrkaar_the_sortsvinaer_steed_of_slaanesh
  • New: Causes Fear

Wood Elves

Ancient Treemanwh_dlc05_wef_cha_ancient_treeman_0
  • New: Lamentation of Despairs (Empowered)