Patch 9.0 changes
What changed from patch 8.1.1 to 9.0 (September 24, 2026), found by comparing the game's data tables of both patches: 35 units rebalanced and 148 new units, 165 units in other races' custom-battle rosters, 57 multiplayer unit caps changed, plus 622 skills, 309 skill trees, 138 abilities, 7 spells, 316 items, 647 buildings, 217 technologies and 70 rituals. Green helps, red takes away. Unit values at Ultra unit size.
Who got stronger, who got weaker
16 of the 17 units whose fight numbers or multiplayer cost changed come out stronger for the gold in 9.0, 1 weaker: the new version against its 8.1.1 self at equal gold.
Stronger for the gold (16)
Necrarch Vampire Lord on Barded NightmareVampire Counts · cost 1,000 → 900+50%
Necrarch Vampire Lord on HellsteedVampire Counts · cost 1,200 → 1,100+44%
Necrarch Vampire Lord on Zombie DragonVampire Counts · cost 2,050 → 1,950+23%
Necrarch Vampire LordVampire Counts · cost 750 → 650+21%
Lahmian Vampire Lord on Zombie DragonVampire Counts+20%
Boris Todbringer on Imperial GriffonThe Empire · cost 1,600 → 1,700+19%
Boris Todbringer on Imperial PegasusThe Empire · cost 1,350 → 1,450+12%
Boris TodbringerThe Empire · cost 850 → 900+9%
Boris Todbringer on Barded WarhorseThe Empire · cost 1,100 → 1,150+6%
Blood Dragon Vampire Lord on Zombie DragonVampire Counts+5%
Weaker for the gold (1)
Lahmian Vampire LordVampire Counts−10%
- Unit cards only: abilities, attributes, passive effects and campaign-only costs that changed are in the change lists, not in this number.
- Every model fights at its weapon's attack interval; no charge, mass, splash, leadership, skills or items.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
| # | ||||||||
|---|---|---|---|---|---|---|---|---|
| 1 | Necrarch Vampire Lord on Barded Nightmare | 49.80% | 1,000 | 900 | 22.50 | 18.90 | 32.70 | 65.20 |
| 2 | Necrarch Vampire Lord on Hellsteed | 44.40% | 1,200 | 1,100 | 18.80 | 15.50 | 22.50 | 44 |
| 3 | Necrarch Vampire Lord on Zombie Dragon | 22.80% | 2,050 | 1,950 | 17.60 | 19.50 | 21.80 | 24.50 |
| 4 | Necrarch Vampire Lord | 21% | 750 | 650 | 30.10 | 26.20 | 31.30 | 46.30 |
| 5 | Lahmian Vampire Lord on Zombie Dragon | 19.60% | 2,100 | 2,100 | 16.10 | 20.30 | 28.70 | 26.40 |
| 6 | Boris Todbringer on Imperial Griffon | 18.80% | 1,600 | 1,700 | 19.60 | 17.50 | 24.90 | 39 |
| 7 | Boris Todbringer on Imperial Pegasus | 11.90% | 1,350 | 1,450 | 20.10 | 19.40 | 37.80 | 48.30 |
| 8 | Boris Todbringer | 9.50% | 850 | 900 | 31.90 | 31.30 | 49.50 | 60.60 |
| 9 | Boris Todbringer on Barded Warhorse | 6.10% | 1,100 | 1,150 | 24.60 | 24.50 | 52.50 | 61 |
| 10 | Blood Dragon Vampire Lord on Zombie Dragon | 5.10% | 2,200 | 2,200 | 17.40 | 18.40 | 18 | 18 |
| 11 | Mannfred von Carstein on Zombie Dragon | 5.10% | 2,150 | 2,150 | 18.80 | 19.90 | 25.80 | 25.80 |
| 12 | The Red Duke on Zombie Dragon | 5.10% | 2,250 | 2,250 | 17 | 18 | 22.80 | 22.80 |
| 13 | Vampire Lord on Zombie Dragon | 5.10% | 2,050 | 2,050 | 18.60 | 19.70 | 32.20 | 32.20 |
| 14 | Von Carstein Vampire Lord on Zombie Dragon | 5.10% | 2,100 | 2,100 | 18.20 | 19.20 | 24.40 | 24.40 |
| 15 | Lahmian Vampire Lord on Barded Nightmare | 2.10% | 1,200 | 1,200 | 23.70 | 28.90 | 109.50 | 58.50 |
| 16 | Lahmian Vampire Lord on Hellsteed | 2.10% | 1,400 | 1,400 | 20.30 | 24.80 | 80.60 | 43.10 |
| 17 | Lahmian Vampire Lord | -10.30% | 950 | 950 | 30 | 37.60 | 102.90 | 45.60 |
Income buildings with a new payback (4)
Gibbet (Vampire Counts, level 1): 500 gold for +250 → 1,000 for +400; payback 2 → 2.5 turns
Gallows (Vampire Counts, level 2): 1,500 gold for +500 → 2,000 for +600; payback 3 → 3.3 turns
Tarnished Gold Mine (Vampire Counts, level 2): 1,000 gold for +450 → 1,000 for +400; payback 2.2 → 2.5 turns
Balefire Gold Smeltery (Vampire Counts, level 3): 2,000 gold for +600 → 2,000 for +500; payback 3.3 → 4 turns
Skills 622
- −Level 1: Ammunition: +8% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars and Death Globe Bombardiers units (Lord's army)
- −Level 2: Ammunition: +12% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars and Death Globe Bombardiers units (Lord's army)
- −Level 2: Reload time reduction: +4% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars and Death Globe Bombardiers units (Lord's army)
- −Level 3: Ammunition: +20% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars and Death Globe Bombardiers units (Lord's army)
- −Level 3: Reload time reduction: +8% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars and Death Globe Bombardiers units (Lord's army)
- +Level 1: Ammunition: +8% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars, Death Globe Bombardiers and Ranged Stormfiend units (Lord's army)
- +Level 2: Ammunition: +12% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars, Death Globe Bombardiers and Ranged Stormfiend units (Lord's army)
- +Level 2: Reload time reduction: +4% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars, Death Globe Bombardiers and Ranged Stormfiend units (Lord's army)
- +Level 3: Ammunition: +20% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars, Death Globe Bombardiers and Ranged Stormfiend units (Lord's army)
- +Level 3: Reload time reduction: +8% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars, Death Globe Bombardiers and Ranged Stormfiend units (Lord's army)
- +Level 1: Armour: +6 for Cauldron of a Thousand Poxes units (Lord's army)
- +Level 2: Armour: +9 for Cauldron of a Thousand Poxes units (Lord's army)
- +Level 3: Armour: +12 for Cauldron of a Thousand Poxes units (Lord's army)
- −Level 1: Charge bonus: +6 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units (Lord's army)
- −Level 2: Charge bonus: +9 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units (Lord's army)
- −Level 2: Speed: +7% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units (Lord's army)
- −Level 3: Charge bonus: +12 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units (Lord's army)
- −Level 3: Speed: +10% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units (Lord's army)
- +Level 1: Charge bonus: +6 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Melee Stormfiend and Hell Pit Abomination units (Lord's army)
- +Level 2: Charge bonus: +9 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Melee Stormfiend and Hell Pit Abomination units (Lord's army)
- +Level 2: Speed: +7% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Melee Stormfiend and Hell Pit Abomination units (Lord's army)
- +Level 3: Charge bonus: +12 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Melee Stormfiend and Hell Pit Abomination units (Lord's army)
- +Level 3: Speed: +10% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Melee Stormfiend and Hell Pit Abomination units (Lord's army)
- −Level 1: Reload time reduction: +3% for Doomwheels, Plagueclaw Catapult and Warp Lightning Cannon units (Lord's army)
- −Level 2: Ammunition: +12% for Doomwheels, Plagueclaw Catapult and Warp Lightning Cannon units (Lord's army)
- −Level 2: Reload time reduction: +6% for Doomwheels, Plagueclaw Catapult and Warp Lightning Cannon units (Lord's army)
- −Level 3: Ammunition: +20% for Doomwheels, Plagueclaw Catapult and Warp Lightning Cannon units (Lord's army)
- −Level 3: Reload time reduction: +9% for Doomwheels, Plagueclaw Catapult and Warp Lightning Cannon units (Lord's army)
- +Level 1: Reload time reduction: +3% for Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon and Warp-Doom Magma-Cannon units (Lord's army)
- +Level 2: Ammunition: +12% for Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon and Warp-Doom Magma-Cannon units (Lord's army)
- +Level 2: Reload time reduction: +6% for Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon and Warp-Doom Magma-Cannon units (Lord's army)
- +Level 3: Ammunition: +20% for Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon and Warp-Doom Magma-Cannon units (Lord's army)
- +Level 3: Reload time reduction: +9% for Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon and Warp-Doom Magma-Cannon units (Lord's army)
- −Leadership: +5 for Skavenslaves, Clanrats and Stormvermin units (Rank 7 and above) (Lord's army)
- −Melee attack: +5 for Skavenslaves, Clanrats and Stormvermin units (Rank 7 and above) (Lord's army)
- −Missile resistance: 15% for Skavenslaves, Clanrats and Stormvermin units (Rank 7 and above) (Lord's army)
- +Leadership: +5 for Skavenslaves, Clanrats, Stormvermin and Pusbag units (Rank 7 and above) (Lord's army)
- +Melee attack: +5 for Skavenslaves, Clanrats, Stormvermin and Pusbag units (Rank 7 and above) (Lord's army)
- +Missile resistance: 15% for Skavenslaves, Clanrats, Stormvermin and Pusbag units (Rank 7 and above) (Lord's army)
- −Leadership: +5 for Weapon Team, Doom-Flayers, Doomwheel, Plagueclaw Catapult and Warp Lightning Cannon units (Rank 7 and above) (Lord's army)
- −Spell resistance: 15% for Weapon Team, Doom-Flayer, Doomwheel, Plagueclaw Catapult and Warp Lightning Cannon units (Rank 7 and above) (Lord's army)
- −Missile strength: +12% for Weapon Team, Doomwheel, Plagueclaw Catapult and Warp Lightning Cannon units (Rank 7 and above) (Lord's army)
- +Leadership: +5 for Weapon Team, Doom-Flayers, Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon, Ranged Stormfiend and Warp-Doom Magma-Cannon units (Rank 7 and above) (Lord's army)
- +Spell resistance: 15% for Weapon Team, Doom-Flayer, Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon, Ranged Stormfiend and Warp-Doom Magma-Cannon units (Rank 7 and above) (Lord's army)
- +Missile strength: +12% for Weapon Team, Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon, Ranged Stormfiend and Warp-Doom Magma-Cannon units (Rank 7 and above) (Lord's army)
- −Armour: +10 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination and Plague Monks units (Rank 7 and above) (Lord's army)
- −Leadership: +5 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination and Plague Monks units (Rank 7 and above) (Lord's army)
- −Physical resistance: 10% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination and Plague Monks units (Rank 7 and above) (Lord's army)
- +Armour: +10 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination, Plague Monks, Melee Stormfiend, Pusbag and Cauldron of a Thousand Poxes units (Rank 7 and above) (Lord's army)
- +Leadership: +5 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination, Plague Monks, Melee Stormfiend, Pusbag and Cauldron of a Thousand Poxes units (Rank 7 and above) (Lord's army)
- +Physical resistance: 10% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination, Plague Monks, Melee Stormfiend, Pusbag and Cauldron of a Thousand Poxes units (Rank 7 and above) (Lord's army)
- Rank: 10 → —
New (40): Army of Renown, Razarak, the Doom of Traitors, Absolute, No Magic but His, The Elixir's Creator, Inexhorable, The Fallen Follow Still, Soul Material, No Will But His, Pinnacle of Servitude, Soldiers of Renown, Deathly Rime, Beyond Affliction, Apex Horror, Wraithclaws, Hoard of the Haunter, Where Battle Calls, Red Plunder, Coven Throne, Eager for Blood, Bewilderment, Exquisite Servitude, Mist Form, Quickblood, Transfix, Arcane Leech, The Darkness Wards, The Awakening, Hellish Vigour, Grave Sentinels, Renewed Flesh, Ravenous Vitality, Storm of the Night, Aristocrat of the Blade, Call of the Night Beast, The Pulse of Darkness, Noble Beasts, Martial Authority, Ancient Bulwark, Champion of Ruin
All 622 skills changed in 9.0, line by line ›Skill trees 309
- Skills added: Army of Renown
- Skills taken out: Canopic Jar Hoarder
- Skills added: Razarak, the Doom of Traitors, Army of Renown, The Restless Dead, Undying Horde, Absolute, No Magic but His, The Elixir's Creator, Inexhorable, Lightning Strike, The Fallen Follow Still, Soul Material, No Will But His, Pinnacle of Servitude
- Skills added: Army of Renown
- Skills added: Army of Renown
- Skills added: Army of Renown
- Skills added: Soldiers of Renown
- Skills added: Soldiers of Renown
- Skills added: Soldiers of Renown
Abilities 138
- −Causes damage to combatants
- Range: 35 → 55
- −Summons a unit of Grave Guards
- +Summons a unit of Grave Guard
New (40): Unbinding, Hold the Line!, Unbinding, Unbinding, Bewilderment, Quickblood, Mist Form, Transfix, Hellish Vigour, The Awakening, Arcane Leech, The Darkness Wards, Eternal Vigour, Invocation of the Lichemaster, Unbinding, Maleficient Gaze, Aura of Vitriol, Spiky, Warp-Fueled Rampage, Disembowelling Sweep, Yell and Brawl, Ravaging Swarm, Shielding Swarm, Daemon Flies, Bilespurt, Daemon Flesh, Nurgle's Rot, Pestilent Torrent, Lords of Nurgle, Unholy Trinity, Tendrils of the Sea, Impetuous Courage, Kraken Hunter, Nurgling Birth, Overseer of the Unseen, Lord of Nurglings, Tripletongue, Glory Seeker, Daemonic Acid Ichor, Whippermaw
Removed (4): Lightning Reflexes, Seduction, Lord of Undeath, Crush the Weak
All 138 abilities changed in 9.0, line by line ›Spells 7
- −Summons a unit of Grave Guards
- +Summons a unit of Grave Guard
New (6): The Dark Riders, The Harbinger, The Soulstealer, Breath of Darkness, The Abyssal Swarm, The Hand of Dust
All 7 spells changed in 9.0, line by line ›Items 316
- −Armour-piercing weapon damage: +30
- +Base weapon damage: -50
- +Armour-piercing weapon damage: +100
- −Ward save: 20%
- +Ward save: +20%
- −Ward save: 20%
- −Wound recovery time: -3 turns
- +Ward save: +20%
- +Wound recovery time: -2 turns
- −Ward save: 15%
- +Ward save: +15%
- −Ward save: 10%
- +Ward save: +10%
- −Ward save: 20%
- +Ward save: +20%
- −Ward save: 10%
- +Ward save: +10%
- −Ward save: 10%
- +Ward save: +10%
New (40): Aken-seth, the Staff of Pain, Akmet-kar, the Dagger of Jet, Alakanash, the Staff of Power, Anonymous Cloak, Armour of Blood, Armour of Rot-Eternal, Armour of the Barrows, Armour of the Deep, Balesword, Bean Counter, Biographer, Black Ark Privateer, Black Periapt, Blackpearl False Eye, Blade of Antarhak, Blade of Setep, Blood Dragon Standard, Blood Seneschal, Book of Arkhan, Brother of the Axe, Carrion, Cloak of the Dunes, Cloak of the Old Ones, Collar of Shapesh, Corpse Carter, Da Planner, Death's Head, Destroyer of Eternities, Doom Glaive, Doombells, Drakenhof Loyalist, Drowned Sailor, Elderly Librarian, Eldritch Librarian, Elixir of Might, Enhanced Skavenbrew, Ethrac's Brazier, Evidence of Skaven Activity, Experienced Buccaneer, Flesh Golem
All 316 items changed in 9.0, line by line ›Buildings 647
- −Outside regions owned by Chaos Dwarfs: Growth: +10
- +Outside regions owned by Chaos Dwarfs: Growth: +10 (not for Undead Legions)
- Units: 1 → 3
- −Outside regions owned by Chaos Dwarfs: Growth: +20
- +Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
- Units: 1 → 3
- Units: 0 → 2
- Units: 0 → 2
- −Leadership: +10 when fighting against Vampire Counts, Vampire Coast and Tomb Kings (all armies)
- −Double experience gain for units when fighting against Vampire Counts, Vampire Coast and Tomb Kings (all armies)
- +Leadership: +10 when fighting against Undead factions (all armies)
- +Double experience gain for units when fighting against Undead factions (all armies)
- −Outside regions owned by Chaos Dwarfs: Growth: +20
- +Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
- Units: 0 → 2
- −Outside regions owned by Chaos Dwarfs: Growth: +40
- +Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
- Units: 0 → 2
- −Outside regions owned by Chaos Dwarfs: Growth: +40
- +Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
- Units: 0 → 2
New (40): Bilious Slimepools, Stolen Flame of Ulric, Rat Catchers, Well-Placed Explosives, Raid the Under-City, Sewer Patrols, Rancid Aloe (Withering), Rancid Aloe (Decomposing), The Black Coffin, Lookout Seat, Lookout Cradle, Crow's Nest, Crow's Castle, Spar Deck, Upper Deck, Weather Deck, Main Deck, The Sea Dragon's Teeth (Ruined), The Sea Dragon's Teeth, Castle Drachenfels' Catacombs, Castle Drachenfels' Library, Dilapidated Court Hall, Von Carstein Court Hall, Golden Tower of the Gods, Fortress of Merovech, The Plains of Bones, Halls of Forbiddance, Halls of Cessation, Undead Outpost, Undead District, Undead Colony, Field of Plinths, Deserted Lookout, Mortuary Quarter, Fields of Reunification, Statuary of Nagash, Open Graves, Lynching Post, Walls of Dark Intent, Cannonry Hoard
Removed (13): Middenheim Great Temple of Ulric, Awakened Battlefield, Von Carstein Court Hall, Ancient Armoury, Reliquary, Forbidden Library, Necromancer's Tower, Charnel Pit, Lychyard, Ossuary, Addiction Pens, The Yearning Cages, Darkling Grove
All 647 buildings changed in 9.0, line by line ›Technologies 217
- −Ward save: 10% for Grail Knight and Grail Guardian units and embedded Paladin Heroes
- +Ward save: +10% for Grail Knight and Grail Guardian units and embedded Paladin Heroes
- −Weapon strength: +10% for Minotaur, Cygors, Giants, Incarnate Elemental of Beasts, Chimera, Preyton and Ghorgons
- +Weapon strength: +10% for Minotaur, Cygors, Giants, Incarnate Elemental of Beasts, Chimera, Preyton, Basilisk, Giant Spined Chaos Beast and Ghorgons units
- −Weapon strength: +10% when fighting against Dwarfs, High Elves, Wood Elves, Dark Elves and Men (all armies)
- +Weapon strength: +10% when fighting against Dwarfs, High Elves, Wood Elves, Dark Elves and Humans (all armies)
- −Missile resistance: 10% for Ghorgon, Incarnate Elemental of Beasts, Chimera, Preyton and Giant units
- +Missile resistance: 10% for Ghorgon, Incarnate Elemental of Beasts, Chimera, Preyton, Giant Spined Chaos Beast and Giant units
- −Passive ability: "Regeneration" for Chaos Spawn, Jabberslythe and Cockatrice units
- +Passive ability: "Regeneration" for Chaos Spawn, Jabberslythe, Basilisk and Cockatrice units
- −Armament cost: -10% for increasing capacity of Flying Monsters units
- −Weapon strength: +10% for all Lammasu, Great Taurus and Bale Taurus units
- +Armament cost: -10% for increasing capacity of Monsters units
- +Weapon strength: +10% for all Lammasu, Great Taurus, Bale Taurus and Chaos Siege Giant units
- −Speed: +10% for Lammasu, Great Taurus and Bale Taurus units
- −Ward save: 5% for Lammasu, Great Taurus and Bale Taurus units
- +Speed: +10% for Lammasu, Great Taurus, Bale Taurus and Chaos Siege Giant units
- +Ward save: +5% for Lammasu, Great Taurus, Bale Taurus and Chaos Siege Giant units
- −Ward save: 5% (all characters)
- +Ward save: +5% (all characters)
New (40): Clergy of the Empire, Horned One's Approval, Rat-Daemons, Refined Punching Power, Portable Destruction, Blood Decrees, Omens of Undeath, Master of Shyish, Oaths of Sylvania, Necrotic Construction, Shambling Vanguard, Implacable Puppets, Unfeeling Dead, Unending Feast, Graves of the Elite, Unnatural Resilience, Well Kept Graves, Loyal Beyond Death, Necromantic Conclave, Necromancy Unbound, Mastery of Death Magic, Immortality's Allure, Drowned in Death, Rotten Gifts, Unleashed Hunger, Barrow-Wrought Arms, Stalkers of the Dark, Lairs of the Forgotten, Crypt Excavation, Legacies of Darkness, Bloodright, Legendary Necromancy, Ranks of Bone and Rust, The Shambling Hordes, The Dead Never Tire, Scuttling Horrors, Gravewardens, Hunters of the Night, Endless Legions, Countless Souls
Removed (40): Clergy of Sigmar, Risen Standard Bearers, Unnatural Strength, Invoke Animalistic Hunger, The Book of Arkhan, Raise Newly Dead, Bond of Bones, Risen Champions, De Noirot’s Blasphemous Bestiary, Corruptor of the Forests, Leader of the Pack, Beastmaster, Fresh Prey Supply, Fuelled by Fear, Bonds of Flesh, Distribute Grave Gift, Unearth Cursed Wightblades, Master of the Swarm, Blood Hunts, Rotten Gift, Defiler of the Ancient Barrows, Dread Animator, Master of the Putrid Horde, Strigoi Legacy, Cannibalistic Rituals, Enshrine Ancient Lords, Blood is Power, Turning Knightly Orders, Vampiric Revivification, Delusions of Grandeur, Liber Necronomica, Incantations of Ushoran, Infuse the Tireless Hordes, Unliving Siege Engines, The Lahmian Book of Blood, Serve in Life or in Death, Baleful Rituals, Spread Vampire Covens, Blasphemous Disciples, Puppet Master
All 217 technologies changed in 9.0, line by line ›Rituals 70
- Cooldown: 15 → 13
- Cooldown: 30 → 20
- Cooldown: 30 → 20
- Cooldown: 30 → 13
- Cooldown: 30 → 13
- Cooldown: 30 → 13
- Cooldown: 30 → 13
- Cooldown: 30 → 13
New (29): The Dominating Scheme, The Thirteenth Scheme, Tiger Ingenuity, Tiger Ingenuity II, Tiger Ingenuity III, Tiger Relentlessness, Tiger Relentlessness II, Tiger Relentlessness III, Tiger Speed, Tiger Speed II, Tiger Speed III, Ritual of Undeath, Arkhan the Black, Dieter Helsnicht, Krell, Luthor Harkon, Mannfred von Carstein, Neferata, The Nameless, Vlad von Carstein, Walach Harkon, Heinrich Kemmler, Helman Ghorst, Mannfred von Carstein, Neferata, Vlad & Isabella von Carstein, Midnight Culling, Sanguine Wards, Tenebrous Authority
Removed (15): Blood Dragon, Blood Dragon, Blood Dragon, Lahmian, Lahmian, Lahmian, Necrarch, Necrarch, Necrarch, Strigoi, Strigoi, Strigoi, Von Carstein, Von Carstein, Von Carstein
All 70 rituals changed in 9.0, line by line ›Multiplayer changes
29 units changed for multiplayer battles: 4 cheaper, 4 dearer in multiplayer cost, the rest with battle-stat or ability changes only. Multiplayer cost, unit caps — the game's, which belong to unit sets (unit_set_to_mp_unit_caps: a unit's own set here, every changed set below), and main_units' per-unit multiplayer_cap (multiplayer_qb_cap is the quest-battle cap) — and battle stats; campaign cost and upkeep are left out, and so are units whose only change is a race's roster (Custom-battle rosters). Cheapest change first.
| Unit | Multiplayer cost | Other changes |
|---|---|---|
| 750 → 650 | Health 4,068 → 5,068; Armour 70 → 20; Melee attack 50 → 40; Melee defence 40 → 50; New: Greater Arcane Conduit, Hellish Vigour, The Awakening, Arcane Leech, The Darkness Wards; Removed: Dark Protection, Arcane Conduit | |
| 1,000 → 900 | Health 4,680 → 5,680; Melee attack 50 → 40; Melee defence 40 → 50; New: Greater Arcane Conduit, Hellish Vigour, The Awakening, Arcane Leech; Removed: Arcane Conduit | |
| 1,200 → 1,100 | Health 4,680 → 5,680; Melee attack 50 → 40; Melee defence 40 → 50; New: Greater Arcane Conduit, Hellish Vigour, The Awakening, Arcane Leech; Removed: Arcane Conduit | |
| 2,050 → 1,950 | Melee defence 40 → 42; Base weapon damage 140 → 135; Armour-piercing damage 380 → 405; Multiplayer unit cap — → 2; New: Greater Arcane Conduit, Hellish Vigour, The Awakening, Arcane Leech; Removed: Arcane Conduit | |
| 850 → 900 | Health 4,288 → 4,287; Armour 85 → 95; Leadership 75 → 80; Melee attack 60 → 62; Melee defence 50 → 53; Charge bonus 45 → 55; New: Eye for an Eye, Protector of the Empire | |
| 1,100 → 1,150 | Armour 105 → 115; Leadership 75 → 80; Melee attack 60 → 62; Melee defence 50 → 53; Charge bonus 70 → 80; New: Eye for an Eye, Protector of the Empire | |
| 1,350 → 1,450 | Armour 85 → 100; Leadership 75 → 80; Melee attack 60 → 62; Melee defence 50 → 53; Mass 2,100 → 2,300; New: Eye for an Eye, Protector of the Empire | |
| 1,600 → 1,700 | Health 6,604 → 6,835; Armour 90 → 100; Missile block 0% → 35%; Leadership 75 → 80; Melee attack 47 → 45; Melee defence 35 → 46; Charge bonus 70 → 80; Mass 2,900 → 3,100; New: Eye for an Eye, Protector of the Empire | |
| — | New: Lamentation of Despairs (Empowered) | |
| — | New: Ghostly Howl; Custom battle: now in the Undead Legions roster | |
| — | Base weapon damage 140 → 135; Armour-piercing damage 380 → 405; Multiplayer unit cap — → 2 | |
| — | New: Eternal Vigour, Invocation of the Lichemaster; Removed: Lord of Undeath | |
| — | New: Eternal Vigour, Invocation of the Lichemaster; Removed: Lord of Undeath | |
| — | New: Spawn-Kin | |
| — | Health 3,968 → 4,068; Armour 90 → 70; Speed 38 → 46; Melee attack 55 → 65; Melee defence 60 → 50; Base weapon damage 310 → 300; Armour-piercing damage 170 → 180; Charge bonus 25 → 35; New: Bewilderment, Quickblood, Mist Form, Transfix; Removed: Lightning Reflexes, Seduction | |
| — | Health 4,580 → 4,676; Melee attack 55 → 65; Melee defence 60 → 50; New: Bewilderment, Quickblood, Mist Form, Transfix; Removed: Lightning Reflexes, Seduction | |
| — | Health 4,580 → 4,676; Melee attack 55 → 65; Melee defence 60 → 50; New: Bewilderment, Quickblood, Mist Form, Transfix; Removed: Lightning Reflexes, Seduction, The Hunger | |
| — | Melee attack 40 → 46; Melee defence 48 → 46; Base weapon damage 140 → 135; Armour-piercing damage 380 → 405; Multiplayer unit cap — → 2; New: Bewilderment, Quickblood, Mist Form, Transfix; Removed: Lightning Reflexes, Seduction, Swarm of Flies | |
| — | Base weapon damage 140 → 135; Armour-piercing damage 380 → 405; Multiplayer unit cap — → 2; Custom battle: now in the Undead Legions roster; Custom battle: no longer in the Vampire Counts roster | |
| — | New: Spawn-Kin | |
| — | New: Causes Fear | |
| — | Mass 125 → 150 | |
| — | Mass 100 → 150 | |
| — | Base weapon damage 140 → 135; Armour-piercing damage 380 → 405; Multiplayer unit cap — → 2 | |
| — | New: Hold the Line!; Removed: Guardian; Custom battle: now in the Undead Legions roster | |
| — | New: Hold the Line!; Removed: Guardian; Custom battle: now in the Undead Legions roster | |
| — | New: Hold the Line!; Removed: Guardian; Custom battle: now in the Undead Legions roster | |
| — | Base weapon damage 140 → 135; Armour-piercing damage 380 → 405; Multiplayer unit cap — → 2 | |
| — | Base weapon damage 140 → 135; Armour-piercing damage 380 → 405; Multiplayer unit cap — → 2 |
Multiplayer unit caps
The caps Custom Battle's Unit caps setting turns on (always on in ranked battles) belong to unit sets — one unit type with its versions, or a group such as Heroes — in unit_set_to_mp_unit_caps, with their units from unit_set_to_unit_junctions. 57 changed from 8.1.1 to 9.0: the most of each a single army may field, the units it covers, and units that joined or left a set.
| Unit set | Cap | Units |
|---|---|---|
| Extended Roster · groupmp_cap_group_extended_roster | unchanged | Joined: Daemon Prince, Arcalux, Prince of Fury |
| Extended Roster · groupmp_cap_group_extended_roster_vampire_counts | unchanged | Joined: Ulrika MagdovaLeft: Mournguls |
| Tomb Kings Units · groupmp_cap_group_tomb_kings_units | — → 2 (Undead Legions)with wh2_dlc09_cha_arkhan_0 in the army (Undead Legions): — → +18with wh2_dlc09_tmb_cha_liche_priest_0 in the army (Undead Legions): — → +2with wh2_dlc09_tmb_cha_necrotect_0 in the army (Undead Legions): — → +2with wh2_dlc09_tmb_cha_tomb_king_0 in the army (Undead Legions): — → +18with wh2_dlc09_tmb_cha_tomb_prince_0 in the army (Undead Legions): — → +2with wh3_dlc29_cha_nagash in the army (Undead Legions): — → +7with wh3_dlc29_tmb_cha_liche_high_priest_death in the army (Undead Legions): — → +18with wh3_dlc29_tmb_cha_tomb_herald in the army (Undead Legions): — → +2 | Joined: Casket of Souls, Screaming Skull Catapults, Necropolis Knights, Necropolis Knights (Halberds), Nehekharan Horsemen, Skeleton Horsemen, Skeleton Horse Archers, Nehekharan Warriors, Skeleton Archers, Blessed Legion of Phakth (Skeleton Archers), Skeleton Spearmen, King Nekhesh's Scorpion Legion (Skeleton Spearmen), Skeleton Warriors, Tomb Guard, Tomb Guard (Halberds), The Khepra Guard (Tomb Guard), Carrion, Hierotitan, Necrosphinx, The Sphinx of Usekph (Necrosphinx), Sepulchral Stalkers, Eyes of the Desert (Sepulchral Stalkers), Tomb Scorpion, Ushabti, Ushabti (Great Bows), Chosen of the Gods (Ushabti – Great Bows), Khemrian Warsphinx, Skeleton Archer Chariots, Skeleton Chariots, Bone Giant |
| Vampire Coast Units · groupmp_cap_group_vampire_coast_units | — → 2 (Undead Legions)with wh2_dlc11_cst_cha_gunnery_wight_0 in the army (Undead Legions): — → +2with wh2_dlc11_cst_cha_luthor_harkon_0 in the army (Undead Legions): — → +18with wh2_dlc11_cst_cha_mourngul_0 in the army (Undead Legions): — → +2with wh2_dlc11_cst_cha_vampire_fleet_admiral_0 in the army (Undead Legions): — → +18with wh2_dlc11_cst_cha_vampire_fleet_admiral_female_0 in the army (Undead Legions): — → +18with wh2_dlc11_cst_cha_vampire_fleet_captain_0 in the army (Undead Legions): — → +2with wh2_dlc11_cst_cha_vampire_fleet_captain_1 in the army (Undead Legions): — → +2with wh2_dlc11_cst_cha_vampire_fleet_captain_death_0 in the army (Undead Legions): — → +2with wh2_dlc11_cst_cha_vampire_fleet_captain_death_1 in the army (Undead Legions): — → +2with wh2_dlc11_cst_cha_vampire_fleet_captain_deeps_0 in the army (Undead Legions): — → +2with wh2_dlc11_cst_cha_vampire_fleet_captain_deeps_1 in the army (Undead Legions): — → +2with wh3_dlc29_cha_nagash in the army (Undead Legions): — → +7 | Joined: Carronades, Mortars, Queen Bess, Deck Droppers, Deck Droppers (Bombers), Deck Droppers (Handgunners), Salt Lord Scuttlers (Deck Droppers – Bombers), Deck Gunners, Shadewraith Gunners (Deck Gunners), Depth Guard, Depth Guard (Polearms), The Bloody Reaver Deck Guard (Depth Guard), Syreens, Zombie Pirate Deckhand Mob, Zombie Pirate Deckhand Mob (Polearms), The Tide of Skjold (Zombie Pirate Deckhand Mob), Zombie Pirate Gunnery Mob, Zombie Pirate Gunnery Mob (Handgunners), Zombie Pirate Gunnery Mob (Hand Cannons), Zombie Pirate Gunnery Mob (Bombers), The Black Spot (Zombie Pirate Gunnery Mob – Handgunners), Animated Hulks, Bloated Corpse, Mournguls, Night Terrors (Mournguls), Necrofex Colossus, Gallows Giant (Necrofex Colossus), Rotting Leviathan, Rotting Prometheans, Rotting Prometheans (Gunnery Mob), The Lamprey's Revenge (Rotting Promethean Gunnery Mob), Scurvy Dogs, Death Shriek Terrorgheist |
| Vampire Counts Units · groupmp_cap_group_vampire_counts_units | — → 2 (Undead Legions)with wh3_dlc29_cha_nagash in the army (Undead Legions): — → +7with wh3_dlc29_vmp_cha_dieter_helsnicht in the army (Undead Legions): — → +2with wh3_dlc29_vmp_cha_krell in the army (Undead Legions): — → +2with wh3_dlc29_vmp_cha_lahmian_vampire in the army (Undead Legions): — → +2with wh3_dlc29_vmp_cha_neferata in the army (Undead Legions): — → +18with wh3_dlc29_vmp_cha_walach_harkon in the army (Undead Legions): — → +2with wh_dlc04_vmp_cha_vlad_von_carstein_0 in the army (Undead Legions): — → +18with wh_main_vmp_cha_banshee in the army (Undead Legions): — → +2with wh_main_vmp_cha_mannfred_von_carstein_0 in the army (Undead Legions): — → +18with wh_main_vmp_cha_master_necromancer_0 in the army (Undead Legions): — → +18with wh_main_vmp_cha_necromancer_0 in the army (Undead Legions): — → +2with wh_main_vmp_cha_vampire_0 in the army (Undead Legions): — → +2with wh_main_vmp_cha_vampire_lord_0 in the army (Undead Legions): — → +18with wh_main_vmp_cha_wight_king_0 in the army (Undead Legions): — → +2 | Joined: Blood Knights, Grave Guard (Halberds), Blood Knights (Lances), The Chillgheists (Hexwraiths), Verek's Reavers (Black Knights – Lances & Barding), The Feasters in the Dusk (Crypt Ghouls), The Konigstein Stalkers (Skeleton Warriors), The Sternsmen (Grave Guard), The Tithe (Zombies), The Devils of Swartzhafen (Vargheists), The Direpack (Dire Wolves), The Claw of Nagash (Mortis Engine), Corpse Cart, Corpse Cart (Balefire), Corpse Cart (Unholy Lodestone), Mortis Engine, Black Knights, Black Knights (Lances & Barding), Hexwraiths, Cairn Wraiths, Crypt Ghouls, Grave Guard, Grave Guard (Great Weapons), Skeleton Warriors, Skeleton Spearmen, Zombies, Crypt Horrors, Dire Wolves, Fell Bats, Terrorgheist, Vargheists, Varghulf, Black Coach |
| Walach Harkonmp_cap_hero_dieter_helsnicht | — → 1 | Dieter Helsnicht (2 versions) |
| Krellmp_cap_hero_krell | — → 1 | Krell |
| Skreech Verminkingmp_cap_hero_skv_skreech_verminking | — → 1 | Skreech Verminking |
| Dieter Helsnichtmp_cap_hero_walach_harkon | — → 1 | Walach Harkon (2 versions) |
| Giant Spined Chaos Beastmp_cap_unit_bst_giant_spined_chaos_beast | — → 2 | Giant Spined Chaos Beast, Bane of Wittengast (Giant Spined Chaos Beast) |
| Bane of Wittengast (Giant Spined Chaos Beast)mp_cap_unit_bst_giant_spined_chaos_beast_ror | — → 1 | Bane of Wittengast (Giant Spined Chaos Beast) |
| Chaos Siege Giantmp_cap_unit_chd_mon_chaos_siege_giant | — → 2 | Chaos Siege Giant |
| Putrid Blightkings (Any)mp_cap_unit_chs_inf_blightkings | — → 4 | Putrid Blightkings, Putrid Blightkings (Dual Axes), The Repugnauts of Brass Keep (Putrid Blightkings – Dual Axes), Putrid Blightkings (Great Weapons) |
| Putrid Blightkingsmp_cap_unit_chs_inf_blightkings_axe_shield | — → 2 | Putrid Blightkings |
| Putrid Blightkings (Dual Axes)mp_cap_unit_chs_inf_blightkings_dual_axe | — → 2 | Putrid Blightkings (Dual Axes), The Repugnauts of Brass Keep (Putrid Blightkings – Dual Axes) |
| Putrid Blightkings (Great Weapons)mp_cap_unit_chs_inf_blightkings_greatweapons | — → 2 | Putrid Blightkings (Great Weapons) |
| Sons of the Last Plague (Chosen of Nurgle – Great Weapons)mp_cap_unit_chs_inf_chosen_mnur_ror | — → 1 | Sons of the Last Plague (Chosen of Nurgle – Great Weapons) |
| Flayerkinmp_cap_unit_chs_inf_flayerkin | — → 5 | Flayerkin |
| Basiliskmp_cap_unit_chs_mon_basilisk | — → 2 | Basilisk (2 versions) |
| Chaos Siege Giantmp_cap_unit_chs_mon_chaos_siege_giant | — → 2 | Chaos Siege Giant (2 versions) |
| Knights of the White Wolfmp_cap_unit_emp_cav_knights_of_the_white_wolf | — → 4 | Knights of the White Wolf, Fellwolf Brotherhood (Knights of the White Wolf) |
| Fellwolf Brotherhood (Knights of the White Wolf)mp_cap_unit_emp_cav_knights_of_the_white_wolf_ror | — → 1 | Fellwolf Brotherhood (Knights of the White Wolf) |
| Knights Panthermp_cap_unit_emp_cav_knights_panther | — → 3 | Knights Panther |
| Hunting Houndsmp_cap_unit_emp_inf_hunting_hounds | — → 4 | Hunting Hounds, Hounds of Ulricsberg (Hunting Hounds) |
| White Wolfdogs (Hunting Hounds)mp_cap_unit_emp_inf_hunting_hounds_ror | — → 1 | Hounds of Ulricsberg (Hunting Hounds) |
| Teutogen Guardmp_cap_unit_emp_inf_teutogen_guard | — → 3 | Teutogen Guard, Order of the Axe (Teutogen Guard) |
| Order of the Axe (Teutogen Guard)mp_cap_unit_emp_inf_teutogen_guard_ror | — → 1 | Order of the Axe (Teutogen Guard) |
| Warriors of Ulricmp_cap_unit_emp_inf_warriors_of_ulric | — → 5 | Warriors of Ulric |
| Wolf-kinmp_cap_unit_emp_inf_wolf_kin | — → 5 | Wolf-kin |
| Celestial Hurricanummp_cap_unit_emp_veh_celestial_hurricanum_0 | — → 2 | Celestial Hurricanum |
| Bloab Rotspawnedmp_cap_unit_hero_bloab | — → 1 | Bloab Rotspawned (2 versions) |
| Gutrot Spumemp_cap_unit_hero_gutrot | — → 1 | Gutrot Spume (2 versions) |
| Morbidex Twicebornmp_cap_unit_hero_morbidex | — → 1 | Morbidex Twiceborn (2 versions) |
| Orghotts Daemonspewmp_cap_unit_hero_orghotts | — → 1 | Orghotts Daemonspew (2 versions) |
| Giant Spined Chaos Beastmp_cap_unit_nur_mon_giant_spined_chaos_beast | — → 2 | Giant Spined Chaos Beast (2 versions), Bane of Wittengast (Giant Spined Chaos Beast) (2 versions) |
| Bane of Wittengast (Giant Spined Chaos Beast)mp_cap_unit_nur_mon_giant_spined_chaos_beast_ror | — → 1 | Bane of Wittengast (Giant Spined Chaos Beast) (2 versions) |
| The Repugnauts of Brass Keep (Putrid Blightkings – Dual Axes)mp_cap_unit_nur_putrid_blightkings_dual_axe_ror | — → 1 | The Repugnauts of Brass Keep (Putrid Blightkings – Dual Axes) |
| Virulent Batteries (Plagueclaw Catapults)mp_cap_unit_skv_art_virulent_batteries_ror | — → 1 | Virulent Batteries (Plagueclaw Catapults) |
| Warp-Doom Magma-Cannonmp_cap_unit_skv_art_warp_doom_magma_cannon | — → 1 | Warp-Doom Magma-Cannon |
| Deathverminmp_cap_unit_skv_inf_deathvermin_ror | — → 1 | Deathvermin (Stormvermin – Halberds & Shields) |
| Pusbagsmp_cap_unit_skv_inf_pusbags | — → 5 | Pusbags |
| Scratterfire Team (Stormfiends – Ratling Cannons)mp_cap_unit_skv_mon_scatterfire_team_ror | — → 1 | Scratterfire Team (Stormfiends – Ratling Cannons) |
| Stormfiends (Melee)mp_cap_unit_skv_mon_stormfiends_melee | — → 3 | Stormfiends (Doom-flayer Gauntlets), Stormfiends (Grinderfists), Stormfiends (Shock Gauntlets) |
| Stormfiends (Ranged)mp_cap_unit_skv_mon_stormfiends_ranged | — → 3 | Stormfiends (Ratling Cannons), Stormfiends (Warpfire Projectors), Stormfiends (Windlaunchers), Scratterfire Team (Stormfiends – Ratling Cannons) |
| Cauldron of a Thousand Poxesmp_cap_unit_skv_veh_cauldron_of_a_thousand_poxes | — → 2 | Cauldron of a Thousand Poxes |
| Khemric Titanmp_cap_unit_tmb_mon_khemric_titan | — → 1 | Khemric Titan, Icon of Usirian (Khemric Titan) |
| Icon of Usirian (Khemric Titan)mp_cap_unit_tmb_mon_khemric_titan_ror | — → 1 | Icon of Usirian (Khemric Titan) |
| Drakenhof Templarsmp_cap_unit_vmp_cav_drakenhof_templars | — → 3 | Drakenhof Templars |
| Lahmian Handmaidens (Death)mp_cap_unit_vmp_inf_lahmian_handmaidens_death | — → 3 | Lahmian Handmaidens (Death) |
| Lahmian Handmaidens (Shadows)mp_cap_unit_vmp_inf_lahmian_handmaidens_shadow | — → 3 | Lahmian Handmaidens (Shadows) |
| Spirit Hostmp_cap_unit_vmp_inf_spirit_host | — → 3 | Spirit Host |
| Morghast Archaimp_cap_unit_vmp_mon_morghast_archai | — → 3 | Morghast Archai, The Silent Legion (Morghast Archai) |
| The Silent Legion (Morghast Archai)mp_cap_unit_vmp_mon_morghast_archai_ror | — → 1 | The Silent Legion (Morghast Archai) |
| Morghast Harbingersmp_cap_unit_vmp_mon_morghast_harbingers | — → 3 | Morghast Harbingers (2 versions) |
| Zombie Dragonmp_cap_unit_vmp_mon_zombie_dragon | — → 2 | Blood Dragon Vampire Lord, Lahmian Vampire Lord, Necrarch Vampire Lord, Von Carstein Vampire Lord, Mannfred von Carstein (2 versions), Vampire Lord (2 versions), Neferata (2 versions), Zombie Dragon, The Red DukeJoined: Blood Dragon Vampire Lord, Lahmian Vampire Lord, Necrarch Vampire Lord, Von Carstein Vampire Lord, The Red Duke, Mannfred von Carstein, Vampire Lord |
| Coven Thronemp_cap_unit_vmp_veh_coven_throne | — → 1 | Lahmian Vampire Lord, Neferata (2 versions), Coven Throne |
| Emil Valgeirwh3_dlc29_mp_cap_hero_emil_valgeir | — → 1 | Emil Valgeir (2 versions) |
Custom-battle rosters
Units a race fields in custom and multiplayer battles from 9.0 that it didn't in 8.1.1, or no longer fields — the rows of units_custom_battle_permissions, every faction of the race counted. An extended-roster unit (campaign_exclusive) is fielded with Unit caps off only, never in ranked battles.
- Tomb Kings
No longer fields (3): Arkhan the Black (3 versions)
- Undead Legions
Now fields (162): Casket of Souls, Screaming Skull Catapults, Necropolis Knights, Necropolis Knights (Halberds), Nehekharan Horsemen, Skeleton Horsemen, Skeleton Horse Archers, Arkhan the Black (3 versions), Liche Priest (Death) (2 versions), Liche Priest (Light) (2 versions), Liche Priest (Nehekhara) (2 versions), Liche Priest (Shadows) (2 versions), Necrotect (2 versions), Tomb King (4 versions), Tomb Prince (3 versions), Nehekharan Warriors, Skeleton Archers, Blessed Legion of Phakth (Skeleton Archers), Skeleton Spearmen (2 versions), King Nekhesh's Scorpion Legion (Skeleton Spearmen), Skeleton Warriors (2 versions), Tomb Guard, Tomb Guard (Halberds), The Khepra Guard (Tomb Guard), Carrion, Hierotitan, Necrosphinx, The Sphinx of Usekph (Necrosphinx), Sepulchral Stalkers, Eyes of the Desert (Sepulchral Stalkers), Tomb Scorpion, Ushabti, Ushabti (Great Bows), Chosen of the Gods (Ushabti – Great Bows), Khemrian Warsphinx, Skeleton Archer Chariots, Skeleton Chariots, Carronades, Mortars, Queen Bess, Deck Droppers, Deck Droppers (Bombers), Deck Droppers (Handgunners), Salt Lord Scuttlers (Deck Droppers – Bombers), Gunnery Wight (2 versions), Luthor Harkon (2 versions), Mourngul Haunter, Vampire Fleet Admiral (Polearms – Vampires) (2 versions), Vampire Fleet Admiral (Polearms – Death) (2 versions), Vampire Fleet Admiral (Polearms – Deep) (2 versions), Vampire Fleet Admiral (Pistol – Vampires) (2 versions), Vampire Fleet Admiral (Pistol – Death) (2 versions), Vampire Fleet Admiral (Pistol – Deep) (2 versions), Vampire Fleet Captain (Vampires) (2 versions), Vampire Fleet Captain (Death) (2 versions), Vampire Fleet Captain (Deep) (2 versions), Deck Gunners, Shadewraith Gunners (Deck Gunners), Depth Guard, Depth Guard (Polearms), The Bloody Reaver Deck Guard (Depth Guard), Syreens, Zombie Pirate Deckhand Mob, Zombie Pirate Deckhand Mob (Polearms), The Tide of Skjold (Zombie Pirate Deckhand Mob), Zombie Pirate Gunnery Mob, Zombie Pirate Gunnery Mob (Handgunners), Zombie Pirate Gunnery Mob (Hand Cannons), Zombie Pirate Gunnery Mob (Bombers), The Black Spot (Zombie Pirate Gunnery Mob – Handgunners), Animated Hulks, Bloated Corpse, Mournguls, Night Terrors (Mournguls), Necrofex Colossus, Gallows Giant (Necrofex Colossus), Rotting Leviathan, Rotting Prometheans, Rotting Prometheans (Gunnery Mob), The Lamprey's Revenge (Rotting Promethean Gunnery Mob), Bone Giant, Blood Knights, Grave Guard (Halberds), Blood Knights (Lances), The Chillgheists (Hexwraiths), Verek's Reavers (Black Knights – Lances & Barding), Master Necromancer (Vampires) (6 versions), Necromancer (Vampires) (5 versions), Vlad von Carstein, The Feasters in the Dusk (Crypt Ghouls), The Konigstein Stalkers (Skeleton Warriors), The Sternsmen (Grave Guard), The Tithe (Zombies), The Devils of Swartzhafen (Vargheists), The Direpack (Dire Wolves), The Claw of Nagash (Mortis Engine), Corpse Cart, Corpse Cart (Balefire), Corpse Cart (Unholy Lodestone), Mortis Engine, Vampire (Shadows) (3 versions), Black Knights, Black Knights (Lances & Barding), Hexwraiths, Banshee, Mannfred von Carstein (4 versions), Vampire (Death) (3 versions), Wight King (2 versions), Cairn Wraiths, Crypt Ghouls, Grave Guard, Grave Guard (Great Weapons), Zombies, Crypt Horrors, Dire Wolves, Fell Bats, Terrorgheist, Vargheists, Varghulf, Black Coach
- Vampire Counts
Now fields (4): Mourngul Haunter, Night Terrors (Mournguls), Ulrika Magdova (2 versions) — 2 in the extended roster only
No longer fields (5): Mannfred von Carstein (4 versions), Krell
Beastmen
Chaos Dwarfs
New in 9.0 (1)
The Empire
- Health4,288 → 4,287(-1)
- Armour85 → 95(+10)
- Leadership75 → 80(+5)
- Melee attack60 → 62(+2)
- Melee defence50 → 53(+3)
- Charge bonus45 → 55(+10)
- Campaign cost1,000 → 900(-100)
- Multiplayer cost850 → 900(+50)
- Upkeep250 → 225(-25)
- New: Eye for an Eye, Protector of the Empire
- Armour105 → 115(+10)
- Leadership75 → 80(+5)
- Melee attack60 → 62(+2)
- Melee defence50 → 53(+3)
- Charge bonus70 → 80(+10)
- Campaign cost1,200 → 1,150(-50)
- Multiplayer cost1,100 → 1,150(+50)
- Upkeep300 → 287(-13)
- New: Eye for an Eye, Protector of the Empire
- Armour85 → 100(+15)
- Leadership75 → 80(+5)
- Melee attack60 → 62(+2)
- Melee defence50 → 53(+3)
- Mass2,100 → 2,300(+200)
- Campaign cost1,350 → 1,450(+100)
- Multiplayer cost1,350 → 1,450(+100)
- Upkeep337 → 362(+25)
- New: Eye for an Eye, Protector of the Empire
- Health6,604 → 6,835(+231)
- Armour90 → 100(+10)
- Missile block0% → 35%(+35)
- Leadership75 → 80(+5)
- Melee attack47 → 45(-2)
- Melee defence35 → 46(+11)
- Charge bonus70 → 80(+10)
- Mass2,900 → 3,100(+200)
- Campaign cost1,500 → 1,700(+200)
- Multiplayer cost1,600 → 1,700(+100)
- Upkeep375 → 425(+50)
- New: Eye for an Eye, Protector of the Empire
New in 9.0 (14)
60Knights of the White Wolf
60Fellwolf Brotherhood (Knights of the White Wolf)
60Knights Panther
1Boris Todbringer (Custom VO)
1Emil Valgeir
1Priest of Ulric
1Seneschal of the White Wolf
80Hunting Hounds
80Hounds of Ulricsberg (Hunting Hounds)
80Teutogen Guard
80Order of the Axe (Teutogen Guard)
120Warriors of Ulric
120Wolf-kin
1Celestial Hurricanum
Grand Cathay
- Mass100 → 150(+50)
Lizardmen
Norsca
- New: Causes Fear
New in 9.0 (2)
Nurgle
New in 9.0 (10)
Skaven
New in 9.0 (20)
4Virulent Batteries (Plagueclaw Catapults)
1Warp-Doom Magma-Cannon
1Lord Skrolk
1Plague Priest
1Skreech Verminking
1Thanquol
1Verminlord Corruptor
1Verminlord Deceiver
1Verminlord Warbringer
1Verminlord Warpseer
160Deathvermin (Stormvermin – Halberds & Shields)
180Pusbags
12Stormfiends (Doom-flayer Gauntlets)
12Stormfiends (Grinderfists)
12Stormfiends (Ratling Cannons)
12Stormfiends (Shock Gauntlets)
12Stormfiends (Warpfire Projectors)
12Stormfiends (Windlaunchers)
12Scratterfire Team (Stormfiends – Ratling Cannons)
1Cauldron of a Thousand Poxes
Slaanesh
- New: Causes Fear
Tomb Kings
- New: Hold the Line!
- Removed: Guardian
- Custom battle: now in the Undead Legions roster
- New: Hold the Line!
- Removed: Guardian
- Custom battle: now in the Undead Legions roster
- New: Hold the Line!
- Removed: Guardian
- Custom battle: now in the Undead Legions roster
New in 9.0 (15)
60Cairn Wraiths
200Spirit Host
20Crypt Horrors
12Morghast Archai
12Morghast Harbingers
1Arkhan the Black
1Liche High Priest (Death)
1Liche High Priest (Light)
1Liche High Priest (Nehekhara)
1Liche High Priest (Shadows)
1Liche High Priest (Undeath)
1Liche Priest (Undeath)
1Tomb Herald
1Khemric Titan
1Icon of Usirian (Khemric Titan)
Undead Legions
- New: Hold the Line!
- Removed: Guardian
- Custom battle: now in the Undead Legions roster
- New: Hold the Line!
- Removed: Guardian
- Custom battle: now in the Undead Legions roster
- New: Hold the Line!
- Removed: Guardian
- Custom battle: now in the Undead Legions roster
- Campaign cost300 → 325(+25)
- Custom battle: now in the Undead Legions roster
- Campaign cost750 → 950(+200)
- Upkeep188 → 237(+49)
- Custom battle: now in the Undead Legions roster
- Base weapon damage140 → 135(-5)
- Armour-piercing damage380 → 405(+25)
- Multiplayer unit cap— → 2
- Custom battle: now in the Undead Legions roster
- Custom battle: no longer in the Vampire Counts roster
- Upkeep213 → 225(+12)
- Custom battle: now in the Undead Legions roster
- Upkeep238 → 225(-13)
- Custom battle: now in the Undead Legions roster
New in 9.0 (33)
1Vampire Fleet Admiral (Pistol – Undeath)
1Vampire Fleet Admiral (Polearms – Undeath)
1Vampire Fleet Captain (Undeath)
1Arkhan the Black
1Liche High Priest (Death)
1Liche High Priest (Light)
1Liche High Priest (Nehekhara)
1Liche High Priest (Shadows)
1Liche High Priest (Undeath)
1Liche Priest (Undeath)
1Tomb Herald
1Khemric Titan
1Icon of Usirian (Khemric Titan)
16Sepulchrex (Ushabti)
32Drakenhof Templars
1Dieter Helsnicht
1Krell
1Lahmian Vampire
1Mannfred von Carstein
1Master Necromancer (Undeath)
1Nagash
1Vampire Lord
1Necromancer (Undeath)
1Neferata
1Walach Harkon
32Lahmian Handmaidens (Death)
32Lahmian Handmaidens (Shadows)
200Spirit Host
12Morghast Archai
12The Silent Legion (Morghast Archai)
12Morghast Harbingers
1Zombie Dragon
1Coven Throne
Vampire Coast
- Campaign cost300 → 325(+25)
- Custom battle: now in the Undead Legions roster
Vampire Counts
- Base weapon damage140 → 135(-5)
- Armour-piercing damage380 → 405(+25)
- Multiplayer unit cap— → 2
- Health3,968 → 4,068(+100)
- Armour90 → 70(-20)
- Speed38 → 46(+8)
- Melee attack55 → 65(+10)
- Melee defence60 → 50(-10)
- Base weapon damage310 → 300(-10)
- Armour-piercing damage170 → 180(+10)
- Charge bonus25 → 35(+10)
- New: Bewilderment, Quickblood, Mist Form, Transfix
- Removed: Lightning Reflexes, Seduction
- Health4,580 → 4,676(+96)
- Melee attack55 → 65(+10)
- Melee defence60 → 50(-10)
- New: Bewilderment, Quickblood, Mist Form, Transfix
- Removed: Lightning Reflexes, Seduction
- Health4,580 → 4,676(+96)
- Melee attack55 → 65(+10)
- Melee defence60 → 50(-10)
- New: Bewilderment, Quickblood, Mist Form, Transfix
- Removed: Lightning Reflexes, Seduction, The Hunger
- Melee attack40 → 46(+6)
- Melee defence48 → 46(-2)
- Base weapon damage140 → 135(-5)
- Armour-piercing damage380 → 405(+25)
- Multiplayer unit cap— → 2
- New: Bewilderment, Quickblood, Mist Form, Transfix
- Removed: Lightning Reflexes, Seduction, Swarm of Flies
- Health4,068 → 5,068(+1,000)
- Armour70 → 20(-50)
- Melee attack50 → 40(-10)
- Melee defence40 → 50(+10)
- Campaign cost800 → 650(-150)
- Multiplayer cost750 → 650(-100)
- New: Greater Arcane Conduit, Hellish Vigour, The Awakening, Arcane Leech, The Darkness Wards
- Removed: Dark Protection, Arcane Conduit
- Health4,680 → 5,680(+1,000)
- Melee attack50 → 40(-10)
- Melee defence40 → 50(+10)
- Campaign cost1,000 → 900(-100)
- Multiplayer cost1,000 → 900(-100)
- New: Greater Arcane Conduit, Hellish Vigour, The Awakening, Arcane Leech
- Removed: Arcane Conduit
- Health4,680 → 5,680(+1,000)
- Melee attack50 → 40(-10)
- Melee defence40 → 50(+10)
- Campaign cost1,200 → 1,100(-100)
- Multiplayer cost1,200 → 1,100(-100)
- New: Greater Arcane Conduit, Hellish Vigour, The Awakening, Arcane Leech
- Removed: Arcane Conduit
- Melee defence40 → 42(+2)
- Base weapon damage140 → 135(-5)
- Armour-piercing damage380 → 405(+25)
- Campaign cost2,050 → 1,950(-100)
- Multiplayer cost2,050 → 1,950(-100)
- Multiplayer unit cap— → 2
- New: Greater Arcane Conduit, Hellish Vigour, The Awakening, Arcane Leech
- Removed: Arcane Conduit
- Base weapon damage140 → 135(-5)
- Armour-piercing damage380 → 405(+25)
- Multiplayer unit cap— → 2
- New: Eternal Vigour, Invocation of the Lichemaster
- Removed: Lord of Undeath
- Base weapon damage140 → 135(-5)
- Armour-piercing damage380 → 405(+25)
- Multiplayer unit cap— → 2
- Campaign cost750 → 950(+200)
- Upkeep188 → 237(+49)
- Custom battle: now in the Undead Legions roster
- New: Eternal Vigour, Invocation of the Lichemaster
- Removed: Lord of Undeath
- Base weapon damage140 → 135(-5)
- Armour-piercing damage380 → 405(+25)
- Multiplayer unit cap— → 2
- Upkeep213 → 225(+12)
- Custom battle: now in the Undead Legions roster
- Upkeep238 → 225(-13)
- Custom battle: now in the Undead Legions roster
Warriors of Chaos
- New: Causes Fear
New in 9.0 (15)
1Bloab Rotspawned
1The Glottkin
1Gutrot Spume
1Morbidex Twiceborn
1Orghotts Daemonspew
80Sons of the Last Plague (Chosen of Nurgle – Great Weapons)
90Flayerkin
32Putrid Blightkings
32Putrid Blightkings (Dual Axes)
32The Repugnauts of Brass Keep (Putrid Blightkings – Dual Axes)
32Putrid Blightkings (Great Weapons)
1Basilisk
1Chaos Siege Giant
1Giant Spined Chaos Beast
1Bane of Wittengast (Giant Spined Chaos Beast)