
Celestial Hurricanum
Chariot· Magic Chariot· Tier 5· 1 model (crew of 2) at Ultra size
Comes with Lords of the End Times - Empire(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Celestial Hurricanum is Empire chariot: 6,468 HP, armour 55, melee attack 30, melee defence 25, weapon strength 210. It costs 1,550 in the campaign and in multiplayer. It comes with Lords of the End Times - Empire. Unit key wh3_dlc29_emp_veh_celestial_hurricanum_0. Patch 9.0.4, from the game's data tables.
Health
6,468
Armour
55
Leadership
70
Speed
50
Melee attack
30
Melee defence
25
Weapon strength
140 base + 70 armour-piercing
210
Charge bonus
22
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Abilities
- Lightning StrikeBombardmentpassiveLightning StrikeBombardmentPassive · Cooldown 10 s · Duration 4 sMore than just a means of observation, the Celestial Hurricanum is a tool to invoke the wrath of the heavens upon the enemy.
- Meteor StrikeBombardmentactiveMeteor StrikeBombardmentCooldown 49 s · Duration 7 s · 3 uses · Wind-up 5 sWhen the Acolytes stewarding the Hurricanum achieve a perfect alignment, fiery comets come streaking out of the skies.
- Raging TornadoDirect Damage (Area) · -10% Speed, -25% Speed…activeRaging TornadoDirect Damage (Area)-10% Speed-25% Speed-40% Speed-60% SpeedCooldown 120 s · Duration 32 s · 3 uses · Range 30 m · Wind-up 5 sA minute adjustment of the Hurricanum's orrery can reduce formerly clear skies to a glowering rage.
- Locus of AzyrAugment of the Winds (Area)passiveLocus of AzyrAugment of the Winds (Area)Passive · Range 100 mThe Celestial Hurricanum constantly exudes magical power which – apart from fuelling its deadly manifestations – serves to replenish the arcane energies of its allies.
- Portents of BattleAugment (Area) · +8 Melee AttackpassivePortents of BattleAugment (Area)+8 Melee AttackPassive · Range 55 mThose who march beside the Hurricanum often report seeing visions of the imminent future, predicting the actions of the foe with uncanny accuracy.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
- Light infantry-sized units — large, mass 4,100e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · The Empire: Teutogen Guard, Greatswords
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · The Empire: Demigryph Knights (Halberds), Halberdiers
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Luminark of Hysh (35.92× faster), Casket of Souls (12.67× faster), Mortis Engine (1.60× faster)
Loses to, at a similar price: Chaos Knights of Nurgle (156.76× slower), Chaos Knights (124.00× slower), Chaos Knights of Tzeentch (117.47× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,550 multiplayer gold. Empire units ranked.
Patch changes
- Campaign cost1,650 → 1,550(-100)
- Multiplayer cost1,650 → 1,550(-100)
- Upkeep412 → 387(-25)
New unit in this patch.
Who can field it
- The Empire · Reikland
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.