Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Celestial Hurricanum unit card

Celestial Hurricanum

Chariot· Magic Chariot· Tier 5· 1 model (crew of 2) at Ultra size

Comes with Lords of the End Times - Empire(Warhammer III)

Duel it in the combat calculator →

Celestial Hurricanum is Empire chariot: 6,468 HP, armour 55, melee attack 30, melee defence 25, weapon strength 210. It costs 1,550 in the campaign and in multiplayer. It comes with Lords of the End Times - Empire. Unit key wh3_dlc29_emp_veh_celestial_hurricanum_0. Patch 9.0.4, from the game's data tables.

Health

6,468

top 26% of class

Armour

55

bottom 26% of class

Leadership

70

bottom 42% of class

Speed

50

bottom 21% of class

Melee attack

30

bottom 48% of class

Melee defence

25

top 50% of class

Weapon strength

140 base + 70 armour-piercing

210

top 20% of class

Charge bonus

22

bottom 17% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Abilities

  • Lightning StrikeBombardmentpassive
  • Meteor StrikeBombardmentactive
  • Raging TornadoDirect Damage (Area) · -10% Speed, -25% Speed…active
  • Locus of AzyrAugment of the Winds (Area)passive
  • Portents of BattleAugment (Area) · +8 Melee Attackpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 5.3% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 3.6 damage per second against Chaos Warriors; it lasts 14.4 s against one unit of them.

Beats, at a similar price: Luminark of Hysh (35.92× faster), Casket of Souls (12.67× faster), Mortis Engine (1.60× faster)

Loses to, at a similar price: Chaos Knights of Nurgle (156.76× slower), Chaos Knights (124.00× slower), Chaos Knights of Tzeentch (117.47× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,550 multiplayer gold. Empire units ranked.

Patch changes

Patch 9.0.3

  • Campaign cost1,650 → 1,550(-100)
  • Multiplayer cost1,650 → 1,550(-100)
  • Upkeep412 → 387(-25)

Patch 9.0

New unit in this patch.

Who can field it

  • The Empire · Reikland

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.