Patch 9.0.3 changes
What changed from patch 9.0.2 to 9.0.3 (October 9, 2026), found by comparing the game's data tables of both patches: 58 units rebalanced and 0 new units, 6 units in other races' custom-battle rosters, 1 multiplayer unit cap changed, plus 5 skills, 6 abilities, 3 spells, 1 item, 85 buildings, 5 rituals and 4 factions' victory conditions. Green helps, red takes away. Unit values at Ultra unit size.
Who got stronger, who got weaker
29 of the 52 units whose fight numbers or multiplayer cost changed come out stronger for the gold in 9.0.3, 19 weaker: the new version against its 9.0.2 self at equal gold.
Stronger for the gold (29)
Neferata on Zombie DragonUndead Legions+69%
Neferata on Zombie DragonVampire Counts+69%
Blood Dragon Vampire Lord on Zombie DragonVampire Counts+62%
The Red Duke on Zombie DragonVampire Counts+54%
Von Carstein Vampire Lord on Zombie DragonVampire Counts+54%
Mannfred von Carstein on Zombie DragonVampire Counts+47%
Mannfred von Carstein on Zombie DragonUndead Legions+47%
Necrarch Vampire Lord on Zombie DragonVampire Counts+44%
Vampire Lord on Zombie DragonUndead Legions+42%
Vampire Lord on Zombie DragonVampire Counts+42%
Weaker for the gold (19)
Warp-Doom Magma-CannonSkaven · cost 1,600 → 1,750−16%
Dread MawNorsca, Warriors of Chaos · cost 1,100 → 1,200−16%
Marauder HorsemenWarriors of Chaos · cost 550 → 600−16%
Marauder HorsemenNorsca · cost 550 → 600−16%
Sarthorael the EverwatcherTzeentch, Warriors of Chaos · cost 1,800 → 1,950−15%
Kurgan Horsemen (Dual Weapons)Norsca−12%
Marauder HorsemastersWarriors of Chaos · cost 800 → 850−11%
Marauder HorsemastersNorsca · cost 800 → 850−11%
The Masque of SlaaneshSlaanesh · cost 1,600 → 1,700−11%
Riders of the Mighty Serpent (Marauder Horsemen)Slaanesh, Norsca · cost 850 → 900−11%
- Unit cards only: abilities, attributes, passive effects and campaign-only costs that changed are in the change lists, not in this number.
- Every model fights at its weapon's attack interval; no charge, mass, splash, leadership, skills or items.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
| # | ||||||||
|---|---|---|---|---|---|---|---|---|
| 1 | Neferata on Zombie Dragon | 68.90% | 2,300 | 2,300 | 18.60 | 21.60 | 30.10 | 57.10 |
| 2 | Neferata on Zombie Dragon | 68.90% | 2,300 | 2,300 | 18.60 | 21.60 | 30.10 | 57.10 |
| 3 | Blood Dragon Vampire Lord on Zombie Dragon | 62.10% | 2,200 | 2,200 | 18.40 | 22.60 | 18 | 30.10 |
| 4 | The Red Duke on Zombie Dragon | 54.30% | 2,250 | 2,250 | 18 | 22.10 | 22.80 | 34.50 |
| 5 | Von Carstein Vampire Lord on Zombie Dragon | 54.30% | 2,100 | 2,100 | 19.20 | 23.60 | 24.40 | 37 |
| 6 | Mannfred von Carstein on Zombie Dragon | 47.10% | 2,150 | 2,150 | 19.90 | 23.10 | 25.80 | 39.60 |
| 7 | Mannfred von Carstein on Zombie Dragon | 47.10% | 2,150 | 2,150 | 19.90 | 23.10 | 25.80 | 39.60 |
| 8 | Necrarch Vampire Lord on Zombie Dragon | 44.20% | 1,950 | 1,950 | 19.50 | 19.50 | 24.50 | 43.60 |
| 9 | Vampire Lord on Zombie Dragon | 42% | 2,050 | 2,050 | 19.70 | 24.20 | 32.20 | 41.50 |
| 10 | Vampire Lord on Zombie Dragon | 42% | 2,050 | 2,050 | 19.70 | 24.20 | 32.20 | 41.50 |
| 11 | Lahmian Vampire Lord on Zombie Dragon | 40% | 2,100 | 2,100 | 20.30 | 22.50 | 26.40 | 40.50 |
| 12 | Celestial Hurricanum | 13.30% | 1,650 | 1,550 | 3.30 | 3.60 | 13.50 | 14.40 |
| 13 | Seneschal of the White Wolf | 12.40% | 650 | 650 | 51.90 | 57.60 | 53 | 55.90 |
| 14 | Keepers of the Flame (Phoenix Guard) | 11.70% | 1,500 | 1,500 | 147.20 | 164.50 | 96.10 | 96.10 |
| 15 | Phoenix Guard | 11.70% | 1,300 | 1,300 | 126.30 | 141.10 | 75.10 | 75.10 |
| 16 | Seneschal of the White Wolf on Barded Warhorse | 11.30% | 900 | 900 | 37.50 | 41.60 | 51 | 52 |
| 17 | Mangler Squigs | 9.80% | 950 | 950 | 77.20 | 84.40 | 18.70 | 18.70 |
| 18 | Exalted Seeker Chariot | 9.60% | 1,450 | 1,450 | 34.10 | 34.10 | 17.60 | 19.30 |
| 19 | Alluress (Shadows) on Exalted Seeker Chariot | 8.90% | 1,300 | 1,300 | 42.20 | 42.20 | 21.10 | 23 |
| 20 | Alluress (Slaanesh) on Exalted Seeker Chariot | 8.90% | 1,300 | 1,300 | 42.20 | 42.20 | 21.10 | 23 |
| 21 | The Frolickers Bubonic (Nurglings) | 8.60% | 550 | 550 | 60 | 68.20 | 58.70 | 58.70 |
| 22 | Herald of Slaanesh (Shadows) on Exalted Seeker Chariot | 8.30% | 1,600 | 1,600 | 39.10 | 39.10 | 19.40 | 21 |
| 23 | Herald of Slaanesh (Slaanesh) on Exalted Seeker Chariot | 8.30% | 1,600 | 1,600 | 39.10 | 39.10 | 19.40 | 21 |
| 24 | Knights Panther | 8.20% | 1,300 | 1,250 | 62 | 64.50 | 51.80 | 53.80 |
| 25 | Teutogen Guard | 7.50% | 1,150 | 1,150 | 190.10 | 201.30 | 74.20 | 78.30 |
| 26 | Order of the Axe (Teutogen Guard) | 6.60% | 1,450 | 1,450 | 292.60 | 307.60 | 113.20 | 119.50 |
| 27 | Soul Grinder of Khorne | 6% | 1,750 | 1,700 | 28 | 28.80 | 35.20 | 36.30 |
| 28 | Yhetees | 5.10% | 1,200 | 1,200 | 91.60 | 97.90 | 26.50 | 26.50 |
| 29 | Amblepeak Greybacks (Yhetees) | 5% | 1,600 | 1,600 | 92.40 | 97.10 | 27.80 | 27.80 |
| 30 | Gallows Giant (Necrofex Colossus) | 0% | 2,000 | 2,000 | 34.10 | 34.10 | 31.80 | 31.80 |
| 31 | Long Drong's Slayer Pirates | 0% | 900 | 900 | 101.10 | 121.70 | 35.60 | 35.60 |
| 32 | Necrofex Colossus | 0% | 1,800 | 1,800 | 17.50 | 17.50 | 26.70 | 26.70 |
| 33 | Slayer Pirates | 0% | 750 | 750 | 90.20 | 108.60 | 32.80 | 32.80 |
| 34 | Marauder Bearmen | -3.40% | 575 | 575 | 128.60 | 128.60 | 82.30 | 79.50 |
| 35 | Marauder Bearmen (Great Weapons) | -3.40% | 650 | 650 | 207.70 | 207.70 | 62.40 | 60.30 |
| 36 | Hellstriders of Slaanesh | -5.60% | 675 | 675 | 42.60 | 36.90 | 23.90 | 23.90 |
| 37 | Forsaken of Slaanesh | -6% | 800 | 825 | 133.70 | 129.70 | 42.50 | 41.20 |
| 38 | Gor Herd | -7.50% | 625 | 650 | 274.90 | 264.30 | 40.40 | 38.80 |
| 39 | Marauder Horsemen of Slaanesh | -7.50% | 625 | 650 | 24.30 | 23.40 | 21.80 | 21 |
| 40 | Norscan Ice Wolves | -7.80% | 600 | 625 | 100.80 | 96.80 | 27.70 | 26.60 |
| 41 | Fiends of Slaanesh | -9.10% | 1,325 | 1,325 | 49.90 | 45.40 | 29.10 | 29.10 |
| 42 | Skeleton Horse Archers | -9.80% | 475 | 500 | 22.90 | 21.80 | 29.40 | 27.90 |
| 43 | Riders of the Mighty Serpent (Marauder Horsemen) | -10.80% | 850 | 900 | 27.50 | 26 | 18.60 | 17.60 |
| 44 | Marauder Horsemasters | -11.40% | 800 | 850 | 31.20 | 29.40 | 24.90 | 23.40 |
| 45 | Marauder Horsemasters | -11.40% | 800 | 850 | 31.20 | 29.40 | 24.90 | 23.40 |
| 46 | The Masque of Slaanesh | -11.40% | 1,600 | 1,700 | 44.20 | 41.60 | 30.90 | 29.10 |
| 47 | Kurgan Horsemen (Dual Weapons) | -12.30% | 700 | 700 | 213.80 | 184.50 | 24.20 | 24.20 |
| 48 | Sarthorael the Everwatcher | -14.80% | 1,800 | 1,950 | 23.60 | 21.80 | 58.10 | 53.60 |
| 49 | Dread Maw | -16% | 1,100 | 1,200 | 35.10 | 32.10 | 45.20 | 41.50 |
| 50 | Marauder Horsemen | -16% | 550 | 600 | 27.70 | 25.40 | 23.50 | 21.60 |
| 51 | Marauder Horsemen | -16% | 550 | 600 | 27.70 | 25.40 | 23.50 | 21.60 |
| 52 | Warp-Doom Magma-Cannon | -16.40% | 1,600 | 1,750 | 0.10 | 0.10 | 7.30 | 6.70 |
Skills 5
- −Corpse cost to recruit units: -15% for all units (own army)
- −Corpse cost to recruit units: -15% for all units (own army)
- +Corpse cost to recruit units: -5% for all units (own army)
- −Corpses gained from battle: +15% (own army)
- −Raise dead cost: -15% (accompanying Lord)
- +Corpses gained from battle: +25% (own army)
- −Level 1: Corpse cost to recruit units: -7% for all units (own army)
- −Level 2: Corpse cost to recruit units: -15% for all units (own army)
- +Level 1: Corpses gained from battle: +2% (own army)
- +Level 2: Corpses gained from battle: +5% (own army)
- −Raise Dead cost: -15% for Vampire Cavalry units (own army)
- +Corpses gained from battle: +10% (own army)
Abilities 6
- −+200% Acceleration
- ++25% Charge Speed
- ++150% Acceleration
- Cooldown: 90 → 120
- Cooldown: 60 → 90
- Cooldown: 20 → 25
- −+36 Melee Attack
- ++24 Melee Attack
- −+15% Charge Speed
- −+15% Speed
- −Effect intensity increases by each enemy unit in range with leadership wavering or lower.
- ++8 Melee Attack
- +Effect intensity increases with time spent engaged in melee.
- −+60% Missile Resistance
- ++30% Missile Resistance
Spells 3
- ++15 Reload Skill
- Mana: 15 → 13
- Cooldown: 38 → 45
- Mana: 10 → 9
Items 1
New (1): Sign of Depravity
All 1 item changed in 9.0.3, line by line ›Buildings 85
- +When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Tomb King units (armies in province)
- +When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Tomb King units (armies in province)
- +When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Tomb King units (armies in province)
- +When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Vampire Coast units (armies in province)
- +When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Vampire Coast units (armies in province)
- +When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Vampire Coast units (armies in province)
- +When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Vampire Count units (armies in province)
- +When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Vampire Count units (armies in province)
Rituals 5
- −Empower 5 Sigils within the Black Pyramid
- +Empower 10 Sigils within the Black Pyramid
- −Empower 5 Sigils within the Black Pyramid
- +Empower 10 Sigils within the Black Pyramid
- −Empower 5 Sigils within the Black Pyramid
- +Empower 10 Sigils within the Black Pyramid
- −Empower 5 Sigils within the Black Pyramid
- +Empower 10 Sigils within the Black Pyramid
- −Empower 5 Sigils within the Black Pyramid
- +Empower 10 Sigils within the Black Pyramid
Victory conditions 4
- −Short victory: Ensure 50 Sigils are empowered in the Black Pyramid.
- −Long victory: Ensure 150 Sigils are empowered in the Black Pyramid.
- +Short victory: Ensure 75 Sigils are empowered in the Black Pyramid.
- +Long victory: Ensure 200 Sigils are empowered in the Black Pyramid.
- −Long victory: Construct landmarks: Erengrad Harbour and Citadel of Praag
- +Long victory: Construct landmarks: Frosthome and Citadel of Praag
- −Long victory: Construct landmarks: Erengrad Harbour, Imperial Diplomat Quarters and Citadel of Praag
- +Long victory: Construct landmarks: Frosthome, Grand Citadel and Citadel of Praag
- −Short victory: Hold the following settlement:
- −Short victory: Construct landmark: Black Tower of Arkhan
- +Short victory: Control the following 1 settlement(s) either by direct ownership or through vassals and military allies:
Multiplayer changes
57 units changed for multiplayer battles: 3 cheaper, 14 dearer in multiplayer cost, the rest with battle-stat or ability changes only. Multiplayer cost, unit caps — the game's, which belong to unit sets (unit_set_to_mp_unit_caps: a unit's own set here, every changed set below), and main_units' per-unit multiplayer_cap (multiplayer_qb_cap is the quest-battle cap) — and battle stats; campaign cost and upkeep are left out, and so are units whose only change is a race's roster (Custom-battle rosters). Cheapest change first.
| Unit | Multiplayer cost | Other changes |
|---|---|---|
| 1,650 → 1,550 | — | |
| 1,300 → 1,250 | — | |
| 1,750 → 1,700 | — | |
| 800 → 825 | — | |
| 625 → 650 | — | |
| 625 → 650 | — | |
| 600 → 625 | Fire resistance 0% → -25% | |
| 475 → 500 | — | |
| 800 → 850 | — | |
| 800 → 850 | — | |
| 550 → 600 | — | |
| 550 → 600 | — | |
| 850 → 900 | — | |
| 1,100 → 1,200 | — | |
| 1,600 → 1,700 | — | |
| 1,800 → 1,950 | — | |
| 1,600 → 1,750 | — | |
| — | Health 5,624 → 6,124; New: Feasting on Fear | |
| — | Health 5,624 → 6,124; New: Feasting on Fear | |
| — | Speed 54 → 62; Melee attack 48 → 50 | |
| — | Health 7,744 → 8,244; Armour 70 → 90; Speed 95 → 90; Melee attack 44 → 52; Melee defence 36 → 44 | |
| — | Health 5,224 → 5,724; New: Feasting on Fear | |
| — | Melee attack interval 4 s → 4.4 s | |
| — | Missile resistance 0% → 15% | |
| — | Armour-piercing damage 10 → 8 | |
| — | Health 6,024 → 6,524; New: Feasting on Fear, Causes Terror | |
| — | Health 6,024 → 6,524; New: Feasting on Fear, Causes Terror | |
| — | Speed 32 → 33; Base weapon damage 11 → 12; Armour-piercing damage 25 → 28; Mass 150 → 180 | |
| — | Base weapon damage 28 → 26; Armour-piercing damage 14 → 11 | |
| — | Splash attack power 1.4 → 1 | |
| — | Splash attack power 1.4 → 1 | |
| — | Health 7,744 → 8,244; Armour 70 → 90; Speed 95 → 90; Melee attack 46 → 50; Melee defence 46 → 50 | |
| — | Base weapon damage 21 → 23; Armour-piercing damage 7 → 9; Ammunition 6 → 8; New: Vanguard Deployment | |
| — | Base weapon damage 38 → 40; Armour-piercing damage 90 → 100 | |
| — | Health 7,744 → 8,244; Armour 70 → 90; Speed 95 → 90; Melee attack 46 → 52; Melee defence 46 → 50 | |
| — | Health 7,744 → 8,244; Armour 70 → 90; Speed 95 → 90; Melee attack 46 → 52; Melee defence 46 → 50 | |
| — | Health 11,600 → 11,200 | |
| — | Health 11,600 → 11,200 | |
| — | Health 7,744 → 8,244; Armour 70 → 90; Speed 95 → 90; Melee defence 42 → 50 | |
| — | Missile resistance 0% → 15% | |
| — | Health 7,744 → 8,244; Armour 70 → 90; Speed 95 → 90; Melee attack 46 → 52; Melee defence 46 → 54 | |
| — | Health 7,744 → 8,244; Armour 70 → 90; Speed 95 → 90; Melee attack 46 → 52; Melee defence 46 → 54 | |
| — | Armour 90 → 95; Armour-piercing damage 30 → 32 | |
| — | Speed 32 → 33; Base weapon damage 11 → 12; Armour-piercing damage 25 → 28; Mass 150 → 180 | |
| — | Armour 90 → 95; Melee attack 46 → 50; Charge bonus 41 → 50 | |
| — | Armour 110 → 115; Melee attack 46 → 50; Charge bonus 66 → 75 | |
| — | Base weapon damage 21 → 23; Armour-piercing damage 7 → 9; Ammunition 6 → 8; New: Vanguard Deployment | |
| — | Armour 90 → 95; Armour-piercing damage 30 → 32 | |
| — | Melee attack 31 → 34 | |
| — | Health 7,744 → 8,244; Armour 70 → 90; Speed 95 → 90; Melee attack 44 → 52; Melee defence 44 → 48 | |
| — | Mass 2,280 → 3,130 | |
| — | Health 7,744 → 8,244; Armour 70 → 90; Speed 95 → 90; Melee attack 44 → 52 | |
| — | Health 7,744 → 8,244; Armour 70 → 90; Speed 95 → 90; Melee attack 44 → 52 | |
| — | Health 7,744 → 8,244; Armour 70 → 90; Speed 95 → 90; Melee attack 44 → 52; Melee defence 44 → 48 | |
| — | Multiplayer unit cap 4 → 3 | |
| — | Speed 54 → 62; Melee attack 38 → 40 | |
| — | Speed 95 → 90 |
Multiplayer unit caps
The caps Custom Battle's Unit caps setting turns on (always on in ranked battles) belong to unit sets — one unit type with its versions, or a group such as Heroes — in unit_set_to_mp_unit_caps, with their units from unit_set_to_unit_junctions. 1 changed from 9.0.2 to 9.0.3: the most of each a single army may field, the units it covers, and units that joined or left a set.
| Unit set | Cap | Units |
|---|---|---|
| Waywatchersmp_cap_unit_wef_inf_waywatchers | 4 → 3 | Waywatchers, Hawk-Eyes of Drakira (Waywatchers) |
Custom-battle rosters
Units a race fields in custom and multiplayer battles from 9.0.3 that it didn't in 9.0.2, or no longer fields — the rows of units_custom_battle_permissions, every faction of the race counted. An extended-roster unit (campaign_exclusive) is fielded with Unit caps off only, never in ranked battles.
- Norsca
Now fields (3): Styrkaar of the Sortsvinaer (3 versions)
- Warriors of Chaos
Now fields (3): Skullreapers, Wrathmongers, Bloodwake Berserkers (Wrathmongers)
Beastmen
Daemons of Chaos
- Campaign cost1,750 → 1,700(-50)
- Multiplayer cost1,750 → 1,700(-50)
- Upkeep438 → 425(-13)
- Health5,624 → 6,124(+500)
- New: Feasting on Fear
- Health6,024 → 6,524(+500)
- New: Feasting on Fear, Causes Terror
- Health6,024 → 6,524(+500)
- New: Feasting on Fear, Causes Terror
- Health5,224 → 5,724(+500)
- New: Feasting on Fear
Dwarfs
- Base weapon damage21 → 23(+2)
- Armour-piercing damage7 → 9(+2)
- Ammunition6 → 8(+2)
- New: Vanguard Deployment
- Base weapon damage21 → 23(+2)
- Armour-piercing damage7 → 9(+2)
- Ammunition6 → 8(+2)
- New: Vanguard Deployment
The Empire
- Campaign cost1,300 → 1,250(-50)
- Multiplayer cost1,300 → 1,250(-50)
- Upkeep325 → 312(-13)
- Armour90 → 95(+5)
- Melee attack46 → 50(+4)
- Charge bonus41 → 50(+9)
- Armour110 → 115(+5)
- Melee attack46 → 50(+4)
- Charge bonus66 → 75(+9)
- Armour90 → 95(+5)
- Armour-piercing damage30 → 32(+2)
- Campaign cost1,650 → 1,550(-100)
- Multiplayer cost1,650 → 1,550(-100)
- Upkeep412 → 387(-25)
Greenskins
- Base weapon damage38 → 40(+2)
- Armour-piercing damage90 → 100(+10)
High Elves
- Speed32 → 33(+1)
- Base weapon damage11 → 12(+1)
- Armour-piercing damage25 → 28(+3)
- Mass150 → 180(+30)
- Speed32 → 33(+1)
- Base weapon damage11 → 12(+1)
- Armour-piercing damage25 → 28(+3)
- Mass150 → 180(+30)
Khorne
- Campaign cost1,750 → 1,700(-50)
- Multiplayer cost1,750 → 1,700(-50)
- Upkeep438 → 425(-13)
Norsca
- Base weapon damage28 → 26(-2)
- Armour-piercing damage14 → 11(-3)
- Campaign cost850 → 900(+50)
- Multiplayer cost850 → 900(+50)
- Upkeep188 → 225(+37)
- Health11,600 → 11,200(-400)
- Campaign cost1,100 → 1,200(+100)
- Multiplayer cost1,100 → 1,200(+100)
- Upkeep275 → 300(+25)
- Campaign cost750 → 850(+100)
- Multiplayer cost800 → 850(+50)
- Upkeep188 → 213(+25)
- Campaign cost600 → 625(+25)
- Multiplayer cost600 → 625(+25)
- Upkeep150 → 156(+6)
- Fire resistance0% → -25%(-25)
- Campaign cost525 → 600(+75)
- Multiplayer cost550 → 600(+50)
- Upkeep131 → 150(+19)
Nurgle
Ogre Kingdoms
Skaven
- Campaign cost1,600 → 1,750(+150)
- Multiplayer cost1,600 → 1,750(+150)
- Upkeep238 → 437(+199)
Slaanesh
- Mass2,280 → 3,130(+850)
- Campaign cost625 → 650(+25)
- Multiplayer cost625 → 650(+25)
- Upkeep156 → 163(+7)
- Campaign cost800 → 825(+25)
- Multiplayer cost800 → 825(+25)
- Upkeep200 → 206(+6)
- Campaign cost850 → 900(+50)
- Multiplayer cost850 → 900(+50)
- Upkeep188 → 225(+37)
- Health5,624 → 6,124(+500)
- New: Feasting on Fear
- Health6,024 → 6,524(+500)
- New: Feasting on Fear, Causes Terror
- Health6,024 → 6,524(+500)
- New: Feasting on Fear, Causes Terror
- Health5,224 → 5,724(+500)
- New: Feasting on Fear
Tomb Kings
Tzeentch
Undead Legions
- Missile resistance0% → 15%(+15)
- Health7,744 → 8,244(+500)
- Armour70 → 90(+20)
- Speed95 → 90(-5)
- Melee attack44 → 52(+8)
- Health7,744 → 8,244(+500)
- Armour70 → 90(+20)
- Speed95 → 90(-5)
- Melee attack46 → 52(+6)
- Melee defence46 → 54(+8)
- Splash attack power1.4 → 1(-0.4)
- Splash attack power1.4 → 1(-0.4)
- Health7,744 → 8,244(+500)
- Armour70 → 90(+20)
- Speed95 → 90(-5)
- Melee attack46 → 52(+6)
- Melee defence46 → 50(+4)
Vampire Coast
- Missile resistance0% → 15%(+15)
Vampire Counts
- Health7,744 → 8,244(+500)
- Armour70 → 90(+20)
- Speed95 → 90(-5)
- Melee attack44 → 52(+8)
- Melee defence36 → 44(+8)
- Health7,744 → 8,244(+500)
- Armour70 → 90(+20)
- Speed95 → 90(-5)
- Melee attack46 → 50(+4)
- Melee defence46 → 50(+4)
- Health7,744 → 8,244(+500)
- Armour70 → 90(+20)
- Speed95 → 90(-5)
- Melee defence42 → 50(+8)
- Health7,744 → 8,244(+500)
- Armour70 → 90(+20)
- Speed95 → 90(-5)
- Melee attack44 → 52(+8)
- Melee defence44 → 48(+4)
- Health7,744 → 8,244(+500)
- Armour70 → 90(+20)
- Speed95 → 90(-5)
- Melee attack46 → 52(+6)
- Melee defence46 → 50(+4)
- Health7,744 → 8,244(+500)
- Armour70 → 90(+20)
- Speed95 → 90(-5)
- Melee attack46 → 52(+6)
- Melee defence46 → 54(+8)
- Splash attack power1.4 → 1(-0.4)
- Splash attack power1.4 → 1(-0.4)
- Health7,744 → 8,244(+500)
- Armour70 → 90(+20)
- Speed95 → 90(-5)
- Melee attack44 → 52(+8)
- Melee defence44 → 48(+4)
- Health7,744 → 8,244(+500)
- Armour70 → 90(+20)
- Speed95 → 90(-5)
- Melee attack44 → 52(+8)
Warriors of Chaos
- Mass2,280 → 3,130(+850)
- Campaign cost625 → 650(+25)
- Multiplayer cost625 → 650(+25)
- Upkeep156 → 163(+7)
- Campaign cost800 → 825(+25)
- Multiplayer cost800 → 825(+25)
- Upkeep200 → 206(+6)
- Campaign cost850 → 900(+50)
- Multiplayer cost850 → 900(+50)
- Upkeep188 → 225(+37)
- Health11,600 → 11,200(-400)
- Campaign cost1,100 → 1,200(+100)
- Multiplayer cost1,100 → 1,200(+100)
- Upkeep275 → 300(+25)
- Campaign cost750 → 850(+100)
- Multiplayer cost800 → 850(+50)
- Upkeep188 → 213(+25)
- Campaign cost500 → 600(+100)
- Multiplayer cost550 → 600(+50)
- Upkeep125 → 150(+25)