Hawk-Eyes of Drakira (Waywatchers)
Missile infantry· Missile Infantry· Tier 4· 60 models at Ultra sizeRegiment of Renown
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Hawk-Eyes of Drakira (Waywatchers) are Wood Elves missile infantry: 5,640 HP across 60 models, armour 15, melee attack 36, melee defence 36, weapon strength 32, range 190 m, missile damage 1,636 per 10 s for the whole unit. It costs 1,450 in the campaign and in multiplayer. Unit key wh_pro04_wef_inf_waywatchers_ror_0. Patch 9.0.4, from the game's data tables.
Health
94 per model
5,640
Armour
15
Leadership
82
Speed
40
Melee attack
36
Melee defence
36
Weapon strength
25 base + 7 armour-piercing
32
Charge bonus
12
Ranged
Range
190 m
Ammunition
24
Missile damage
10 base + 20 AP
30
Reload time
11 s
Damage per 10 s
27
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Woodsman
This unit can pass through trees.
- Fire Whilst Moving
This unit can fire while on the move.
- Stalk
This unit can move hidden in any terrain.
Abilities
- Hawkish PrecisionAugment · +15% Armour-Piercing Missile Damage, +15% Base Missile DamagepassiveHawkish PrecisionAugment+15% Armour-Piercing Missile Damage+15% Base Missile DamagePassiveThe truly hawk-eyed always hit their targets. Always.
- Smoke BombHex (Area) · -60% Charge Speed, -60% SpeedactiveSmoke BombHex (Area)-60% Charge Speed-60% SpeedCooldown 90 s · Duration 21 s · Range 35 mClogging the senses with acrid, stinging smoke leaves an enemy completely vulnerable.
Counters
Good against
- Heavily armoured units — 20 of 30 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Wood Elves: Malevolent Treeman, Treeman
- Lightly armoured units without shields — 1,636 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Wood Elves: Bladesingers, Wildwood Rangers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Wood Elves: Bladesingers, Wardancers
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Wood Elves: Deepwood Scouts (Swiftshiver Shards), Sisters of the Thorn
- Heavy large units — infantry-sized, mass 100e.g. Dread Maw, Thunderbarge, Steam Tank · Wood Elves: Malevolent Treeman, Treeman
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Wood Elves · Talsyn
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.