
Bladesingers
Melee infantry· Dual Sword Infantry· Tier 3· 100 models at Ultra size
Comes with The Twisted & The Twilight(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Bladesingers are Wood Elves melee infantry: 8,400 HP across 100 models, armour 15, melee attack 48, melee defence 42, weapon strength 36. It costs 1,200 in the campaign and in multiplayer. They come with The Twisted & The Twilight. Unit key wh2_dlc16_wef_inf_bladesingers_0. Patch 9.0.4, from the game's data tables.
Health
84 per model
8,400
Armour
15
Leadership
80
Speed
46
Melee attack
48
Melee defence
42
Weapon strength
10 base + 26 armour-piercing, +12 vs infantry
36
Charge bonus
34
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
- Whirling DeathAugment · -10 Armour-Piercing Weapon Damage, +25 Base Weapon DamageactiveWhirling DeathAugment-10 Armour-Piercing Weapon Damage+25 Base Weapon DamageCooldown 1 s · Wind-up 1 sA Bladesinger’s dance may start as a mesmerising, graceful pirouette, but always ends as a violent maelstrom of slicing, gashing slaughter!
- The Shadow's CoilAugment · -24 Melee Attack, +24 Melee DefenceactiveThe Shadow's CoilAugment-24 Melee Attack+24 Melee DefenceCooldown 1 s · Wind-up 1 sThe wending and twisting of the Wardancers hardens their spirits and their bodies against would-be attackers.
Counters
Good against
- Infantry-sized units — bonus vs infantry 12e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Wood Elves: Wildwood Rangers, Eternal Guard
- Heavily armoured units — 26 of 36 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Wood Elves: Malevolent Treeman, Treeman
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Wood Elves: Sisters of the Thorn, Ceithin-Har
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Wood Elves: Wardancers, Wildwood Rangers
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Wood Elves: Deepwood Scouts (Swiftshiver Shards), Glade Guard (Hagbane Tips)
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Wood Elves: Deepwood Scouts (Swiftshiver Shards), Sisters of the Thorn
- Heavy large units — infantry-sized, mass 110e.g. Dread Maw, Thunderbarge, Steam Tank · Wood Elves: Malevolent Treeman, Treeman
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (Armoured) (5.37× faster), Skin Wolves (4.54× faster), Syreens (4.47× faster)
Loses to, at a similar price: Skullreapers (1.67× slower), Greatswords (1.61× slower), Exalted Plaguebearers of Nurgle (1.51× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,200 multiplayer gold. Wood Elf units ranked.
Who can field it
- Wood Elves · Talsyn
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.