Health
84 per model
8,400
bottom 32% of class
Armour
15
bottom 10% of class
Leadership
80
top 32% of class
Speed
46
top 11% of class
Melee attack
48
top 11% of class
Melee defence
42
top 33% of class
Weapon strength
10 base + 26 armour-piercing, +12 vs infantry
36
top 49% of class
Charge bonus
34
top 11% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Woodsman
This unit can pass through trees.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
Whirling DeathAugment · -10 Armour-Piercing Weapon Damage, +25 Base Weapon DamageactiveWhirling DeathAugment-10 Armour-Piercing Weapon Damage+25 Base Weapon DamageCooldown 1 s · Wind-up 1 sA Bladesinger’s dance may start as a mesmerising, graceful pirouette, but always ends as a violent maelstrom of slicing, gashing slaughter!
The Shadow's CoilAugment · -24 Melee Attack, +24 Melee DefenceactiveThe Shadow's CoilAugment-24 Melee Attack+24 Melee DefenceCooldown 1 s · Wind-up 1 sThe wending and twisting of the Wardancers hardens their spirits and their bodies against would-be attackers.
Who can field it
- Talsyn
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.