Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Eternal Guard unit card

Eternal Guard

Melee infantry· Spear Infantry· Tier 1· 100 models at Ultra size

Health

72 per model

7,200

bottom 9% of class

Armour

40

bottom 47% of class

Leadership

80

top 32% of class

Speed

33

bottom 42% of class

Melee attack

26

bottom 20% of class

Melee defence

36

top 49% of class

Weapon strength

4 base + 20 armour-piercing, +15 vs large

24

bottom 8% of class

Charge bonus

10

bottom 19% of class

Attributes

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

Who can field it

  • Talsyn

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.