Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Eternal Guard vs Wardancers

For the same gold, the melee goes to Wardancers: 26.7 s to cut down the other side's gold worth, against 44.7 s the other way. One unit against one, the edge goes to Wardancers as well (Eternal Guard cost 475 gold, Wardancers 750). Base stats, patch 9.0.4; no charge or abilities.

Eternal GuardEternal GuardWood Elves · Melee infantry · 475 gold
WardancersWardancersWood Elves · Melee infantry · 750 goldWINS FOR THE GOLD
Eternal GuardWardancers
Multiplayer cost475750
Health (whole unit)7,2006,800
Models100100
Armour4015
Melee attack / defence26 / 3640 / 38
Weapon strength (armour-piercing)24 (20)36 (10)
Attack interval4.5 s4.5 s
Melee damage per second against the other96.3426.1
Time to beat the other, one unit each70.6 s16.9 s
Time to beat the other's gold worth, same gold44.7 s26.7 s
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
  • Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
  • No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
  • Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
  • A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.

Side by side with every number: compare Eternal Guard and Wardancers. Blow by blow, with charge and shields: combat calculator. Wood Elf units ranked.