Health
68 per model
6,800
bottom 5% of class
Armour
15
bottom 10% of class
Leadership
70
bottom 43% of class
Speed
46
top 11% of class
Melee attack
40
top 29% of class
Melee defence
38
top 42% of class
Weapon strength
26 base + 10 armour-piercing, +12 vs infantry
36
top 49% of class
Charge bonus
24
top 34% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Woodsman
This unit can pass through trees.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
The Shadow's CoilAugment · -24 Melee Attack, +24 Melee DefenceactiveThe Shadow's CoilAugment-24 Melee Attack+24 Melee DefenceCooldown 1 s · Wind-up 1 sThe wending and twisting of the Wardancers hardens their spirits and their bodies against would-be attackers.
Woven MistAugment · -24 Melee Defence, +40 Missile ResistanceactiveWoven MistAugment-24 Melee Defence+40 Missile ResistanceCooldown 1 s · Wind-up 1 sThe Wardancer threads and loops, contorting to create an ethereal fabric that turns aside arrows and bolts.
Who can field it
- Talsyn
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.