
Wardancers
Melee infantry· Dual Sword Infantry· Tier 2· 100 models at Ultra size
Comes with Realm of the Wood Elves(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Wardancers are Wood Elves melee infantry: 6,800 HP across 100 models, armour 15, melee attack 40, melee defence 38, weapon strength 36. It costs 750 in the campaign and in multiplayer. They come with Realm of the Wood Elves. Unit key wh_dlc05_wef_inf_wardancers_0. Patch 9.0.4, from the game's data tables.
Health
68 per model
6,800
Armour
15
Leadership
70
Speed
46
Melee attack
40
Melee defence
38
Weapon strength
26 base + 10 armour-piercing, +12 vs infantry
36
Charge bonus
24
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
- The Shadow's CoilAugment · -24 Melee Attack, +24 Melee DefenceactiveThe Shadow's CoilAugment-24 Melee Attack+24 Melee DefenceCooldown 1 s · Wind-up 1 sThe wending and twisting of the Wardancers hardens their spirits and their bodies against would-be attackers.
- Woven MistAugment · -24 Melee Defence, +40% Missile ResistanceactiveWoven MistAugment-24 Melee Defence+40% Missile ResistanceCooldown 1 s · Wind-up 1 sThe Wardancer threads and loops, contorting to create an ethereal fabric that turns aside arrows and bolts.
Counters
Good against
- Infantry-sized units — bonus vs infantry 12e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Wood Elves: Bladesingers, Wildwood Rangers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Wood Elves: Bladesingers, Wildwood Rangers
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Wood Elves: Deepwood Scouts (Swiftshiver Shards), Glade Guard (Hagbane Tips)
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Wood Elves: Deepwood Scouts (Swiftshiver Shards), Sisters of the Thorn
- Heavy large units — infantry-sized, mass 110e.g. Dread Maw, Thunderbarge, Steam Tank · Wood Elves: Malevolent Treeman, Treeman
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Warp-Grinders (6.69× faster), Skin Wolves (5.26× faster), Eshin Triads (4.11× faster)
Loses to, at a similar price: Chaos Warriors of Tzeentch (1.64× slower), Greatswords (1.61× slower), Plaguebearers of Nurgle (1.49× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 750 multiplayer gold. Wood Elf units ranked.
Match-ups people search for: Wardancers vs Eternal Guard · Wardancers vs Wildwood Rangers
Who can field it
- Wood Elves · Talsyn
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.