Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Death Globe Bombardiers unit card

Death Globe Bombardiers

Missile infantry· Missile Infantry· Tier 2· 48 models at Ultra size

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Death Globe Bombardiers are Skaven missile infantry: 3,648 HP across 48 models, armour 100, melee attack 18, melee defence 16, weapon strength 26, range 85 m, missile damage 3,072 per 10 s for the whole unit. It costs 900 in the campaign and in multiplayer. Unit key wh2_main_skv_inf_death_globe_bombardiers. Patch 9.0.4, from the game's data tables.

Health

76 per model

3,648

bottom 3% of class

Armour

100

top 6% of class

Leadership

58

bottom 41% of class

Speed

38

top 38% of class

Melee attack

18

bottom 23% of class

Melee defence

16

bottom 13% of class

Weapon strength

20 base + 6 armour-piercing

26

bottom 40% of class

Charge bonus

6

bottom 33% of class

Ranged

Range

85 m

bottom 14% of class

Ammunition

18

bottom 20% of class

Missile damage

6 base + 16 AP, explosion 9 + 33 AP

64

top 8% of class

Reload time

10 s

top 44% of class

Damage per 10 s

64

top 15% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Scurry Away!Augment · +10% Speedpassive
  • Strength in NumbersAugment · -10% Speed, +8 Melee Defence…passive

Upgrades

Bought with Mutagen

  • A Second Brain

    Flesh Augmentation · 25 Mutagen

    • Bound spell: "Death Frenzy"
    • Attribute: Encourage
    • Leadership: +5
    • Melee defence: -5
  • Bone Elongation

    Flesh Augmentation · 25 Mutagen

    • Melee attack: -5
    • Bonus vs Large: +10
    • Weapon strength: +20%
  • Hideous Disfigurement

    Flesh Augmentation · 25 Mutagen

    • Attribute: Causes Fear
    • Attribute: Causes Terror
    • Leadership: -5
  • Imperfection Removal

    Flesh Augmentation · 25 Mutagen

    • Melee attack: +20
    • Melee defence: -10
    • Weapon strength: +40%
    • Casualty replenishment rate: -100%
  • Mind Control

    Flesh Augmentation · 25 Mutagen

    • Attribute: Immune to Psychology
    • Leadership: +5
    • Melee defence: -5
  • Nasty Inbreed

    Flesh Augmentation · 25 Mutagen

    • Passive ability: "Feral Rage"
    • Armour-piercing weapon damage: +5
    • Charge bonus: +20
  • Spider Senses

    Flesh Augmentation · 25 Mutagen

    • Melee attack: -5
    • Physical resistance: 20%
  • Accelerated Mitosis

    Genetic Manipulation · 25 Mutagen

    • Random Uncommon Augments applied: +2 (only applies unlocked Augments)
  • Cancerous Carapace

    Genetic Manipulation · 25 Mutagen

    • Armour: +20
    • Spell resistance: 15%
  • Enhanced Muscle Fibre

    Genetic Manipulation · 25 Mutagen

    • Attribute: Strider
    • Melee defence: +5
    • Speed: +15%
  • Mors-tosterone

    Genetic Manipulation · 25 Mutagen

    • Passive ability: "Frenzy"
  • Muscle Enlargement

    Genetic Manipulation · 25 Mutagen

    • Armour-piercing weapon damage: +5
    • Melee attack: +5
  • Smart Feeding

    Genetic Manipulation · 25 Mutagen

    • Upkeep: -15% for this unit
    • Casualty replenishment rate: +15%
  • Soldier Serum

    Genetic Manipulation · 25 Mutagen

    • Unit rank: +5
  • Stalker Senses

    Genetic Manipulation · 25 Mutagen

    • Attribute: Stalk
    • Attribute: Vanguard Deployment
  • Final Evolution

    Metabolism · 50 Mutagen

    • Random Rare Augments applied: +3 (only applies unlocked Augments)
  • Necroparasites

    Metabolism · 50 Mutagen

    • Ability: "Necroparasites"
  • Troll Spleen

    Metabolism · 50 Mutagen

    • Attribute: Perfect Vigour
    • Passive ability: "Regeneration"

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Skaven · Clan Mors

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.