Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Hell Pit Abomination unit card

Hell Pit Abomination

Monster· Monster· Tier 4· 1 model at Ultra size

Health

12,100

top 19% of class

Armour

50

bottom 19% of class

Leadership

90

top 14% of class

Speed

58

bottom 36% of class

Melee attack

42

bottom 28% of class

Melee defence

30

bottom 16% of class

Weapon strength

120 base + 400 armour-piercing, +20 vs large

520

top 39% of class

Charge bonus

25

bottom 9% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Moulder Monster

    This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle.

Abilities

  • The Rats EmergeSummon Unit · Summons a unit of Skavenslave Spearspassive
  • Too Horrible to DieRegeneration · Chance of unit gaining hit points, Chance of unit instantly dyingpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • RegenerationRegeneration · -20 Weakness to Fire Damage, Replenishes hit points of combatantspassive

Who can field it

  • Clan Mors

The game also has 2 summoned or scripted copies of this unit that players don't recruit directly (wh2_dlc16_skv_mon_hell_pit_abomination_flesh_lab, wh2_main_skv_mon_hell_pit_abomination_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.