Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Hell Pit Abomination unit card

Hell Pit Abomination

Monster· Monster· Tier 4· 1 model at Ultra size

Duel it in the combat calculator →

Hell Pit Abomination is Skaven monster: 12,100 HP, armour 50, melee attack 42, melee defence 30, weapon strength 520. It costs 1,800 in the campaign and in multiplayer. Unit key wh2_main_skv_mon_hell_pit_abomination. Patch 9.0.4, from the game's data tables.

Health

12,100

top 19% of class

Armour

50

bottom 19% of class

Leadership

90

top 14% of class

Speed

58

bottom 36% of class

Melee attack

42

bottom 28% of class

Melee defence

30

bottom 16% of class

Weapon strength

120 base + 400 armour-piercing, +20 vs large

520

top 39% of class

Charge bonus

25

bottom 9% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Moulder Monster

    This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle.

Abilities

  • The Rats EmergeSummon Unit · Summons a unit of Skavenslave Spearspassive
  • Too Horrible to DieRegeneration · Chance of unit gaining hit points, Chance of unit instantly dyingpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • RegenerationRegeneration · +20% Weakness to Fire Damage, Replenishes hit points of combatantspassive

Upgrades

Bought with Mutagen

  • Cellular Instability

    Flesh Augmentation · 25 Mutagen

    • Ability: "Cellular Instability"
    • Casualty replenishment rate: -10%
  • Imperfection Removal

    Flesh Augmentation · 25 Mutagen

    • Melee attack: +20
    • Melee defence: -10
    • Weapon strength: +40%
    • Casualty replenishment rate: -100%
  • Mammoth Skin Cloning

    Flesh Augmentation · 25 Mutagen

    • Armour: +30
    • Missile resistance: 15%
    • Speed: -20%
  • Pestilens-tial Glands

    Flesh Augmentation · 25 Mutagen

    • Enables contaminating attacks
    • Bonus vs Infantry: +10
    • Melee attack: -5
  • Propane Perspiration

    Flesh Augmentation · 25 Mutagen

    • Passive ability: "Propane Perspiration"
    • Enables flaming attacks
    • Leadership: -5
  • Skryre Nanobots

    Flesh Augmentation · 25 Mutagen

    • Upkeep: +15% for this unit
    • Attribute: Unspottable
    • Attribute: Stalk
  • Weeping Bone Spines

    Flesh Augmentation · 25 Mutagen

    • Enables "Weeping Blade" contact effect (-50% Armour)
    • Armour: -100
    • Weapon strength: +20%
  • Advanced Neuropathy

    Genetic Manipulation · 25 Mutagen

    • Passive ability: "Guardian"
  • Autotomy

    Genetic Manipulation · 25 Mutagen

    • Upkeep: -15% for this unit
    • Casualty replenishment rate: +15%
  • Deadly Momentum

    Genetic Manipulation · 25 Mutagen

    • Charge bonus: +25%
    • Weapon strength: +20%
  • Forced Aneuploidy

    Genetic Manipulation · 25 Mutagen

    • Random Uncommon Augments applied: +2 (only applies unlocked Augments)
  • Lobotomy

    Genetic Manipulation · 25 Mutagen

    • Bound ability: "Warp Lightning Rod"
  • Razor Claw Grafts

    Genetic Manipulation · 25 Mutagen

    • Melee attack: +4
    • Weapon strength: +10%
  • Synaptic Response Stimuli

    Genetic Manipulation · 25 Mutagen

    • Physical resistance: 10%
    • Speed: +10%
  • Warp-Fuel Infusion

    Genetic Manipulation · 25 Mutagen

    • Attribute: Vanguard Deployment
    • Leadership: +5
  • Acidic Fear Musk

    Metabolism · 50 Mutagen

    • Ability: "Acidic Musk Glands"
  • Blood Worm

    Metabolism · 50 Mutagen

    • Passive ability: "Crumbling"
    • Passive ability: "Disintegrating"
    • Attribute: Undead
    • Passive ability: "The Hunger"
  • Ultimate Mutagen

    Metabolism · 50 Mutagen

    • Random Rare Augments applied: +3 (only applies unlocked Augments)

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 80.1% of the game's 99 monsters units in melee. Per 1,000 gold: 24.6 damage per second against Chaos Warriors; it lasts 25 s against one unit of them.

Beats, at a similar price: Cauldron of a Thousand Poxes (8.63× faster), Exalted Flamer of Tzeentch (5.16× faster), Ancient Stegadon (Engine of the Gods) (3.36× faster)

Loses to, at a similar price: Curs'd Ettin (2.37× slower), Chaos Giant (1.83× slower), Treeman (1.71× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,800 multiplayer gold. Skaven units ranked.

Who can field it

  • Skaven · Clan Mors

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh2_dlc16_skv_mon_hell_pit_abomination_flesh_lab: from a mercenary pool). The game has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh2_main_skv_mon_hell_pit_abomination_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.