Skaven buildings
51 building chains Skaven can build, patch 9.0.4. Tap one for each level's cost, build time, effects and units.
Recruitment

Assassins
3 levels · unlocks Night Runners, Night Runners (Slings), Gutter Runners (Poison), Gutter Runner Slingers, Gutter Runner Slingers (Poison), Gutter Runners, Eshin Triads, Death Runners
Assassins
3 levels · unlocks Night Runners, Night Runners (Slings), Gutter Runners (Poison), Gutter Runner Slingers, Gutter Runner Slingers (Poison), Gutter Runners, Eshin Triads, Death Runners

Hidden Lair
Level 1 · 1,000 gold · 2 turns · pays back in 16.7 turns
Hero capacity: +1 for Assassins
Unlocks Hero recruitment: Assassin
Skaven corruption: +1
Income generated: 60
Unlocks

Assassin's Hideout
Level 2 · 2,000 gold · 3 turns · pays back in 28.6 turns
Hero capacity: +1 for Assassins
Unlocks Hero recruitment: Assassin
Skaven corruption: +1
Income generated: 70
Unlocks

Den of Secrets
Level 3 · 3,000 gold · 4 turns · pays back in 37.5 turns
Hero capacity: +1 for Assassins
Hero capacity: +1 for Plague Priests and Eshin Sorcerers
Unlocks Hero recruitment: Assassin
Unlocks Hero recruitment: Eshin Sorcerer
Hero recruit rank: +4 for Assassins
Skaven corruption: +1
Income generated: 80
Unlocks

Clan Warriors
3 levels · unlocks Pusbags, Clanrat Spears, Clanrats, Clanrat Spears (Shields), Clanrats (Shields), Stormvermin (Swords & Shields), Stormvermin (Halberds)
Clan Warriors
3 levels · unlocks Pusbags, Clanrat Spears, Clanrats, Clanrat Spears (Shields), Clanrats (Shields), Stormvermin (Swords & Shields), Stormvermin (Halberds)

Clan Pit
Level 1 · 500 gold · 1 turn · pays back in 8.3 turns
Skaven corruption: +1
Income generated: 60
Unlocks

Clan Barracks
Level 2 · 1,000 gold · 2 turns · pays back in 14.3 turns
Hero capacity: +1 for Chieftains
Unlocks Hero recruitment: Chieftain
Skaven corruption: +1
Income generated: 70
Unlocks

Clan Armoury
Level 3 · 2,000 gold · 3 turns · pays back in 25 turns
Hero capacity: +1 for Chieftains
Unlocks Hero recruitment: Chieftain
Skaven corruption: +1
Income generated: 80
Unlocks

Engineering
3 levels · unlocks Plagueclaw Catapults, Doom-Flayers, Warp Lightning Cannons, Doomwheel, Warp-Doom Magma-Cannon
Engineering
3 levels · unlocks Plagueclaw Catapults, Doom-Flayers, Warp Lightning Cannons, Doomwheel, Warp-Doom Magma-Cannon

Construction Cavern
Level 1 · 2,500 gold · 3 turns · pays back in 31.3 turns
Unlocks Hero recruitment: Warlock Engineer
Skaven corruption: +1
Income generated: 80
Unlocks

Warp-Forge
Level 2 · 4,000 gold · 4 turns · pays back in 44.4 turns
Unlocks Hero recruitment: Warlock Engineer
Skaven corruption: +1
Income generated: 90
Research rate: +4
Unlocks

Warp-Turbine Plant
Level 3 · 8,000 gold · 5 turns · pays back in 80 turns
Hero capacity: +1 for Warlock Engineers
Unlocks Hero recruitment: Warlock Engineer
Hero recruit rank: +4 for Warlock Engineers
Skaven corruption: +1
Income generated: 100
Research rate: +8
Unlocks

Monsters
4 levels · unlocks Wolf Rats, Wolf Rats (Poison), Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination
Monsters
4 levels · unlocks Wolf Rats, Wolf Rats (Poison), Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination

Breeding Stock
Level 1 · 1,500 gold · 2 turns · pays back in 21.4 turns
Skaven corruption: +1
Income generated: 70
Unlocks

Pits of the Packmasters
Level 2 · 2,500 gold · 3 turns · pays back in 31.3 turns
Hero capacity: +1 for Packmasters
Unlocks Hero recruitment: Packmaster
Skaven corruption: +1
Income generated: 80
Unlocks

Force-Feeding Chambers
Level 3 · 4,000 gold · 4 turns · pays back in 44.4 turns
Hero capacity: +1 for Packmasters
Unlocks Hero recruitment: Packmaster
Skaven corruption: +1
Income generated: 90
Unlocks

Laboratory
Level 4 · 8,000 gold · 5 turns · pays back in 80 turns
Hero capacity: +1 for Packmasters
Unlocks Hero recruitment: Packmaster
Skaven corruption: +1
Income generated: 100
Unlocks

Plagues
3 levels · unlocks Plague Monks, Plague Monk Censer Bearers, Cauldron of a Thousand Poxes
Plagues
3 levels · unlocks Plague Monks, Plague Monk Censer Bearers, Cauldron of a Thousand Poxes

Pox Cauldron
Level 1 · 2,500 gold · 3 turns · pays back in 31.3 turns
Unlocks Hero recruitment: Plague Priest
Skaven corruption in adjacent provinces: +1
Skaven corruption: +2
Income generated: 80
Control: +1
Unlocks

Pestilent Nave
Level 2 · 4,000 gold · 4 turns · pays back in 44.4 turns
Hero capacity: +1 for Plague Priests and Eshin Sorcerers
Unlocks Hero recruitment: Plague Priest
Skaven corruption in adjacent provinces: +2
Skaven corruption: +3
Income generated: 90
Control: +2
Unlocks

Plague Abbey
Level 3 · 8,000 gold · 5 turns · pays back in 80 turns
Hero capacity: +1 for Plague Priests and Eshin Sorcerers
Unlocks Hero recruitment: Plague Priest
Hero recruit rank: +4 for Plague Priests
Skaven corruption in adjacent provinces: +4
Skaven corruption: +4
Income generated: 100
Control: +4
Unlocks

Stormfiend Recruitment
2 levels · unlocks Stormfiends (Doom-flayer Gauntlets), Stormfiends (Windlaunchers), Stormfiends (Grinderfists), Stormfiends (Warpfire Projectors), Stormfiends (Ratling Cannons), Stormfiends (Shock Gauntlets)
Stormfiend Recruitment
2 levels · unlocks Stormfiends (Doom-flayer Gauntlets), Stormfiends (Windlaunchers), Stormfiends (Grinderfists), Stormfiends (Warpfire Projectors), Stormfiends (Ratling Cannons), Stormfiends (Shock Gauntlets)

Brain-Breeding Facilities
Level 1 · 4,000 gold · 4 turns · pays back in 44.4 turns
Skaven corruption: +1
Income generated: 90
Unlocks

Equipment Warpforge
Level 2 · 8,000 gold · 5 turns · pays back in 80 turns
Skaven corruption: +1
Income generated: 100
Unlocks

Weapons Teams
3 levels · unlocks Warpfire Throwers, Warp-Grinders, Ratling Guns, Poisoned Wind Globadiers, Poisoned Wind Mortars, Warplock Jezzails, Death Globe Bombardiers
Weapons Teams
3 levels · unlocks Warpfire Throwers, Warp-Grinders, Ratling Guns, Poisoned Wind Globadiers, Poisoned Wind Mortars, Warplock Jezzails, Death Globe Bombardiers

Weapons Dump
Level 1 · 1,000 gold · 2 turns · pays back in 16.7 turns
Skaven corruption: +1
Income generated: 60
Unlocks

Weapon Burrow
Level 2 · 2,000 gold · 3 turns · pays back in 28.6 turns
Skaven corruption: +1
Income generated: 70
Unlocks

Arsenal
Level 3 · 3,000 gold · 4 turns · pays back in 37.5 turns
Skaven corruption: +1
Income generated: 80
Unlocks

Flame of Ulric
1 level
Flame of Ulric
1 level

Stolen Flame of Ulric
Level 1 · 10,000 gold · 4 turns
Melee attack: +5 when fighting against Empire (all armies)
Leadership: +5 when fighting against Empire (all armies)
Hero recruit rank: +3 (factionwide)
Income generated: 500
Income from post-battle loot: +10% (factionwide)
Local recruitment capacity: +2

Garrison
2 levels
Garrison
2 levels

Alarmed Tunnel
Level 1 · 2,000 gold · 3 turns · pays back in 22.2 turns
Cannot be constructed in major settlements
Defensive supplies: +50 per turn when under siege
Skaven corruption: +1
Adds defences to the settlement (battles fought here will be unwalled settlement battles)
Income generated: 90

Fortified Entries
Level 2 · 4,000 gold · 4 turns · pays back in 40 turns
Army ability: "Skaven Warpbomb" (armies in region)
Cannot be constructed in major settlements
Defensive supplies: +100 per turn when under siege
Skaven corruption: +1
Adds defences to the settlement (battles fought here will be unwalled settlement battles)
Income generated: 100

Garrison
1 level
Garrison
1 level

Outpost Garrison
Level 1 · 2,000 gold · 5 turns

Outpost
3 levels
Outpost
3 levels

Under-Outpost
Level 1 · 2,000 gold · 3 turns
Provides allied recruitment of a selection of units from the faction's local recruitment
Allied recruitment is expensive outside of friendly territory- In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
Casualty replenishment rate: +2% (own and enemy armies in region)

Under-District
Level 2 · 4,000 gold · 4 turns
Provides allied recruitment of a selection of units from the faction's global recruitment
Allied recruitment is expensive outside of friendly territory- In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
Casualty replenishment rate: +3% (armies in region)

Under-Colony
Level 3 · 6,000 gold · 5 turns
Provides allied recruitment of a selection of units from the faction's global recruitment
Allied recruitment cost outside friendly territory: -50%- In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
Casualty replenishment rate: +4% (armies in region)

Walls
3 levels
Walls
3 levels

Covert Chokepoints
Level 1 · 2,000 gold · 4 turns · pays back in 20 turns
Army ability: "Skaven Warpbomb" (armies in region)
Cannot be constructed in minor settlements
Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Improved tower projectiles: Sniper Nests
Skaven corruption: +1
Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
Income generated: 100

Back-Tunnels
Level 2 · 4,000 gold · 5 turns · pays back in 36.4 turns
Army ability: "Skaven Warpbomb" (armies in region)
Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Improved tower projectiles: Warp Lightning
Ability number of uses: +1 for "Skaven Warpbomb" (armies in region)
Skaven corruption: +1
Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
Income generated: 110

Chained Sentry Beasts
Level 3 · 6,000 gold · 6 turns · pays back in 50 turns
Army ability: "Skaven Warpbomb" (armies in region)
Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Improved tower projectiles: Doom Rockets
Ability number of uses: +2 for "Skaven Warpbomb" (armies in region)
Skaven corruption: +1
Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
Income generated: 120
Economy

Minor Settlement
3 levels · unlocks Skavenslave Slingers, Skavenslaves, Skavenslave Spears
Minor Settlement
3 levels · unlocks Skavenslave Slingers, Skavenslaves, Skavenslave Spears

Ruins
Ruin
Skaven corruption: +1

Nest
Level 1 · 750 gold · 2 turns
Food capacity: +5
Defensive supplies: +1000
Skaven corruption: +1
Grants 1 construction slot in the settlement
Income generated: 80
Growth: +12
Local recruitment capacity: +1
Unlocks

Nest-Lair
Level 2 · 1,500 gold · 3 turns
Food capacity: +5
Defensive supplies: +1000
Skaven corruption: +1
Grants 2 construction slots in the settlement
Income generated: 90
Growth: +24
Local recruitment capacity: +1

Warren
Level 3 · 3,000 gold · 4 turns
Food capacity: +5
Defensive supplies: +1000
Skaven corruption: +1
Grants 3 construction slots in the settlement
Income generated: 100
Growth: +36
Local recruitment capacity: +1

Province Capital
5 levels · unlocks Skavenslave Slingers, Skavenslaves, Skavenslave Spears
Province Capital
5 levels · unlocks Skavenslave Slingers, Skavenslaves, Skavenslave Spears

Ruins
Ruin
Skaven corruption: +2

Nest
Level 1 · 750 gold · 2 turns
Food capacity: +5
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Skaven corruption: +2
Grants 1 construction slot in the settlement
Income generated: 80
Growth: +12
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Local recruitment capacity: +1
Unlocks

Nest-Lair
Level 2 · 1,500 gold · 3 turns
Food capacity: +5
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Skaven corruption: +2
Grants 2 construction slots in the settlement
Income generated: 90
Growth: +24
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Local recruitment capacity: +1

Warren
Level 3 · 3,000 gold · 4 turns
Food capacity: +5
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Skaven corruption: +2
Grants 3 construction slots in the settlement
Income generated: 100
Growth: +36
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Local recruitment capacity: +1

Grand Warren
Level 4 · 6,000 gold · 5 turns
Food capacity: +5
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Skaven corruption: +2
Grants 5 construction slots in the settlement
Income generated: 110
Growth: +48
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Local recruitment capacity: +1

Skaven Stronghold
Level 5 · 12,000 gold · 6 turns
Food capacity: +5
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Skaven corruption: +2
Grants 7 construction slots in the settlement
Income generated: 120
Growth: +60
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Local recruitment capacity: +1

Anti-Vermintide
4 levels
Anti-Vermintide
4 levels

Rat Catchers
Level 1 · 200 gold · 1 turn · upkeep 200
Prevents the Vermintide Under-Empire from spreading to this region
(while this building is present)
Income from all buildings: -5% (local province)
Control: -2

Well-Placed Explosives
Level 2 · 500 gold · 1 turn
Any Under-Cities present within this province will be destroyed
Prevents the Vermintide Under-Empire from spreading to any region in this province for 20 turns
This settlement will be razed and then cannot be occupied again for 20 turns

Raid the Under-City
Level 2 · 500 gold · 1 turn
Any Under-Cities present within this province will be destroyed
Prevents the Vermintide Under-Empire from spreading to any region in this province for 13 turns
Building will be removed upon completion
A Vermintide army will assault this settlement

Sewer Patrols
Level 2 · 500 gold · 2 turns · upkeep 500
Prevents the Vermintide Under-Empire from spreading to any region in this province
(while this building is present)
Income from all buildings: -10% (local province)
Control: -5

Assassination
2 levels
Assassination
2 levels

Murder Holes
Level 1 · 1,500 gold · 1 turn · upkeep 100
Skaven corruption in adjacent provinces: +0.25

Kill-Perches
Level 2 · 3,500 gold · 3 turns · upkeep 200
Skaven corruption in adjacent provinces: +0.25

Breeding
3 levels
Breeding
3 levels

Ratling Warrens
Level 1 · 250 gold · 1 turn · pays back in 3.1 turns
Skaven corruption: +1
Income generated: 80
Casualty replenishment rate: +2% (armies in province)
Growth: +20

Nest-Nursery
Level 2 · 500 gold · 2 turns · pays back in 4.2 turns
Skaven corruption: +1
Income generated: 120
Casualty replenishment rate: +3% (armies in province)
Growth: +30

Breeding Pit
Level 3 · 1,000 gold · 3 turns · pays back in 6.3 turns
Skaven corruption: +1
Income generated: 160
Casualty replenishment rate: +4% (armies in province)
Growth: +40

Crafting
2 levels
Crafting
2 levels

Warp-Token Stash
Level 1 · 1,000 gold · 1 turn
Food consumed: -1
Warpstone generated: +20 (Clan Scruten only)
Skaven corruption in adjacent provinces: +0.25
Income generated: 200

Warp-Token Mint
Level 2 · 3,000 gold · 3 turns
Food consumed: -2
Warpstone generated: +40 (Clan Scruten only)
Skaven corruption in adjacent provinces: +0.25
Income generated: 400

Deeper Tunnels
1 level
Deeper Tunnels
1 level

Deeper Tunnels
Level 1 · 2,000 gold · 3 turns
Visibility over the region is lost
Skaven corruption in adjacent provinces: +0.25

Dye Production
3 levels
Dye Production
3 levels

Cinnabar Mining Pit
Level 1 · 250 gold · 1 turn · pays back in 3.1 turns
Corruption: -1
Income generated: 80
Dyes resource production: 20 ounces

Cinnabar Mine
Level 2 · 500 gold · 2 turns · pays back in 5.6 turns
Corruption: -1
Income generated: 90
Dyes resource production: 30 ounces

Dyemaker
Level 3 · 1,000 gold · 3 turns · pays back in 10 turns
Corruption: -2
Income generated: 100
Dyes resource production: 45 ounces

Energy
3 levels
Energy
3 levels

Arcane Generators
Level 1 · 1,500 gold · 3 turns
Cannot be constructed in minor settlements
Skaven corruption: +1
Income from all buildings: +30% (local province)

Warplightning Capacitors
Level 2 · 2,000 gold · 4 turns
Cannot be constructed in minor settlements
Food generated: 1
Skaven corruption: +1
Income from all buildings: +40% (local province)

Warpstone Reactor
Level 3 · 3,000 gold · 5 turns
Cannot be constructed in minor settlements
Food generated: 1
Skaven corruption: +1
Income from all buildings: +50% (local province)

Excavation
2 levels
Excavation
2 levels

Subterranean Pit
Level 1 · 2,000 gold · 4 turns · upkeep 50
5% chance per turn to expand the Under-Empire to an adjacent region
Food consumed: -2
Skaven corruption in adjacent provinces: +0.25

Mineshafts
Level 2 · 4,000 gold · 6 turns · upkeep 100
10% chance per turn to expand the Under-Empire to an adjacent region
Food consumed: -3
Skaven corruption in adjacent provinces: +0.25

Exotic Animals
3 levels
Exotic Animals
3 levels

Exotic Animal Tamer
Level 1 · 250 gold · 1 turn · pays back in 3.1 turns
Growth Juice: +2 per turn (Clan Moulder only)
Corruption: -1
Income generated: 80
Exotic Animals resource production: 20 cages

Exotic Animal Pen
Level 2 · 500 gold · 2 turns · pays back in 5.6 turns
Growth Juice: +5 per turn (Clan Moulder only)
Food generated: 1
Corruption: -1
Income generated: 90
Exotic Animals resource production: 30 cages

Exotic Animal Market
Level 3 · 1,000 gold · 3 turns · pays back in 10 turns
Growth Juice: +10 per turn (Clan Moulder only)
Food generated: 2
Corruption: -2
Income generated: 100
Exotic Animals resource production: 45 cages

Gem Mining
3 levels
Gem Mining
3 levels

Gem Mineshaft
Level 1 · 250 gold · 2 turns · pays back in 2.5 turns
Corruption: -1
Income generated: 100
Gemstones resource production: 20 sacks

Gem Mine
Level 2 · 500 gold · 3 turns · pays back in 2.5 turns
Corruption: -1
Income generated: 200
Gemstones resource production: 30 sacks

Gemcutter's Workshop
Level 3 · 1,000 gold · 4 turns · pays back in 3.3 turns
Corruption: -2
Income generated: 300
Gemstones resource production: 45 sacks

Gold Mining
3 levels
Gold Mining
3 levels

Gold Mining Pit
Level 1 · 250 gold · 2 turns · pays back in 0.8 turns
Corruption: -1
Income generated: 300

Gold Mine
Level 2 · 500 gold · 3 turns · pays back in 1.1 turns
Corruption: -1
Income generated: 450

Gold Smelter
Level 3 · 1,000 gold · 4 turns · pays back in 1.7 turns
Corruption: -2
Income generated: 600

Iron Mining
3 levels
Iron Mining
3 levels

Iron Mining Pit
Level 1 · 250 gold · 2 turns · pays back in 3.1 turns
Corruption: -1
Income generated: 80
Iron resource production: 20 ingots

Iron Mines
Level 2 · 500 gold · 3 turns · pays back in 5.6 turns
Corruption: -1
Income generated: 90
Iron resource production: 30 ingots

Iron Smelter
Level 3 · 1,000 gold · 4 turns · pays back in 10 turns
Corruption: -2
Income generated: 100
Iron resource production: 45 ingots

Kidnapping
2 levels
Kidnapping
2 levels

Scavenger Raiders
Level 1 · 1,000 gold · 1 turn
Food generated: 1
Skaven corruption in adjacent provinces: +0.25

Scavenger Horde
Level 2 · 3,000 gold · 3 turns
Food generated: 3
Skaven corruption in adjacent provinces: +0.25

Marble Quarry
3 levels
Marble Quarry
3 levels

Sawyer
Level 1 · 250 gold · 1 turn · pays back in 3.1 turns
Corruption: -1
Income generated: 80
Marble resource production: 20 slabs

Marble Quarry
Level 2 · 500 gold · 2 turns · pays back in 5.6 turns
Corruption: -1
Income generated: 90
Marble resource production: 30 slabs

Stone Mason's Workshop
Level 3 · 1,000 gold · 3 turns · pays back in 10 turns
Corruption: -2
Income generated: 100
Marble resource production: 45 slabs

Medicine Production
3 levels
Medicine Production
3 levels

Herb Gatherer's Camp
Level 1 · 250 gold · 1 turn · pays back in 3.1 turns
Corruption: -1
Income generated: 80
Medicinal Plants resource production: 20 bundles

Exotic Hothouse
Level 2 · 500 gold · 2 turns · pays back in 5.6 turns
Corruption: -1
Income generated: 90
Medicinal Plants resource production: 30 bundles

Alchemy Workshop
Level 3 · 1,000 gold · 3 turns · pays back in 10 turns
Corruption: -2
Income generated: 100
Medicinal Plants resource production: 45 bundles

Oak of Ages
1 level
Oak of Ages
1 level

Oak of Ages (Ruined)
Ruin

Oak of Ages (Pacified)
Level 1 · 1,200 gold · 1 turn
Immune to Athel Loren attrition (all armies)
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Income from all buildings: +5% (factionwide)
Outside regions owned by Chaos Dwarfs: Growth: +5 (all provinces)
Timber resource production: 100 logs

Obsidian Quarry
3 levels
Obsidian Quarry
3 levels

Obsidian Quarry
Level 1 · 250 gold · 1 turn · pays back in 3.1 turns
Corruption: -1
Income generated: 80
Carved Obsidian resource production: 20 chests

Obsidian Trinket Maker
Level 2 · 500 gold · 2 turns · pays back in 5.6 turns
Corruption: -1
Income generated: 90
Carved Obsidian resource production: 30 chests

Obsidian Amulet Carver
Level 3 · 1,000 gold · 3 turns · pays back in 10 turns
Corruption: -2
Income generated: 100
Carved Obsidian resource production: 45 chests

Orchards
3 levels
Orchards
3 levels

Fruit Draft Compressors
Level 1 · 250 gold · 1 turn · pays back in 3.1 turns
Corruption: -1
Income generated: 80
Wine resource production: 20 barrels

Fruit Draft Storage
Level 2 · 500 gold · 2 turns · pays back in 5.6 turns
Corruption: -1
Income generated: 90
Wine resource production: 30 barrels

Fruit Libation Factor
Level 3 · 1,000 gold · 3 turns · pays back in 10 turns
Corruption: -2
Income generated: 100
Wine resource production: 45 barrels

Order
4 levels
Order
4 levels

Taskmaster's Platform
Level 1 · 1,000 gold · 2 turns · pays back in 11.1 turns
Skaven corruption: +1
Income generated: 90
Control: +4

Overseer's Lookout
Level 2 · 1,500 gold · 3 turns · pays back in 15 turns
Skaven corruption: +1
Income generated: 100
Control: +6

Bell Foundry
Level 3 · 2,000 gold · 4 turns · pays back in 18.2 turns
Skaven corruption: +1
Income generated: 110
Control: +9

Temple of the Horned Rat
Level 4 · 3,000 gold · 5 turns · pays back in 25 turns
Skaven corruption: +1
Hero recruit rank: +2
Income generated: 120
Recruit rank: +1 for all units
Control: +13
Lord recruit rank: +1 (factionwide)

Pastures
3 levels
Pastures
3 levels

Meat Sties
Level 1 · 250 gold · 1 turn
Food generated: 4
Corruption: -2
Casualty replenishment rate: +4% (armies in province)
Growth: +30

Flesh Farm
Level 2 · 500 gold · 2 turns
Food generated: 5
Corruption: -2
Casualty replenishment rate: +6% (armies in province)
Growth: +40

Slaughter Factory
Level 3 · 1,000 gold · 3 turns
Food generated: 6
Corruption: -2
Casualty replenishment rate: +8% (armies in province)
Growth: +50

Port
3 levels
Port
3 levels

Ruined Docks
Ruin

Slave-Wharf
Level 1 · 500 gold · 1 turn · pays back in 6.7 turns
Income generated: 75
Growth: +20

Under-Docks
Level 2 · 1,000 gold · 3 turns · pays back in 6.7 turns
Income generated: 150
Growth: +30

Nest-Port
Level 3 · 2,000 gold · 5 turns · pays back in 6.7 turns
Income generated: 300
Growth: +40

Pottery Production
3 levels
Pottery Production
3 levels

Clay Pit
Level 1 · 250 gold · 1 turn · pays back in 3.1 turns
Corruption: -1
Income generated: 80
Pottery resource production: 20 kilnful

Pottery Maker
Level 2 · 500 gold · 2 turns · pays back in 5.6 turns
Corruption: -1
Income generated: 90
Pottery resource production: 30 kilnful

Kilns
Level 3 · 1,000 gold · 3 turns · pays back in 10 turns
Corruption: -2
Income generated: 100
Pottery resource production: 45 kilnful

Protection
3 levels
Protection
3 levels

Spelunking Holes
Level 1 · 2,000 gold · 2 turns
Chance of a plague spreading: -50%
Plague duration: -1 turns
Hidden armies will be visible (armies in region)
Plague immunity duration: 1 turns
Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
Corruption: -3 (excluding Skaven corruption)
Skaven corruption: +1
Income generated: 60
Control: +3

Deep Burrows
Level 2 · 3,000 gold · 4 turns
Chance of a plague spreading: -50%
Plague duration: -1 turns
Hidden armies will be visible (armies in region)
Plague immunity duration: 2 turns
Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
Corruption: -4 (excluding Skaven corruption)
Skaven corruption: +1
Income generated: 60
Control: +3

Spy Nests
Level 3 · 4,000 gold · 5 turns
Chance of a plague spreading: -50%
Plague duration: -1 turns
Hidden armies will be visible (armies in region)
Plague immunity duration: 3 turns
Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
Corruption in adjacent provinces: -2 (excluding Skaven corruption)
Corruption: -5 (excluding Skaven corruption)
Skaven corruption: +1
Income generated: 60
Control: +3

Raiding
1 level
Raiding
1 level

Raiding Camp
Level 1 · 4,000 gold · 4 turns
Income gained based on the local settlement's income: 10%
Food generated: 2
Skaven corruption in adjacent provinces: +0.25
Income generated: 100

Saltmaking
3 levels
Saltmaking
3 levels

Brine Mining Pans
Level 1 · 250 gold · 1 turn · pays back in 3.1 turns
Corruption: -1
Income generated: 80
Salt resource production: 20 barrels

Brine Mining Basin
Level 2 · 500 gold · 2 turns · pays back in 5.6 turns
Corruption: -1
Income generated: 90
Salt resource production: 30 barrels

Saltworks
Level 3 · 1,000 gold · 3 turns · pays back in 10 turns
Corruption: -2
Income generated: 100
Salt resource production: 45 barrels

Salvage
3 levels
Salvage
3 levels

Rubbish Pit
Level 1 · 250 gold · 1 turn · pays back in 3.1 turns
Skaven corruption: +1
All other types of corruption: -1
Income generated: 80
Recruitment cost: -5% (armies in province)

Scavenge Pile
Level 2 · 500 gold · 2 turns · pays back in 4.2 turns
Skaven corruption: +1
All other types of corruption: -2
Income generated: 120
Recruitment cost: -8% (armies in province)

Scrap Heap
Level 3 · 1,000 gold · 3 turns · pays back in 6.3 turns
Skaven corruption: +1
All other types of corruption: -3
Income generated: 160
Recruitment cost: -10% (armies in province)

Special Port
3 levels
Special Port
3 levels

Ruined Bordeleaux Docks
Ruin

Bordeleaux Port
Level 1 · 1,500 gold · 2 turns
Income generated: 200
Tradable resources produced: +5% (factionwide)
Income from trade tariffs: +10%
Outside regions owned by Chaos Dwarfs: Growth: +10

Bordeleaux Harbour
Level 2 · 3,000 gold · 4 turns
Income generated: 400
Tradable resources produced: +10% (factionwide)
Income from trade tariffs: +20%
Outside regions owned by Chaos Dwarfs: Growth: +20

Manann’s Dry Docks
Level 3 · 6,000 gold · 6 turns
Income generated: 800
Tradable resources produced: +20% (factionwide)
Income from trade tariffs: +30%
Outside regions owned by Chaos Dwarfs: Growth: +30

Spice Trading
3 levels
Spice Trading
3 levels

Spice Market
Level 1 · 250 gold · 1 turn · pays back in 3.1 turns
Corruption: -1
Income generated: 80
Spices resource production: 20 sacks

Spice Trading Post
Level 2 · 500 gold · 2 turns · pays back in 5.6 turns
Corruption: -1
Income generated: 90
Spices resource production: 30 sacks

Eastern Bazaar
Level 3 · 1,000 gold · 3 turns · pays back in 10 turns
Corruption: -2
Income generated: 100
Spices resource production: 45 sacks

Stronghold
5 levels
Stronghold
5 levels

Underpass
Level 1 · 1,000 gold · 1 turn
Campaign movement range: +10% for own armies starting their turn in this region (armies in region)
Skaven corruption in adjacent provinces: +0.25
Hero action success chance: +10% (local characters)
Attribute: Vanguard Deployment (armies in region)

Underway Junction
Level 2 · 2,000 gold · 2 turns
Campaign movement range: +20% for own armies starting their turn in this region (armies in region)
Skaven corruption in adjacent provinces: +0.25
Hero action success chance: +20% (local characters)
Attribute: Vanguard Deployment (armies in region)

Underway Crossroads
Level 3 · 3,000 gold · 3 turns
Campaign movement range: +30% for own armies starting their turn in this region (armies in region)
Skaven corruption in adjacent provinces: +0.25
Hero action success chance: +20% (local characters)
Attribute: Vanguard Deployment (armies in region)
Enables lightning strike battles when reinforcements are present (local characters)

Underway Hub
Level 4 · 4,000 gold · 4 turns
Campaign movement range: +40% for own armies starting their turn in this region (armies in region)
Skaven corruption in adjacent provinces: +0.25
Hero action success chance: +30% (local characters)
Attribute: Vanguard Deployment (armies in region)
Enables lightning strike battles when reinforcements are present (local characters)

Underway Nexus
Level 5 · 5,000 gold · 5 turns
Campaign movement range: +50% for own armies starting their turn in this region (armies in region)
Skaven corruption in adjacent provinces: +0.25
Hero action success chance: +30% (local characters)
Attribute: Vanguard Deployment (armies in region)
Enables lightning strike battles when reinforcements are present (local characters)
Income from sacking settlements: +200% (local characters)

Subterranean Strip Mine
1 level
Subterranean Strip Mine
1 level

Subterranean Strip Mine
Level 1 · 4,000 gold · 4 turns
Food consumed: -2
Army ability: "Skaven Warpbomb" (armies in region)
Warpstone generated: +60 (Clan Scruten only)
Skaven corruption in adjacent provinces: +0.25
Construction cost: -3% for all buildings (factionwide)
Income generated: 100
Income from trade tariffs: +8%
Income from razing settlements: +300% (local characters)

Thieving
3 levels
Thieving
3 levels

Thieves' Hidey-Holes
Level 1 · 1,000 gold · 1 turn
Income gained based on the local settlement's income: 20%
Food consumed: -1
Skaven corruption in adjacent provinces: +0.25

Rat-Keteers
Level 2 · 3,000 gold · 3 turns
Income gained based on the local settlement's income: 30%
Food consumed: -2
Skaven corruption in adjacent provinces: +0.25

Ratkin Mafia
Level 3 · 4,000 gold · 4 turns
Income gained based on the local settlement's income: 50%
Food consumed: -2
Skaven corruption in adjacent provinces: +0.25

Tusks
3 levels
Tusks
3 levels

Animal Store
Level 1 · 250 gold · 1 turn · pays back in 3.1 turns
Corruption: -1
Ivory resource production: 20 tusks
Income generated: 80

Tusk Market
Level 2 · 500 gold · 2 turns · pays back in 5.6 turns
Corruption: -1
Ivory resource production: 30 tusks
Income generated: 90

Tusk Compound
Level 3 · 1,000 gold · 3 turns · pays back in 10 turns
Corruption: -2
Ivory resource production: 45 tusks
Income generated: 100

War Camp
2 levels
War Camp
2 levels

Rat King
Level 1 · 1,000 gold · 1 turn
Food consumed: -5
Skaven corruption in adjacent provinces: +0.25

The Vermintide
Level 2 · 4,000 gold · 5 turns
War declared on settlement owner upon building completion
A Skaven army is summoned upon building completion
(Army size and strength can be increased via technology)
Under-City is destroyed upon building completion

Warpstone Refinery
1 level
Warpstone Refinery
1 level

Warpstone Refinery
Level 1 · 3,000 gold · 3 turns · upkeep 100
Food consumed: -2
Upkeep: -3% for Warpfire Thrower, Warp Lightning Cannon and Doomwheel units (all armies)
Recruit rank: +1 for Warpfire Thrower, Ratling Gun, Warplock Jezzails, Poisoned Wind Globadiers, Poisoned Wind Mortars and Death Globe Bombardiers units (all provinces)
Warpstone generated: +40 (Clan Scruten only)
Skaven corruption in adjacent provinces: +0.25
Winds of Magic power reserve capacity: +3 (all armies)
Research rate: +5

Warren
5 levels
Warren
5 levels

Burrows
Level 1 · 1,000 gold · 1 turn
Army ability number of uses: +2 for "The Menace Below" (armies in region)
Campaign movement range: +10% for own armies starting their turn in this region (armies in region)
Skaven corruption in adjacent provinces: +0.25
Casualty replenishment rate: +10% (local characters)
Leadership: +2 when attacking (armies in region)

Dens
Level 2 · 2,000 gold · 2 turns
Army ability number of uses: +3 for "The Menace Below" (armies in region)
Campaign movement range: +20% for own armies starting their turn in this region (armies in region)
Skaven corruption in adjacent provinces: +0.25
Casualty replenishment rate: +15% (local characters)
Leadership: +4 when attacking (armies in region)

Lairs
Level 3 · 3,000 gold · 3 turns
Army ability number of uses: +4 for "The Menace Below" (armies in region)
Campaign movement range: +30% for own armies starting their turn in this region (armies in region)
Skaven corruption in adjacent provinces: +0.25
Casualty replenishment rate: +20% (local characters)
Leadership: +6 when attacking (armies in region)

Subterranean Hideout
Level 4 · 4,000 gold · 4 turns
Army ability number of uses: +5 for "The Menace Below" (armies in region)
Campaign movement range: +40% for own armies starting their turn in this region (armies in region)
Skaven corruption in adjacent provinces: +0.25
Casualty replenishment rate: +25% (local characters)
Leadership: +8 when attacking (armies in region)

Under-Keep
Level 5 · 5,000 gold · 5 turns
Army ability number of uses: +6 for "The Menace Below" (armies in region)
Campaign movement range: +50% for own armies starting their turn in this region (armies in region)
Skaven corruption in adjacent provinces: +0.25
Casualty replenishment rate: +30% (local characters)
Leadership: +10 when attacking (armies in region)

Wild Game
3 levels
Wild Game
3 levels

Hunting Camp
Level 1 · 250 gold · 1 turn · pays back in 3.1 turns
Growth Juice: +2 per turn (Clan Moulder only)
Corruption: -1
Income generated: 80
Furs resource production: 20 bundles

Hunting Lair
Level 2 · 500 gold · 2 turns · pays back in 5.6 turns
Growth Juice: +5 per turn (Clan Moulder only)
Corruption: -1
Income generated: 90
Furs resource production: 30 bundles

Tannery
Level 3 · 1,000 gold · 3 turns · pays back in 10 turns
Growth Juice: +10 per turn (Clan Moulder only)
Corruption: -2
Income generated: 100
Furs resource production: 45 bundles

Woodlands
3 levels
Woodlands
3 levels

Woodman's Hut
Level 1 · 250 gold · 1 turn · pays back in 3.1 turns
Corruption: -1
Income generated: 80
Timber resource production: 20 logs

Timber Mill
Level 2 · 500 gold · 2 turns · pays back in 5.6 turns
Corruption: -1
Income generated: 90
Timber resource production: 30 logs

Lumberyard
Level 3 · 1,000 gold · 3 turns · pays back in 10 turns
Corruption: -2
Income generated: 100
Timber resource production: 45 logs
Landmarks
Where each landmark stands — every Immortal Empires landmark by settlement, with each race's version
Show 58 landmark buildings (unique buildings in particular settlements) ▾
Ancient Foundries
City of Bronze Level 1 · 4,000 gold · 4 turns
Unless the region's owner favours Vampiric corruption: Local Recruitment duration: -1 turn for all units (minimum 1) · Income generated: 300 · Unless the region's owner favours Vampiric corruption: Recruitment cost: -10% (armies in region)
Unlocks: Tiranoc Chariots
Clan Headquarters
The Den of Dread Deeds Level 1 · 4,000 gold · 3 turns
Food generated: 3 · Income generated: 400 · Growth: +13 · Control: +4
Unlocks: Night Runners, Night Runners (Slings)
Clar Karond Landmark
Lairs of Clar Karond Level 1 · 8,000 gold · 5 turns
Upkeep: -25% for Rat Ogres and Hell Pit Abomination units (all armies) · Food generated: 5 · Exotic Animals resource production: 100 cages
Unlocks: Hell Pit Abomination
Headquarters
Clan Mors Headquarters Level 1 · 2,000 gold · 1 turn
Unlocks Hero recruitment: Chieftain · Recruitment cost: -30% for Skavenslaves, Pusbags and Clanrats units (armies in region) · Recruit rank: +1 for Clanrats units · Food generated: 3 · Income generated: 300 · Growth: +13
Unlocks: Clanrats
Headquarters
Grey Seer Lair Level 1 · 2,000 gold · 1 turn
Loyalty: +1 for Grey Seer recruits (factionwide) · Food generated: 3 · Warpstone generated: +25 (Clan Scruten only) · Income generated: 300 · Growth: +13
Unlocks: Clanrats, Warpfire Throwers
Grey Seer Warren Level 2 · 5,000 gold · 3 turns
Loyalty: +2 for Grey Seer recruits (factionwide) · Food generated: 4 · Lord recruit rank: +3 for Grey Seers (factionwide) · Warpstone generated: +50 (Clan Scruten only) · Income generated: 400 · Growth: +13
Unlocks: Rat Ogres, Plague Monks
Grey Seer Sanctum Level 3 · 10,000 gold · 5 turns
Loyalty: +5 for Grey Seer recruits (factionwide) · Food generated: 5 · Lord recruit rank: +5 for Grey Seers (factionwide) · Warpstone generated: +100 (Clan Scruten only) · Income generated: 500 · Growth: +13
Unlocks: Stormfiends (Warpfire Projectors), Stormfiends (Grinderfists)
Hell Pit
Exterminated Hell Pit Ruin
Skaven corruption: +2
Hell Pit (Nest) Level 1 · 750 gold · 2 turns
Food capacity: +5 · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Grants 2 construction slots in the settlement · Income generated: 250 · Growth: +12 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement · Local recruitment capacity: +1
Unlocks: Skavenslaves, Skavenslave Slingers, Skavenslave Spears
Hell Pit (Skaven Hive) Level 2 · 1,500 gold · 3 turns
Improved tower projectiles: Sniper Nests · Food capacity: +5 · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 4 construction slots in the settlement · Income generated: 375 · Growth: +24 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement · Local recruitment capacity: +1
Hell Pit (Warren) Level 3 · 3,000 gold · 4 turns
Improved tower projectiles: Warp Lightning · Food capacity: +5 · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 6 construction slots in the settlement · Income generated: 500 · Growth: +36 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement · Local recruitment capacity: +1
Hell Pit (Cavern-City) Level 4 · 6,000 gold · 5 turns
Improved tower projectiles: Doom Rockets · Food capacity: +5 · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 8 construction slots in the settlement · Income generated: 625 · Growth: +48 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement · Local recruitment capacity: +1
Hell Pit (Skaven Stronghold) Level 5 · 12,000 gold · 6 turns
Improved tower projectiles: Doom Rockets · Food capacity: +5 · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 9 construction slots in the settlement · Income generated: 750 · Growth: +60 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement · Local recruitment capacity: +1
Landmark
Ruined Ogham Stones Level 1 · 2,000 gold · 3 turns
Winds of Magic power reserve capacity: +5 (factionwide) · Income from all buildings: +2% (local province) · Control: +1
Ogham Stones Level 2 · 6,000 gold · 4 turns
Winds of Magic power reserve capacity: +10 (factionwide) · Income from all buildings: +5% (local province) · Control: +2
Unlocks: Fimir Warriors, Giant, Norscan Giant, Bone Giant, Fimir Warriors (Great Weapons)
Empowered Ogham Stones Level 3 · 10,000 gold · 5 turns
Winds of Magic power reserve capacity: +20 (factionwide) · Income from all buildings: +10% (local province) · Control: +9
Lothern Port
Ruined Harbour of Lothern Ruin
Straits of Lothern Level 1 · 2,000 gold · 2 turns
Income generated: 200 · Tradable resources produced: +5% (factionwide) · Income from trade tariffs: +10% · Outside regions owned by Chaos Dwarfs: Growth: +20
Unlocks: Bloated Corpse, Animated Hulks
Harbour of Lothern Level 2 · 6,000 gold · 4 turns
Income generated: 400 · Tradable resources produced: +10% (factionwide) · Income from trade tariffs: +20% · Outside regions owned by Chaos Dwarfs: Growth: +40
Gates of Lothern Level 3 · 10,000 gold · 6 turns
Income generated: 800 · Tradable resources produced: +20% (factionwide) · Income from trade tariffs: +30% · Outside regions owned by Chaos Dwarfs: Growth: +40
Natural Landmark Port
The Sea Dragon's Teeth (Ruined) Ruin
The Sea Dragon's Teeth Level 1 · 2,000 gold · 1 turn
Outside regions owned by Tomb Kings: Income generated: 200 · In a region owned by Tomb Kings: Income generated: 75 · Outside regions owned by Chaos Dwarfs: Growth: +20 · Control: +3 · Gemstones resource production: 20 sacks
The Sea Dragon's Teeth (Wharf) Level 2 · 4,000 gold · 3 turns
Outside regions owned by Tomb Kings: Income generated: 400 · In a region owned by Tomb Kings: Income generated: 150 · Outside regions owned by Chaos Dwarfs: Growth: +40 · Control: +3 · Gemstones resource production: 40 sacks
Unlocks: Bloated Corpse, Animated Hulks
The Sea Dragon's Teeth (Great Landing) Level 3 · 6,000 gold · 5 turns
Outside regions owned by Tomb Kings: Income generated: 800 · In a region owned by Tomb Kings: Income generated: 300 · Outside regions owned by Chaos Dwarfs: Growth: +60 · Control: +4 · Gemstones resource production: 60 sacks
Ravaged Karak Eight Peaks
Ruined Karak Eight Peaks Ruin
Skaven corruption: +2
Occupied Karak Eight Peaks (Nest) Level 1 · 750 gold · 2 turns
Food capacity: +5 · Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn) (local region) (Clan Mors only) · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Has Achieved Short Victory: Skaven corruption: +5 (Clan Mors only) · Grants 2 construction slots in the settlement · Income generated: 80 · Growth: +12 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement · Local recruitment capacity: +1
Unlocks: Skavenslaves, Skavenslave Slingers, Skavenslave Spears
Occupied Karak Eight Peaks (Nest-Lair) Level 2 · 1,500 gold · 3 turns
Improved tower projectiles: Sniper Nests · Food capacity: +5 · Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn) (local region) (Clan Mors only) · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Has Achieved Short Victory: Skaven corruption: +5 (Clan Mors only) · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 4 construction slots in the settlement · Income generated: 90 · Growth: +24 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement · Local recruitment capacity: +1
Occupied Karak Eight Peaks (Warren) Level 3 · 3,000 gold · 4 turns
Improved tower projectiles: Warp Lightning · Food capacity: +5 · Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn) (local region) (Clan Mors only) · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Has Achieved Short Victory: Skaven corruption: +5 (Clan Mors only) · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 6 construction slots in the settlement · Income generated: 100 · Growth: +36 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement · Local recruitment capacity: +1
Occupied Karak Eight Peaks (Grand Warren) Level 4 · 6,000 gold · 5 turns
Improved tower projectiles: Doom Rockets · Food capacity: +5 · Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn) (local region) (Clan Mors only) · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Has Achieved Short Victory: Skaven corruption: +5 (Clan Mors only) · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 8 construction slots in the settlement · Income generated: 110 · Growth: +48 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement · Local recruitment capacity: +1
Occupied Karak Eight Peaks (Skaven Stronghold) Level 5 · 12,000 gold · 6 turns
Improved tower projectiles: Doom Rockets · Food capacity: +5 · Has Achieved Short Victory: Construction time: -1 for all buildings (minimum of 1 turn) (local region) (Clan Mors only) · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Has Achieved Short Victory: Skaven corruption: +5 (Clan Mors only) · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 9 construction slots in the settlement · Income generated: 120 · Growth: +60 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement · Local recruitment capacity: +1
Ravaged Karaz-a-Karak
Ruined Karaz-a-Karak Ruin
Skaven corruption: +2
Occupied Karaz-a-Karak (Nest) Level 1 · 750 gold · 2 turns
Food capacity: +5 · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Grants 2 construction slots in the settlement · Income generated: 80 · Growth: +12 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement · Local recruitment capacity: +1
Unlocks: Skavenslave Slingers, Skavenslaves, Skavenslave Spears
Occupied Karaz-a-Karak (Nest-Lair) Level 2 · 1,500 gold · 3 turns
Improved tower projectiles: Sniper Nests · Food capacity: +5 · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 4 construction slots in the settlement · Income generated: 90 · Growth: +24 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement · Local recruitment capacity: +1
Occupied Karaz-a-Karak (Warren) Level 3 · 3,000 gold · 4 turns
Improved tower projectiles: Warp Lightning · Food capacity: +5 · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 6 construction slots in the settlement · Income generated: 100 · Growth: +36 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement · Local recruitment capacity: +1
Occupied Karaz-a-Karak (Grand Warren) Level 4 · 6,000 gold · 5 turns
Improved tower projectiles: Doom Rockets · Food capacity: +5 · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 8 construction slots in the settlement · Income generated: 110 · Growth: +48 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement · Local recruitment capacity: +1
Occupied Karaz-a-Karak (Skaven Stronghold) Level 5 · 12,000 gold · 6 turns
Improved tower projectiles: Doom Rockets · Food capacity: +5 · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 9 construction slots in the settlement · Income generated: 120 · Growth: +60 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement · Local recruitment capacity: +1
Skavenblight
Exterminated Skavenblight Ruin
Skaven corruption: +2
Skavenblight (Nest) Level 1 · 750 gold · 2 turns
Campaign movement range: +30% for own armies starting their turn in this region (armies in region) · Food capacity: +5 · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Grants 2 construction slots in the settlement · Income generated: 250 · Growth: +12 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement · Local recruitment capacity: +1
Unlocks: Skavenslaves, Skavenslave Slingers, Skavenslave Spears
Skavenblight (Nest-Lair) Level 2 · 1,500 gold · 3 turns
Campaign movement range: +35% for own armies starting their turn in this region (armies in region) · Improved tower projectiles: Sniper Nests · Food capacity: +5 · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 4 construction slots in the settlement · Income generated: 375 · Growth: +24 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement · Local recruitment capacity: +1
Skavenblight (Warren) Level 3 · 3,000 gold · 4 turns
Campaign movement range: +40% for own armies starting their turn in this region (armies in region) · Improved tower projectiles: Warp Lightning · Food capacity: +5 · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 6 construction slots in the settlement · Income generated: 500 · Growth: +36 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement · Local recruitment capacity: +1
Skavenblight (Grand Warren) Level 4 · 6,000 gold · 5 turns
Campaign movement range: +45% for own armies starting their turn in this region (armies in region) · Improved tower projectiles: Doom Rockets · Food capacity: +5 · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 9 construction slots in the settlement · Income generated: 625 · Growth: +48 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement · Local recruitment capacity: +1
Skavenblight (Skaven Stronghold) Level 5 · 12,000 gold · 6 turns
Campaign movement range: +50% for own armies starting their turn in this region (armies in region) · Improved tower projectiles: Doom Rockets · Food capacity: +5 · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 12 construction slots in the settlement · Income generated: 750 · Growth: +60 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement · Local recruitment capacity: +1
Special Port
Ruined Copher Harbour Ruin
Copher Docks Level 1 · 2,000 gold · 2 turns
Income generated: 200 · Casualty replenishment rate: +5% (armies in province) · Outside regions owned by Chaos Dwarfs: Growth: +10
Unlocks: Black Ark Corsairs (Handbows), Bloated Corpse, Animated Hulks
Copher Harbour Level 2 · 6,000 gold · 3 turns
Income generated: 400 · Casualty replenishment rate: +10% (armies in province) · Outside regions owned by Chaos Dwarfs: Growth: +20
Special Port
Ruined Great Dragon Fleet Docks Ruin
Great Dragon Fleet Docks Level 1 · 2,000 gold · 2 turns
Income generated: 200 · Tradable resources produced: +5% (factionwide) · Income from trade tariffs: +10% · Outside regions owned by Chaos Dwarfs: Growth: +20
Unlocks: Animated Hulks, Bloated Corpse
Great Dragon Fleet Harbour Level 2 · 6,000 gold · 4 turns
Income generated: 400 · Tradable resources produced: +10% (factionwide) · Income from trade tariffs: +20% · Outside regions owned by Chaos Dwarfs: Growth: +40
Great Dragon Fleet Port Level 3 · 10,000 gold · 6 turns
Income generated: 800 · Tradable resources produced: +20% (factionwide) · Income from trade tariffs: +30% · Outside regions owned by Chaos Dwarfs: Growth: +40
Special Port
Ruined Erengrad Harbour Ruin
Erengrad Docks Level 1 · 2,000 gold · 2 turns
Income generated: 200 · Tradable resources produced: +5% (factionwide) · Income from trade tariffs: +10% · Outside regions owned by Chaos Dwarfs: Growth: +10
Unlocks: Bloated Corpse, Animated Hulks
Erengrad Harbour Level 2 · 6,000 gold · 4 turns
Income generated: 400 · Tradable resources produced: +10% (factionwide) · Income from trade tariffs: +20% · Outside regions owned by Chaos Dwarfs: Growth: +20
Erengrad Port Level 3 · 10,000 gold · 6 turns
Income generated: 800 · Tradable resources produced: +20% (factionwide) · Income from trade tariffs: +30% · Outside regions owned by Chaos Dwarfs: Growth: +30
Special Port
Ruined Marienburg Harbour Ruin
Marienburg Docks Level 1 · 2,000 gold · 2 turns
Income generated: 200 · Tradable resources produced: +5% (factionwide) · Income from trade tariffs: +10% · Outside regions owned by Chaos Dwarfs: Growth: +20
Unlocks: Animated Hulks, Bloated Corpse
Marienburg Harbour Level 2 · 6,000 gold · 4 turns
Income generated: 400 · Tradable resources produced: +10% (factionwide) · Income from trade tariffs: +20% · Outside regions owned by Chaos Dwarfs: Growth: +40
Marienburg Port Level 3 · 10,000 gold · 6 turns
Income generated: 800 · Tradable resources produced: +20% (factionwide) · Income from trade tariffs: +30% · Outside regions owned by Chaos Dwarfs: Growth: +40
Asuryan Worship
Flame of Asuryan Level 1 · 2,000 gold · 3 turns
Control: +5 · Lord recruit rank: +1 (factionwide)
Bastion
Ruined Bastion Ruin
Occupied Bastion Gatehouse Level 1 · 1,000 gold · 3 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Bastion Tower Level 2 · 2,000 gold · 4 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Bastion Citadel Level 3 · 4,000 gold · 5 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Bastion Stronghold Level 4 · 8,000 gold · 6 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Bastion Fortress Level 5 · 16,000 gold · 7 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Adds walls to the settlement · Growth: +80
Bordeleaux Winemaking
Morceaux Valley Orchards Level 1 · 2,000 gold · 2 turns
Outside regions owned by Chaos Dwarfs: Growth: +20 · Control: +3 · Wine resource production: 42 barrels
Morceaux Valley Vineyards Level 2 · 4,000 gold · 3 turns
Outside regions owned by Chaos Dwarfs: Growth: +30 · Control: +4 · Wine resource production: 64 barrels
Morceaux Valley Vintners Level 3 · 6,000 gold · 4 turns
Outside regions owned by Chaos Dwarfs: Growth: +40 · Control: +5 · Wine resource production: 96 barrels
Bordeleaux Wine Market Level 4 · 8,000 gold · 5 turns
Outside regions owned by Chaos Dwarfs: Growth: +50 · Control: +8 · Wine resource production: 144 barrels
Clan Headquarters
Rictus Great Clan-Hall Level 1 · 4,000 gold · 3 turns
Recruitment cost: -20% for Stormvermin units · Attribute: Immune to Psychology for Stormvermin units (all armies) · Recruit rank: +2 for Stormvermin units · Food generated: 3 · Income generated: 500 · Tradable resources produced: +10% (factionwide) · Income from trade tariffs: +15%
Corruption
Corrupted Spawning Pool Level 1 · 2,000 gold · 1 turn
Food generated: 5 · Income generated: 300 · Income from all buildings: +10% (local province) · Growth: +13
Council Chamber of the Thirteen
Council Chamber of the Thirteen Level 1 · 10,000 gold · 5 turns
Corruption: -1 (all provinces) · Income from all buildings: +6% (local province) · Global recruitment capacity: +1 (factionwide) · Control: +13 · Control: +1 (factionwide) · Lord recruit rank: +2 (factionwide)
Cursed Ruins
Tower of the Bloodytooth Level 1 · 6,000 gold · 4 turns
Vampiric corruption: +1 · Construction cost: -15% for all buildings (local province) · Income generated: 300
Forbidden Halls
Great Halls of Nagashizzar Level 1 · 10,000 gold · 10 turns
Leadership: +10 when fighting against Undead factions (all armies) · Double experience gain for units when fighting against Undead factions (all armies) · Immune to Vampiric attrition (all armies) · Vampiric corruption: +50 (local region) · Income generated: 200
Fort
Ruined Fort Ruin
Occupied Fortress (Small Fort) Level 1 · 1,000 gold · 2 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Fortress (Fort) Level 2 · 2,000 gold · 3 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Fortress (Grand Fort) Level 3 · 4,000 gold · 4 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Fortress (Imposing Fort) Level 4 · 8,000 gold · 5 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Fortress (Impregnable Fort) Level 5 · 16,000 gold · 6 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Adds walls to the settlement · Growth: +80
Fortress Gate
Ruined Fortress Gate Ruin
Occupied Gate (Small Fortress) Level 1 · 1,000 gold · 2 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Gate (Fortress) Level 2 · 2,000 gold · 3 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Gate (Grand Fortress) Level 3 · 4,000 gold · 4 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Gate (Imposing Fortress) Level 4 · 8,000 gold · 5 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Gate (Impregnable Fortress) Level 5 · 16,000 gold · 6 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Adds walls to the settlement · Growth: +80
Fortress Gate
Ruined Fortress Gate Ruin
Occupied Gate (Small Fortress) Level 1 · 1,000 gold · 2 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Gate (Fortress) Level 2 · 2,000 gold · 3 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Gate (Grand Fortress) Level 3 · 4,000 gold · 4 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Gate (Imposing Fortress) Level 4 · 8,000 gold · 5 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Gate (Impregnable Fortress) Level 5 · 16,000 gold · 6 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Adds walls to the settlement · Growth: +80
Fortress Gate
Ruined Fortress Gate Ruin
Occupied Gate (Small Fortress) Level 1 · 1,000 gold · 2 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Gate (Fortress) Level 2 · 2,000 gold · 3 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Gate (Grand Fortress) Level 3 · 4,000 gold · 4 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Gate (Imposing Fortress) Level 4 · 8,000 gold · 5 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Gate (Impregnable Fortress) Level 5 · 16,000 gold · 6 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Adds walls to the settlement · Growth: +80
Fortress Gate
Ruined Fortress Gate Ruin
Occupied Gate (Small Fortress) Level 1 · 1,000 gold · 2 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Gate (Fortress) Level 2 · 2,000 gold · 3 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Gate (Grand Fortress) Level 3 · 4,000 gold · 4 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Gate (Imposing Fortress) Level 4 · 8,000 gold · 5 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Gate (Impregnable Fortress) Level 5 · 16,000 gold · 6 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Adds walls to the settlement · Growth: +80
Galbaraz Landmark
Bog Mine Level 1 · 6,000 gold · 5 turns
Hero capacity: +1 for Warlock Engineers · Unlocks Hero recruitment: Warlock Engineer · Hero recruit rank: +1 for Warlock Engineers (factionwide) · Corruption: -3 · Income generated: 300 · Control: +5
Ghrond Landmark
Ransacked Tower of Prophecy Level 1 · 8,000 gold · 4 turns
Winds of Magic power reserve capacity: +3 (all armies) · Income from all buildings: +3% (factionwide) · Research rate: +6
Ransacked Convent of Sorcery Level 2 · 10,000 gold · 6 turns
Winds of Magic power reserve capacity: +6 (all armies) · Income from all buildings: +6% (factionwide) · Research rate: +12
Hexoatl Landmark
Stellar Pyramids of the Southern Skies (Ransacked) Level 1 · 10,000 gold · 6 turns
Diplomatic relations: +10 with Skaven · Winds of Magic power reserve capacity: +10 (all armies) · Lord recruit rank: +1 (factionwide)
Hidden Oasis
Secluded Oasis Level 1 · 2,000 gold · 2 turns
Immune to Desert attrition (all armies) · Immune to Sandstorm attrition (all your armies in adjacent provinces) · Growth: +30
Buried Caravanserai Level 2 · 6,000 gold · 2 turns
Immune to Desert attrition (all armies) · Immune to Sandstorm attrition (all your armies in adjacent provinces) · Income generated: 200 · Income from trade tariffs: +10% · Growth: +30
Itza Landmark
The Emerald Pools (Plagued) Level 1 · 8,000 gold · 5 turns
Food generated: 3 · Skaven corruption in adjacent provinces: +4 · Skaven corruption: +8 · Casualty replenishment rate: +5% (all armies) · Growth: +10 (all provinces)
Karak Eight Peaks Landmark
Ransacked Dwarfen Vaults Level 1 · 2,000 gold · 3 turns
Income from sacking and looting settlements: +5% (all characters) · Diplomatic relations: +5 with Skaven · Corruption: -1 · Income generated: 200
Pillaged Dwarfen Tombs Level 2 · 6,000 gold · 5 turns
Income from sacking and looting settlements: +10% (all characters) · Upkeep: -5% for Skavenslaves, Clanrats, Night Runners, Gutter Runners, and Weapon Team units (all armies) · Diplomatic relations: +10 with Skaven · Corruption: -2 · Income generated: 400
Plundered Dwarfen Treasury Level 3 · 10,000 gold · 7 turns
Income from sacking and looting settlements: +15% (all characters) · Upkeep: -10% for Skavenslaves, Clanrats, Night Runners, Gutter Runners, and Weapon Team units (all armies) · Diplomatic relations: +15 with Skaven · Corruption: -3 · Income generated: 800
Khaine Worship
Abandoned Shrine of Widowmaker Level 1 · 2,000 gold · 2 turns
Corruption: -5 · Income from post-battle loot: +5% (factionwide)
Shrine of Widowmaker Level 2 · 4,000 gold · 10 turns
Skaven corruption: +15 · Recruit rank: +1 for all units (factionwide) · Income from post-battle loot: +15% (factionwide)
Laboratory
Warlock Laboratory Level 1 · 10,000 gold · 5 turns
Hero capacity: +1 for Warlock Engineers · Experience per turn: +50 for Warlock Engineers (factionwide) · Skaven corruption in adjacent provinces: +0.25 · Research rate: +10
Landmark
The Chamber of Visions Level 1 · 6,000 gold · 6 turns
Hero action success chance: +3% (all characters) · Magic item drop chance from battle: +5% (factionwide) · Ambush defence chance: +5% (all armies) · Lord recruit rank: +1 (factionwide)
Landmark
Golden Tower of the Gods Level 1 · 4,000 gold · 3 turns
Income generated: 450 · Control: +5 · Research rate: +8
Landmark
Face of Hag Graef Level 1 · 2,000 gold · 3 turns
Income generated: 100 · Iron resource production: 28 ingots · Marble resource production: 28 slabs
Eye of Hag Graef Level 2 · 4,000 gold · 4 turns
Income generated: 200 · Iron resource production: 42 ingots · Marble resource production: 42 slabs
Mines of Hag Graef Level 3 · 6,000 gold · 5 turns
Income generated: 400 · Iron resource production: 64 ingots · Marble resource production: 64 slabs
The Dark Crag Level 4 · 8,000 gold · 6 turns
Income generated: 600 · Iron resource production: 96 ingots · Marble resource production: 96 slabs
Landmark
Peg Street Pawnshop Level 1 · 4,000 gold · 3 turns
Golden Idols resource production: 3 chests · Exotic Animals resource production: 2 cages · Dwarf beer resource production: 2 kegs · Spices resource production: 2 sacks · Elven Trinkets resource production: 3 chests
Landmark
Catacombs of Quintex Level 1 · 2,000 gold · 3 turns
Income generated: 100 · Income from all buildings: +2% (local province) · Growth: +20 (all provinces)
Vaults of Quintex Level 2 · 6,000 gold · 6 turns
Income generated: 200 · Income from all buildings: +5% (local province) · Growth: +30 (all provinces) · Research rate: +5
Sanctum of Quintex Level 3 · 10,000 gold · 12 turns
Income generated: 400 · Income from all buildings: +10% (local province) · Growth: +40 (all provinces) · Control: +3 · Research rate: +10
Landmark
Beacon of Dawn Level 1 · 6,000 gold · 6 turns
Skaven corruption: +10 · Unit experience gain per turn: +200 (armies in province) · Recruit rank: +1 for all units
Landmark
Occupied Celestial Palace Level 1 · 10,000 gold · 6 turns
Weapon strength: +10% for Infantry units (factionwide) · Diplomatic relations: -30 with Grand Cathay · Income from all buildings: +5% (factionwide) · Lord recruit rank: +2 (factionwide)
Landmark
Pillar of Bone Level 1 · 7,500 gold · 5 turns
When enemy Lord is present: Winds of Magic power reserve: +10 per turn [PH] (armies in local province) · When enemy Lord is present: Enemy Winds of Magic power reserve: -10 per turn (enemy armies in region) · Hero recruit rank: +2 (factionwide) · Income generated: 200 · Research rate: +5
Pyramid
Vault of Nagash Level 1 · 6,000 gold · 20 turns
In a region owned by Vampire Coast: Vampiric corruption: +20 (local region) · Outside regions owned by Vampire Coast: Vampiric corruption: +20 (local region) · Winds of Magic power reserve capacity: +15 (all armies) · Hero recruit rank: +3 (all provinces) · Spell resistance: 10% (all armies) · Lord recruit rank: +3 (factionwide)
Saphery Landmark
Sacked Library of Hoeth Level 1 · 8,000 gold · 4 turns
Winds of Magic power reserve capacity: +3 (all armies) · Construction cost: -5% for all buildings (factionwide) · Research rate: +6
Despoiled White Tower of Hoeth Level 2 · 10,000 gold · 6 turns
Winds of Magic power reserve capacity: +6 (all armies) · Construction cost: -10% for all buildings (factionwide) · Research rate: +12
Seized Mines of Ghrond
Dungeon Vaults Level 1 · 4,000 gold · 2 turns
Growth Juice: +10 per turn (Clan Moulder only) · Recruitment cost: -15% for Rat Ogres and Hell Pit Abomination units · Recruit rank: +1 for Rat Ogres, Mutant Rat Ogre and Hell Pit Abomination units · Upkeep: -5% for Rat Ogres and Hell Pit Abomination units (all armies) · Food generated: 3 · Skaven corruption: +1 · Control: +3
Subterranean Sanctums Level 2 · 10,000 gold · 7 turns
Growth Juice: +20 per turn (Clan Moulder only) · Local Recruitment duration: -1 turn for Hell-pit Abomination units (minimum 1) (local province) · Recruitment cost: -30% for Rat Ogres and Hell Pit Abomination units · Recruit rank: +3 for Rat Ogres, Mutant Rat Ogre and Hell Pit Abomination units · Recruit rank: +2 for Rat Ogres, Mutant Rat Ogre and Hell Pit Abomination units (factionwide) · Upkeep: -5% for Rat Ogres and Hell Pit Abomination units (all armies) · Food generated: 5 · Skaven corruption: +2 · Control: +5
Special Mine
Copper Mountain Level 1 · 4,000 gold · 2 turns
Recruit rank: +3 for Warpfire Thrower, Ratling Gun, Warplock Jezzails, Poisoned Wind Globadiers, Poisoned Wind Mortars and Death Globe Bombardiers units (factionwide) · Upkeep: -5% for Warpfire Thrower, Ratling Gun, Warplock Jezzails, Poisoned Wind Globadiers, Poisoned Wind Mortars and Death Globe Bombardiers units (all armies) · Corruption: -2 · Income generated: 150 · Global recruitment capacity: +1 · Growth: +30 · Local recruitment capacity: +1
Special Mine
Deep Magma Caverns Level 1 · 6,000 gold · 3 turns
Income generated: 400 · Carved Obsidian resource production: 100 chests
Special Mine
Brightstone Mine Level 1 · 6,000 gold · 5 turns
Recruit rank: +6 for Plague Claw Catapult, Warp Lightning Cannon and Doomwheel units · Upkeep: -5% for Plague Claw Catapult, Warp Lightning Cannon and Doomwheel units (all armies) · Corruption: -2 · Income generated: 300 · Income from trade tariffs: +10%
Special Port
Ruined Dawn's Harbour Ruin
Dawn's Harbour Level 1 · 2,000 gold · 2 turns
Income generated: 200 · Growth: +20
Dawn's Harbour Level 2 · 6,000 gold · 4 turns
Income generated: 300 · Growth: +30
Dawn's Harbour Level 3 · 10,000 gold · 8 turns
Immune to Storm and Reef attrition (factionwide) · Income generated: 500 · Growth: +40
Standing Stones
The Standing Stones Level 1 · 6,000 gold · 6 turns
Melee attack: +4 when fighting against Warriors of Chaos, Chaos Dwarfs, Daemons of Chaos, Undead and Greenskins (factionwide) · Growth: +20 · Research rate: +10
The Deep Pits
Depths of the Pit Level 1 · 10,000 gold · 7 turns
Recruitment cost: -15% for Rat Ogres and Hell Pit Abomination units · Recruit rank: +1 for Rat Ogres, Mutant Rat Ogre and Hell Pit Abomination units · Upkeep: -5% for Rat Ogres and Hell Pit Abomination units (all armies) · Food generated: 3 · Skaven corruption: +1 · Control: +3
The Galleon's Graveyard
The Maelstrom (Inert) Ruin
Skaven corruption: +2
The Maelstrom Level 1 · 100 gold · 1 turn
Immune to Reef attrition (all armies) · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Skaven corruption: +2 · Income generated: 100 · Control: +20
The Great Temple of Hashut
The Great Temple of Hashut (Desecrated) Level 1 · 10,000 gold · 8 turns
Diplomatic relations: -50 with Chaos Dwarfs · Character experience gain: +5% (all characters) · Winds of Magic power reserve capacity: +5 (all armies) · Income generated: 500 · Research rate: +10
The Shattered Tower
The Shattered Tower Level 1 · 10,000 gold · 5 turns
Cooldown after expanding the Under-Empire: -5 turns (factionwide) · Skaven corruption in adjacent provinces: +6 (all provinces) · Skaven corruption: +13
Undercity Hub
Pillar-City Hub Level 1 · 6,000 gold · 4 turns
Campaign movement range: +20% for own armies starting their turn in this region · Food generated: 3 · Income generated: 200 · Income from trade tariffs: +10% · Casualty replenishment rate: +15% (armies in province) · Growth: +5 (all provinces)
In the game's own words, from the tables building_levels, building_effects_junction and building_units_allowed (patch 9.0.4). Where the game ties an effect to a condition (context_requirement), the line carries the game's words for it; an effect only some Skaven factions get names them, one none of them gets is left out, and “Realm of Chaos campaign only” effects don't apply in Immortal Empires. Settlement and port chains start from a ruin, which has no number, and count their buildings from 1, as main building levels do.
What each unit costs to unlock — 45 units (computed) ▾
Gold and build turns of every level of the recruitment chain up to the one that allows the unit (create_cost, create_time, one after another), and the main building level that level needs (primary_slot_building_building_level_requirement) with what upgrading a province capital from level 1 costs. Before skills, technologies and other cost reductions.
| # | |||||||
|---|---|---|---|---|---|---|---|
| 1 | Clanrat Spears | Clan Pit | 500 | 1 | 1 | — | — |
| 2 | Clanrats | Clan Pit | 500 | 1 | 1 | — | — |
| 3 | Pusbags | Clan Pit | 500 | 1 | 1 | — | — |
| 4 | Skavenslave Slingers | Nest | 750 | 2 | — | — | — |
| 5 | Skavenslave Spears | Nest | 750 | 2 | — | — | — |
| 6 | Skavenslaves | Nest | 750 | 2 | — | — | — |
| 7 | Night Runners | Hidden Lair | 1,000 | 2 | 2 | 1,500 | 1 |
| 8 | Night Runners (Slings) | Hidden Lair | 1,000 | 2 | 2 | 1,500 | 1 |
| 9 | Warp-Grinders | Weapons Dump | 1,000 | 2 | 2 | 1,500 | 1 |
| 10 | Warpfire Throwers | Weapons Dump | 1,000 | 2 | 2 | 1,500 | 1 |
| 11 | Clanrat Spears (Shields) | Clan Barracks | 1,500 | 3 | 2 | 1,500 | 1 |
| 12 | Clanrats (Shields) | Clan Barracks | 1,500 | 3 | 2 | 1,500 | 1 |
| 13 | Wolf Rats | Breeding Stock | 1,500 | 2 | 2 | 1,500 | 1 |
| 14 | Wolf Rats (Poison) | Breeding Stock | 1,500 | 2 | 2 | 1,500 | 1 |
| 15 | Plague Monks | Pox Cauldron | 2,500 | 3 | 3 | 4,500 | 3 |
| 16 | Plagueclaw Catapults | Construction Cavern | 2,500 | 3 | 3 | 4,500 | 3 |
| 17 | Gutter Runner Slingers | Assassin's Hideout | 3,000 | 5 | 3 | 4,500 | 3 |
| 18 | Gutter Runner Slingers (Poison) | Assassin's Hideout | 3,000 | 5 | 3 | 4,500 | 3 |
| 19 | Gutter Runners | Assassin's Hideout | 3,000 | 5 | 3 | 4,500 | 3 |
| 20 | Gutter Runners (Poison) | Assassin's Hideout | 3,000 | 5 | 3 | 4,500 | 3 |
| 21 | Poisoned Wind Globadiers | Weapon Burrow | 3,000 | 5 | 3 | 4,500 | 3 |
| 22 | Ratling Guns | Weapon Burrow | 3,000 | 5 | 3 | 4,500 | 3 |
| 23 | Stormvermin (Halberds) | Clan Armoury | 3,500 | 6 | 3 | 4,500 | 3 |
| 24 | Stormvermin (Swords & Shields) | Clan Armoury | 3,500 | 6 | 3 | 4,500 | 3 |
| 25 | Rat Ogres | Pits of the Packmasters | 4,000 | 5 | 3 | 4,500 | 3 |
| 26 | Stormfiends (Doom-flayer Gauntlets) | Brain-Breeding Facilities (capital) | 4,000 | 4 | 4 | 10,500 | 7 |
| 27 | Stormfiends (Grinderfists) | Brain-Breeding Facilities (capital) | 4,000 | 4 | 4 | 10,500 | 7 |
| 28 | Stormfiends (Windlaunchers) | Brain-Breeding Facilities (capital) | 4,000 | 4 | 4 | 10,500 | 7 |
| 29 | Death Globe Bombardiers | Arsenal (capital) | 6,000 | 9 | 4 | 10,500 | 7 |
| 30 | Death Runners | Den of Secrets (capital) | 6,000 | 9 | 4 | 10,500 | 7 |
| 31 | Eshin Triads | Den of Secrets (capital) | 6,000 | 9 | 4 | 10,500 | 7 |
| 32 | Poisoned Wind Mortars | Arsenal (capital) | 6,000 | 9 | 4 | 10,500 | 7 |
| 33 | Warplock Jezzails | Arsenal (capital) | 6,000 | 9 | 4 | 10,500 | 7 |
| 34 | Doom-Flayers | Warp-Forge (capital) | 6,500 | 7 | 4 | 10,500 | 7 |
| 35 | Plague Monk Censer Bearers | Pestilent Nave (capital) | 6,500 | 7 | 4 | 10,500 | 7 |
| 36 | Warp Lightning Cannons | Warp-Forge (capital) | 6,500 | 7 | 4 | 10,500 | 7 |
| 37 | Brood Horror | Force-Feeding Chambers (capital) | 8,000 | 9 | 4 | 10,500 | 7 |
| 38 | Mutant Rat Ogre | Force-Feeding Chambers (capital) | 8,000 | 9 | 4 | 10,500 | 7 |
| 39 | Stormfiends (Ratling Cannons) | Equipment Warpforge (capital) | 12,000 | 9 | 5 | 22,500 | 12 |
| 40 | Stormfiends (Shock Gauntlets) | Equipment Warpforge (capital) | 12,000 | 9 | 5 | 22,500 | 12 |
| 41 | Stormfiends (Warpfire Projectors) | Equipment Warpforge (capital) | 12,000 | 9 | 5 | 22,500 | 12 |
| 42 | Cauldron of a Thousand Poxes | Plague Abbey (capital) | 14,500 | 12 | 5 | 22,500 | 12 |
| 43 | Doomwheel | Warp-Turbine Plant (capital) | 14,500 | 12 | 5 | 22,500 | 12 |
| 44 | Warp-Doom Magma-Cannon | Warp-Turbine Plant (capital) | 14,500 | 12 | 5 | 22,500 | 12 |
| 45 | Hell Pit Abomination | Laboratory (capital) | 16,000 | 14 | 5 | 22,500 | 12 |