Skaven buildings
51 building chains Skaven can build, patch 9.0: each level's cost, build time, effects and the units it unlocks, in the game's own words (tables building_levels, building_effects_junction, building_units_allowed). Unique landmark buildings are listed at the end.
Recruitment
Assassins

Hidden Lair
Level 1 · 1,000 gold · 2 turns
Hero capacity: +1 for Assassins
Unlocks Hero recruitment: Assassin
Skaven corruption: +1
Income generated: 60
Unlocks

Assassin's Hideout
Level 2 · 2,000 gold · 3 turns
Hero capacity: +1 for Assassins
Unlocks Hero recruitment: Assassin
Skaven corruption: +1
Income generated: 70
Unlocks

Den of Secrets
Level 3 · 3,000 gold · 4 turns
Hero capacity: +1 for Assassins
Hero capacity: +1 for Plague Priests and Eshin Sorcerers
Unlocks Hero recruitment: Assassin
Unlocks Hero recruitment: Eshin Sorcerer
Hero recruit rank: +4 for Assassins
Skaven corruption: +1
Income generated: 80
Unlocks
Clan Warriors

Clan Pit
Level 1 · 500 gold · 1 turn
Skaven corruption: +1
Income generated: 60
Unlocks

Clan Barracks
Level 2 · 1,000 gold · 2 turns
Hero capacity: +1 for Chieftains
Unlocks Hero recruitment: Chieftain
Skaven corruption: +1
Income generated: 70
Unlocks

Clan Armoury
Level 3 · 2,000 gold · 3 turns
Hero capacity: +1 for Chieftains
Unlocks Hero recruitment: Chieftain
Skaven corruption: +1
Income generated: 80
Unlocks
Engineering

Construction Cavern
Level 1 · 2,500 gold · 3 turns
Unlocks Hero recruitment: Warlock Engineer
Skaven corruption: +1
Income generated: 80
Unlocks

Warp-Forge
Level 2 · 4,000 gold · 4 turns
Unlocks Hero recruitment: Warlock Engineer
Skaven corruption: +1
Income generated: 90
Research rate: +4
Unlocks

Warp-Turbine Plant
Level 3 · 8,000 gold · 5 turns
Hero capacity: +1 for Warlock Engineers
Unlocks Hero recruitment: Warlock Engineer
Hero recruit rank: +4 for Warlock Engineers
Skaven corruption: +1
Income generated: 100
Research rate: +8
Unlocks
Monsters

Breeding Stock
Level 1 · 1,500 gold · 2 turns
Skaven corruption: +1
Income generated: 70
Unlocks

Pits of the Packmasters
Level 2 · 2,500 gold · 3 turns
Hero capacity: +1 for Packmasters
Unlocks Hero recruitment: Packmaster
Skaven corruption: +1
Income generated: 80
Unlocks

Force-Feeding Chambers
Level 3 · 4,000 gold · 4 turns
Hero capacity: +1 for Packmasters
Unlocks Hero recruitment: Packmaster
Skaven corruption: +1
Income generated: 90
Unlocks

Laboratory
Level 4 · 8,000 gold · 5 turns
Hero capacity: +1 for Packmasters
Unlocks Hero recruitment: Packmaster
Skaven corruption: +1
Income generated: 100
Unlocks
Plagues

Pox Cauldron
Level 1 · 2,500 gold · 3 turns
Unlocks Hero recruitment: Plague Priest
Skaven corruption in adjacent provinces: +1
Skaven corruption: +2
Income generated: 80
Control: +1
Unlocks

Pestilent Nave
Level 2 · 4,000 gold · 4 turns
Hero capacity: +1 for Plague Priests and Eshin Sorcerers
Unlocks Hero recruitment: Plague Priest
Skaven corruption in adjacent provinces: +2
Skaven corruption: +3
Income generated: 90
Control: +2
Unlocks

Plague Abbey
Level 3 · 8,000 gold · 5 turns
Hero capacity: +1 for Plague Priests and Eshin Sorcerers
Unlocks Hero recruitment: Plague Priest
Hero recruit rank: +4 for Plague Priests
Skaven corruption in adjacent provinces: +4
Skaven corruption: +4
Income generated: 100
Control: +4
Unlocks
Stormfiend Recruitment

Brain-Breeding Facilities
Level 1 · 4,000 gold · 4 turns
Skaven corruption: +1
Income generated: 90
Unlocks

Equipment Warpforge
Level 2 · 8,000 gold · 5 turns
Skaven corruption: +1
Income generated: 100
Unlocks
Weapons Teams

Weapons Dump
Level 1 · 1,000 gold · 2 turns
Skaven corruption: +1
Income generated: 60
Unlocks

Weapon Burrow
Level 2 · 2,000 gold · 3 turns
Skaven corruption: +1
Income generated: 70
Unlocks

Arsenal
Level 3 · 3,000 gold · 4 turns
Skaven corruption: +1
Income generated: 80
Unlocks
Flame of Ulric

Stolen Flame of Ulric
Level 1 · 10,000 gold · 4 turns
Melee attack: +5 when fighting against Empire (all armies)
Empower 5 Sigils within the Black Pyramid
Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1
Vampiric corruption: +6
Leadership: +5 when fighting against Empire (all armies)
Hero recruit rank: +3 (factionwide)
Income generated: 500
Income from post-battle loot: +10% (factionwide)
Local recruitment capacity: +2
Garrison

Alarmed Tunnel
Level 1 · 2,000 gold · 3 turns
Cannot be constructed in major settlements
Defensive supplies: +50 per turn when under siege
Skaven corruption: +1
Adds defences to the settlement (battles fought here will be unwalled settlement battles)
Income generated: 90

Fortified Entries
Level 2 · 4,000 gold · 4 turns
Army ability: "Skaven Warpbomb" (armies in region)
Cannot be constructed in major settlements
Defensive supplies: +100 per turn when under siege
Skaven corruption: +1
Adds defences to the settlement (battles fought here will be unwalled settlement battles)
Income generated: 100
Garrison

Outpost Garrison
Level 1 · 2,000 gold · 5 turns
Outpost

Under-Outpost
Level 1 · 2,000 gold · 3 turns
Provides allied recruitment of a selection of units from the faction's local recruitment
Enables the recruitment of Allied units
Allied recruitment is expensive outside of friendly territory
Casualty replenishment rate: +2% (own and enemy armies in region)

Under-District
Level 2 · 4,000 gold · 4 turns
Provides allied recruitment of a selection of units from the faction's global recruitment
Enables the recruitment of Allied units
Allied recruitment is expensive outside of friendly territory
Casualty replenishment rate: +3% (armies in region)

Under-Colony
Level 3 · 6,000 gold · 5 turns
Provides allied recruitment of a selection of units from the faction's global recruitment
Enables the recruitment of Allied units
Allied recruitment cost outside friendly territory: -50%
Casualty replenishment rate: +4% (armies in region)
Walls

Covert Chokepoints
Level 1 · 2,000 gold · 4 turns
Army ability: "Skaven Warpbomb" (armies in region)
Cannot be constructed in minor settlements
Improved tower projectiles: Sniper Nests
Skaven corruption: +1
Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
Income generated: 100

Back-Tunnels
Level 2 · 4,000 gold · 5 turns
Army ability: "Skaven Warpbomb" (armies in region)
Improved tower projectiles: Warp Lightning
Ability number of uses: +1 for "Skaven Warpbomb" (armies in region)
Skaven corruption: +1
Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
Income generated: 110

Chained Sentry Beasts
Level 3 · 6,000 gold · 6 turns
Army ability: "Skaven Warpbomb" (armies in region)
Improved tower projectiles: Doom Rockets
Ability number of uses: +2 for "Skaven Warpbomb" (armies in region)
Skaven corruption: +1
Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
Income generated: 120
Economy
Minor Settlement

Ruins
Level 1 · 1 turn
Skaven corruption: +1

Nest
Level 2 · 750 gold · 2 turns
Food capacity: +5
Defensive supplies: +1000
Skaven corruption: +1
Grants 1 construction slot in the settlement
Income generated: 80
Growth: +12
Local recruitment capacity: +1
Unlocks

Nest-Lair
Level 3 · 1,500 gold · 3 turns
Food capacity: +5
Defensive supplies: +1000
Skaven corruption: +1
Grants 2 construction slots in the settlement
Income generated: 90
Growth: +24
Local recruitment capacity: +1

Warren
Level 4 · 3,000 gold · 4 turns
Food capacity: +5
Defensive supplies: +1000
Skaven corruption: +1
Grants 3 construction slots in the settlement
Income generated: 100
Growth: +36
Local recruitment capacity: +1
Province Capital

Ruins
Level 1 · 1 turn
Skaven corruption: +2

Nest
Level 2 · 750 gold · 2 turns
Food capacity: +5
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Skaven corruption: +2
Grants 1 construction slot in the settlement
Income generated: 80
Growth: +12
Adds walls to the settlement
Local recruitment capacity: +1
Unlocks

Nest-Lair
Level 3 · 1,500 gold · 3 turns
Food capacity: +5
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Skaven corruption: +2
Grants 2 construction slots in the settlement
Income generated: 90
Growth: +24
Adds walls to the settlement
Local recruitment capacity: +1

Warren
Level 4 · 3,000 gold · 4 turns
Food capacity: +5
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Skaven corruption: +2
Grants 3 construction slots in the settlement
Income generated: 100
Growth: +36
Adds walls to the settlement
Local recruitment capacity: +1

Grand Warren
Level 5 · 6,000 gold · 5 turns
Food capacity: +5
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Skaven corruption: +2
Grants 5 construction slots in the settlement
Income generated: 110
Growth: +48
Adds walls to the settlement
Local recruitment capacity: +1

Skaven Stronghold
Level 6 · 12,000 gold · 6 turns
Food capacity: +5
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Skaven corruption: +2
Grants 7 construction slots in the settlement
Income generated: 120
Growth: +60
Adds walls to the settlement
Local recruitment capacity: +1
Anti-Vermintide

Rat Catchers
Level 1 · 200 gold · 1 turn · upkeep 200
Prevents the Vermintide Under-Empire from spreading to this region
(while this building is present)
Income from all buildings: -5% (local province)
Control: -2

Well-Placed Explosives
Level 2 · 500 gold · 1 turn
Any Under-Cities present within this province will be destroyed
Prevents the Vermintide Under-Empire from spreading to any region in this province for 20 turns
This settlement will be razed and then cannot be occupied again for 20 turns

Raid the Under-City
Level 2 · 500 gold · 1 turn
Any Under-Cities present within this province will be destroyed
Prevents the Vermintide Under-Empire from spreading to any region in this province for 13 turns
Building will be removed upon completion
A Vermintide army will assault this settlement

Sewer Patrols
Level 2 · 500 gold · 2 turns · upkeep 500
Prevents the Vermintide Under-Empire from spreading to any region in this province
(while this building is present)
Income from all buildings: -10% (local province)
Control: -5
Assassination

Murder Holes
Level 1 · 1,500 gold · 1 turn · upkeep 100
Skaven corruption in adjacent provinces: +0.25

Kill-Perches
Level 2 · 3,500 gold · 3 turns · upkeep 200
Skaven corruption in adjacent provinces: +0.25
Breeding

Ratling Warrens
Level 1 · 250 gold · 1 turn
Skaven corruption: +1
Income generated: 80
Casualty replenishment rate: +2% (armies in province)
Growth: +20

Nest-Nursery
Level 2 · 500 gold · 2 turns
Skaven corruption: +1
Income generated: 120
Casualty replenishment rate: +3% (armies in province)
Growth: +30

Breeding Pit
Level 3 · 1,000 gold · 3 turns
Skaven corruption: +1
Income generated: 160
Casualty replenishment rate: +4% (armies in province)
Growth: +40
Crafting

Warp-Token Stash
Level 1 · 1,000 gold · 1 turn
Food consumed: -1
Warpstone generated: +20
Skaven corruption in adjacent provinces: +0.25
Income generated: 200

Warp-Token Mint
Level 2 · 3,000 gold · 3 turns
Food consumed: -2
Warpstone generated: +40
Skaven corruption in adjacent provinces: +0.25
Income generated: 400
Deeper Tunnels

Deeper Tunnels
Level 1 · 2,000 gold · 3 turns
Visibility over the region is lost
Skaven corruption in adjacent provinces: +0.25
Dye Production

Cinnabar Mining Pit
Level 1 · 250 gold · 1 turn
Corruption: -1
Income generated: 80
Dyes resource production: 20 ounces

Cinnabar Mine
Level 2 · 500 gold · 2 turns
Corruption: -1
Income generated: 90
Dyes resource production: 30 ounces

Dyemaker
Level 3 · 1,000 gold · 3 turns
Corruption: -2
Income generated: 100
Dyes resource production: 45 ounces
Energy

Arcane Generators
Level 1 · 1,500 gold · 3 turns
Cannot be constructed in minor settlements
Skaven corruption: +1
Income from all buildings: +30% (local province)

Warplightning Capacitors
Level 2 · 2,000 gold · 4 turns
Cannot be constructed in minor settlements
Food generated: 1
Skaven corruption: +1
Income from all buildings: +40% (local province)

Warpstone Reactor
Level 3 · 3,000 gold · 5 turns
Cannot be constructed in minor settlements
Food generated: 1
Skaven corruption: +1
Income from all buildings: +50% (local province)
Excavation

Subterranean Pit
Level 1 · 2,000 gold · 4 turns · upkeep 50
5% chance per turn to expand the Under-Empire to an adjacent region
Food consumed: -2
Skaven corruption in adjacent provinces: +0.25

Mineshafts
Level 2 · 4,000 gold · 6 turns · upkeep 100
10% chance per turn to expand the Under-Empire to an adjacent region
Food consumed: -3
Skaven corruption in adjacent provinces: +0.25
Exotic Animals

Exotic Animal Tamer
Level 1 · 250 gold · 1 turn
Growth Juice: +2 per turn
Corruption: -1
Income generated: 80
Exotic Animals resource production: 20 cages

Exotic Animal Pen
Level 2 · 500 gold · 2 turns
Growth Juice: +5 per turn
Food generated: 1
Corruption: -1
Income generated: 90
Exotic Animals resource production: 30 cages

Exotic Animal Market
Level 3 · 1,000 gold · 3 turns
Growth Juice: +10 per turn
Food generated: 2
Corruption: -2
Income generated: 100
Exotic Animals resource production: 45 cages
Gem Mining

Gem Mineshaft
Level 1 · 250 gold · 2 turns
Corruption: -1
Income generated: 100
Gemstones resource production: 20 sacks

Gem Mine
Level 2 · 500 gold · 3 turns
Corruption: -1
Income generated: 200
Gemstones resource production: 30 sacks

Gemcutter's Workshop
Level 3 · 1,000 gold · 4 turns
Corruption: -2
Income generated: 300
Gemstones resource production: 45 sacks
Gold Mining

Gold Mining Pit
Level 1 · 250 gold · 2 turns
Corruption: -1
Income generated: 300

Gold Mine
Level 2 · 500 gold · 3 turns
Corruption: -1
Income generated: 450

Gold Smelter
Level 3 · 1,000 gold · 4 turns
Corruption: -2
Income generated: 600
Iron Mining

Iron Mining Pit
Level 1 · 250 gold · 2 turns
Corruption: -1
Income generated: 80
Iron resource production: 20 ingots

Iron Mines
Level 2 · 500 gold · 3 turns
Corruption: -1
Income generated: 90
Iron resource production: 30 ingots

Iron Smelter
Level 3 · 1,000 gold · 4 turns
Corruption: -2
Income generated: 100
Iron resource production: 45 ingots
Kidnapping

Scavenger Raiders
Level 1 · 1,000 gold · 1 turn
Food generated: 1
Skaven corruption in adjacent provinces: +0.25

Scavenger Horde
Level 2 · 3,000 gold · 3 turns
Food generated: 3
Skaven corruption in adjacent provinces: +0.25
Marble Quarry

Sawyer
Level 1 · 250 gold · 1 turn
Corruption: -1
Income generated: 80
Marble resource production: 20 slabs

Marble Quarry
Level 2 · 500 gold · 2 turns
Corruption: -1
Income generated: 90
Marble resource production: 30 slabs

Stone Mason's Workshop
Level 3 · 1,000 gold · 3 turns
Corruption: -2
Income generated: 100
Marble resource production: 45 slabs
Medicine Production

Herb Gatherer's Camp
Level 1 · 250 gold · 1 turn
Corruption: -1
Income generated: 80
Medicinal Plants resource production: 20 bundles

Exotic Hothouse
Level 2 · 500 gold · 2 turns
Corruption: -1
Income generated: 90
Medicinal Plants resource production: 30 bundles

Alchemy Workshop
Level 3 · 1,000 gold · 3 turns
Corruption: -2
Income generated: 100
Medicinal Plants resource production: 45 bundles
Oak of Ages

Oak of Ages (Ruined)
Level 1 · 1 turn

Oak of Ages (Pacified)
Level 2 · 1,200 gold · 1 turn
Immune to Athel Loren attrition (all armies)
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Income from all buildings: +5% (factionwide)
Growth: +5 (all provinces)
Timber resource production: 100 logs
Obsidian Quarry

Obsidian Quarry
Level 1 · 250 gold · 1 turn
Corruption: -1
Income generated: 80
Carved Obsidian resource production: 20 chests

Obsidian Trinket Maker
Level 2 · 500 gold · 2 turns
Corruption: -1
Income generated: 90
Carved Obsidian resource production: 30 chests

Obsidian Amulet Carver
Level 3 · 1,000 gold · 3 turns
Corruption: -2
Income generated: 100
Carved Obsidian resource production: 45 chests
Orchards

Fruit Draft Compressors
Level 1 · 250 gold · 1 turn
Corruption: -1
Income generated: 80
Wine resource production: 20 barrels

Fruit Draft Storage
Level 2 · 500 gold · 2 turns
Corruption: -1
Income generated: 90
Wine resource production: 30 barrels

Fruit Libation Factor
Level 3 · 1,000 gold · 3 turns
Corruption: -2
Income generated: 100
Wine resource production: 45 barrels
Order

Taskmaster's Platform
Level 1 · 1,000 gold · 2 turns
Skaven corruption: +1
Income generated: 90
Control: +4

Overseer's Lookout
Level 2 · 1,500 gold · 3 turns
Skaven corruption: +1
Income generated: 100
Control: +6

Bell Foundry
Level 3 · 2,000 gold · 4 turns
Skaven corruption: +1
Income generated: 110
Control: +9

Temple of the Horned Rat
Level 4 · 3,000 gold · 5 turns
Skaven corruption: +1
Hero recruit rank: +2
Income generated: 120
Recruit rank: +1 for all units
Control: +13
Lord recruit rank: +1 (factionwide)
Pastures

Meat Sties
Level 1 · 250 gold · 1 turn
Food generated: 4
Corruption: -2
Casualty replenishment rate: +4% (armies in province)
Growth: +30

Flesh Farm
Level 2 · 500 gold · 2 turns
Food generated: 5
Corruption: -2
Casualty replenishment rate: +6% (armies in province)
Growth: +40

Slaughter Factory
Level 3 · 1,000 gold · 3 turns
Food generated: 6
Corruption: -2
Casualty replenishment rate: +8% (armies in province)
Growth: +50
Port

Ruined Docks
Level 1 · 1 turn

Slave-Wharf
Level 2 · 500 gold · 1 turn
Income generated: 75
Growth: +20

Under-Docks
Level 3 · 1,000 gold · 3 turns
Income generated: 150
Growth: +30

Nest-Port
Level 4 · 2,000 gold · 5 turns
Income generated: 300
Growth: +40
Pottery Production

Clay Pit
Level 1 · 250 gold · 1 turn
Corruption: -1
Income generated: 80
Pottery resource production: 20 kilnful

Pottery Maker
Level 2 · 500 gold · 2 turns
Corruption: -1
Income generated: 90
Pottery resource production: 30 kilnful

Kilns
Level 3 · 1,000 gold · 3 turns
Corruption: -2
Income generated: 100
Pottery resource production: 45 kilnful
Protection

Spelunking Holes
Level 1 · 2,000 gold · 2 turns
Chance of a plague spreading: -50%
Plague duration: -1 turns
Hidden armies will be visible (armies in region)
Plague immunity duration: 1 turns
Chaos Rifts will not appear in this province
Corruption: -3 (excluding Skaven corruption)
Skaven corruption: +1
Income generated: 60
Control: +3

Deep Burrows
Level 2 · 3,000 gold · 4 turns
Chance of a plague spreading: -50%
Plague duration: -1 turns
Hidden armies will be visible (armies in region)
Plague immunity duration: 2 turns
Chaos Rifts will not appear in this province (local province)
Corruption: -4 (excluding Skaven corruption)
Skaven corruption: +1
Income generated: 60
Control: +3

Spy Nests
Level 3 · 4,000 gold · 5 turns
Chance of a plague spreading: -50%
Plague duration: -1 turns
Hidden armies will be visible (armies in region)
Plague immunity duration: 3 turns
Chaos Rifts will not appear in this province (local province)
Corruption in adjacent provinces: -2 (excluding Skaven corruption)
Corruption: -5 (excluding Skaven corruption)
Skaven corruption: +1
Income generated: 60
Control: +3
Raiding

Raiding Camp
Level 1 · 4,000 gold · 4 turns
Income gained based on the local settlement's income: 10%
Food generated: 2
Skaven corruption in adjacent provinces: +0.25
Income generated: 100
Saltmaking

Brine Mining Pans
Level 1 · 250 gold · 1 turn
Corruption: -1
Income generated: 80
Salt resource production: 20 barrels

Brine Mining Basin
Level 2 · 500 gold · 2 turns
Corruption: -1
Income generated: 90
Salt resource production: 30 barrels

Saltworks
Level 3 · 1,000 gold · 3 turns
Corruption: -2
Income generated: 100
Salt resource production: 45 barrels
Salvage

Rubbish Pit
Level 1 · 250 gold · 1 turn
Skaven corruption: +1
All other types of corruption: -1
Income generated: 80
Recruitment cost: -5% (armies in province)

Scavenge Pile
Level 2 · 500 gold · 2 turns
Skaven corruption: +1
All other types of corruption: -2
Income generated: 120
Recruitment cost: -8% (armies in province)

Scrap Heap
Level 3 · 1,000 gold · 3 turns
Skaven corruption: +1
All other types of corruption: -3
Income generated: 160
Recruitment cost: -10% (armies in province)
Special Port

Ruined Bordeleaux Docks
Level 1

Bordeleaux Port
Level 2 · 1,500 gold · 2 turns
Income generated: 200
Tradable resources produced: +5% (factionwide)
Income from trade tariffs: +10%
Growth: +10

Bordeleaux Harbour
Level 3 · 3,000 gold · 4 turns
Income generated: 400
Tradable resources produced: +10% (factionwide)
Income from trade tariffs: +20%
Growth: +20

Manann’s Dry Docks
Level 4 · 6,000 gold · 6 turns
Chivalry: +50 per turn
Income generated: 800
Tradable resources produced: +20% (factionwide)
Income from trade tariffs: +30%
Growth: +30
Spice Trading

Spice Market
Level 1 · 250 gold · 1 turn
Corruption: -1
Income generated: 80
Spices resource production: 20 sacks

Spice Trading Post
Level 2 · 500 gold · 2 turns
Corruption: -1
Income generated: 90
Spices resource production: 30 sacks

Eastern Bazaar
Level 3 · 1,000 gold · 3 turns
Corruption: -2
Income generated: 100
Spices resource production: 45 sacks
Stronghold

Underpass
Level 1 · 1,000 gold · 1 turn
Campaign movement range: +10% for own armies starting their turn in this region (armies in region)
Skaven corruption in adjacent provinces: +0.25
Hero action success chance: +10% (local characters)
Attribute: Vanguard Deployment (armies in region)

Underway Junction
Level 2 · 2,000 gold · 2 turns
Campaign movement range: +20% for own armies starting their turn in this region (armies in region)
Skaven corruption in adjacent provinces: +0.25
Hero action success chance: +20% (local characters)
Attribute: Vanguard Deployment (armies in region)

Underway Crossroads
Level 3 · 3,000 gold · 3 turns
Campaign movement range: +30% for own armies starting their turn in this region (armies in region)
Skaven corruption in adjacent provinces: +0.25
Hero action success chance: +20% (local characters)
Attribute: Vanguard Deployment (armies in region)
Enables lightning strike battles when reinforcements are present (local characters)

Underway Hub
Level 4 · 4,000 gold · 4 turns
Campaign movement range: +40% for own armies starting their turn in this region (armies in region)
Skaven corruption in adjacent provinces: +0.25
Hero action success chance: +30% (local characters)
Attribute: Vanguard Deployment (armies in region)
Enables lightning strike battles when reinforcements are present (local characters)

Underway Nexus
Level 5 · 5,000 gold · 5 turns
Campaign movement range: +50% for own armies starting their turn in this region (armies in region)
Skaven corruption in adjacent provinces: +0.25
Hero action success chance: +30% (local characters)
Attribute: Vanguard Deployment (armies in region)
Enables lightning strike battles when reinforcements are present (local characters)
Income from sacking settlements: +200% (local characters)
Subterranean Strip Mine

Subterranean Strip Mine
Level 1 · 4,000 gold · 4 turns
Food consumed: -2
Army ability: "Skaven Warpbomb" (armies in region)
Warpstone generated: +60
Skaven corruption in adjacent provinces: +0.25
Construction cost: -3% for all buildings (factionwide)
Income generated: 100
Income from trade tariffs: +8%
Income from razing settlements: +300% (local characters)
Thieving

Thieves' Hidey-Holes
Level 1 · 1,000 gold · 1 turn
Income gained based on the local settlement's income: 20%
Food consumed: -1
Skaven corruption in adjacent provinces: +0.25

Rat-Keteers
Level 2 · 3,000 gold · 3 turns
Income gained based on the local settlement's income: 30%
Food consumed: -2
Skaven corruption in adjacent provinces: +0.25

Ratkin Mafia
Level 3 · 4,000 gold · 4 turns
Income gained based on the local settlement's income: 50%
Food consumed: -2
Skaven corruption in adjacent provinces: +0.25
Tusks

Animal Store
Level 1 · 250 gold · 1 turn
Corruption: -1
Ivory resource production: 20 tusks
Income generated: 80

Tusk Market
Level 2 · 500 gold · 2 turns
Corruption: -1
Ivory resource production: 30 tusks
Income generated: 90

Tusk Compound
Level 3 · 1,000 gold · 3 turns
Corruption: -2
Ivory resource production: 45 tusks
Income generated: 100
War Camp

Rat King
Level 1 · 1,000 gold · 1 turn
Food consumed: -5
Skaven corruption in adjacent provinces: +0.25

The Vermintide
Level 2 · 4,000 gold · 5 turns
War declared on settlement owner upon building completion
A Skaven army is summoned upon building completion
(Army size and strength can be increased via technology)
Under-City is destroyed upon building completion
Warpstone Refinery

Warpstone Refinery
Level 1 · 3,000 gold · 3 turns · upkeep 100
Food consumed: -2
Upkeep: -3% for Warpfire Thrower, Warp Lightning Cannon and Doomwheel units (all armies)
Recruit rank: +1 for Warpfire Thrower, Ratling Gun, Warplock Jezzails, Poisoned Wind Globadiers, Poisoned Wind Mortars and Death Globe Bombardiers units (all provinces)
Warpstone generated: +40
Skaven corruption in adjacent provinces: +0.25
Winds of Magic power reserve capacity: +3 (all armies)
Research rate: +5
Warren

Burrows
Level 1 · 1,000 gold · 1 turn
Army ability number of uses: +2 for "The Menace Below" (armies in region)
Campaign movement range: +10% for own armies starting their turn in this region (armies in region)
Skaven corruption in adjacent provinces: +0.25
Casualty replenishment rate: +10% (local characters)
Leadership: +2 when attacking (armies in region)

Dens
Level 2 · 2,000 gold · 2 turns
Army ability number of uses: +3 for "The Menace Below" (armies in region)
Campaign movement range: +20% for own armies starting their turn in this region (armies in region)
Skaven corruption in adjacent provinces: +0.25
Casualty replenishment rate: +15% (local characters)
Leadership: +4 when attacking (armies in region)

Lairs
Level 3 · 3,000 gold · 3 turns
Army ability number of uses: +4 for "The Menace Below" (armies in region)
Campaign movement range: +30% for own armies starting their turn in this region (armies in region)
Skaven corruption in adjacent provinces: +0.25
Casualty replenishment rate: +20% (local characters)
Leadership: +6 when attacking (armies in region)

Subterranean Hideout
Level 4 · 4,000 gold · 4 turns
Army ability number of uses: +5 for "The Menace Below" (armies in region)
Campaign movement range: +40% for own armies starting their turn in this region (armies in region)
Skaven corruption in adjacent provinces: +0.25
Casualty replenishment rate: +25% (local characters)
Leadership: +8 when attacking (armies in region)

Under-Keep
Level 5 · 5,000 gold · 5 turns
Army ability number of uses: +6 for "The Menace Below" (armies in region)
Campaign movement range: +50% for own armies starting their turn in this region (armies in region)
Skaven corruption in adjacent provinces: +0.25
Casualty replenishment rate: +30% (local characters)
Leadership: +10 when attacking (armies in region)
Wild Game

Hunting Camp
Level 1 · 250 gold · 1 turn
Growth Juice: +2 per turn
Corruption: -1
Income generated: 80
Furs resource production: 20 bundles

Hunting Lair
Level 2 · 500 gold · 2 turns
Growth Juice: +5 per turn
Corruption: -1
Income generated: 90
Furs resource production: 30 bundles

Tannery
Level 3 · 1,000 gold · 3 turns
Growth Juice: +10 per turn
Corruption: -2
Income generated: 100
Furs resource production: 45 bundles
Woodlands

Woodman's Hut
Level 1 · 250 gold · 1 turn
Corruption: -1
Income generated: 80
Timber resource production: 20 logs

Timber Mill
Level 2 · 500 gold · 2 turns
Corruption: -1
Income generated: 90
Timber resource production: 30 logs

Lumberyard
Level 3 · 1,000 gold · 3 turns
Corruption: -2
Income generated: 100
Timber resource production: 45 logs
Landmarks
Show 58 landmark buildings (unique buildings in particular settlements) ▾
Ancient Foundries
City of Bronze Level 1 · 4,000 gold · 4 turns
Local Recruitment duration: -1 turn for all units (minimum 1) · Vampiric corruption: +1 · Income generated: 300 · Recruitment cost: -10% (armies in region)
Unlocks: Tiranoc Chariots
Clan Headquarters
The Den of Dread Deeds Level 1 · 4,000 gold · 3 turns
Food generated: 3 · Income generated: 400 · Growth: +13 · Control: +4
Unlocks: Night Runners, Night Runners (Slings)
Clar Karond Landmark
Lairs of Clar Karond Level 1 · 8,000 gold · 5 turns
Upkeep: -25% for Rat Ogres and Hell Pit Abomination units (all armies) · Food generated: 5 · Exotic Animals resource production: 100 cages
Unlocks: Hell Pit Abomination
Headquarters
Clan Mors Headquarters Level 1 · 2,000 gold · 1 turn
Unlocks Hero recruitment: Chieftain · Recruitment cost: -30% for Skavenslaves, Pusbags and Clanrats units (armies in region) · Recruit rank: +1 for Clanrats units · Food generated: 3 · Income generated: 300 · Growth: +13
Unlocks: Clanrats
Headquarters
Grey Seer Lair Level 1 · 2,000 gold · 1 turn
Loyalty: +1 for Grey Seer recruits (factionwide) · Food generated: 3 · Warpstone generated: +25 · Income generated: 300 · Growth: +13
Unlocks: Clanrats, Warpfire Throwers
Grey Seer Warren Level 2 · 5,000 gold · 3 turns
Loyalty: +2 for Grey Seer recruits (factionwide) · Food generated: 4 · Lord recruit rank: +3 for Grey Seers (factionwide) · Warpstone generated: +50 · Income generated: 400 · Growth: +13
Unlocks: Rat Ogres, Plague Monks
Grey Seer Sanctum Level 3 · 10,000 gold · 5 turns
Loyalty: +5 for Grey Seer recruits (factionwide) · Food generated: 5 · Lord recruit rank: +5 for Grey Seers (factionwide) · Warpstone generated: +100 · Income generated: 500 · Growth: +13
Unlocks: Stormfiends (Warpfire Projectors), Stormfiends (Grinderfists)
Hell Pit
Exterminated Hell Pit Level 1 · 1 turn
Skaven corruption: +2
Hell Pit (Nest) Level 2 · 750 gold · 2 turns
Food capacity: +5 · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Skaven corruption: +2 · Grants 2 construction slots in the settlement · Income generated: 250 · Growth: +12 · Adds walls to the settlement · Local recruitment capacity: +1
Unlocks: Skavenslaves, Skavenslave Slingers, Skavenslave Spears
Hell Pit (Skaven Hive) Level 3 · 1,500 gold · 3 turns
Improved tower projectiles: Sniper Nests · Food capacity: +5 · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Skaven corruption: +2 · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 4 construction slots in the settlement · Income generated: 375 · Growth: +24 · Adds walls to the settlement · Local recruitment capacity: +1
Hell Pit (Warren) Level 4 · 3,000 gold · 4 turns
Improved tower projectiles: Warp Lightning · Food capacity: +5 · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Skaven corruption: +2 · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 6 construction slots in the settlement · Income generated: 500 · Growth: +36 · Adds walls to the settlement · Local recruitment capacity: +1
Hell Pit (Cavern-City) Level 5 · 6,000 gold · 5 turns
Improved tower projectiles: Doom Rockets · Food capacity: +5 · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Skaven corruption: +2 · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 8 construction slots in the settlement · Income generated: 625 · Growth: +48 · Adds walls to the settlement · Local recruitment capacity: +1
Hell Pit (Skaven Stronghold) Level 6 · 12,000 gold · 6 turns
Improved tower projectiles: Doom Rockets · Food capacity: +5 · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Skaven corruption: +2 · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 9 construction slots in the settlement · Income generated: 750 · Growth: +60 · Adds walls to the settlement · Local recruitment capacity: +1
Landmark
Ruined Ogham Stones Level 1 · 2,000 gold · 3 turns
Empower 3 Sigils within the Black Pyramid · Chaos Undivided corruption: +6 (local province) · Khorne corruption: +6 (local province) · Nurgle corruption: +6 (local province) · Skaven corruption: +6 (local province) · Slaanesh corruption: +6 (local province) · Tzeentch corruption: +6 (local province) · Vampiric corruption: +6 (local province) · Winds of Magic power reserve capacity: +5 (factionwide) · Income from all buildings: +2% (local province) · Control: +1
Ogham Stones Level 2 · 6,000 gold · 4 turns
Empower 6 Sigils within the Black Pyramid · Chaos Undivided corruption: +6 (local province) · Khorne corruption: +6 (local province) · Nurgle corruption: +6 (local province) · Skaven corruption: +6 (local province) · Slaanesh corruption: +6 (local province) · Tzeentch corruption: +6 (local province) · Vampiric corruption: +6 (local province) · Winds of Magic power reserve capacity: +10 (factionwide) · Unit capacity: +1 Bone Giant · Income from all buildings: +5% (local province) · Control: +2
Unlocks: Fimir Warriors, Giant, Norscan Giant, Bone Giant, Fimir Warriors (Great Weapons)
Empowered Ogham Stones Level 3 · 10,000 gold · 5 turns
Empower 9 Sigils within the Black Pyramid · Chaos Undivided corruption: +6 (local province) · Khorne corruption: +6 (local province) · Nurgle corruption: +6 (local province) · Skaven corruption: +6 (local province) · Slaanesh corruption: +6 (local province) · Tzeentch corruption: +6 (local province) · Vampiric corruption: +6 (local province) · Winds of Magic power reserve capacity: +20 (factionwide) · Unit capacity: +2 Bone Giant · Income from all buildings: +10% (local province) · Control: +9
Lothern Port
Ruined Harbour of Lothern Level 1
Straits of Lothern Level 2 · 2,000 gold · 2 turns
Income generated: 200 · Tradable resources produced: +5% (factionwide) · Income from trade tariffs: +10% · Growth: +20
Unlocks: Bloated Corpse, Animated Hulks
Harbour of Lothern Level 3 · 6,000 gold · 4 turns
Income generated: 400 · Tradable resources produced: +10% (factionwide) · Income from trade tariffs: +20% · Growth: +40
Gates of Lothern Level 4 · 10,000 gold · 6 turns
Income generated: 800 · Tradable resources produced: +20% (factionwide) · Income from trade tariffs: +30% · Growth: +40
Natural Landmark Port
The Sea Dragon's Teeth (Ruined) Level 1
The Sea Dragon's Teeth Level 2 · 2,000 gold · 1 turn
Infections: 10 per turn · Income generated: 200 · Income generated: 75 · Growth: +20 · Control: +3 · Gemstones resource production: 20 sacks
The Sea Dragon's Teeth (Wharf) Level 3 · 4,000 gold · 3 turns
Infections: 20 per turn · Income generated: 400 · Income generated: 150 · Growth: +40 · Control: +3 · Gemstones resource production: 40 sacks
Unlocks: Bloated Corpse, Animated Hulks
The Sea Dragon's Teeth (Great Landing) Level 4 · 6,000 gold · 5 turns
Infections: 30 per turn · Income generated: 800 · Income generated: 300 · Growth: +60 · Control: +4 · Gemstones resource production: 60 sacks
Ravaged Karak Eight Peaks
Ruined Karak Eight Peaks Level 1 · 1 turn
Skaven corruption: +2
Occupied Karak Eight Peaks (Nest) Level 2 · 750 gold · 2 turns
Food capacity: +5 · Construction time: -1 for all buildings (minimum of 1 turn) (local region) · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Skaven corruption: +2 · Skaven corruption: +5 · Grants 2 construction slots in the settlement · Income generated: 80 · Growth: +12 · Adds walls to the settlement · Local recruitment capacity: +1
Unlocks: Skavenslaves, Skavenslave Slingers, Skavenslave Spears
Occupied Karak Eight Peaks (Nest-Lair) Level 3 · 1,500 gold · 3 turns
Improved tower projectiles: Sniper Nests · Food capacity: +5 · Construction time: -1 for all buildings (minimum of 1 turn) (local region) · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Skaven corruption: +2 · Skaven corruption: +5 · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 4 construction slots in the settlement · Income generated: 90 · Growth: +24 · Adds walls to the settlement · Local recruitment capacity: +1
Occupied Karak Eight Peaks (Warren) Level 4 · 3,000 gold · 4 turns
Improved tower projectiles: Warp Lightning · Food capacity: +5 · Construction time: -1 for all buildings (minimum of 1 turn) (local region) · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Skaven corruption: +2 · Skaven corruption: +5 · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 6 construction slots in the settlement · Income generated: 100 · Growth: +36 · Adds walls to the settlement · Local recruitment capacity: +1
Occupied Karak Eight Peaks (Grand Warren) Level 5 · 6,000 gold · 5 turns
Improved tower projectiles: Doom Rockets · Food capacity: +5 · Construction time: -1 for all buildings (minimum of 1 turn) (local region) · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Skaven corruption: +2 · Skaven corruption: +5 · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 8 construction slots in the settlement · Income generated: 110 · Growth: +48 · Adds walls to the settlement · Local recruitment capacity: +1
Occupied Karak Eight Peaks (Skaven Stronghold) Level 6 · 12,000 gold · 6 turns
Improved tower projectiles: Doom Rockets · Food capacity: +5 · Construction time: -1 for all buildings (minimum of 1 turn) (local region) · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Skaven corruption: +2 · Skaven corruption: +5 · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 9 construction slots in the settlement · Income generated: 120 · Growth: +60 · Adds walls to the settlement · Local recruitment capacity: +1
Ravaged Karaz-a-Karak
Ruined Karaz-a-Karak Level 1 · 1 turn
Skaven corruption: +2
Occupied Karaz-a-Karak (Nest) Level 2 · 750 gold · 2 turns
Food capacity: +5 · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Skaven corruption: +2 · Grants 2 construction slots in the settlement · Income generated: 80 · Growth: +12 · Adds walls to the settlement · Local recruitment capacity: +1
Unlocks: Skavenslave Slingers, Skavenslaves, Skavenslave Spears
Occupied Karaz-a-Karak (Nest-Lair) Level 3 · 1,500 gold · 3 turns
Improved tower projectiles: Sniper Nests · Food capacity: +5 · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Skaven corruption: +2 · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 4 construction slots in the settlement · Income generated: 90 · Growth: +24 · Adds walls to the settlement · Local recruitment capacity: +1
Occupied Karaz-a-Karak (Warren) Level 4 · 3,000 gold · 4 turns
Improved tower projectiles: Warp Lightning · Food capacity: +5 · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Skaven corruption: +2 · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 6 construction slots in the settlement · Income generated: 100 · Growth: +36 · Adds walls to the settlement · Local recruitment capacity: +1
Occupied Karaz-a-Karak (Grand Warren) Level 5 · 6,000 gold · 5 turns
Improved tower projectiles: Doom Rockets · Food capacity: +5 · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Skaven corruption: +2 · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 8 construction slots in the settlement · Income generated: 110 · Growth: +48 · Adds walls to the settlement · Local recruitment capacity: +1
Occupied Karaz-a-Karak (Skaven Stronghold) Level 6 · 12,000 gold · 6 turns
Improved tower projectiles: Doom Rockets · Food capacity: +5 · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Skaven corruption: +2 · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 9 construction slots in the settlement · Income generated: 120 · Growth: +60 · Adds walls to the settlement · Local recruitment capacity: +1
Skavenblight
Exterminated Skavenblight Level 1 · 1 turn
Skaven corruption: +2
Skavenblight (Nest) Level 2 · 750 gold · 2 turns
Campaign movement range: +30% for own armies starting their turn in this region (armies in region) · Food capacity: +5 · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Skaven corruption: +2 · Grants 2 construction slots in the settlement · Income generated: 250 · Growth: +12 · Adds walls to the settlement · Local recruitment capacity: +1
Unlocks: Skavenslaves, Skavenslave Slingers, Skavenslave Spears
Skavenblight (Nest-Lair) Level 3 · 1,500 gold · 3 turns
Campaign movement range: +35% for own armies starting their turn in this region (armies in region) · Improved tower projectiles: Sniper Nests · Food capacity: +5 · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Skaven corruption: +2 · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 4 construction slots in the settlement · Income generated: 375 · Growth: +24 · Adds walls to the settlement · Local recruitment capacity: +1
Skavenblight (Warren) Level 4 · 3,000 gold · 4 turns
Campaign movement range: +40% for own armies starting their turn in this region (armies in region) · Improved tower projectiles: Warp Lightning · Food capacity: +5 · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Skaven corruption: +2 · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 6 construction slots in the settlement · Income generated: 500 · Growth: +36 · Adds walls to the settlement · Local recruitment capacity: +1
Skavenblight (Grand Warren) Level 5 · 6,000 gold · 5 turns
Campaign movement range: +45% for own armies starting their turn in this region (armies in region) · Improved tower projectiles: Doom Rockets · Food capacity: +5 · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Skaven corruption: +2 · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 9 construction slots in the settlement · Income generated: 625 · Growth: +48 · Adds walls to the settlement · Local recruitment capacity: +1
Skavenblight (Skaven Stronghold) Level 6 · 12,000 gold · 6 turns
Campaign movement range: +50% for own armies starting their turn in this region (armies in region) · Improved tower projectiles: Doom Rockets · Food capacity: +5 · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Skaven corruption: +2 · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 12 construction slots in the settlement · Income generated: 750 · Growth: +60 · Adds walls to the settlement · Local recruitment capacity: +1
Special Port
Ruined Copher Harbour Level 1 · 1 turn
Copher Docks Level 2 · 2,000 gold · 2 turns
Income generated: 200 · Casualty replenishment rate: +5% (armies in province) · Growth: +10
Unlocks: Black Ark Corsairs (Handbows), Bloated Corpse, Animated Hulks
Copher Harbour Level 3 · 6,000 gold · 3 turns
Income generated: 400 · Casualty replenishment rate: +10% (armies in province) · Growth: +20
Special Port
Ruined Great Dragon Fleet Docks Level 1
Great Dragon Fleet Docks Level 2 · 2,000 gold · 2 turns
Income generated: 200 · Tradable resources produced: +5% (factionwide) · Income from trade tariffs: +10% · Growth: +20
Unlocks: Animated Hulks, Bloated Corpse
Great Dragon Fleet Harbour Level 3 · 6,000 gold · 4 turns
Income generated: 400 · Tradable resources produced: +10% (factionwide) · Income from trade tariffs: +20% · Growth: +40
Great Dragon Fleet Port Level 4 · 10,000 gold · 6 turns
Income generated: 800 · Tradable resources produced: +20% (factionwide) · Income from trade tariffs: +30% · Growth: +40
Special Port
Ruined Erengrad Harbour Level 1
Erengrad Docks Level 2 · 2,000 gold · 2 turns
Income generated: 200 · Tradable resources produced: +5% (factionwide) · Income from trade tariffs: +10% · Growth: +10
Unlocks: Bloated Corpse, Animated Hulks
Erengrad Harbour Level 3 · 6,000 gold · 4 turns
Income generated: 400 · Tradable resources produced: +10% (factionwide) · Income from trade tariffs: +20% · Growth: +20
Erengrad Port Level 4 · 10,000 gold · 6 turns
Income generated: 800 · Tradable resources produced: +20% (factionwide) · Income from trade tariffs: +30% · Growth: +30
Special Port
Ruined Marienburg Harbour Level 1
Marienburg Docks Level 2 · 2,000 gold · 2 turns
Income generated: 200 · Tradable resources produced: +5% (factionwide) · Income from trade tariffs: +10% · Growth: +20
Unlocks: Animated Hulks, Bloated Corpse
Marienburg Harbour Level 3 · 6,000 gold · 4 turns
Income generated: 400 · Tradable resources produced: +10% (factionwide) · Income from trade tariffs: +20% · Growth: +40
Marienburg Port Level 4 · 10,000 gold · 6 turns
Income generated: 800 · Tradable resources produced: +20% (factionwide) · Income from trade tariffs: +30% · Growth: +40
Asuryan Worship
Flame of Asuryan Level 1 · 2,000 gold · 3 turns
Chaos Undivided corruption: +6 (local province) · Khorne corruption: +6 (local province) · Nurgle corruption: +6 (local province) · Skaven corruption: +6 (local province) · Slaanesh corruption: +6 (local province) · Tzeentch corruption: +6 (local province) · Vampiric corruption: +6 (local province) · Control: +5 · Lord recruit rank: +1 (factionwide)
Bastion
Ruined Bastion Level 1 · 1 turn
Occupied Bastion Gatehouse Level 2 · 1,000 gold · 3 turns
Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Bastion Tower Level 3 · 2,000 gold · 4 turns
Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Bastion Citadel Level 4 · 4,000 gold · 5 turns
Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Bastion Stronghold Level 5 · 8,000 gold · 6 turns
Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Bastion Fortress Level 6 · 16,000 gold · 7 turns
Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +80
Bordeleaux Winemaking
Morceaux Valley Orchards Level 1 · 2,000 gold · 2 turns
Growth: +20 · Control: +3 · Wine resource production: 42 barrels
Morceaux Valley Vineyards Level 2 · 4,000 gold · 3 turns
Growth: +30 · Control: +4 · Wine resource production: 64 barrels
Morceaux Valley Vintners Level 3 · 6,000 gold · 4 turns
Growth: +40 · Control: +5 · Wine resource production: 96 barrels
Bordeleaux Wine Market Level 4 · 8,000 gold · 5 turns
Growth: +50 · Control: +8 · Wine resource production: 144 barrels
Clan Headquarters
Rictus Great Clan-Hall Level 1 · 4,000 gold · 3 turns
Recruitment cost: -20% for Stormvermin units · Attribute: Immune to Psychology for Stormvermin units (all armies) · Recruit rank: +2 for Stormvermin units · Food generated: 3 · Income generated: 500 · Tradable resources produced: +10% (factionwide) · Income from trade tariffs: +15%
Corruption
Corrupted Spawning Pool Level 1 · 2,000 gold · 1 turn
Food generated: 5 · Income generated: 300 · Income from all buildings: +10% (local province) · Growth: +13
Council Chamber of the Thirteen
Council Chamber of the Thirteen Level 1 · 10,000 gold · 5 turns
Corruption: -1 (all provinces) · Income from all buildings: +6% (local province) · Global recruitment capacity: +1 (factionwide) · Control: +13 · Control: +1 (factionwide) · Lord recruit rank: +2 (factionwide)
Cursed Ruins
Tower of the Bloodytooth Level 1 · 6,000 gold · 4 turns
Vampiric corruption: +1 · Construction cost: -15% for all buildings (local province) · Income generated: 300
Forbidden Halls
Great Halls of Nagashizzar Level 1 · 10,000 gold · 10 turns
Leadership: +10 when fighting against Undead factions (all armies) · Double experience gain for units when fighting against Undead factions (all armies) · Immune to Vampiric attrition (all armies) · Vampiric corruption: +50 (local region) · Income generated: 200
Fort
Ruined Fort Level 1 · 1 turn
Occupied Fortress (Small Fort) Level 2 · 1,000 gold · 2 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Fortress (Fort) Level 3 · 2,000 gold · 3 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Fortress (Grand Fort) Level 4 · 4,000 gold · 4 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Fortress (Imposing Fort) Level 5 · 8,000 gold · 5 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Fortress (Impregnable Fort) Level 6 · 16,000 gold · 6 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +80
Fortress Gate
Ruined Fortress Gate Level 1 · 1 turn
Occupied Gate (Small Fortress) Level 2 · 1,000 gold · 2 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Gate (Fortress) Level 3 · 2,000 gold · 3 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Gate (Grand Fortress) Level 4 · 4,000 gold · 4 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Gate (Imposing Fortress) Level 5 · 8,000 gold · 5 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Gate (Impregnable Fortress) Level 6 · 16,000 gold · 6 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +80
Fortress Gate
Ruined Fortress Gate Level 1 · 1 turn
Occupied Gate (Small Fortress) Level 2 · 1,000 gold · 2 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Gate (Fortress) Level 3 · 2,000 gold · 3 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Gate (Grand Fortress) Level 4 · 4,000 gold · 4 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Gate (Imposing Fortress) Level 5 · 8,000 gold · 5 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Gate (Impregnable Fortress) Level 6 · 16,000 gold · 6 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +80
Fortress Gate
Ruined Fortress Gate Level 1 · 1 turn
Occupied Gate (Small Fortress) Level 2 · 1,000 gold · 2 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Gate (Fortress) Level 3 · 2,000 gold · 3 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Gate (Grand Fortress) Level 4 · 4,000 gold · 4 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Gate (Imposing Fortress) Level 5 · 8,000 gold · 5 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Gate (Impregnable Fortress) Level 6 · 16,000 gold · 6 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +80
Fortress Gate
Ruined Fortress Gate Level 1 · 1 turn
Occupied Gate (Small Fortress) Level 2 · 1,000 gold · 2 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Gate (Fortress) Level 3 · 2,000 gold · 3 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Gate (Grand Fortress) Level 4 · 4,000 gold · 4 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Gate (Imposing Fortress) Level 5 · 8,000 gold · 5 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Gate (Impregnable Fortress) Level 6 · 16,000 gold · 6 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +80
Galbaraz Landmark
Bog Mine Level 1 · 6,000 gold · 5 turns
Hero capacity: +1 for Warlock Engineers · Unlocks Hero recruitment: Warlock Engineer · Hero recruit rank: +1 for Warlock Engineers (factionwide) · Corruption: -3 · Income generated: 300 · Control: +5
Ghrond Landmark
Ransacked Tower of Prophecy Level 1 · 8,000 gold · 4 turns
Winds of Magic power reserve capacity: +3 (all armies) · Income from all buildings: +3% (factionwide) · Research rate: +6
Ransacked Convent of Sorcery Level 2 · 10,000 gold · 6 turns
Winds of Magic power reserve capacity: +6 (all armies) · Income from all buildings: +6% (factionwide) · Research rate: +12
Hexoatl Landmark
Stellar Pyramids of the Southern Skies (Ransacked) Level 1 · 10,000 gold · 6 turns
Diplomatic relations: +10 with Skaven · Winds of Magic power reserve capacity: +10 (all armies) · Lord recruit rank: +1 (factionwide)
Hidden Oasis
Secluded Oasis Level 1 · 2,000 gold · 2 turns
Immune to Desert attrition (all armies) · Immune to Sandstorm attrition (all your armies in adjacent provinces) · Growth: +30
Buried Caravanserai Level 2 · 6,000 gold · 2 turns
Immune to Desert attrition (all armies) · Immune to Sandstorm attrition (all your armies in adjacent provinces) · Income generated: 200 · Income from trade tariffs: +10% · Growth: +30
Itza Landmark
The Emerald Pools (Plagued) Level 1 · 8,000 gold · 5 turns
Food generated: 3 · Skaven corruption in adjacent provinces: +4 · Skaven corruption: +8 · Casualty replenishment rate: +5% (all armies) · Growth: +10 (all provinces)
Karak Eight Peaks Landmark
Ransacked Dwarfen Vaults Level 1 · 2,000 gold · 3 turns
Income from sacking and looting settlements: +5% (all characters) · Diplomatic relations: +5 with Skaven · Corruption: -1 · Income generated: 200
Pillaged Dwarfen Tombs Level 2 · 6,000 gold · 5 turns
Income from sacking and looting settlements: +10% (all characters) · Upkeep: -5% for Skavenslaves, Clanrats, Night Runners, Gutter Runners, and Weapon Team units (all armies) · Diplomatic relations: +10 with Skaven · Corruption: -2 · Income generated: 400
Plundered Dwarfen Treasury Level 3 · 10,000 gold · 7 turns
Income from sacking and looting settlements: +15% (all characters) · Upkeep: -10% for Skavenslaves, Clanrats, Night Runners, Gutter Runners, and Weapon Team units (all armies) · Diplomatic relations: +15 with Skaven · Corruption: -3 · Income generated: 800
Khaine Worship
Abandoned Shrine of Widowmaker Level 1 · 2,000 gold · 2 turns
Corruption: -5 · Income from post-battle loot: +5% (factionwide)
Shrine of Widowmaker Level 2 · 4,000 gold · 10 turns
Chaos Undivided corruption: +15 · Khorne corruption: +15 · Nurgle corruption: +15 · Corruption: -15 · Skaven corruption: +15 · Slaanesh corruption: +15 · Tzeentch corruption: +15 · Vampiric corruption: +15 · Recruit rank: +1 for all units (factionwide) · Income from post-battle loot: +15% (factionwide)
Laboratory
Warlock Laboratory Level 1 · 10,000 gold · 5 turns
Hero capacity: +1 for Warlock Engineers · Experience per turn: +50 for Warlock Engineers (factionwide) · Skaven corruption in adjacent provinces: +0.25 · Research rate: +10
Landmark
The Chamber of Visions Level 1 · 6,000 gold · 6 turns
Hero action success chance: +3% (all characters) · Magic item drop chance from battle: +5% (factionwide) · Ambush defence chance: +5% (all armies) · Lord recruit rank: +1 (factionwide)
Landmark
Golden Tower of the Gods Level 1 · 4,000 gold · 3 turns
Income generated: 450 · Control: +5 · Research rate: +8
Landmark
Face of Hag Graef Level 1 · 2,000 gold · 3 turns
Income generated: 100 · Iron resource production: 28 ingots · Marble resource production: 28 slabs
Eye of Hag Graef Level 2 · 4,000 gold · 4 turns
Income generated: 200 · Iron resource production: 42 ingots · Marble resource production: 42 slabs
Mines of Hag Graef Level 3 · 6,000 gold · 5 turns
Income generated: 400 · Iron resource production: 64 ingots · Marble resource production: 64 slabs
The Dark Crag Level 4 · 8,000 gold · 6 turns
Income generated: 600 · Iron resource production: 96 ingots · Marble resource production: 96 slabs
Landmark
Peg Street Pawnshop Level 1 · 4,000 gold · 3 turns
Golden Idols resource production: 3 chests · Exotic Animals resource production: 2 cages · Dwarf beer resource production: 2 kegs · Spices resource production: 2 sacks · Elven Trinkets resource production: 3 chests
Landmark
Catacombs of Quintex Level 1 · 2,000 gold · 3 turns
Income generated: 100 · Income from all buildings: +2% (local province) · Growth: +20 (all provinces)
Vaults of Quintex Level 2 · 6,000 gold · 6 turns
Income generated: 200 · Income from all buildings: +5% (local province) · Growth: +30 (all provinces) · Research rate: +5
Sanctum of Quintex Level 3 · 10,000 gold · 12 turns
Income generated: 400 · Income from all buildings: +10% (local province) · Growth: +40 (all provinces) · Control: +3 · Research rate: +10
Landmark
Beacon of Dawn Level 1 · 6,000 gold · 6 turns
Skaven corruption: +10 · Unit experience gain per turn: +200 (armies in province) · Recruit rank: +1 for all units
Landmark
Occupied Celestial Palace Level 1 · 10,000 gold · 6 turns
Weapon strength: +10% for Infantry units (factionwide) · Diplomatic relations: -30 with Grand Cathay · Income from all buildings: +5% (factionwide) · Lord recruit rank: +2 (factionwide)
Landmark
Pillar of Bone Level 1 · 7,500 gold · 5 turns
Empower 2 Sigils within the Black Pyramid · Winds of Magic power reserve: +10 per turn (armies in local province) · Enemy Winds of Magic power reserve: -10 per turn (enemy armies in region) · Hero recruit rank: +2 (factionwide) · Income generated: 200 · Research rate: +5
Pyramid
Vault of Nagash Level 1 · 6,000 gold · 20 turns
Vampiric corruption: +20 (local region) · Winds of Magic power reserve capacity: +15 (all armies) · Hero recruit rank: +3 (all provinces) · Spell resistance: 10% (all armies) · Lord recruit rank: +3 (factionwide)
Saphery Landmark
Sacked Library of Hoeth Level 1 · 8,000 gold · 4 turns
Winds of Magic power reserve capacity: +3 (all armies) · Construction cost: -5% for all buildings (factionwide) · Research rate: +6
Despoiled White Tower of Hoeth Level 2 · 10,000 gold · 6 turns
Winds of Magic power reserve capacity: +6 (all armies) · Construction cost: -10% for all buildings (factionwide) · Research rate: +12
Seized Mines of Ghrond
Dungeon Vaults Level 1 · 4,000 gold · 2 turns
Growth Juice: +10 per turn · Recruitment cost: -15% for Rat Ogres and Hell Pit Abomination units · Recruit rank: +1 for Rat Ogres, Mutant Rat Ogre and Hell Pit Abomination units · Upkeep: -5% for Rat Ogres and Hell Pit Abomination units (all armies) · Food generated: 3 · Skaven corruption: +1 · Control: +3
Subterranean Sanctums Level 2 · 10,000 gold · 7 turns
Growth Juice: +20 per turn · Local Recruitment duration: -1 turn for Hell-pit Abomination units (minimum 1) (local province) · Recruitment cost: -30% for Rat Ogres and Hell Pit Abomination units · Recruit rank: +3 for Rat Ogres, Mutant Rat Ogre and Hell Pit Abomination units · Recruit rank: +2 for Rat Ogres, Mutant Rat Ogre and Hell Pit Abomination units (factionwide) · Upkeep: -5% for Rat Ogres and Hell Pit Abomination units (all armies) · Food generated: 5 · Skaven corruption: +2 · Control: +5
Special Mine
Copper Mountain Level 1 · 4,000 gold · 2 turns
Recruit rank: +3 for Warpfire Thrower, Ratling Gun, Warplock Jezzails, Poisoned Wind Globadiers, Poisoned Wind Mortars and Death Globe Bombardiers units (factionwide) · Upkeep: -5% for Warpfire Thrower, Ratling Gun, Warplock Jezzails, Poisoned Wind Globadiers, Poisoned Wind Mortars and Death Globe Bombardiers units (all armies) · Corruption: -2 · Income generated: 150 · Global recruitment capacity: +1 · Growth: +30 · Local recruitment capacity: +1
Special Mine
Deep Magma Caverns Level 1 · 6,000 gold · 3 turns
Income generated: 400 · Carved Obsidian resource production: 100 chests
Special Mine
Brightstone Mine Level 1 · 6,000 gold · 5 turns
Recruit rank: +6 for Plague Claw Catapult, Warp Lightning Cannon and Doomwheel units · Upkeep: -5% for Plague Claw Catapult, Warp Lightning Cannon and Doomwheel units (all armies) · Corruption: -2 · Income generated: 300 · Income from trade tariffs: +10%
Special Port
Ruined Dawn's Harbour Level 1 · 1 turn
Dawn's Harbour Level 2 · 2,000 gold · 2 turns
Income generated: 200 · Growth: +20
Dawn's Harbour Level 3 · 6,000 gold · 4 turns
Income generated: 300 · Growth: +30
Dawn's Harbour Level 4 · 10,000 gold · 8 turns
Immune to Storm and Reef attrition (factionwide) · Income generated: 500 · Growth: +40
Standing Stones
The Standing Stones Level 1 · 6,000 gold · 6 turns
Melee attack: +4 when fighting against Warriors of Chaos, Chaos Dwarfs, Daemons of Chaos, Undead and Greenskins (factionwide) · Growth: +20 · Research rate: +10
The Deep Pits
Depths of the Pit Level 1 · 10,000 gold · 7 turns
Recruitment cost: -15% for Rat Ogres and Hell Pit Abomination units · Recruit rank: +1 for Rat Ogres, Mutant Rat Ogre and Hell Pit Abomination units · Upkeep: -5% for Rat Ogres and Hell Pit Abomination units (all armies) · Food generated: 3 · Skaven corruption: +1 · Control: +3
The Galleon's Graveyard
The Maelstrom (Inert) Level 1 · 1 turn
Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2
The Maelstrom Level 2 · 100 gold · 1 turn
Immune to Reef attrition (all armies) · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Income generated: 100 · Control: +20
The Great Temple of Hashut
The Great Temple of Hashut (Desecrated) Level 1 · 10,000 gold · 8 turns
Oathgold: 30 per turn · Diplomatic relations: -50 with Chaos Dwarfs · Empower 5 Sigils within the Black Pyramid · Character experience gain: +5% (all characters) · Winds of Magic power reserve capacity: +5 (all armies) · Income generated: 500 · Research rate: +10
The Shattered Tower
The Shattered Tower Level 1 · 10,000 gold · 5 turns
Cooldown after expanding the Under-Empire: -5 turns (factionwide) · Skaven corruption in adjacent provinces: +6 (all provinces) · Skaven corruption: +13
Undercity Hub
Pillar-City Hub Level 1 · 6,000 gold · 4 turns
Campaign movement range: +20% for own armies starting their turn in this region · Food generated: 3 · Income generated: 200 · Income from trade tariffs: +10% · Casualty replenishment rate: +15% (armies in province) · Growth: +5 (all provinces)