Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Poisoned Wind Mortars unit card

Poisoned Wind Mortars

Missile infantry· Weapon Team· Tier 3· 12 models at Ultra size

Health

328 per model

3,936

bottom 7% of class

Armour

70

top 31% of class

Leadership

50

bottom 14% of class

Speed

38

top 38% of class

Melee attack

14

bottom 7% of class

Melee defence

16

bottom 13% of class

Weapon strength

14 base + 4 armour-piercing

18

bottom 3% of class

Charge bonus

2

bottom 1% of class

Ranged

Range

250 m

top 8% of class

Ammunition

14

bottom 13% of class

Missile damage

8 base + 46 AP, explosion 12 + 16 AP

82

top 8% of class

Reload time

14 s

top 8% of class

Damage per 10 s

59

top 16% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Scurry Away!Augment · +10% Speedpassive
  • Strength in NumbersAugment · -10% Speed, +8 Melee Defence…passive

Who can field it

  • Clan Mors

The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_dlc29_skv_inf_poison_wind_mortar_0_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.