Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Poisoned Wind Mortars unit card

Poisoned Wind Mortars

Missile infantry· Weapon Team· Tier 3· 12 models at Ultra size

Comes with The Shadow & The Blade(Warhammer II)

Duel it in the combat calculator →

Poisoned Wind Mortars are Skaven missile infantry: 3,936 HP across 12 models, armour 70, melee attack 14, melee defence 16, weapon strength 18, range 250 m, missile damage 703 per 10 s for the whole unit. It costs 1,100 in the campaign and 1,050 in multiplayer. They come with The Shadow & The Blade. Unit key wh2_dlc14_skv_inf_poison_wind_mortar_0. Patch 9.0.4, from the game's data tables.

Health

328 per model

3,936

bottom 7% of class

Armour

70

top 31% of class

Leadership

50

bottom 14% of class

Speed

38

top 38% of class

Melee attack

14

bottom 7% of class

Melee defence

16

bottom 13% of class

Weapon strength

14 base + 4 armour-piercing

18

bottom 3% of class

Charge bonus

2

bottom 1% of class

Ranged

Range

250 m

top 8% of class

Ammunition

14

bottom 13% of class

Missile damage

8 base + 46 AP, explosion 12 + 16 AP

82

top 8% of class

Reload time

14 s

bottom 4% of class

Damage per 10 s

59

top 16% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Scurry Away!Augment · +10% Speedpassive
  • Strength in NumbersAugment · -10% Speed, +8 Melee Defence…passive

Upgrades

Bought with Mutagen

  • A Second Brain

    Flesh Augmentation · 25 Mutagen

    • Bound spell: "Death Frenzy"
    • Attribute: Encourage
    • Leadership: +5
    • Melee defence: -5
  • Bone Elongation

    Flesh Augmentation · 25 Mutagen

    • Melee attack: -5
    • Bonus vs Large: +10
    • Weapon strength: +20%
  • Hideous Disfigurement

    Flesh Augmentation · 25 Mutagen

    • Attribute: Causes Fear
    • Attribute: Causes Terror
    • Leadership: -5
  • Imperfection Removal

    Flesh Augmentation · 25 Mutagen

    • Melee attack: +20
    • Melee defence: -10
    • Weapon strength: +40%
    • Casualty replenishment rate: -100%
  • Mind Control

    Flesh Augmentation · 25 Mutagen

    • Attribute: Immune to Psychology
    • Leadership: +5
    • Melee defence: -5
  • Nasty Inbreed

    Flesh Augmentation · 25 Mutagen

    • Passive ability: "Feral Rage"
    • Armour-piercing weapon damage: +5
    • Charge bonus: +20
  • Spider Senses

    Flesh Augmentation · 25 Mutagen

    • Melee attack: -5
    • Physical resistance: 20%
  • Accelerated Mitosis

    Genetic Manipulation · 25 Mutagen

    • Random Uncommon Augments applied: +2 (only applies unlocked Augments)
  • Cancerous Carapace

    Genetic Manipulation · 25 Mutagen

    • Armour: +20
    • Spell resistance: 15%
  • Enhanced Muscle Fibre

    Genetic Manipulation · 25 Mutagen

    • Attribute: Strider
    • Melee defence: +5
    • Speed: +15%
  • Mors-tosterone

    Genetic Manipulation · 25 Mutagen

    • Passive ability: "Frenzy"
  • Muscle Enlargement

    Genetic Manipulation · 25 Mutagen

    • Armour-piercing weapon damage: +5
    • Melee attack: +5
  • Smart Feeding

    Genetic Manipulation · 25 Mutagen

    • Upkeep: -15% for this unit
    • Casualty replenishment rate: +15%
  • Soldier Serum

    Genetic Manipulation · 25 Mutagen

    • Unit rank: +5
  • Stalker Senses

    Genetic Manipulation · 25 Mutagen

    • Attribute: Stalk
    • Attribute: Vanguard Deployment
  • Final Evolution

    Metabolism · 50 Mutagen

    • Random Rare Augments applied: +3 (only applies unlocked Augments)
  • Necroparasites

    Metabolism · 50 Mutagen

    • Ability: "Necroparasites"
  • Troll Spleen

    Metabolism · 50 Mutagen

    • Attribute: Perfect Vigour
    • Passive ability: "Regeneration"

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Skaven · Clan Mors

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_dlc29_skv_inf_poison_wind_mortar_0_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.