Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Morghast Harbingers unit card

Morghast Harbingers

Monstrous infantry· Flying Monstrous Infantry· Tier 4· 12 models at Ultra size

Comes with Lords of the End Times - Undead Legion(Warhammer III)

Duel it in the combat calculator →

Morghast Harbingers are Tomb Kings and Undead Legions monstrous infantry: 9,096 HP across 12 models, armour 80, melee attack 45, melee defence 35, weapon strength 120. It costs 1,800 in multiplayer. They come with Lords of the End Times - Undead Legion. Unit key wh2_dlc09_tmb_mon_morghast_harbingers. Patch 9.0.4, from the game's data tables.

Health

758 per model

9,096

top 21% of class

Armour

80

top 31% of class

Leadership

60

bottom 31% of class

Speed

80

top 19% of class

Melee attack

45

top 13% of class

Melee defence

35

top 46% of class

Weapon strength

36 base + 84 armour-piercing, +30 vs infantry

120

top 24% of class

Charge bonus

45

top 15% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Immune to Flanking

    This unit takes no penalties when flanked.

  • Can Fly

    This unit can fly.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Realm of Souls IRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • DisintegratingDirect Damagepassive
  • CrumblingDirect Damagepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 12.9% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 134.6 damage per second against Chaos Warriors; it lasts 27.5 s against one unit of them.

Beats, at a similar price: Changebringers (10.51× faster), Slaughterbrute (1.71× faster), Stormfiends (Windlaunchers) (1.39× faster)

Loses to, at a similar price: Plague Ogres (Great Weapons) (4.52× slower), Maneaters (Great Weapons) (3.99× slower), Maneaters (Ironfists) (2.95× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,800 multiplayer gold.

Patch changes

Patch 9.0wh2_dlc09_tmb_mon_morghast_harbingers

New unit in this patch.

Patch 9.0wh3_dlc29_vmp_mon_morghast_harbingers

New unit in this patch.

Every version of Morghast Harbingers

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Tomb KingsFlying Monstrous Infantry9,09612806080453512045——wh2_dlc09_tmb_mon_morghast_harbingers
Undead LegionsFlying Monstrous Infantry9,096128060804535120451,900475wh3_dlc29_vmp_mon_morghast_harbingers

Who can field it

  • Tomb Kings · Khemri · extended roster
  • Undead Legions · Host of Nagash

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Tomb Kings has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.