Climate suitability
Every settlement has one of 12 climates. For each race the game makes each climate Suitable, Unpleasant or Uninhabitable, and a few factions change that for themselves. Patch 9.0.
| Race | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| X | S | X | U | U | U | U | X | S | S | X | X | |
| S | S | S | S | S | S | S | S | S | S | X | S | |
| S | X | S | S | U | U | S | X | S | S | X | S | |
| S | X | S | S | U | X | U | X | U | U | X | X | |
| X | U | U | X | X | X | S | X | S | U | X | S | |
| X | S | X | U | S | U | U | U | S | S | X | X | |
| X | S | X | U | U | X | U | X | S | S | X | U | |
| X | U | U | X | U | X | S | X | S | U | X | S | |
| X | X | S | S | U | S | U | X | S | U | X | U | |
| S | U | S | U | U | X | S | X | U | U | X | S | |
| X | X | S | U | U | X | S | X | U | S | X | U | |
| X | S | X | U | S | U | U | X | S | U | X | X | |
| S | U | S | S | S | U | S | X | S | S | X | S | |
| S | X | S | S | S | U | U | X | S | S | X | S | |
| U | X | S | U | S | X | S | X | U | S | X | S | |
| U | S | U | X | S | X | S | X | S | S | X | S | |
| S | X | S | S | U | U | U | X | S | S | X | S | |
| X | S | X | U | U | X | U | X | S | U | X | S | |
| S | X | S | S | U | S | U | X | U | S | X | S | |
| X | S | X | U | U | X | S | X | U | U | S | S | |
| X | S | S | S | S | X | U | S | S | S | S | U | |
| X | S | U | U | S | X | U | X | U | S | S | S | |
| S | S | S | S | S | S | S | S | S | S | X | S |
SSuitableUUnpleasantXUninhabitable
* No race-wide rows in the tables, only rows per faction: the grid shows what most of its playable factions get. No climate rows at all: Beastmen, Wood Elves.
What each level does
Suitable
No effects listed.
Unpleasant
Construction time: +50% for settlement buildings
Control: -1
Construction cost: +30% for all buildings
Income from all buildings: -15%
Casualty replenishment rate: -8% (armies in region)
Uninhabitable
Construction time: +100% for all buildings
Local Recruitment duration: +1 turn
Growth: -7
Control: -3
Construction cost: +50% for all buildings
Income from all buildings: -50%
Casualty replenishment rate: -15% (armies in region)
Climates with effects of their own
Suitable Climate
Vampire Counts (Undead Wasteland)
Vampiric corruption: +5 (local province)
Growth: +10
Control: +3
Construction cost: -10% for all buildings
Income from all buildings: +20%
Suitable Climate
Daughters of the Forest (Magical Forest)
Spirit Essence: 5 per turn
Unpleasant Climate
Ursun Revivalists (Chaotic Wasteland)
Construction time: +50% for settlement buildings
Control: +3 (local province)
Construction cost: +30% for all buildings
Income from all buildings: -15%
Casualty replenishment rate: -8% (armies in region)
Uninhabitable Climate
Dark Elves (Magical Forest); Dwarfs (Magical Forest); Grand Cathay (Magical Forest); Greenskins (Magical Forest); Khorne (Magical Forest); Kislev (Magical Forest); Ogre Kingdoms (Magical Forest); Skaven (Magical Forest); Tomb Kings (Magical Forest); Undead Legions (Magical Forest); Vampire Coast (Magical Forest); Vampire Counts (Magical Forest); Host of Nagash (Magical Forest); The Golden Order (Magical Forest)
Construction time: +100% for all buildings
Construction time: +50% for settlement buildings
Local Recruitment duration: +1 turn
Growth: -7
Control: -3
Construction cost: +50% for all buildings
Income from all buildings: -50%
Casualty replenishment rate: -15% (armies in region)
Factions with climates of their own
- Blooded Wanderers
Jungle: Suitable (race: Unpleasant)
- Bonerattlaz
Temperate: Suitable (race: Unpleasant)
- Bordeleaux Errant
Jungle: Suitable (race: Unpleasant)
- Broken Axe
Temperate Island: Suitable (race: Uninhabitable)
- Caravan of Blue Roses
Jungle: Unpleasant (race: Suitable)
Magical Forest: Suitable (race: Uninhabitable)
Mountain: Suitable (race: Unpleasant)
- Clan Moulder
Desert: Unpleasant (race: Suitable)
Frozen: Suitable (race: Unpleasant)
- Clan Rictus
Frozen: Suitable (race: Unpleasant)
Jungle: Unpleasant (race: Suitable)
- Claws of the White Tiger
Jungle: Suitable (race: Unpleasant)
Mountain: Suitable (race: Unpleasant)
Wasteland: Suitable (race: Unpleasant)
- Court of Lybaras
Jungle: Suitable (race: Unpleasant)
Mountain: Suitable (race: Unpleasant)
- Cult of Sigmar
Wasteland: Suitable (race: Uninhabitable)
- Daughters of the Forest
Chaotic Wasteland: Unpleasant (race: Uninhabitable)
Magical Forest: Suitable (race: Uninhabitable)
Wasteland: Suitable (race: Unpleasant)
- Eataine
Magical Forest: Unpleasant (race: Suitable)
Wasteland: Uninhabitable (race: Unpleasant)
- Exiles of Nehek
Frozen: Unpleasant (race: Uninhabitable)
Mountain: Suitable (race: Unpleasant)
- Followers of Nagash
Undead Wasteland: Suitable (race: Uninhabitable)
- Ghosts of Pahuax
Chaotic Wasteland: Suitable (race: Uninhabitable)
Frozen: Suitable (race: Uninhabitable)
Temperate Island: Suitable (race: Unpleasant)
Magical Forest: Suitable (race: Unpleasant)
Mountain: Suitable (race: Unpleasant)
Ocean: Suitable (race: Uninhabitable)
Temperate: Suitable (race: Unpleasant)
Wasteland: Suitable (race: Uninhabitable)
- Grimgor's 'Ardboyz
Frozen: Suitable (race: Unpleasant)
- Hag Graef
Jungle: Suitable (race: Unpleasant)
Mountain: Suitable (race: Unpleasant)
- High Elf Sea Patrol
Chaotic Wasteland: Suitable (race: Uninhabitable)
Desert: Suitable (race: Uninhabitable)
Jungle: Suitable (race: Unpleasant)
Mountain: Suitable (race: Unpleasant)
Ocean: Suitable (race: Uninhabitable)
Temperate: Suitable (race: Unpleasant)
Wasteland: Suitable (race: Unpleasant)
- Ironbrow's Expedition
Jungle: Suitable (race: Uninhabitable)
- Ironclaw Orcs
Temperate: Suitable (race: Unpleasant)
- Karak Kadrin
Chaotic Wasteland: Unpleasant (race: Uninhabitable)
Frozen: Suitable (race: Unpleasant)
Savannah: Unpleasant (race: Suitable)
- Knights of Caledor
Desert: Unpleasant (race: Uninhabitable)
Frozen: Uninhabitable (race: Suitable)
Magical Forest: Unpleasant (race: Suitable)
Mountain: Suitable (race: Unpleasant)
Wasteland: Suitable (race: Unpleasant)
- Masters of Innovation
Frozen: Suitable (race: Unpleasant)
- Middenland
Desert: Unpleasant (race: Suitable)
Frozen: Suitable (race: Uninhabitable)
Jungle: Unpleasant (race: Suitable)
Mountain: Suitable (race: Unpleasant)
- Nagarythe
Magical Forest: Unpleasant (race: Suitable)
Savannah: Unpleasant (race: Suitable)
Temperate: Suitable (race: Unpleasant)
Wasteland: Suitable (race: Unpleasant)
- Oracles of Tzeentch
Desert: Suitable (race: Uninhabitable)
Jungle: Suitable (race: Unpleasant)
Savannah: Suitable (race: Unpleasant)
- Order of Loremasters
Desert: Suitable (race: Uninhabitable)
Frozen: Unpleasant (race: Suitable)
Jungle: Suitable (race: Unpleasant)
Magical Forest: Unpleasant (race: Suitable)
Wasteland: Uninhabitable (race: Unpleasant)
- Spirit of the Jungle
Chaotic Wasteland: Suitable (race: Uninhabitable)
Frozen: Suitable (race: Uninhabitable)
Temperate Island: Suitable (race: Unpleasant)
Magical Forest: Suitable (race: Unpleasant)
Mountain: Suitable (race: Unpleasant)
Ocean: Suitable (race: Uninhabitable)
Temperate: Suitable (race: Unpleasant)
Wasteland: Suitable (race: Uninhabitable)
- The Accursed Troupe
Frozen: Unpleasant (race: Suitable)
Jungle: Suitable (race: Unpleasant)
Mountain: Suitable (race: Unpleasant)
Savannah: Unpleasant (race: Suitable)
- The Ancestral Throng
Frozen: Suitable (race: Unpleasant)
- The Barrow Legion
Jungle: Unpleasant (race: Suitable)
Mountain: Suitable (race: Unpleasant)
- The Blessed Dread
Chaotic Wasteland: Unpleasant (race: Suitable)
Jungle: Suitable (race: Unpleasant)
Mountain: Uninhabitable (race: Unpleasant)
Savannah: Suitable (race: Unpleasant)
Temperate: Suitable (race: Unpleasant)
- The Bloody Handz
Desert: Suitable (race: Unpleasant)
Frozen: Uninhabitable (race: Unpleasant)
Jungle: Suitable (race: Unpleasant)
- The Golden Order
Magical Forest: Uninhabitable (race: Unpleasant)
Mountain: Suitable (race: Unpleasant)
- The Huntsmarshal's Expedition
Desert: Uninhabitable (race: Suitable)
Frozen: Unpleasant (race: Uninhabitable)
Temperate Island: Suitable (race: Unpleasant)
Ocean: Uninhabitable (race: Unpleasant)
Temperate: Unpleasant (race: Suitable)
- The Jade Court
Jungle: Suitable (race: Unpleasant)
- The Lahmian Sisterhood
Mountain: Suitable (race: Unpleasant)
- The Thousand Maws
Desert: Suitable (race: Uninhabitable)
Jungle: Suitable (race: Unpleasant)
Savannah: Suitable (race: Unpleasant)
- The Tormentors
Frozen: Unpleasant (race: Suitable)
Jungle: Suitable (race: Unpleasant)
Mountain: Suitable (race: Unpleasant)
Savannah: Unpleasant (race: Suitable)
- Ursun Revivalists
Chaotic Wasteland: Unpleasant (race: Uninhabitable)
Wasteland: Suitable (race: Unpleasant)
- Yvresse
Magical Forest: Unpleasant (race: Suitable)
Wasteland: Suitable (race: Unpleasant)
Immortal Empires settlements by climate
Chaotic Wasteland51
Desert34
Frozen81
Temperate Island37
Jungle59
Magical Forest14
Mountain113
Ocean1
Savannah19
Temperate116
Undead Wasteland0
Wasteland44
See them on the map, coloured by a race's suitability. No settlement starts as Undead Wasteland: the campaign script (wh3_campaign_climate_change_manager.lua) turns regions Undead Wasteland (land of the dead, vampire corpses), Wasteland (Vermintide devastation) or Chaotic Wasteland (Chaos devastation) during play.
Source: settlement_climate_types; campaign_group_racial_suitability_effects → campaign_group_members (priority: a faction's own rows beat its race's) → campaign_group_member_criteria_climates, _subcultures and _factions; levels from subculture_settlement_occupation_effect_bundle_suitabilities; effects from effect_bundles_to_effects_junctions (hidden lines left out); settlement climates from campaign_map_settlements (patch 9.0 data). Nonchang and the Altar of the Crimson Harvest have no climate row for Immortal Empires.