
Skaven · Immortal Empires
Clan Moulder
wh2_main_skv_clan_moulderComes with The Twisted & The Twilight(Warhammer II)
Clan Moulder is a playable Skaven faction in Total War: Warhammer III, led by Throt the Unclean. In Immortal Empires it starts in Hell Pit with 1 region. It comes with The Twisted & The Twilight. Faction key wh2_main_skv_clan_moulder. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Hell Pit (Black Blood Pass)
- 1.Maggoth Kin — Lair of the Troll King · near (1.8%) · minor faction
- 2.Druzhina Enclave — Fort Ostrosk · near (2.4%) · minor faction
- 3.Masters of Innovation — Kraka Drak · near (2.7%)
- 4.Ropsmenn Clan — Praag · near (3.2%) · minor faction
- 5.Ungol Kindred — Zoishenk · medium (4.3%) · minor faction
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
6 suitable · 2 unpleasant · 4 uninhabitable · 2 climates differ from the race
Victory at a glance
Short victory: 4 objectives · long victory: 5
- Destroy the following faction(s): The Great Orthodoxy, The Ice Court
- Spend 2000 Mutagen in the Flesh Laboratory for unit augments
- Purchase any 2 upgrades for the Flesh Laboratory.
Key units and where they are recruited
COMPUTED — per role, the Skaven unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
SkavenslavesMelee infantry · Health per 1,000 gold: 72,000
Recruited from Nest (Province Capital, level 1)
Ratling GunsMissile infantry · Missile damage per 1,000 gold: 11,520
Recruited from Weapon Burrow (Weapons Teams, level 2)
Rat OgresMonstrous infantry · Health per 1,000 gold: 11,040
Recruited from Pits of the Packmasters (Monsters, level 2)
Hell Pit AbominationMonsters · Health per 1,000 gold: 6,722
Recruited from Laboratory (Monsters, level 4)
Warp Lightning CannonsWar machines & artillery · Missile damage per 1,000 gold: 732
Recruited from Warp-Forge (Engineering, level 2)

Faction leader

Throt the Unclean
Clan Moulder
Throt's virulent experiments continue apace at Hell Pit, in the desolate Norscan mountains.
- Construction cost: -50% for Breeding Stock, Pits of the Packmasters, Force-Feeding Chambers and Laboratory buildings
- Has access to the Clan Moulder Flesh Laboratory
- Immune to Mountain attrition
- Hit points: +10% (all characters)
- Construction cost: -50% for Breeding Stock, Pits of the Packmasters, Force-Feeding Chambers and Laboratory buildings
- Has access to the Clan Moulder Flesh Laboratory
- Immune to Mountain attrition
- Hit points: +10% (all characters)
Read more ▾
“It-it lives!!!” Deep underground, closer to the world’s bowels than any manmade tunnel or sewer, lives a race of bipedal ratmen that are so rarely seen that many deny their very existence save for those unfortunate enough to have encountered them. They are the Skaven, an evil force unlike any other, watching and waiting impatiently to unleash vicious and inhuman war, yet biding its time. They are arguably the most numerous of all the races, remaining hidden in sprawling burrows beneath unsuspecting kingdoms as well as in their own lairs below abandoned cities or within old mountain Holds wrested from ousted Dwarfs. They are ruled by a treacherous hierarchy of innumerable clans, but none hold as much power or influence as the four Greater Clans, each of which exerts a great deal of influence due to varying degrees of technological, economic and military power. Perhaps the most innovative of the Greater Clans, owing to the tireless work of its Master Mutators, Clan Moulder rose to infamy by mastering the art of breeding, mutating, and creating monstrous fighting beasts through surgery. It is not known how disparate parts of mutated creatures are stitched together, for its methods are jealously guarded. It is no secret, however, that Clan Moulder is one of the wealthiest of all clans, for its heinous creations are sold to others eager to boost their fighting prowess by adding swarms of Giant Rats, packs of towering Rat Ogres, or perhaps something even more bizarre to their ranks. A portion of many a Warlord’s military strength was birthed in Hell Pit, the loathsome stronghold of Clan Moulder. One of the most twisted and ingenious of Moulder’s Master Mutators is Throt the Unclean, whose successes in the art of monster creation and augmentation has earned him a position as one of the infamous nine Lords of Hell Pit. The effects of a lifetime’s work with Warpstone can be seen, as bone spines protrude out of Throt’s back and a third arm sprouts from his bloated but powerful frame. Over many self-developmental experiments, he has radically sped up his own metabolism and grows ravenously hungry after any exertion – it is the Black Hunger, only worse, requiring him to consume more than four times his own body weight daily to avoid being ravaged by his own Warp-enhanced constitution. Throt’s rise to power has been marked by an ability to create and lead any number of bloodthirsty creatures to battle, along with a knack for capturing new beasts upon which to experiment. Whether it is obtaining Blindwyrms, discovering applications for Trollspleen, or cultivating the best ‘growing juices’ with which to increase the size of Rat Ogres, very few others can match Throt’s extremely distasteful and dastardly deeds.
Faction effects
- Siege towers: +2 per siege item constructed (all armies)
- Food generated: -1 (all armies)
- Food consumption: -1 (factionwide)
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Destroy the following faction(s): The Great Orthodoxy, The Ice Court
- Spend 2000 Mutagen in the Flesh Laboratory for unit augments
- Purchase any 2 upgrades for the Flesh Laboratory.
- Control 5 Under-Cities in foreign regions.
REWARDS
- +5% chance per turn to expand the Under-Empire in any region
- +5% chance per turn to expand the Under-Empire in any region
Follower or item: Moulder Leash-holder
Long Campaign Victory
- Achieve the Short Victory conditions.
- Destroy the following faction(s): Masters of Innovation
- Purchase all upgrades for the Flesh Laboratory.
- Control 13 Under-Cities in foreign regions.
- Construct landmark: Depths of Hell Pit
REWARDS
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Food generated: 5 per turn
- Food generated: 5 per turn
Plan a co-op campaign with Clan Moulder — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Skaven factions.
Climate
Suitable
Frozen(race: Unpleasant)
Jungle
Mountain
Savannah
Temperate
Wasteland
Unpleasant
Chaotic Wasteland
Desert(race: Suitable)
Uninhabitable
Temperate Island
Magical Forest
Ocean
Undead Wasteland
How settling Clan Moulder fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.