Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Skaven technologies

56 technologies from the game's research tree for Skaven, patch 9.0.4, line by line as the game lays them out. Hover or tap a technology for its cost (research points), its effects and what it needs first. Faction-only trees (a single lord's variant) are not included.

COMPUTEDThe whole tree costs 40,100 research points. Each technology's tooltip also shows what reaching it costs: its own points plus the technologies it needs first, each counted once (the tree's links). Research points only. Before research speed bonuses; some technologies also need a building, which this doesn't count.

  1. Scavenging Runs
  2. Cadre of Hench-Rats
  3. Monstrous Plans
  4. Monstrous Abominations
  5. Twisted Beyond Recognition
  6. Unfathomable Horrors
  1. Ferocious Plans
  2. Driven by Hunger
  3. Strength in Numbers
  4. Take Everything!
  5. The Menace Below
  6. Practiced Goaders
  7. Freaks off the Leash
  8. Brood Breeders
  9. Promoted on Merit
  10. They Can't Blame Their Tools
  1. Always More Besides
  2. Numbers Beyond Counting
  3. Volatile Plans
  4. Ensure Product Quality
  5. Ingenious Plans
  6. Requisition Protective Gear
  1. Murder Dissenters
  2. Carve Undertunnels
  3. Enormous Caches
  4. Reject Poor Recruits
  1. Ruthless Plans
  2. Harsh Production Quotas
  3. Set Examples
  4. Horned One's Approval
  5. Rat-Daemons
  6. Record Effective Recipes
  7. Plans Within Plans
  8. Ultimate Experiments
  1. Know Your Place!
  2. Hallucinogenics
  3. Masters of Infiltration
  4. New Warpstone Uses
  1. Hit & Run
  2. Eyes Everywhere
  3. Virulent Plans
  4. Distil Poisons
  5. Spread Rot & Decay
  6. Best of the Best
  7. Refined Punching Power
  1. Devious Plans
  2. Fight Dirty!
  3. Abduct Promising Candidates
  4. Oppressive Plans
  5. Rule Through Fear
  6. Portable Destruction
  1. Intensive Training
  2. Exotic Martial Arts
  3. Exploit Criminals
  4. Eliminate the Competition
  5. Ensure Absolute Loyalty