Unofficial fan reference · game data patch 9.0.2 (Oct 1, 2026)

Best Skaven factions in Warhammer 3 — Immortal Empires starts compared

Every playable Skaven faction in Immortal Empires side by side: the game's difficulty rating, the start, how many factions start nearby, climates, resources and a co-op partner. Patch 9.0.2.

Ordered by the quietest start: fewest other factions within 10% of the map's width, factions without a settlement last. How each number is worked out is under the list.

  1. 1

    Queek Headtaker

    • Starts at Misty Mountain
    • 11 factions start within 10% (1 within 4%); nearest The Silver Host, 3.2%
    • 6 of 12 climates Suitable
    • Co-op partner: Exiles of Khorne
  2. 2

    Deathmaster Snikch

    • Starts at Xing Po
    • 12 factions start within 10% (1 within 4%); nearest Dimmed Sunz, 3.8%
    • 6 of 12 climates Suitable
    • 2 resources in its starting regions
    • Co-op partner: Grimgor's 'Ardboyz
  3. 3

    Lord Skrolk

    • Starts at Oyxl with 2 regions
    • 13 factions start within 10% (0 within 4%); nearest Itza, 4.3%
    • 6 of 12 climates Suitable
    • 2 resources in its starting regions
    • Co-op partner: The Thousand Maws
  4. 4

    Throt the Unclean

    • Starts at Hell Pit
    • 16 factions start within 10% (4 within 4%); nearest Maggoth Kin, 1.8%
    • 6 of 12 climates Suitable
    • 1 resource in its starting regions
    • Co-op partner: Tallymen of Pestilence
  5. 5

    Tretch Craventail

    • Starts at Crookback Mountain
    • 16 factions start within 10% (1 within 4%); nearest Moon Howlerz, 2.5%
    • 6 of 12 climates Suitable
    • 1 resource in its starting regions
    • Co-op partner: Last Defenders
  6. 6

    Ikit Claw

    • Starts at Skavenblight
    • 16 factions start within 10% (2 within 4%); nearest Tilea, 2.3%
    • 6 of 12 climates Suitable
    • Co-op partner: Eataine
  7. 7

    Thanquol

    • Starts at Karag Dromar
    • 24 factions start within 10% (2 within 4%); nearest Creeping Death, 2.2%
    • 6 of 12 climates Suitable
    • Co-op partner: Avelorn
COMPUTEDImmortal Empires, as the game starts it. Game's rating is the difficulty the faction-select screen gives the lord (frontend_faction_leaders.difficulty) — the game rates only some lords, mostly Warhammer III's own. Regions are those owned on turn one (start_pos_regions); a faction with none starts with only its army. Neighbours are other factions (AI ones too) whose starting capital lies within 4% or 10% of the map's width of this one's, measured on the game's minimap. Climates: how many of the 12 climates the game rates Suitable for it (climate). Resources: in its starting regions, from the start position. Not a tier list: a crowded start can be easy for a strong faction — these are the facts the game sets up.

More on Skaven: race page · best Skaven lords · best Skaven units · every faction: easiest and hardest factions