Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Skaven · Immortal Empires

Clan Rictus

wh2_dlc09_skv_clan_rictus

Comes with Tretch Craventailfree(Warhammer II)

Clan Rictus is a playable Skaven faction in Total War: Warhammer III, led by Tretch Craventail. In Immortal Empires it starts in Crookback Mountain with 1 region. It comes with Tretch Craventail. Faction key wh2_dlc09_skv_clan_rictus. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at Crookback Mountain (The Desolation of Azgorh)

  1. 1.Moon Howlerz — Mount Grey Hag · near (2.5%) · minor faction
  2. 2.Overlords of Zharrduk — Tower of Gorgoth · medium (4.2%) · minor faction
  3. 3.Bloody Spearz — Mount Squighorn · medium (4.7%) · minor faction
  4. 4.Clan Helhein — Ash Ridge Mountains · medium (5.0%) · minor faction
  5. 5.Dark Land Orcs — Darkhold · medium (5.1%) · minor faction

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

6 suitable · 2 unpleasant · 4 uninhabitable · 2 climates differ from the race

Every climate below · what each level does

Victory at a glance

Short victory: 4 objectives · long victory: 5

  • Destroy the following faction(s): Knights of Caledor, The Lahmian Sisterhood
  • Control any 1 of the following settlements either by direct ownership or through vassals and military allies: Nagashizzar, Zharr-Naggrund
  • Kill 2,800 entities with Stormvermin

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the Skaven unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Tretch Craventail

Tretch Craventail

Clan Rictus

Tretch has returned home to scheme in Crookback Mountain and spread Clan Rictus' infestations over the Dark Lands.

Grand Chieftain of the Deep Warrens
  • Gain following for 3 turns after declaring war: Ambush success chance: +25% (all armies) Vanguard Deployment (all units) Menace Below: +1 use (all armies) Enemy reinforcement time: +50%
  • Scurry Away has improved effect and grants a minor ward save while active
  • Attribute: Encourage for Stormvermin units
  • Additional +1 Armour and Base Weapon Damage per unit experience rank for all Clanrats and Stormvermin
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The Skaven are the ratmen gnawing at the roots of the world – an evil and conniving race that outnumber all their enemies. If only they could stop squabbling and backstabbing for long enough, and join together in one mighty alliance, then all their enemies would be wiped out under a furry tide of screeching vermin. But that is not how the Skaven think. Betrayal, duplicity, and cowardice are the true marks of the Skaven, and in many parts of the Under-Empire such traits are lauded as virtues. Clan Rictus vaunts these qualities – they are extremely rich, with treasure holds said to rival even those of Clan Mors. Rictus dominates the passages and tunnels under Crookback Mountain, a nest-lair deep in the Dark Lands to the east of the World's Edge. However, of late their focus has been pulled far to the west… Tretch Craventail has no right to the title of Grand Chieftain of the Deep Warrens, and yet, none answer to it but he. The wretch has risen quickly through the ranks of Clan Rictus on a mixture of luck and outright, unashamed treachery. However, no Skaven can survive on luck alone, and so Tretch is also one of the most conniving and cruel ratmen to have lived in recent times. He has developed – or it was within him all along? – an absolute knack for knowing when lethal trouble is close. It’s at these times that Craventail will mysteriously disappear, leaving whichever retinue he was 'leading' to their inevitable fate. But despite such a 'boon' – whether a natural talent or a gift from the Horned One himself – Tretch has finally come to the attention of Clan Rictus’ leader, Lord Kratch Doomclaw, a sitting member of the Council of Thirteen. Doomclaw has ordered Tretch lead a Clan Rictus expedition to the Elf-thing lands of Naggaroth, far to the west of Crookback Mountain. It is unclear exactly what Lord Kratch’s motives are but they're probably not altruistic in nature – maybe a play for power using his most capable Chieftains, or a way to rid himself of an annoying and potential rival? Most probably, it is both...

Faction effects

  • Siege towers: +2 per siege item constructed (all armies)
  • Food generated: -1 (all armies)
  • Food consumption: -1 (factionwide)

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Destroy the following faction(s): Knights of Caledor, The Lahmian Sisterhood
  2. Control any 1 of the following settlements either by direct ownership or through vassals and military allies: Nagashizzar, Zharr-Naggrund
  3. Kill 2,800 entities with Stormvermin
  4. Control 5 Under-Cities in foreign regions.

REWARDS

Busy Rats
  • +5% chance per turn to expand the Under-Empire in any region

Follower or item: Stormvermin Lackey

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Destroy the following faction(s): The Legion of Azgorh, Servants of the Conclave
  3. Control 13 Under-Cities in foreign regions.
  4. Kill 8,000 entities with Stormvermin
  5. Construct landmark: The Great Temple of Hashut (Desecrated)

REWARDS

Conscription
  • Global recruitment duration: -1 turn for all units (all armies)
  • Global recruitment capacity: +2
Improvised Bounty
  • Food generated: 5 per turn

Plan a co-op campaign with Clan Rictus — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Skaven factions.

Climate

Suitable

  • Desert
  • Frozen(race: Unpleasant)
  • Mountain
  • Savannah
  • Temperate
  • Wasteland

Unpleasant

  • Chaotic Wasteland
  • Jungle(race: Suitable)

Uninhabitable

  • Temperate Island
  • Magical Forest
  • Ocean
  • Undead Wasteland

How settling Clan Rictus fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.