Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Skaven · Immortal Empires

Clan Rictus

wh2_dlc09_skv_clan_rictus

Comes with Tretch Craventailfree(Warhammer II)

Faction leader

Tretch Craventail

Tretch Craventail

Clan Rictus

Tretch has returned home to scheme in Crookback Mountain and spread Clan Rictus' infestations over the Dark Lands.

Grand Chieftain of the Deep Warrens
  • Gain following for 3 turns after declaring war: Ambush success chance: +25% (all armies) Vanguard Deployment (all units) Menace Below: +1 use (all armies) Enemy reinforcement time: +50%
  • Scurry Away has improved effect and grants a minor ward save while active
  • Attribute: Encourage for Stormvermin units
  • Disable Domination Scheme with Verminlord [STATUS: HIDDEN]
  • Additional +1 Armour and Base Weapon Damage per unit experience rank for all Clanrats and Stormvermin
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The Skaven are the ratmen gnawing at the roots of the world – an evil and conniving race that outnumber all their enemies. If only they could stop squabbling and backstabbing for long enough, and join together in one mighty alliance, then all their enemies would be wiped out under a furry tide of screeching vermin. But that is not how the Skaven think. Betrayal, duplicity, and cowardice are the true marks of the Skaven, and in many parts of the Under-Empire such traits are lauded as virtues. Clan Rictus vaunts these qualities – they are extremely rich, with treasure holds said to rival even those of Clan Mors. Rictus dominates the passages and tunnels under Crookback Mountain, a nest-lair deep in the Dark Lands to the east of the World's Edge. However, of late their focus has been pulled far to the west… Tretch Craventail has no right to the title of Grand Chieftain of the Deep Warrens, and yet, none answer to it but he. The wretch has risen quickly through the ranks of Clan Rictus on a mixture of luck and outright, unashamed treachery. However, no Skaven can survive on luck alone, and so Tretch is also one of the most conniving and cruel ratmen to have lived in recent times. He has developed – or it was within him all along? – an absolute knack for knowing when lethal trouble is close. It’s at these times that Craventail will mysteriously disappear, leaving whichever retinue he was 'leading' to their inevitable fate. But despite such a 'boon' – whether a natural talent or a gift from the Horned One himself – Tretch has finally come to the attention of Clan Rictus’ leader, Lord Kratch Doomclaw, a sitting member of the Council of Thirteen. Doomclaw has ordered Tretch lead a Clan Rictus expedition to the Elf-thing lands of Naggaroth, far to the west of Crookback Mountain. It is unclear exactly what Lord Kratch’s motives are but they're probably not altruistic in nature – maybe a play for power using his most capable Chieftains, or a way to rid himself of an annoying and potential rival? Most probably, it is both...

Faction effects

  • Battering rams: +1 per siege item constructed (all armies)
  • Siege towers: +2 per siege item constructed (all armies)
  • Food generated: -1 (all armies)
  • Food consumption: -1 (factionwide)
  • Stance

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.