Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

High Elves · Immortal Empires

Knights of Caledor

wh2_dlc15_hef_imrik

Comes with Imrikfree(Warhammer II)

Knights of Caledor is a playable High Elves faction in Total War: Warhammer III, led by Imrik. In Immortal Empires it starts in The Fortress of Vorag with 1 region. It comes with Imrik. Faction key wh2_dlc15_hef_imrik. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at The Fortress of Vorag (The Plain of Bones)

  1. 1.Clan Helhein — Ash Ridge Mountains · near (2.5%) · minor faction
  2. 2.Dark Land Orcs — Darkhold · near (3.3%) · minor faction
  3. 3.Clan Carrion — Nagashizzar · near (3.9%) · minor faction
  4. 4.The Legion of Azgorh — Black Fortress · medium (5.3%)
  5. 5.Thunderguts — Pigbarter · medium (5.9%) · minor faction

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

4 suitable · 4 unpleasant · 4 uninhabitable · 5 climates differ from the race

Every climate below · what each level does

Victory at a glance

Short victory: 5 objectives · long victory: 6

  • Encounter 2 Legendary Dragons.
  • Maintain control of the following 1 province(s), either by direct ownership or through vassals and military allies: The Plain of Bones
  • Destroy the following faction(s): Clan Rictus, Poxmakers of Nurgle, Thunderguts, …

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the High Elves unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Imrik

Imrik

Knights of Caledor

Encamped in the Fortress of Vorag, Imrik ventures into the Dark Lands in search of mighty Drakes to help him restore Caledor’s eminence in the world.

Court of the Dragon Prince
  • Invocation of Eldrazor: Improves and grants experience to Dragon Princes, Lords and Heroes
  • Greater Invocation of Vaul: Additional bonuses for Dragon units
  • Local Recruitment duration: -1 turn for Dragon and Dragon Prince units
  • Dragon Taming: Seek out the secrets of mighty Dragons or defeat them for their allegiance
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"When the mighty Dragons are roused, Caledor shall rise once again." The High Elves, or the Asur as they are known among themselves and other Elves, are a noble people with a long and proud history stretching back beyond a time when men were still fur-clad savages. On their fair isle of Ulthuan in the centre of the Great Ocean, they are far removed from the petty squabbles of the lesser races, practicing magic and the advanced arts of warfare. They train eternally for war, repelling the unending barrage of piracy and raids targeted at their home continent from all malevolent forces. All the while, Malekith and the exiled Dark Elves seek to lay claim to the Phoenix Throne, posing a real and constant threat. Caledor is a mountainous, thinly-populated realm of Ulthuan where mighty Dragons dwell beneath the peaks in an endless slumber. Once, none could stand against Caledor’s Dragon-borne warriors and fearsome Mages in battle, as they soared above the thermals of their land’s sullen volcanoes. Their ruling noble house traces its bloodline back to one of the mightiest ancient Mages, Caledor Dragontamer. Not only was he responsible for the creation of the Great Vortex, but it was also he who first bound the fearsome Drakes of the land to his will. The land took the great Mage’s name, and the distinguished line of the House of Caledor would ascend to the Phoenix Throne only two generations later, after the Phoenix King was poisoned by Malekith in his attempts to seize the throne. With the majority of the noble Princes massacred by Malekith’s followers, Caledor the Conqueror, grandson of Dragontamer, ascended amidst the beginnings of an age of tragedy and conflict. In an eventful reign, he led a fraught but successful defence of Ulthuan from Malekith’s early attempts to reclaim it. The lineage and history of the Dragon Princes of Caledor are great and the martial powers they wrought had previously long been unmatched. But the fury of the land’s volcanoes eventually ebbed and as the peaks lost their fire, the Dragons drifted into slumber becoming ever more difficult to rouse. As the prominence of the Dragons waned, so did the power of the haughty Caledorian Princes, whose grip on the Phoenix Throne slackened and their kingdom drifted out of importance. Imrik is the last of the line of Caledor Dragontamer and Caledor the Conqueror, and the highest noble amongst the current Dragon Princes. Leading the knights of the House of Caledor, he remains one of the few that can wake the Dragons in times of need. Gone are the days when his followers rode into battle atop mighty Fire Drakes, yet Imrik alone fights in the traditional manner of Caledor upon his majestic and fanatically-loyal Dragon, Minaithnir. And fight he does, standing in defence of his homeland and all Ulthuan together with Tyrion and Teclis, themselves descendants of the great house of Aenarion.

Faction effects

  • Sea Lanes journey duration: -1 turns (factionwide)
  • Underworld Sea travel time: -1 (factionwide)
  • Allegiance points gained: +100%
  • Seductive influence: +250 required for complete seduction
  • Seductive influence: -5 per turn from race

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Encounter 2 Legendary Dragons.
  2. Maintain control of the following 1 province(s), either by direct ownership or through vassals and military allies: The Plain of Bones
  3. Destroy the following faction(s): Clan Rictus, Poxmakers of Nurgle, Thunderguts, The Legion of Azgorh
  4. Hold at least one Patron seat on Ulthuan and fully upgrade it
  5. Maintain control of 3 Dragon units: Black Dragon, Forest Dragon, Moon Dragon, Star Dragon, Sun Dragon

REWARDS

Dragon Tamer
  • Bonus vs Large: +30 for Dragon Princes units (all armies)
  • Armour-piercing weapon damage: +20 for Dragon Princes units (all armies)

Follower or item: Ring of Hukon

Follower or item: Crown of Authority

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Construct landmark: Purified Graves of the Dragons
  3. Destroy the following faction(s): Clan Mors, Ironclaw Orcs, Exiles of Khorne
  4. Maintain control of 6 Dragon units: Black Dragon, Forest Dragon, Moon Dragon, Star Dragon, Sun Dragon
  5. Encounter 5 Legendary Dragons.
  6. Spend at least 2,000 Influence across patronage, actions, or on improving relations with other factions.

REWARDS

Conscription
  • Global recruitment duration: -1 turn for all units (all armies)
  • Global recruitment capacity: +2
  • Influence: +2,000

Plan a co-op campaign with Knights of Caledor — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best High Elf factions.

Climate

Suitable

  • Temperate Island
  • Mountain(race: Unpleasant)
  • Savannah
  • Wasteland(race: Unpleasant)

Unpleasant

  • Desert(race: Uninhabitable)
  • Jungle
  • Magical Forest(race: Suitable)
  • Temperate

Uninhabitable

  • Chaotic Wasteland
  • Frozen(race: Suitable)
  • Ocean
  • Undead Wasteland

How settling Knights of Caledor fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.