Health
8,324
bottom 48% of class
Armour
90
top 32% of class
Leadership
70
bottom 46% of class
Speed
95
top 15% of class
Melee attack
50
top 50% of class
Melee defence
46
top 21% of class
Weapon strength
140 base + 380 armour-piercing
520
top 39% of class
Charge bonus
50
top 44% of class
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Can Fly
This unit can fly.
Abilities
Noxious BreathMagic Missiles · Strong vs a single unit, Powerful explosionactiveNoxious BreathMagic MissilesStrong vs a single unitPowerful explosionCooldown 60 s · 3 uses · Wind-up 1.3 sSome Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Who can field it
- Naggarond
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.