Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Cold One Chariots unit card

Cold One Chariots

Chariot· Missile Chariot· Tier 3· 4 models (crew of 12) at Ultra size

Health

1,552 per model

6,208

top 35% of class

Armour

110

top 24% of class

Leadership

65

bottom 35% of class

Speed

66

bottom 39% of class

Melee attack

30

bottom 48% of class

Melee defence

26

top 47% of class

Weapon strength

19 base + 46 armour-piercing, +22 vs infantry

65

top 45% of class

Charge bonus

65

top 36% of class

Ranged

Range

125 m

bottom 14% of class

Ammunition

24

bottom 45% of class

Missile damage

8 base + 24 AP, 4 projectiles per shot

32

bottom 17% of class

Reload time

7 s

bottom 17% of class

Damage per 10 s

183

bottom 41% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Murderous ProwessAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passive
  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive

Who can field it

  • Naggarond

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.